On 12/06/2011, at 1:00 PM, BGB wrote:
image-based systems have their own sets of drawbacks though...
dynamic reload could be a good enough compromise IMO, if done well...
I don't follow this train of thought. Everything runs in an image. That's to
say, the source code directly relates to
On 6/13/2011 1:33 AM, Julian Leviston wrote:
On 12/06/2011, at 1:00 PM, BGB wrote:
image-based systems have their own sets of drawbacks though...
dynamic reload could be a good enough compromise IMO, if done well...
I don't follow this train of thought. Everything runs in an image. That's to
On 13/06/2011, at 7:50 PM, BGB wrote:
On 6/13/2011 1:33 AM, Julian Leviston wrote:
On 12/06/2011, at 1:00 PM, BGB wrote:
image-based systems have their own sets of drawbacks though...
dynamic reload could be a good enough compromise IMO, if done well...
I don't follow this train of
Am 13.06.2011 11:50, schrieb BGB:
an image based system, OTOH, often means having to drag around the image
instead, which may include a bunch of other
stuff beyond just the raw text of the program, and may couple the program
and the particular development environment
used to create it.
On Mon, Jun 13, 2011 at 4:50 AM, BGB cr88...@gmail.com wrote:
however, unlike full image-based development, the app will generally
forget everything that was going on once it is exited and restarted.
I think this is one of the most annoying features of our current
computer systems. If I have
On Monday 13 Jun 2011 2:03:29 PM Julian Leviston wrote:
I think the main issue with smalltalk-like image systems is that the
system doesn't as easily let you start from blank like text-file
source-code style coding does... thats to say, yes, it's possible to start
new worlds, but it's not very
On 14/06/2011, at 1:17 AM, Alan Kay wrote:
It would be great if everyone on this list would think deeply about how to
have an eternal system, and only be amplified by it.
Hi Alan,
You might need to elucidate a little more on this for me to personally
understand you. Not sure how others
On Jun 13, 2011, at 9:35 AM, Julian Leviston wrote:
On 14/06/2011, at 1:17 AM, Alan Kay wrote:
It would be great if everyone on this list would think deeply about how to
have an eternal system, and only be amplified by it.
Hi Alan,
You might need to elucidate a little more on this
Amplification: if I wagered a guess, I'd go with of human reach or of
potential leverage.
I also have one amp that goes up to 11, which is really nice because sometimes
I like a touch of extra kick for the solo.
On Jun 13, 2011, at 9:35 AM, Julian Leviston jul...@leviston.net wrote:
On
On 14/06/2011, at 4:07 AM, Josh Gargus wrote:
On Jun 13, 2011, at 9:35 AM, Julian Leviston wrote:
On 14/06/2011, at 1:17 AM, Alan Kay wrote:
It would be great if everyone on this list would think deeply about how to
have an eternal system, and only be amplified by it.
Hi Alan,
I wrote this without reading the very latest
http://www.vpri.org/pdf/tr2011001_final_worlds.pdf so if I say anything that is
obviously missing that understanding, please bear with me :) I'll read it
shortly.
Julian.
On 14/06/2011, at 5:26 AM, Julian Leviston wrote:
On 14/06/2011, at 4:07
On Mon, Jun 13, 2011 at 9:31 PM, Julian Leviston jul...@leviston.netwrote:
I wrote this without reading the very latest
http://www.vpri.org/pdf/tr2011001_final_worlds.pdf so if I say anything
that is obviously missing that understanding, please bear with me :) I'll
read it shortly.
I got
On Mon, Jun 13, 2011 at 2:21 PM, Casey Ransberger
casey.obrie...@gmail.com wrote:
Comments below.
On Jun 13, 2011, at 6:00 AM, Dale Schumacher dale.schumac...@gmail.com
wrote:
On Mon, Jun 13, 2011 at 4:50 AM, BGB cr88...@gmail.com wrote:
however, unlike full image-based development, the app
On 6/13/2011 3:19 AM, Julian Leviston wrote:
On 13/06/2011, at 7:50 PM, BGB wrote:
On 6/13/2011 1:33 AM, Julian Leviston wrote:
On 12/06/2011, at 1:00 PM, BGB wrote:
image-based systems have their own sets of drawbacks though...
dynamic reload could be a good enough compromise IMO, if
Inline and abridged.
On Jun 13, 2011, at 1:03 PM, Jecel Assumpcao Jr. je...@merlintec.com wrote:
Have you looked at the ALUs that kids have been making in Minecraft?
You can _walk around_ in there. Inside the simulated microprocessor,
and actually watch the electrons walk down the Redstone
On Mon, Jun 13, 2011 at 4:02 PM, BGB cr88...@gmail.com wrote:
Consider what it'd be like if we didn't represent code as text... and
represented it maybe as series of ideograms or icons (TileScript nod).
Syntax errors don't really crop up any more, do they? Given a slightly nicer
User Interface
Below.
On Jun 13, 2011, at 2:16 PM, C. Scott Ananian csc...@laptop.org wrote:
On Mon, Jun 13, 2011 at 4:02 PM, BGB cr88...@gmail.com wrote:
Consider what it'd be like if we didn't represent code as text... and
represented it maybe as series of ideograms or icons (TileScript nod).
Syntax
On 14/06/2011, at 6:02 AM, BGB wrote:
but, what would be the gain?... the major issue with most possible graphical
representations, is that they are far less compact. hence, the common use of
graphical presentations to represent a small amount in information in a
compelling way (say, a
On 14/06/2011, at 7:33 AM, Casey Ransberger wrote:
Kids may not have the linguistic development out of the way that one needs to
do serious programming. Adults who don't already code may find themselves
short on some of the core concepts that conventional programming languages
expect of
On 14/06/2011, at 7:16 AM, C. Scott Ananian wrote:
Consider what it'd be like if we didn't represent code as text... and
represented it maybe as series of ideograms or icons (TileScript nod).
Syntax errors don't really crop up any more, do they? Given a slightly nicer
User Interface than
At Mon, 13 Jun 2011 21:55:54 +0200,
karl ramberg wrote:
I got wondering about commit failure and cases where you needed certain
objects in the world child anyway.
Or two different worlds merging. Will that be possible ?
Yes. You catch an exception to keep the computation going:
a :=
On Mon, Jun 13, 2011 at 11:17 PM, Julian Leviston jul...@leviston.net wrote:
I think Tiles prevent syntax errors is a red herring. Sure, you can
prevent stupid typos by offering only tiles with correctly spelled
keywords, but that's not really a major problem in ordinary
experience. The more
On 14/06/2011, at 1:50 PM, C. Scott Ananian wrote:
When you're about to type the next tile, you're given options... anything
outside of those options is impossible, so the computer doesn't put it in,
because syntactically it wouldn't make sense.
There's nothing specific to tiles in what
I think some recent work by Sean McDirmid may be of interest to the FoNC
audience.
Coding at the Speed of Touch
http://lambda-the-ultimate.org/node/4257
This paper describes a programming language with a tile-based development
environment designed for use in tablets. The 'type system', such as
On 6/13/2011 8:39 PM, Yoshiki Ohshima wrote:
At Mon, 13 Jun 2011 17:16:10 -0400,
C. Scott Ananian wrote:
given that most non-Chinese can't read Chinese writing, despite that many of
these characters do actually resemble crude line-art drawings of various
things and ideas.
It is a common
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