that I should use the TerrainSceneManager instead, which doesn't have that
reloading bug. So, I'll rework the current scene setup to use the Terrain-
SceneManager instead.
Looking forward to see it :)
I like the harbour, it'll be integrated once I've switched the scene managers.
Its mor
kabutor wrote:
> Havent tested, Im on 0.14.1, using gentoo but I just use some overlay
> ebuilds to get latest version of ogre, Im looking forward to 0.15,
> should be out any moment, they fix some problem with terrainmanager when
> loading-unloading terrains (like loadings maps), and more than
but not happy with that, is very big, I dont have a clear idea about how
to do those..
Can you make the current harbour available for download?
Not at the moment, those were crappy, no texturing, really big anyway.
BTW; do you know freecol.sf.net, it's a GPL remake of Colonization
(unf
kabutor wrote:
> Some palm tree and a normal tree are in CVS, also I have some "harbour"
> but not happy with that, is very big, I dont have a clear idea about how
> to do those..
Can you make the current harbour available for download?
BTW; do you know freecol.sf.net, it's a GPL remake of Colon
as won't have internet access through my notebook). On top of that I'll add the
decoration Kabutor has made so far (namely trees and the arrow).
Some palm tree and a normal tree are in CVS, also I have some "harbour"
but not happy with that, is very big, I dont have a clear idea about how
to
Hi,
I've been busy with replacing my notebook (which has the nice side effect that
have
3D accelleration with the new one) and pay check work, but a quick status
update:
I'm planning to add collision detection and preliminary scene manager
functionality
into the seatravel code during the week (t