Re: Enemy-Territory for Linux run Problem on FreeBSD 5.3 Release

2005-01-26 Thread Jorn Argelo
On Tue, 25 Jan 2005 18:20:26 -0800, Derrick Ryalls wrote
   I am running FreeBSD 5.3 Release on a AMD Athlon 2800+ with Linux
   compatibility installed. I have just installed Linux-EnemyTerritory
   from ports and I tried to run it: ./et in
   /usr/compat/linux/usr/games/et .
   I then get this error message:
  
   ...loading libGL.so.1: QGL_Init: dlopen libGL.so.1 failed:
   libGL.so.1: cannot open shared object file: No such file or
   directory failed
   - CL_Shutdown -
   RE_Shutdown( 1 )
   ---
   - CL_Shutdown -
   ---
   Sys_Error: GLimp_Init() - could not load OpenGL subsystem
  
   I have located libGL.so.1 in my /usr/X11R6/lib/ .
   I read the handbook page on Linux Compatibilty, however that didn't
   seem to help.
  
   Any assistance would be greatly appreciated.
  
  I'm not sure where it searches for its required libs. You can try making 
an
  symbolic link to /usr/compat/linux/usr/lib if it's not there. Or
  perhaps /usr/compat/linux/usr/local/lib.
  
  Jorn 
  
  
 
 Can you run an OpenGL screen saver?  I am guessing that OpenGL is not
 enabled for your video for whatever reason.  You might check your
 config file.

That doesn't matter too much AFAIK. I've been running Gentoo for quite a 
while, and I could run OpenGL screen savers without a problem, but once I 
started UT2004 or any other OpenGL app it said that it couldn't find the libs. 
And I don't think it's platform dependant. Correct me if I'm wrong, of course 
:)

Jorn
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Re: Enemy-Territory for Linux run Problem on FreeBSD 5.3 Release

2005-01-26 Thread -
I run ET on 5.2.1-RELEASE and didn't have to do anything else than 
installing nvidia-driver and downloading the game (linux version)

Jorn Argelo wrote:
On Tue, 25 Jan 2005 18:20:26 -0800, Derrick Ryalls wrote
 

I am running FreeBSD 5.3 Release on a AMD Athlon 2800+ with Linux
compatibility installed. I have just installed Linux-EnemyTerritory
from ports and I tried to run it: ./et in
/usr/compat/linux/usr/games/et .
I then get this error message:
...loading libGL.so.1: QGL_Init: dlopen libGL.so.1 failed:
libGL.so.1: cannot open shared object file: No such file or
directory failed
- CL_Shutdown -
RE_Shutdown( 1 )
---
- CL_Shutdown -
---
Sys_Error: GLimp_Init() - could not load OpenGL subsystem
I have located libGL.so.1 in my /usr/X11R6/lib/ .
I read the handbook page on Linux Compatibilty, however that didn't
seem to help.
Any assistance would be greatly appreciated.
   

I'm not sure where it searches for its required libs. You can try making 
 

an
 

symbolic link to /usr/compat/linux/usr/lib if it's not there. Or
perhaps /usr/compat/linux/usr/local/lib.
Jorn 

 

Can you run an OpenGL screen saver?  I am guessing that OpenGL is not
enabled for your video for whatever reason.  You might check your
config file.
   

That doesn't matter too much AFAIK. I've been running Gentoo for quite a 
while, and I could run OpenGL screen savers without a problem, but once I 
started UT2004 or any other OpenGL app it said that it couldn't find the libs. 
And I don't think it's platform dependant. Correct me if I'm wrong, of course 
:)

Jorn
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Re: Enemy-Territory for Linux run Problem on FreeBSD 5.3 Release

2005-01-25 Thread Jorn Argelo
On Mon, 24 Jan 2005 18:04:56 -0500, Kevin Coles wrote
 Hello,
 I am running FreeBSD 5.3 Release on a AMD Athlon 2800+ with Linux
 compatibility installed. I have just installed Linux-EnemyTerritory
 from ports and I tried to run it: ./et in
 /usr/compat/linux/usr/games/et .
 I then get this error message:
 
 ...loading libGL.so.1: QGL_Init: dlopen libGL.so.1 failed: 
 libGL.so.1: cannot open shared object file: No such file or 
 directory failed
 - CL_Shutdown -
 RE_Shutdown( 1 )
 ---
 - CL_Shutdown -
 ---
 Sys_Error: GLimp_Init() - could not load OpenGL subsystem
 
 I have located libGL.so.1 in my /usr/X11R6/lib/ .
 I read the handbook page on Linux Compatibilty, however that didn't
 seem to help.
 
 Any assistance would be greatly appreciated.

I'm not sure where it searches for its required libs. You can try making an 
symbolic link to /usr/compat/linux/usr/lib if it's not there. Or 
perhaps /usr/compat/linux/usr/local/lib.

