Re: [fonc] On inventing the computing microscope/telescope for the dynamic semantic web

2010-10-08 Thread Waldemar Kornewald
On Fri, Oct 8, 2010 at 8:28 PM, John Zabroski johnzabro...@gmail.com wrote:
 Why are we stuck with such poor architecture?

A bad language attracts bad code. ;)

Bye,
Waldemar

-- 
Django on App Engine, MongoDB, ...? Browser-side Python? It's open-source:
http://www.allbuttonspressed.com/blog/django

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Re: [fonc] Avoiding math precedence ambiguities

2007-12-14 Thread Waldemar Kornewald
Hi Yoshiki,

On Dec 13, 2007 8:11 PM, Yoshiki Ohshima [EMAIL PROTECTED] wrote:
  On Dec 12, 2007 8:00 AM, Yoshiki Ohshima [EMAIL PROTECTED] wrote:
 It is good to know there are a handful!  If we move even higher
   description, such places should be rarer, I think.
 
  Could you and Ian please clarify the official position on this topic
  (you two had contradicting opinions in your emails)?

   In a post while ago, I wrote:

 ---
 My opinion doesn't necessary reflect my employer's and colleagues,
 BTW.
 --

This makes me wonder: Who is the official voice in this project? Ian?
Alan? You all together (after you've agreed on something)?

  Etoys already has very strange precedence rules (right-to-left). Do
  you plan for the Etoys-like system to have math precedence?

   The precedence rule in the newer (but not so new) Etoys for OLPC
 follows the one you seem to like.  (* / // \\ are stronger than + and
 -, and min: and max: are weaker than + and -.)  I think this is a good
 idea for that audience.

Great. I guess this means that your Etoys variant will have similar rules? :)

 As I wrote, I'd anticipate there aren't too many of expressions with
 conflicts.  I think this means that we don't really have to make
 everything right from the beginning.

Agreed. Getting the basics right is critical, but I hope that with
some form of help you can create a more usable product right from the
beginning.

Bye,
Waldemar Kornewald

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Re: [fonc] patterns/research for newbie PLs

2007-12-13 Thread Waldemar Kornewald
Hi,
here are some other interesting articles. The first one has a nice
table with frequent bugs at the end. The second one summarizes various
studies.

* An Analysis of the Errors Made by Novice Programmers
http://www.sacla.org.za/SACLA2006/Papers/RP01%20Pillay%20Programming%20Errors.pdf

* An Exploratory Study of Novice Programming Experiences and Errors
http://gild.cs.uvic.ca/docs/summary/SuzanneThompsonThesis.pdf

* Studying the language and structure in non-programmers' solutions to
programming problems
http://web.cs.cmu.edu/~pane/ftp/PaneRatanamahatanaMyers2001.pdf

You might also want to take a look at the Natural Programming Project:
http://www.cs.cmu.edu/~NatProg/
They have lots of interesting papers.

* A development study of cognitive problems in learning to program
http://www.ppig.org/papers/15th-tucker.pdf

* Cognitive strategies and looping constructs: an empirical study
http://cq-pan.cqu.edu.au/david-jones/Teaching/Innovation/Lit_Review/p853-soloway.pdf

* Visualizing Roles of Variables to Novice Programmers
http://www.ppig.org/papers/14th-sajaniemi.pdf

* The Roles Beacons Play in Comprehension for Novice and Expert
Programmers http://www.ppig.org/papers/14th-crosby.pdf

* From Procedures to Objects: What Have We (Not) Done?
http://www.ppig.org/papers/19th-Sajaniemi.pdf

--
I think we'll have to summarize all articles (if they aren't already
summaries) to have a practitioner's takeaway for this project. I
could really need some help here. This topic is overwhelmingly large.
If somebody is interested, I've looked through the PL learning/novice
articles PPIG 2007-2000 (http://www.ppig.org), so you don't need to
duplicate this effort (unless you find something I overlooked ;).

John Pane seems to have other interesting papers:
http://www.cs.cmu.edu/~pane/publications.html

The Natural Language Project has more publications:
http://www.cs.cmu.edu/~NatProg/publications.html

Then, there's a site collecting articles about visual PLs:
http://web.engr.oregonstate.edu/~burnett/vpl.html

So, please help with summarizing and suggesting interesting articles.

