Re: [Freebooters-devel] Status update

2004-10-16 Thread Kabutor
that I should use the TerrainSceneManager instead, which doesn't have that reloading bug. So, I'll rework the current scene setup to use the Terrain- SceneManager instead. Looking forward to see it :) I like the harbour, it'll be integrated once I've switched the scene managers. Its mor

Re: [Freebooters-devel] Status update

2004-10-15 Thread Moritz Muehlenhoff
kabutor wrote: > Havent tested, Im on 0.14.1, using gentoo but I just use some overlay > ebuilds to get latest version of ogre, Im looking forward to 0.15, > should be out any moment, they fix some problem with terrainmanager when > loading-unloading terrains (like loadings maps), and more than

Re: [Freebooters-devel] Status update

2004-10-08 Thread Kabutor
but not happy with that, is very big, I dont have a clear idea about how to do those.. Can you make the current harbour available for download? Not at the moment, those were crappy, no texturing, really big anyway. BTW; do you know freecol.sf.net, it's a GPL remake of Colonization (unf

Re: [Freebooters-devel] Status update

2004-10-06 Thread Moritz Muehlenhoff
kabutor wrote: > Some palm tree and a normal tree are in CVS, also I have some "harbour" > but not happy with that, is very big, I dont have a clear idea about how > to do those.. Can you make the current harbour available for download? BTW; do you know freecol.sf.net, it's a GPL remake of Colon

Re: [Freebooters-devel] Status update

2004-10-05 Thread kabutor
as won't have internet access through my notebook). On top of that I'll add the decoration Kabutor has made so far (namely trees and the arrow). Some palm tree and a normal tree are in CVS, also I have some "harbour" but not happy with that, is very big, I dont have a clear idea about how to

[Freebooters-devel] Status update

2004-10-05 Thread Moritz Muehlenhoff
Hi, I've been busy with replacing my notebook (which has the nice side effect that have 3D accelleration with the new one) and pay check work, but a quick status update: I'm planning to add collision detection and preliminary scene manager functionality into the seatravel code during the week (t