Re: [Flightgear-users] FlightGearTools Version 1.0 now available

2005-10-03 Thread Gerard ROBIN
Le dimanche 02 octobre 2005 à 18:28 -0400, Ed Baker a écrit :
 Hi George,
 

 
 P.S. 
 Some people in the Linux/Unix camp tend to look down on MS-Windows users.

  I used to be in that camp myself. I've been an active unix user since 1979 
 and

  I owned a copy of Slackware linux when it was distributed on 19 three and 
 one half inch floppies.

  I'm not a rooky when it comes to working in Unix. However, I refuse to run 
 Flightgear on a unix box.

  I'll concede that Unix/Linux is great ... no doubt about it ... but, as they 
 say 

 two hundred and twenty five million Beatles fans can't be all wrong.

  If Flightgear plans to draw a large audience (and I think it is worthy of 
 it),

  the Flightgear community HAS TO REALIZE that they MUST appeal to the 
 MS-Windows community. 

 That's just the facts ... it's not an opinion, it's not an us versus them 
 scenario. It's just what it is. There's no denying it. 

Your remark is rather funny for me.
I am one of the Linux users who will never exchange 1 thousand  of MS-
Windows with a little Linux.
In the past, i spent too much time in difficulties to make something
working correctly with MS-Windows.
I spent money in adding and adding extra power and memory to make it
working.
Fortunately today I am free to use the operating system i want.
The future., about the market you should look at Chinese and Russian
place before any conclusions.
Up to MS-Windows users to patch and develop in their MS BOX.

Cheers
-- 
Gerard


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Re: [Flightgear-users] Aircraft downloads displayed vs filename versions

2005-10-03 Thread Gerard ROBIN
Le dimanche 02 octobre 2005 à 19:19 -0500, Dave Culp a écrit :
  BTW, where does one get CH47 model seen as featured on the OV-10 page?
 
 That's a low-polygon model I made.  I'll email it to you if you'd like.  
 Reply 
 offline and I'll send it.
 
 Dave
 

Unfortunately within JSB we are not able to   Simulate an Helicopter,
And the existing Yasim FDM CH47 is wrong.
Bad Mass, bad Rotor characteristics, bad engine power.
  

 
 Gerard


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Re: [Flightgear-users] Tutorial

2005-10-03 Thread RMcN




In a message dated 10/2/2005 1:02:21 P.M. Eastern Standard Time, 
[EMAIL PROTECTED] writes:
[EN] I'm sorry but that would need too much time. If 
  somebody owns a good English-French translator software, I'll take the 
  time to polish the result. I tried using the Google and Altavista 
  translators but they're really bad.



  
  

français:
  

  Essayez 
  ceci que cela fonctionne le joli 
puits
http://babelfish.altavista.com/tr

Translated from my English Try this it works pretty well.

Here is your original French using their engine


I 
am sorry but that would take too much time to me. If somebody has a software 
French English translator of quality, I will take time necessary to correct the 
result. I tested by using the translators of Google and of Altavista but the 
result is too bad.
Ray
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Re: [Flightgear-users] FlightGearTools Version 1.0 now available

2005-10-03 Thread Arnt Karlsen
On Sun, 02 Oct 2005 18:28:25 -0400, Ed wrote in message 
[EMAIL PROTECTED]:

 If Flightgear plans to draw a large audience 

..precisely.  If.  ;o) 

 (and I think it is worthy of it), the Flightgear community HAS TO
 REALIZE that they MUST appeal to the MS-Windows community. That's just

..bull.  You are welcome to compare the merits of what you have
experienced with Wintendo, with what you learn with FlightGear. ;o)

 the facts ... it's not an opinion, it's not an us versus them
 scenario. It's just what it is. There's no denying it. 