Bye,
Waldemar Kornewald

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Re: [fonc] Avoiding math precedence ambiguities

2007-12-13 Thread Waldemar Kornewald
Hi,

On Dec 12, 2007 8:00 AM, Yoshiki Ohshima [EMAIL PROTECTED] wrote:
   It is good to know there are a handful!  If we move even higher
 description, such places should be rarer, I think.

Could you and Ian please clarify the official position on this topic
(you two had contradicting opinions in your emails)?

Do you plan for Coke to have math precedence? I guess no. It doesn't
matter to me as long as the Etoys-like system is planned to become a
fully practical programming system that could compete with Smalltalk,
for example, and at the same time focuses on ease of use.

Etoys already has very strange precedence rules (right-to-left). Do
you plan for the Etoys-like system to have math precedence?

Do your goals for ease of use align with what the Natural Programming
guys are doing?

Bye,
Waldemar Kornewald

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Re: [fonc] Avoiding math precedence ambiguities

2007-12-13 Thread Waldemar Kornewald
On Dec 13, 2007 4:18 PM, Steven H. Rogers [EMAIL PROTECTED] wrote:
 Right to left precedence is very easy to get used to.  It makes for a
 natural left to right reading of expressions.  At least this is natural
 for those who are used to reading human languages left to right.

Crazy. But I think I got it. %-)  ;;;)

Bye,
Waldemar Kornewald

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Re: [fonc] patterns/research for newbie PLs

2007-12-12 Thread Waldemar Kornewald
Hi Jason,

On Dec 11, 2007 10:49 PM, Jason Johnson [EMAIL PROTECTED] wrote:
 This is a good article.  Thanks for that.

I'm currently trying to find more articles that could be of use to
this project. The Psychology of Programming Interest Group
(http://www.ppig.org) has a lot of articles and I want to filter out
the most interesting usability-related ones. It would be nice to have
a wiki where we could collect bibliography and write down ideas, RFCs,
and important findings of usability studies.

 Did you notice this part?

Yep, I did, and I actually expected that you would quickly find it. :)

 I read this to mean what we were saying before:  most users expect
 math to evaluate as written, not by switching to a difference
 precedence.

The article didn't explicitly mention arithmetic operators and as has
been said on this list many programming languages have very confusing
rules for other operators, so this might be what the authors actually
wanted to prevent. In order to end the confusion, I've sent out mails
to profs who taught Smalltalk and a few scientists who made studies of
common programming bugs, including the authors of that article.

Bye,
Waldemar Kornewald

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[fonc] patterns/research for newbie PLs

2007-12-11 Thread Waldemar Kornewald
Hi,
maybe this is of interest to you (probably the VPRI members already
know it, though):
http://www-2.cs.cmu.edu/~pane/cmu-cs-96-132.html
It's a collection of empirical studies and expert opinions about
programming language usability for novices. It also mentions visual
languages. The paper might at least be useful for Next Etoys, but I
hope it'll also be interesting for other (to be invented) languages.

Bye,
Waldemar Kornewald

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Re: [fonc] patterns/research for newbie PLs

2007-12-11 Thread Waldemar Kornewald
Hello Kim,

On Dec 11, 2007 11:06 PM, Kim Rose [EMAIL PROTECTED] wrote:
 fyi...

 Our team worked closely with Jim Spohrer  while at Apple Computer.
 He remains a good friend and colleague.

Could you please give me his email address or ask him whether his
studies showed that math operator precedence makes a language easier
to learn and whether not having math precedence (as in Smalltalk)
results in more bugs?

Thank you!

Bye,
Waldemar Kornewald

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Re: [fonc] goals

2007-12-09 Thread Waldemar Kornewald
On Dec 9, 2007 4:39 AM, Damien Pollet [EMAIL PROTECTED] wrote:
 On 09/12/2007, Waldemar Kornewald [EMAIL PROTECTED] wrote:
  I fully agree and I, too, would like to rethink a few conventions
  (mostly the UI). I just want that this project results in a
  *successful* product, not a new niche.

 Getting out of the niche (or not getting in it in the first place) has
 more to do with PR than with technical merit. Else NeXT, the Canon
 Cat, or Smalltalk would be both alive and popular. For PR you want
 incremental changes and concrete applications, while for innovative
 stuff you want crazy ideas without bonds to the past, and time to
 crystallize them.

