On Tue, 26 Apr 2005 20:48:35 +0200, Paul wrote in message
[EMAIL PROTECTED]:
Hi Kevin
FlightGear doesn't really support photo-realistic scenery.
It can do it over VERY small areas but not large areas.
The scenery engine cannot do the texture paging required for photo
scenery over large
On Tuesday 26 Apr 2005 4:46 pm IST, Kevin Jones wrote:
Having looked at the FlightGear screenshots it looks as if FGFS
supports photo-realistic scenery. Is this feature installed as part
of the default (Windows) installation? If so then how do I enable
this feature and which airports have
full with the scenery? I get the msg at the command line that Failed
to find runway 28R at airport .
Specify --runway= or change the runway in FGRun; otherwise Flightgear
attempts to find runway 28R (Default runway at KSFO), which it won't be
able to do.
Giles RObertson
Arnt Karlsen wrote:
..how big an area can be done with 32, 64 128, 256MB VRAM?
Guesstimates will do fine for now, I'd like to hear from those of
you guys who has run the San Diego photo scenery; which video cards,
which FG version, etc.
A single 32bpp 4096x4096 texture requires 64MB of card
On Wed, 27 Apr 2005 09:05:39 -0700, Andy wrote in message
[EMAIL PROTECTED]:
Arnt Karlsen wrote:
..how big an area can be done with 32, 64 128, 256MB VRAM?
Guesstimates will do fine for now, I'd like to hear from those of
you guys who has run the San Diego photo scenery; which video
Hi Kevin
FlightGear doesn't really support photo-realistic scenery.
It can do it over VERY small areas but not large areas.
The scenery engine cannot do the texture paging required for photo scenery
over large areas - it will try to ram everything in sight into the video ram
so if your video