..this sounds more like some MSFS folks bracing themselves for the
Horrors of Capitalism, like in Competition on Tech etc Merits.  ;o)
Bring it on!  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-users] FlightGearTools Version 1.0 now available

2005-10-03 Thread Gerard ROBIN
Le lundi 03 octobre 2005 à 18:46 +0200, Arnt Karlsen a écrit :
 On Sun, 02 Oct 2005 18:28:25 -0400, Ed wrote in message 
 [EMAIL PROTECTED]:
 
  If Flightgear plans to draw a large audience 
 
 ..precisely.  If.  ;o) 
 
  (and I think it is worthy of it), the Flightgear community HAS TO
  REALIZE that they MUST appeal to the MS-Windows community. That's just
 
 ..bull.  You are welcome to compare the merits of what you have
 experienced with Wintendo, with what you learn with FlightGear. ;o)
 
  the facts ... it's not an opinion, it's not an us versus them
  scenario. It's just what it is. There's no denying it. 
 
 ..this sounds more like some MSFS folks bracing themselves for the
 Horrors of Capitalism, like in Competition on Tech etc Merits.  ;o)
 Bring it on!  ;o)
 

Your remarks sound to me like a Sibelius Symphony :-))
-- 
Gerard


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Re: [Flightgear-users] FlightGearTools Version 1.0 now available

2005-10-03 Thread Kees Lemmens
Hi,

The whole problem is that MS-Windows users are quite prepared to use the 
better products from the Open Source world, but are at the same time 
simply too stupid and/or too lazy to work on those projects 
themselves ;-)

If they think FlightGear is worthy of MSWindows (I wouldn't be proud 
of it ...) they should simply start contributing to it .

There is no such thing as a free meal, albeit it may not be money you'll 
have to invest this time ;-)

Bye,
Kees Lemmens

PS : Eric Brasseur , thanks for your excellent contribution (the 
tutorial) !

On Monday 03 October 2005 18:55, Gerard ROBIN wrote:
 Le lundi 03 octobre 2005 à 18:46 +0200, Arnt Karlsen a écrit :
  On Sun, 02 Oct 2005 18:28:25 -0400, Ed wrote in message
 
  [EMAIL PROTECTED]:
   If Flightgear plans to draw a large audience
 
  ..precisely.  If.  ;o)
 
   (and I think it is worthy of it), the Flightgear community HAS TO
   REALIZE that they MUST appeal to the MS-Windows community. That's
   just
 
  ..bull.  You are welcome to compare the merits of what you have
  experienced with Wintendo, with what you learn with FlightGear. ;o)
 
   the facts ... it's not an opinion, it's not an us versus them
   scenario. It's just what it is. There's no denying it.
 
  ..this sounds more like some MSFS folks bracing themselves for the
  Horrors of Capitalism, like in Competition on Tech etc Merits.  ;o)
  Bring it on!  ;o)

 Your remarks sound to me like a Sibelius Symphony :-))

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Re: [Flightgear-users] FlightGearTools Version 1.0 now available

2005-10-03 Thread AJ MacLeod
On Monday 03 October 2005 19:49, Kees Lemmens wrote:
 If they think FlightGear is worthy of MSWindows (I wouldn't be proud
 of it ...) they should simply start contributing to it .

I think it should be noted that several FG developers work mainly or solely on 
Windows.  It's easy to generalise, but not all Windows users are idiots, and 
not all *nix users are clued-up programmers!

The only other thing I would like to point out is that if someone is going to 
the effort of making nice graphical front-ends for FG it would make a lot 
of sense to try and use cross-platform tools so that everyone can benefit. 

There are plenty of Linux / Mac users (not me, but I know of a few) who would 
find such a thing very useful too...

AJ

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Re: [Flightgear-users] FlightGearTools Version 1.0 now available

2005-10-03 Thread Georg Vollnhals

Kees Lemmens schrieb:


Hi,

The whole problem is that MS-Windows users are quite prepared to use the 
better products from the Open Source world, but are at the same time 
simply too stupid and/or too lazy to work on those projects 
themselves ;-)


If they think FlightGear is worthy of MSWindows (I wouldn't be proud 
of it ...) they should simply start contributing to it .