I agree, but I also hope that we can make people switch to innovative
stuff. As you indicated, communicating the advantages is critical,
but you need to talk to your users in a way that they can easily
understand and compare to their own problems/needs. A strange syntax
can make this very difficult.

If this project is primarily designing for and gets accepted by
children (later adults) then I'd not focus so much on acceptance
outside that target audience. Still, unless we're reinventing all
concepts of the world there is no need to break with conventions that
go far beyond programming, so I hope we can find a sensible
middle-path.

Bye,
Waldemar Kornewald

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Re: [fonc] goals

2007-12-08 Thread Waldemar Kornewald
On Dec 7, 2007 7:22 AM, Jason Johnson [EMAIL PROTECTED] wrote:
 On Dec 6, 2007 9:34 PM, Waldemar Kornewald [EMAIL PROTECTED] wrote:
 
  Your statement sounds like an assembler developer claiming that with
  C++'s productivity most programmers will become unnecessary.

 And most assembler programmers did, no?  When an advancement comes
 along you adapt or move on somewhere else.

That's not what we were talking about. You claimed that we'd need
*less* developers with a better language, but today we have more than
ever. How can you explain that?

  Does that language suddenly make you more creative by a factor of 10?
  No, probably not. Who will get great ideas for new concepts, then?

 I don't think a factor of 10 is so hard to hit when going from a
 restrictive language (e.g. Java, C++) to a flexible one.

Again, you're changing topics. I was talking about creativity and
ideas, not productivity.

 But the fact is, these (from both me and you) are simply opinions.
 When you say ugly and difficult to use there is an implicit for me
 in there.  And so there is your answer, the future will be achieved by
 people who are capable of learning better languages then we have now.
 There are very few places where people incapable of advancing can stay
 relevant.

Just tell me, why doesn't Lisp or Smalltalk force everyone to advance?
Instead, why do languages like Python and Ruby make people advance?
I'd really like to know how you explain that.

What I care about is that a high-productivity language finally becomes
popular, so we have a real infrastructure with enough developers,
companies, and frameworks. I don't care if it has Lisp-like syntax or
whatever, but many developers do care. Without them you'll have a hard
time building a useful infrastructure and you'll face the same
problems as the Reddit guys and anyone else who tries to run a company
with an unpopular language. No companies, no developers.

  Anyway, if the language will be inspired by eToys and also (but not
  only? :) intended for children then I'm pretty sure its syntax will be
  more than acceptable, so it's pointless to start a flamewar.

 Yes it was, so please do choose your words a bit more careful in future.

Are you kidding? Don't tell me how I should choose my words!

Bye,
Waldemar Kornewald

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Re: [fonc] goals

2007-12-08 Thread Waldemar Kornewald
On Dec 8, 2007 5:28 PM, Jason Johnson [EMAIL PROTECTED] wrote:
 On Dec 8, 2007 3:05 PM, Waldemar Kornewald [EMAIL PROTECTED] wrote:
 
  That's not what we were talking about. You claimed that we'd need
  *less* developers with a better language, but today we have more than
  ever. How can you explain that?

 We do have more then ever, but not of the same kind.
 Very few of
 today's programmers will be applicable to tomorrow's programming
 environment.
 Though we will probably have more programmers total.

So, you're claiming that today's programmers are too stupid or
ignorant for developing in tomorrow's programming environments? Do you
feel so much superior? How miserable is that?

  Just tell me, why doesn't Lisp or Smalltalk force everyone to advance?
  Instead, why do languages like Python and Ruby make people advance?
  I'd really like to know how you explain that.

 Here I'm not sure what you're talking about, and I'm probably not the
 only one.  In what ways did Python and Ruby advance or make people
 advance?  Ruby's claim to fame is basically a web framework, yet both
 Lisp and Smalltalk both have more advanced web frameworks.

I'll ask again: why doesn't Lisp or Smalltalk force everyone to
advance? Why can an (according to you) inferior web framework based
on a slow language with (at that time) small popularity have a much
greater impact than those more advanced frameworks and languages?
Can you explain that with more than just non-technical issues?

 I don't care if it has Lisp-like syntax or
  whatever, but many developers do care. Without them you'll have a hard
  time building a useful infrastructure and you'll face the same
  problems as the Reddit guys and anyone else who tries to run a company
  with an unpopular language. No companies, no developers.

 Anyone else like Paul Graham who got rich by doing just that?

