Re: [fonc] Inspired 3D Worlds

2012-01-18 Thread David Barbour
Yikes! I've been lured too far off topic. Putting aside whether graphics or maps are awe-inspiring, or breath taking, or of another rare quality, the relevant issue is shifting the creativity burden over to the computer while: * supporting human direction at whatever level-of-detail the human is

Re: [fonc] Inspired 3D Worlds

2012-01-18 Thread Devon D Sparks
There's a trend in architecture schools to offload the form-finding creative burden to computers with the use of shape grammars. Though they're a driving force in many departments, some will admit behind closed doors that they're also a bit of a red herring, and that years in the spotlight have

Re: [fonc] Inspired 3D Worlds

2012-01-18 Thread David Barbour
Thanks for this perspective. With respect to building virtual worlds, I have long entertained the notion of `augmented virtuality` - i.e. the converse of augmenting reality with virtual elements is to augment a virtual world with real elements. Consider, for example, taking all the news articles

Re: [fonc] Inspired 3D Worlds

2012-01-17 Thread karl ramberg
On Tue, Jan 17, 2012 at 4:31 AM, BGB cr88...@gmail.com wrote: On 1/16/2012 6:47 PM, Casey Ransberger wrote: Top post. Heightmapping can go a really long way. Probably not news though:) I am still not certain, since a lot of this has a lot more to do with my own project than with general

Re: [fonc] Inspired 3D Worlds

2012-01-17 Thread Loup Vaillant
David Barbour wrote: On Tue, Jan 17, 2012 at 12:30 AM, karl ramberg karlramb...@gmail.com mailto:karlramb...@gmail.com wrote: I don't think you can do this project without a understanding of art. It's a fine gridded mesh that make us pick between practically similar artifacts with

Re: [fonc] Inspired 3D Worlds

2012-01-17 Thread Casey Ransberger
Check out Ken Musgrave. He makes whole planets with fractals. It's cool. Twisting knobs is a lot less work than manual 3D modeling and such. http://www.amazon.com/gp/aw/d/1558608486 On Jan 16, 2012, at 7:31 PM, BGB cr88...@gmail.com wrote: On 1/16/2012 6:47 PM, Casey Ransberger wrote: Top

Re: [fonc] Inspired 3D Worlds

2012-01-17 Thread Loup Vaillant
Le 1/17/2012 6:58 PM, karl ramberg a écrit : On Tue, Jan 17, 2012 at 5:43 PM, Loup Vaillant l...@loup-vaillant.fr mailto:l...@loup-vaillant.fr wrote: David Barbour wrote: On Tue, Jan 17, 2012 at 12:30 AM, karl ramberg karlramb...@gmail.com mailto:karlramb...@gmail.com

Re: [fonc] Inspired 3D Worlds

2012-01-17 Thread BGB
On 1/17/2012 10:58 AM, karl ramberg wrote: On Tue, Jan 17, 2012 at 5:43 PM, Loup Vaillant l...@loup-vaillant.fr mailto:l...@loup-vaillant.fr wrote: David Barbour wrote: On Tue, Jan 17, 2012 at 12:30 AM, karl ramberg karlramb...@gmail.com mailto:karlramb...@gmail.com

Re: [fonc] Inspired 3D Worlds

2012-01-17 Thread David Barbour
On Tue, Jan 17, 2012 at 2:57 PM, BGB cr88...@gmail.com wrote: game art doesn't need to be particularly awe inspiring, so much as basically works and is not total crap. It can't be awe inspiring all the time, anyway. Humans would quickly become jaded to that sort of stimulation. The quality

Re: [fonc] Inspired 3D Worlds

2012-01-17 Thread Julian Leviston
I guess this depends what you mean by awe-inspiring. David this sentence somewhat disturbs me, though. I grew up in Tasmania - a little island at the bottom of Australia... with some of the most picturesque (and as you say here awe-inspiring) countryside in Australia. I can tell you for sure

Re: [fonc] Inspired 3D Worlds

2012-01-17 Thread David Barbour
On Tue, Jan 17, 2012 at 4:17 PM, Julian Leviston jul...@leviston.netwrote: I guess this depends what you mean by awe-inspiring. David this sentence somewhat disturbs me, though. I grew up in Tasmania - a little island at the bottom of Australia... with some of the most picturesque (and as

Re: [fonc] Inspired 3D Worlds

2012-01-17 Thread BGB
On 1/17/2012 5:10 PM, David Barbour wrote: On Tue, Jan 17, 2012 at 2:57 PM, BGB cr88...@gmail.com mailto:cr88...@gmail.com wrote: game art doesn't need to be particularly awe inspiring, so much as basically works and is not total crap. It can't be awe inspiring all the time, anyway.