There is no such thing as a free meal, albeit it may not be money you'll 
have to invest this time ;-)


Bye,
Kees Lemmens

 


People, think about it:
this is a very bad style to misuse my topic to make a flame war over 
another theme.
If you read the original topic, it was just an announcement for a tool 
and asking developers
who have some knowledge about ATLAS and/or MAP to have a look at the 
manual to correct possible errors.


I don't really understand all that bullsh.. which came afterwards.
Please use another topic if you are interested in fighting each other.
My intention is to start some work for FlightGear, not war.
Regards
Georg EDDW

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[Flightgear-users] FG 0.9.8 fail to recognise joystick settings

2005-10-03 Thread Stefan Müller-Pfeiffer

Hi folks -

I'm running FG 0.9.8 on Win 2000  (binaries obained from flightgear.org) 
and tried to correctly install  my joystick.
I use  a  Logitech  Extreme  3D  Pro USB. (The sick itself works, as 
js_demo.exe suggests)


I had to slightly modify the corresponding  (adjust name)  *.xml file.   
The  excerpt from the  log  (i set  debugging  level
to info) seems  to tell me that  the  stick  had  been  recognised. 

However, the stick only behaves like a default stick and non of the 
specific settings work. It was verified by looking

at  browse internal properties. What may be wrong?

Hoping for help,
Stefan

-- from log ---
Looking for bindings for joystick Logitech Extreme 3D Pro USB
 Trying Analog 4-axis 4-button joystick
 Trying CH PRODUCTS CH PRO PEDALS USB 
 Trying CH Products  CH Pro Pedals USB Rudder Pedals 
 Trying CH PRO PEDALS USB 
 Trying CH PRODUCTS CH FLIGHT SIM YOKE USB 
 Trying CH FLIGHT SIM YOKE USB 
 Trying Logitech Inc. WingMan Extreme Digital 3D
 Trying Logitech Logitech Extreme 3D Pro
 Trying Logitech WingMan Extreme Digital 3D (USB)
 Trying Logitech WingMan Force
 Trying Logitech Inc. WingMan Force 3D
 Trying Logitech Inc. WingMan RumblePad
 Trying WingMan RumblePad
 Trying Logitech Extreme 3D Pro USB
 Found bindings
FGMultiplayTxMgr::init - txaddress= 0
FGMultiplayTxMgr::init - txport= 0
FGMultiplayTxMgr::init - Tx Port is zero. Multiplay out disabled.
FGMultiplayRxMgr::init - rxaddress= 0
FGMultiplayRxMgr::init - rxport= 0
FGMultiplayRxMgr::init - callsign= callsign
Adding subsystem nasal
-- end log ---


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[Flightgear-users] Can you set the frame rate in Flightgear?

2005-10-03 Thread mick.hodgkins

Is it possible to specify the frame rate in flightgear?

I am running flightgear as a visualisation tool for a Matlab/Simulink model
and would like to limit the amount of processing power it uses so that more
is available for Matlab and other programs. At the moment I don't have the
option of running Matlab on a separate machine.

Mick.



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Re: [Flightgear-users] Appealing to MS Windows community

2005-10-03 Thread David Ginger
-- 
Fortune Cookie : 
 
Pure drivel tends to drive ordinary drivel off the TV screen.

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[Flightgear-users] re: FG 0.9.8 fail to recognise joystick settings

2005-10-03 Thread Edward Cawley


On Oct 3, 2005, at 5:12 PM, [EMAIL PROTECTED]  
wrote:

- - - - - - - - - - - - - - -
Break



Message: 4
Date: Mon, 03 Oct 2005 22:02:54 +0200
From: Stefan M?ller-Pfeiffer [EMAIL PROTECTED]
Subject: [Flightgear-users] FG 0.9.8 fail to recognise joystick
settings
To: flightgear-users@flightgear.org
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hi folks -

I'm running FG 0.9.8 on Win 2000  (binaries obained from  
flightgear.org)

and tried to correctly install  my joystick.
I use  a  Logitech  Extreme  3D  Pro USB. (The sick itself works, as
js_demo.exe suggests)

I had to slightly modify the corresponding  (adjust name)  *.xml file.
The  excerpt from the  log  (i set  debugging  level
to info) seems  to tell me that  the  stick  had  been  recognised.