I admit, anyone else is exaggerated, but if you're using a niche
language you have more problems finding developers and you're more
likely to run into limitations like mediocre platform support or no
frameworks that fit your needs. Popular languages don't have this
disadvantage and their software range steadily improves.

   Yes it was, so please do choose your words a bit more careful in future.
 
  Are you kidding? Don't tell me how I should choose my words!

 I didn't tell you how to do anything, I asked you (note the word
 please) to choose your words a bit more careful as in, don't throw
 useless snipes in literally every email at things you appear to not
 even understand.

So you understand it all? Then enlighten us.

What I understand is that artificially making a language unpopular is stupid.

Bye,
Waldemar Kornewald

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Re: [fonc] goals

2007-12-08 Thread Waldemar Kornewald
On Dec 8, 2007 9:12 PM, Jason Johnson [EMAIL PROTECTED] wrote:
 On Dec 8, 2007 8:32 PM, Waldemar Kornewald [EMAIL PROTECTED] wrote:
 
  So, you're claiming that today's programmers are too stupid or
  ignorant for developing in tomorrow's programming environments? Do you
  feel so much superior? How miserable is that?

 I've already explained my position on this.  I don't see a point
 telling you anything since you apparently don't bother to read it.  If
 you treat documentation this way it's small wonder that Lisp and
 Smalltalk (!!!) were so hard for you.

You're not even willing to suggest how to improve the situation.
Wonderful, then we can finally close this thread and concentrate on
more constructive contributions.

Bye,
Waldemar Kornewald

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Re: [fonc] goals

2007-12-08 Thread Waldemar Kornewald
On Dec 8, 2007 9:53 PM, John Q. Splittist [EMAIL PROTECTED] wrote:
 The way I see it, this is an attempt to rethink, and certainly
 rebuild, (almost) everything from the ground up, because the
 incremental/evolutionary/not actually changing very much approach to
 computing just isn't doing much. Shoot for the stars and who knows
 what you might hit?

I fully agree and I, too, would like to rethink a few conventions
(mostly the UI). I just want that this project results in a
*successful* product, not a new niche.

 So, asking what FONC will find when it explores the unknown - indeed,
 when it's building the tools for the expedition into the unknown - is
 unlikely to get a clear answer.

I unfortunately expected that some clearer direction would already
exist. I'd like to thank everyone who helped me understand the current
situation.

Bye,
Waldemar Kornewald

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Re: [fonc] goals

2007-12-06 Thread Waldemar Kornewald
On Dec 6, 2007 6:54 PM, Joshua Gargus [EMAIL PROTECTED] wrote:
  In which language will the whole system be implemented such that it'll
  only be about 20K lines?

 It will be implemented in a variety of domain-specific languages.  For
 example, the code for networking, graphics, and defining new syntaxes
 might be written in different languages.

The way I understood it is that there will be DSLs, but they will
integrate nicely without forcing you to learn a new syntax
unnecessarily (e.g., Python = Lisp). For example, you'd have visual
representations, so it's not really some new *syntax*, but rather a
visualization concept.

  What bothers me more is that if the lower-level language is based on
  Smalltalk syntax then how are the other languages going to easily and
  comfortably interface with that syntax? It'll probably have to look
  like a mixture, similar to Objective C.

 This statement is untrue, and reveals a misconception that explains
 your determination to get a solid answer about what the syntax will
 look like.  Once you're past the misconception, you will understand
 that Bert was not being equivocal when he said we do not pick any
 particular syntax at this point in time.

You're right, I have a few misconceptions and I think after having
read the website and the COLA paper, again, I understand more about
COLA/Coke/Pepsi, now, but it's still not a full picture.

I think my greatest misconception is about the eToys-like language.
Will it be a full-fledged general-purpose language that you could use
to build a serious office suite, the software of a car, or a
satellite's software (without consulting a second language)? Or will
it be more limited (to education) like eToys?

How is it related to Pepsi's Smalltalk-like syntax (actually: its
successor)? Isn't that intended to be the official language
(ignoring that you can build anything yourself or adjust post-Pepsi to
your needs)?

Is Coke the language for developers implementing their own COLA? Then,
will we have to use a certain amount of Smalltalk syntax in addition
to Lisp for the implementation? The Brainfuck example had to use both,
too.

