Re: [Flightgear-users] Photo-realistic scenery

2005-04-27 Thread Arnt Karlsen
On Tue, 26 Apr 2005 20:48:35 +0200, Paul wrote in message [EMAIL PROTECTED]: Hi Kevin FlightGear doesn't really support photo-realistic scenery. It can do it over VERY small areas but not large areas. The scenery engine cannot do the texture paging required for photo scenery over large

Re: [Flightgear-users] Photo-realistic scenery

2005-04-27 Thread Kitts
On Tuesday 26 Apr 2005 4:46 pm IST, Kevin Jones wrote: Having looked at the FlightGear screenshots it looks as if FGFS supports photo-realistic scenery.  Is this feature installed as part of the default (Windows) installation?  If so then how do I enable this feature and which airports have

RE: [Flightgear-users] Photo-realistic scenery

2005-04-27 Thread Giles Robertson
full with the scenery? I get the msg at the command line that Failed to find runway 28R at airport . Specify --runway= or change the runway in FGRun; otherwise Flightgear attempts to find runway 28R (Default runway at KSFO), which it won't be able to do. Giles RObertson

Re: [Flightgear-users] Photo-realistic scenery

2005-04-27 Thread Andy Ross
Arnt Karlsen wrote: ..how big an area can be done with 32, 64 128, 256MB VRAM? Guesstimates will do fine for now, I'd like to hear from those of you guys who has run the San Diego photo scenery; which video cards, which FG version, etc. A single 32bpp 4096x4096 texture requires 64MB of card

Re: [Flightgear-users] Photo-realistic scenery

2005-04-27 Thread Arnt Karlsen
On Wed, 27 Apr 2005 09:05:39 -0700, Andy wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..how big an area can be done with 32, 64 128, 256MB VRAM? Guesstimates will do fine for now, I'd like to hear from those of you guys who has run the San Diego photo scenery; which video

Re: [Flightgear-users] Photo-realistic scenery

2005-04-26 Thread Paul Surgeon
Hi Kevin FlightGear doesn't really support photo-realistic scenery. It can do it over VERY small areas but not large areas. The scenery engine cannot do the texture paging required for photo scenery over large areas - it will try to ram everything in sight into the video ram so if your video