However, the stick only behaves like a default stick and non of the
specific settings work. It was verified by looking
at  browse internal properties. What may be wrong?

Hoping for help,
Stefan



Stefan.
I was having problems trying to get the Extreme 3D pro joystick  
working on my Mac under OS X.4 and I succeeded with the following  
fix. It may not work with Win 2000, but it may give you another  
direction to investigate.


Finally got my logitech extreme 3D pro joystick to work.Took 3 steps.
1. Transfered the xml discription from the 3D pro Win file to the 3D  
pro file (the description was exchanged). ((So you may not need this  
change. check the xml file))
2. opened the default folder in folder input, opened the joystick.xml  
file.
3. replaced the joystick.xml file with the content of the changed 3D  
pro xml file.

The FG will now use the extreme 3D pro xml as the default.

This may be a rough hack but it does work. The descriptions of the  
keys are listed in the extreme 3D pro xml.


Ed

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Re: [Flightgear-users] Appealing to MS Windows community

2005-10-03 Thread Curtis L. Olson


Paul Surgeon wrote:


On Monday 03 October 2005 00:28, Ed Baker wrote:
 


P.S.
Some people in the Linux/Unix camp tend to look down on MS-Windows users. I
used to be in that camp myself. I've been an active unix user since 1979
and I owned a copy of Slackware linux when it was distributed on 19 three
and one half inch floppies. I'm not a rooky when it comes to working in
Unix. However, I refuse to run Flightgear on a unix box. I'll concede that
Unix/Linux is great ... no doubt about it ... but, as they say two hundred
and twenty five million Beatles fans can't be all wrong. If Flightgear
plans to draw a large audience (and I think it is worthy of it), the
Flightgear community HAS TO REALIZE that they MUST appeal to the MS-Windows
community. That's just the facts ... it's not an opinion, it's not an us
versus them scenario. It's just what it is. There's no denying it.
   



I'm *way* behind on my email here, so I'm not sure why I'm replying to 
this first, but ...


For what it's worth, if you look at things like web hits from windows 
browsers versus web hits from any other platform, or if you look at the 
number of people downloading the windows version versus the number of 
people downloading the source code ... it's clear that windows users are 
by far and away the dominant portion of our user base.


Every time I see someone mention appealing to windows, or appealing to 
the MSFS crowd, I keep thinking back to the old your appeal is 
fruitless pun, but I can never think of a good clean way to work that in.


I don't personally have time to be full time marketing director and the 
project can't afford to hire anyone to be marketing director (or 
anything else for that matter), so FlightGear really isn't being 
actively marketed to anyone specifically, not  unix, not mac, not 
windows.  When I've been marketing FlightGear recently, I've been 
pushing it as an engineering tool.  Notice the recent matlab interface 
supported by matlab.  I probably see some stuff that not everyone else 
sees, but if you don't pick this up from the mailing lists, take it from 
me, FlightGear is getting used extensively in the aerospace industry.  
FlightGear is being used as part of many different UAV projects, from 
simulation to flight computer development to training to real time 
visualization ... both in academia and in industry.  FlightGear is even 
being used as part of  product being marketed to people who develop 
modern fly by wire jets.  Oh, not to mention the guy who plans to add 
portions of FlightGear to his FAA Level A certified full motion 
simulator.  FlightGear is used as part of a number of other simulator 
projects that I'm aware of.  One simulator recently was setup at a 
university in Naples Italy.  It's a dual driving/flight simulator.  
There's a lot of *really* cool stuff going on.  It's not just about 
downloading FlightGear and running it on your home computer (windows, 
mac, linux, freebsd, etc.)  Don't get me wrong, that's one of our 
primary target audiences, and most of our developers come from that 
world, but FlightGear is so much more than just a home desktop simulator.