Bye,
Waldemar Kornewald

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Re: [fonc] goals

2007-12-05 Thread Waldemar Kornewald
Hi,

On Nov 28, 2007 12:10 AM, Ian Piumarta [EMAIL PROTECTED] wrote:
  ? attract many mainstream programmers

 No.  Conducive to creating systems/languages (standard or otherwise)
 that will attract the mainstream: YES!

I think this is where I have the biggest problems understanding what
you're trying to achieve.

Is it correct that we'll have a Lisp-like syntax at the lowest level
and a Smalltalk-like syntax above (with some syntax sugar like in
eToys?)?

Why are you building two unpopular languages on top of each other? Why
not just pick Lisp syntax for the foundation and then build a popular
syntax on top of that?

What are children supposed to use? The Smalltalk-like unpopular one
(how much Smalltalk/eToys-like will it be, anyway?) or something
totally different and more attractive to the general public?

Did your (VPRI) research show that Children prefer Smalltalk-like
syntax over Python-like syntax? Or does the fact that the children get
taught (instead of self-taught) and have no syntax choice simply
minimize the syntax issue?

I guess you chose eToys because it's less cryptic/problematic than
Smalltalk? Seriously, I can't imagine young children having fun
learning the difference between:
a  b whileTrue: [...]
[a  b] whileTrue: [...]

Bye,
Waldemar Kornewald

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Re: [fonc] goal clarifications

2007-11-27 Thread Waldemar Kornewald
On Nov 26, 2007 2:32 PM, Steven H. Rogers [EMAIL PROTECTED] wrote:
 The VPRI goals are certainly open ended and will need to gain focus to
 show useful results, but just as lack of focus can dilute efforts, too
 much focus too early in a research project can channel the work into
 non-productive areas.

Having open-ended goals doesn't mean being unfocused. Imagine someone
suggests that the programming language should have static type
checking. We should be able to point to the goals (e..g, dynamic,
reflective environment), so it's obvious that this suggestion doesn't
fit.

What I'm missing is:
* crisp mission statement
* ordered list of the first few milestones (can be open-ended)
* priority-ordered list of non-ambiguous goals for each milestone

That information should be prominently visible on the front page of
the website. Instead of reading about the traditions and history
(What is Viewpoints Research Institute?) visitors foremost want to
know What are you creating?. Well, I'll *try* to improve the front
page and post an example (this will take some time), but it will not
list any goals because I don't really know them.

Bye,
Waldemar Kornewald

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Re: [fonc] goal clarifications (was: goals)

2007-11-25 Thread Waldemar Kornewald
On Nov 25, 2007 6:50 PM, Bert Freudenberg [EMAIL PROTECTED] wrote:
 Did you actually read the NSF proposal and its secondary literature?

I read everything that didn't smell like implementation, but I think
I didn't really understand it.

I had the impression that, put very bluntly, it's about teaching
children how to code in an innovative programming language and using
that to teach them science and analytical thinking. The programming
environment would at the same time be a general-purpose computing
system (OS?), maybe similar to Croquet/Squeak, so you can do
everything in it, but you have to be an expert which is no problem
because you get taught everything at school. I definitely haven't yet
understood it and of course this mail is full of irony.

I'm trying hard to not picture an army of little programmers and scientists. :)

Bye,
Waldemar Kornewald

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Re: [fonc] goal clarifications

2007-11-25 Thread Waldemar Kornewald
Hi,

On Nov 26, 2007 3:13 AM, Steven H. Rogers [EMAIL PROTECTED] wrote:
 I think the VPRI teaching goals are only indirectly related to the FONC
 project.  The latter seems to be a reexamination of the programming
 process with the goal of developing a unified programming model that
 works for OS kernels, device drivers, web servers, distributed
 databases, office applications, econometrics models, air traffic control
 system, gene sequencing, etc.  [...]*snip*

Yes, that's probably the obvious part of it because they explicitly
mention a cool programming environment and Alan writes about teaching
kids, but I think there is more. One of the other projects is
powerful ideas content and how to represent it. That's very
interesting, but this part hasn't been clarified, yet. It seems to
target not only children, but also adults. How far will this go? Is it
only about knowledge in the sense of Wikipedia or is it about any kind
of information (e.g., project management data)? Could this be
important for companies (knowledge management)? The goals aren't
clearly stated, so I don't know where it stops. The front page makes
the goals sound very open-ended. It starts with teaching children and
later it mentions computer revolution (though, learning always seems
to have the focus).

Bye,
Waldemar Kornewald

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