Jorn 

 
 Thanks,
 Kevin Coles
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Re: Enemy-Territory for Linux run Problem on FreeBSD 5.3 Release

2005-01-25 Thread Derrick Ryalls
  I am running FreeBSD 5.3 Release on a AMD Athlon 2800+ with Linux
  compatibility installed. I have just installed Linux-EnemyTerritory
  from ports and I tried to run it: ./et in
  /usr/compat/linux/usr/games/et .
  I then get this error message:
 
  ...loading libGL.so.1: QGL_Init: dlopen libGL.so.1 failed:
  libGL.so.1: cannot open shared object file: No such file or
  directory failed
  - CL_Shutdown -
  RE_Shutdown( 1 )
  ---
  - CL_Shutdown -
  ---
  Sys_Error: GLimp_Init() - could not load OpenGL subsystem
 
  I have located libGL.so.1 in my /usr/X11R6/lib/ .
  I read the handbook page on Linux Compatibilty, however that didn't
  seem to help.
 
  Any assistance would be greatly appreciated.
 
 I'm not sure where it searches for its required libs. You can try making an
 symbolic link to /usr/compat/linux/usr/lib if it's not there. Or
 perhaps /usr/compat/linux/usr/local/lib.
 
 Jorn 
 
 

Can you run an OpenGL screen saver?  I am guessing that OpenGL is not
enabled for your video for whatever reason.  You might check your
config file.
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Re: Enemy-Territory for Linux run Problem on FreeBSD 5.3 Release

2005-01-24 Thread Oliver Leitner
well, you might wanna try to install the following port:

graphics/linux_mesa3

i dunno if FreeBSD has such a thing, for now im using
the debian.org package search interface for finding which library is part of 
which archive...

Greetings
Oliver Leitner
Technical Staff
http://www.shells.at

On Tuesday 25 January 2005 00:04, Kevin Coles wrote:
 Hello,
 I am running FreeBSD 5.3 Release on a AMD Athlon 2800+ with Linux
 compatibility installed. I have just installed Linux-EnemyTerritory
 from ports and I tried to run it: ./et in
 /usr/compat/linux/usr/games/et .
 I then get this error message:

 ...loading libGL.so.1: QGL_Init: dlopen libGL.so.1 failed: libGL.so.1:
 cannot open shared object file: No such file or directory
 failed
 - CL_Shutdown -
 RE_Shutdown( 1 )
 ---
 - CL_Shutdown -
 ---
 Sys_Error: GLimp_Init() - could not load OpenGL subsystem

 I have located libGL.so.1 in my /usr/X11R6/lib/ .
 I read the handbook page on Linux Compatibilty, however that didn't
 seem to help.


 Any assistance would be greatly appreciated.

 Thanks,
 Kevin Coles
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Re: Enemy Territory

2004-06-24 Thread Jorn Argelo
Andreas Davour wrote:
Since I just recently trashed a lot of my X-libs, I have no idea if this
is even possible to get to work, by anyway. I have a friend who is stuck
in the windoze rut and he have told me zillions of times I have to plat
Enemy Territory with him. I realized that it was to be found under
/usr/ports/games and tried to install it.
Now when I run it it gives me this message:
ET 2.56 linux-i386 Sep 10 2003
- FS_Startup -
Current search path:
/home/ante/.etwolf/etmain
/usr/compat/linux/usr/games/et/etmain/pak1.pk3 (10 files)
/usr/compat/linux/usr/games/et/etmain/pak0.pk3 (3725 files)
/usr/compat/linux/usr/games/et/etmain/mp_bin.pk3 (4 files)
/usr/compat/linux/usr/games/et/etmain
--
3739 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
--- Input Initialization ---
Joystick is not active.

Bypassing CD checks
- Client Initialization -
- Initializing Renderer 
---
- Client Initialization Complete -
- R_Init -
...loading libGL.so.1: QGL_Init: dlopen libGL.so.1 failed: libGL.so.1:
cannot open shared object file: No such file or directory
failed
- CL_Shutdown -
RE_Shutdown( 1 )
---
- CL_Shutdown -
---
Sys_Error: GLimp_Init() - could not load OpenGL subsystem
I know some X stuff have gone south due to my clumsy fingers, but
libGL.so.1 *is* present. I did a 'ls /usr/X11R6/lib/libGL.so.1' and it was
there. It even was present at /usr/compat/linux/lib/libGL.so.1 when I
checked.
Any ideas on how to debug this problem? I there some other missing stuff
that can cause this?
/Andreas
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Have you installed the Nvidia drivers from the ports tree? And where is 
libGL.so.1 located? It should be in something like /usr/X11R6/lib or 
something like that.

I never had any problems with ET at all. I just compiled the Nvidia 
drivers from the ports tree, installed ET from the ports tree (though I 
had some problems finding the executable), and it worked just fine. 
Exept that Arts was a PITA sometimes and I had to change the sound 
system in order to get sound.