Could we do things to make life easier for windows users?   Certainly, 
but we have been making steady improvements all along as we've gone.  
Could we make things easier for linux or mac or sgi or solaris or 
freebsd users, yes, and we are working in those directions too.  
Sometimes we make changes for one platform that adversely affect another 
platform, but that's never intentional.  Each platform needs a strong 
defender! :-)  But this all takes time and effort, and we are all 
volunteers, and some of this stuff is really hard and really time consuming.


And don't forget, we all bring our own personal preferences and personal 
agendas to the project.  That's just the way life works in just about 
any organization.  So individually there may be disparranging comments 
once in a while towards other platforms.  We really need to try to 
keep those to a minimum if not eliminate them entirely.  But on the flip 
side, if you see one of those remarks come scrolling across your screen, 
you need to realize that person speaks pretty much just for themselves.


Anyway that is just my 2 cents, speaking mostly on behalf of myself. ;-)

My only issue with windows right now is the crappy video capture app we 
have for our live wireless uav footage deletes the movie automatically 
if it detects too much snow.  So we don't have footage from our crash 
to try to analyze what happened.  That was almost two weeks ago now and 
I'm still pissed!  But I'll stop before I start overly generalizing. :-)


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d


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Re: [Flightgear-users] Appealing to MS Windows community

2005-10-03 Thread David Ginger
The truth is that Flightgear does run cross platform.

As to getting a larger audience, then simply drop the sophisticated 
flight models, and make it more like an X Box game

Is that what the mailing list really wants ?

As to Linux versus Windows, is the Flightgear mailing list the place 
to debate such a topic ? The debate is better analysed by 
psychologists than computer scientists.

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Re: [Flightgear-users] Appealing to MS Windows community

2005-10-03 Thread C Ridley - OnCall Solutions
No, don't drop the flight models.  We don't need another game
(speaking for the Win freaks here).

Though I run Nix myself, I use Windows too and 99% of my job is on
Windows, both in the business  home user sectors.

I guess over the past few years I have distributed several hundred
FlightGear CDs - all to Windows users.  For those interested, I
preinstall it and set it up  - scenery and all and test it - on the
PCs I sell.  When PCs are in the shop, again, I install it and make
sure it runs for those interested.

The feedback has almost always been phenominal.  Users love it.  But
that is the sticking point - almost all of them are simply average
Windows users, or to be more accurate, clusers.

Windows users are used to - put the CD in, answer a few questions and
POOF!  its done.  Just because a user is interested in flying or a
good challenge does not mean they are even marginaly technically
competent on a PC.  They never have had to really think about it as it
is pretty much done for them - so this is what we get, many clusers.

What Windows user group are we trying to appeal to?

The clusers?  If so, you need more people who do what I do in
promoting FlightGear - some one to hold their hand.  Or we need to
package it all up in a nice, neat  MSI package and front end that
takes care of the technical issues behind the scenes.

The tech crowd?  No problem - they can handle it just the way it is,
but they are definitely the minority.

I guess me point is, who do we want to appeal to?  Do we want
FlightGear to be a common program such as MS FS2004?  That will
determine what we need to do.  Does making to program easy to install
and manage (in the Windows sense here) somehow cheapen its worth?

Rant off.

--
Chris Ridley
OnCall Solutions
Onsite Technology Solutions
[EMAIL PROTECTED]
-
I like long walks, especially when they are taken by people who annoy me.



On 10/3/05, David Ginger [EMAIL PROTECTED] wrote:
 The truth is that Flightgear does run cross platform.

 As to getting a larger audience, then simply drop the sophisticated
 flight models, and make it more like an X Box game

 Is that what the mailing list really wants ?

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