Re: [Flightgear-devel] Scenery related: groundnetworks and parking

2012-02-23 Thread Adrian Musceac
On Thursday, February 23, 2012 01:05:07 Martin Spott wrote: I do, I've been the first real user of the xplane driver in GDAL - except from Even himself :-) BTW, I didn't say I don't want any 850 centerlines as a base for this. I just wanted to make clear that there's a trap hiding because

Re: [Flightgear-devel] Scenery related: groundnetworks and parking

2012-02-22 Thread Martin Spott
Adrian Musceac wrote: On Wednesday, February 22, 2012 00:57:49 Martin Spott wrote: I'll leave it to Durk to commit these files when you consider them being ready for use. Anyhow I think we'll need some aid for tracking the ground networks, at least in the long run, as there'll be a lot to

Re: [Flightgear-devel] Scenery related: groundnetworks and parking

2012-02-22 Thread Christian Schmitt
Martin Spott wrote: Any volunteer(s) ? Proper representation of ground network nodes as PostGIS (actually OGC) geometry data type preferred. Apparently you don't want any 850 centerlines as a base for this, which would be easy as gdal imports 850 data directly into Postgis, as you surely

Re: [Flightgear-devel] Scenery related: groundnetworks and parking

2012-02-22 Thread Martin Spott
Christian Schmitt wrote: Martin Spott wrote: Any volunteer(s) ? Proper representation of ground network nodes as PostGIS (actually OGC) geometry data type preferred. Apparently you don't want any 850 centerlines as a base for this, which would be easy as gdal imports 850 data directly

Re: [Flightgear-devel] Scenery related: groundnetworks and parking

2012-02-21 Thread Martin Spott
Adrian Musceac wrote: I have also tested that visual display of the taxi path is correct, and that AI will taxi to active runway via taxiways. There are about 5900 airports which support this operation, plus or minus bugs in my script. I'll leave it to Durk to commit these files when you

Re: [Flightgear-devel] Scenery related: groundnetworks and parking

2012-02-21 Thread Adrian Musceac
On Wednesday, February 22, 2012 00:57:49 Martin Spott wrote: I'll leave it to Durk to commit these files when you consider them being ready for use. Anyhow I think we'll need some aid for tracking the ground networks, at least in the long run, as there'll be a lot to change when people add

Re: [Flightgear-devel] Scenery related: groundnetworks and parking

2012-02-10 Thread Adrian Musceac
Hi, As a follow-up on yesterday's question, I now can generate in a relatively reliable fashion groundnet files for a certain type of airport, with 9 medium- large parking positions and an AI network which passes the Taxidraw tests (I have randomly tested the files). I have also tested that

Re: [Flightgear-devel] Scenery related: groundnetworks

2012-02-09 Thread Martin Spott
Adrian Musceac wrote: Currently there are a number of airports with missing goundnetwork files, with the obvious consequence that AI aircraft are placed on top of eachother at startup, they do not use taxiways, and the ATC manager cannot assign a taxi route to the player (also this taxi

Re: [Flightgear-devel] Scenery related: groundnetworks

2012-02-09 Thread Adrian Musceac
On Thursday, February 09, 2012 13:40:49 Martin Spott wrote: Adrian Musceac wrote: I'm not too motivated to write such a script, simply because there's no benefit in it for myself, but I'd be willing to run it on The MapServer, if it helps. Anyhow, from my perspective the solution to the