y demand.
Thanks to Ben also for sharing interesting bluetooth results.
All the best.
> Message du 24/02/18 09:08
> De : "Paul Cohn"
> A : "FluidSynth mailing list"
> Copie à :
> Objet : Re: [fluid-dev] Help with latency using bluetooth headphones
&
Sorry for the slow response, this is a side project and have limited time
to work on it.
Ben - thanks for the response, sounds interesting but you're right, I'll
have to find some solution (or not) that would work for a number of users.
Marcus -
So Garageband really has a lower (perceived?) late
Hi Paul,
what I find interesting though is that you say:
> and using garageband's musical typing isn't as slow to respond.
So Garageband really has a lower (perceived?) latency than FluidSynth using
Bluetooth headphones, even with FluidSynth's buffers set to minimum? If
that really is the case,
Hi Paul.
I have tried a number of possible solutions to send audio to headphones
or speakers via wireless. I am using an electronic sax with built-in
synth, and want to be able to move around without wires AND with
undetectable latency. I tested standard bluetooth headphones, bluetooth
speake
Thanks for the advice Philippe and Marcus, I tried those settings but
didn't seem to make much difference. I think I'll just have to make it
clear to users that bluetooth headphones won't work well with the app.
---
Paul Cohn
psc...@gmail.com
On Mon, Feb 19, 2018 at 5:16 AM, Marcus Weseloh w
Hi Paul,
2018-02-19 8:34 GMT+01:00 Paul Cohn :
> I haven't seen any lag with the headphones elsewhere where I try latency
> tests, and using garageband's musical typing isn't as slow to respond.
>
As Philippe says, bluetooth headphones have inherent latency issues and are
not really suitable for
that's unavoidable... Bluetooth A2DP compress audio before sending to the
Headset...
the compression needs to buffer some raw PCM, and that buffer is your
latency...
On Mon, Feb 19, 2018 at 8:34 AM, Paul Cohn wrote:
> Hello,
>
> I'm developing a C++ application on OSX (eventually cross-platform)