Re: [fonc] Inspired 3D Worlds

2012-01-17 Thread Julian Leviston
No, I find it IS awe-inspiring all of the time. I may not necessarily be full of awe or actually be inspired at any particular one time... however, this doesn't change the fact that certain things or people themselves are awe-inspiring all of the time to me. In other words, if I'm in a bad

Re: [fonc] Inspired 3D Worlds

2012-01-17 Thread David Barbour
I understand `awe inspiring` to be subjective - hence, subject to changes in the observer, such as ephemeral mood or loss of a sensory organ. You seem to treat it as a heuristic or statistical property - i.e. it's awe inspiring because people have felt awe in the past and you expect people to feel

Re: [fonc] Inspired 3D Worlds

2012-01-17 Thread Julian Leviston
There are different kinds of art, just like there are different qualities of everything. I think you may find on closer inspection that there can be things that are intrinsically beautiful, or intrinsically awe-inspiring to humanity as a whole. I don't think that's silly, and I'm perfectly ok

Re: [fonc] Inspired 3D Worlds

2012-01-17 Thread David Barbour
I would note my topic line is `inspired 3D worlds`, not `inspiring 3D worlds`. There is a rather vast difference in meaning. ;) On Tue, Jan 17, 2012 at 8:50 PM, Julian Leviston jul...@leviston.netwrote: you may find on closer inspection that there can be things that are intrinsically

Re: [fonc] Inspired 3D Worlds

2012-01-17 Thread BGB
On 1/17/2012 9:50 PM, Julian Leviston wrote: There are different kinds of art, just like there are different qualities of everything. I think you may find on closer inspection that there can be things that are intrinsically beautiful, or intrinsically awe-inspiring to humanity as a whole. I

Re: [fonc] Inspired 3D Worlds

2012-01-17 Thread David Barbour
On Tue, Jan 17, 2012 at 10:02 PM, Julian Leviston jul...@leviston.netwrote: Noted, but not relevant to my point. Oh? You say that without any explanation? Perhaps you need some hand holding to follow my logic. 1) You make an argument about contexts being `awe inspiring to humanity as a

Re: [fonc] Inspired 3D Worlds

2012-01-16 Thread Casey Ransberger
Top post. Heightmapping can go a really long way. Probably not news though:) On Jan 16, 2012, at 8:45 AM, David Barbour dmbarb...@gmail.com wrote: Consider offloading some of your creativity burden onto your computer. The idea is: It's easier to recognize and refine something interesting

Re: [fonc] Inspired 3D Worlds

2012-01-16 Thread Julian Leviston
I like minecraft's take on this. Julian On 17/01/2012, at 2:31 PM, BGB wrote: On 1/16/2012 6:47 PM, Casey Ransberger wrote: Top post. Heightmapping can go a really long way. Probably not news though:) I am still not certain, since a lot of this has a lot more to do with my own

Re: [fonc] Inspired 3D Worlds

2012-01-16 Thread Julian Leviston
The original topic was about getting the computer to create 3d worlds. That was what I was referring to when I said I like minecraft's taken on it. They use a seed to generate the world. Julian On 17/01/2012, at 3:26 PM, BGB wrote: On 1/16/2012 8:36 PM, Julian Leviston wrote: I like

Re: [fonc] Inspired 3D Worlds

2012-01-16 Thread Neu Xue
...@gmail.com To: Fundamentals of New Computing fonc@vpri.org Sent: Tuesday, 17 January 2012, 3:31 Subject: Re: [fonc] Inspired 3D Worlds 8 these would generally be created manually, by placing every object and piece of geometry visible in the world, but this is fairly effort-intensive, and simply

Re: [fonc] Inspired 3D Worlds

2012-01-16 Thread David Barbour
You seem to be ignoring the search, recognition, and refinement aspects. You need some way to tell the computer what is interesting so you can refine those portions (reducing variation, tweaking constraints or parameters or other code, selecting `preferred` samples on a grid as a human fitness

Re: [fonc] Inspired 3D Worlds

2012-01-16 Thread BGB
-se... From: BGBcr88...@gmail.com To: Fundamentals of New Computingfonc@vpri.org Sent: Tuesday, 17 January 2012, 3:31 Subject: Re: [fonc] Inspired 3D Worlds 8 these would generally be created manually, by placing every object and piece of geometry visible