Cheers,
Jorn
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Re: Enemy Territory (Bad me for not reading properly)

2004-06-24 Thread Jorn Argelo
Andreas Davour wrote:
Since I just recently trashed a lot of my X-libs, I have no idea if this
is even possible to get to work, by anyway. I have a friend who is stuck
in the windoze rut and he have told me zillions of times I have to plat
Enemy Territory with him. I realized that it was to be found under
/usr/ports/games and tried to install it.
Now when I run it it gives me this message:
ET 2.56 linux-i386 Sep 10 2003
- FS_Startup -
Current search path:
/home/ante/.etwolf/etmain
/usr/compat/linux/usr/games/et/etmain/pak1.pk3 (10 files)
/usr/compat/linux/usr/games/et/etmain/pak0.pk3 (3725 files)
/usr/compat/linux/usr/games/et/etmain/mp_bin.pk3 (4 files)
/usr/compat/linux/usr/games/et/etmain
--
3739 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
--- Input Initialization ---
Joystick is not active.

Bypassing CD checks
- Client Initialization -
- Initializing Renderer 
---
- Client Initialization Complete -
- R_Init -
...loading libGL.so.1: QGL_Init: dlopen libGL.so.1 failed: libGL.so.1:
cannot open shared object file: No such file or directory
failed
- CL_Shutdown -
RE_Shutdown( 1 )
---
- CL_Shutdown -
---
Sys_Error: GLimp_Init() - could not load OpenGL subsystem
I know some X stuff have gone south due to my clumsy fingers, but
libGL.so.1 *is* present. I did a 'ls /usr/X11R6/lib/libGL.so.1' and it was
there. It even was present at /usr/compat/linux/lib/libGL.so.1 when I
checked.
 

Bad me for not reading right. Sorry about that.
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Re: Enemy Territory

2004-06-24 Thread Miguel Mendez
On Thu, 24 Jun 2004 10:15:37 +0200 (CEST)
Andreas Davour [EMAIL PROTECTED] wrote:

Hi,
 
[Enemy Territory run attempt]
 ...loading libGL.so.1: QGL_Init: dlopen libGL.so.1 failed: libGL.so.1:
 cannot open shared object file: No such file or directory
 failed
 - CL_Shutdown -
 RE_Shutdown( 1 )
 ---
 - CL_Shutdown -
 ---
 Sys_Error: GLimp_Init() - could not load OpenGL subsystem
 
 I know some X stuff have gone south due to my clumsy fingers, but
 libGL.so.1 *is* present. I did a 'ls /usr/X11R6/lib/libGL.so.1' and it
 was there. It even was present at /usr/compat/linux/lib/libGL.so.1
 when I checked.
 
 Any ideas on how to debug this problem? I there some other missing
 stuff that can cause this?

Ok, first, Enemy Territory is a Linux binary, and needs Linux libs, so
make sure all the needed Linux libs are there (libGL et al).

Now, I seem to remember that I had to specify the opengl library once to
get it to work (sorry, I don't have ET installed right now).

et should be a shell script that sets some variables and loads de real
thing. Now there's a parameter you can give to the real exe (something
like -r) to specify the full path for the opengl library. Try setting it
to /usr/compat/linux/libGL.so.1 and see if it finds it.
 
Cheers,
-- 
Miguel Mendez [EMAIL PROTECTED]
http://www.energyhq.es.eu.org
PGP Key: 0xDC8514F1



pgp114QLvuFB1.pgp
Description: PGP signature


Re: Enemy Territory

2004-06-24 Thread Andreas Davour
On Thu, 24 Jun 2004, Jorn Argelo wrote:

 Andreas Davour wrote:

 Since I just recently trashed a lot of my X-libs, I have no idea if this
 is even possible to get to work, by anyway. I have a friend who is stuck
 in the windoze rut and he have told me zillions of times I have to plat
 Enemy Territory with him. I realized that it was to be found under
 /usr/ports/games and tried to install it.
 
 Now when I run it it gives me this message:

[snip]

 Have you installed the Nvidia drivers from the ports tree? And where is
 libGL.so.1 located? It should be in something like /usr/X11R6/lib or
 something like that.

 I never had any problems with ET at all. I just compiled the Nvidia
 drivers from the ports tree, installed ET from the ports tree (though I
 had some problems finding the executable), and it worked just fine.
 Exept that Arts was a PITA sometimes and I had to change the sound
 system in order to get sound.

Nvidia drivers wasn't something I had thought about. I have used the 'nv'
driver just fine until now. When I compiled nividia ET started working.
Thanks for that idea! I do understand what you mean by not finding the
executable...

Thanks!

/Andreas
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Re: Enemy Territory

2004-06-24 Thread Andreas Davour
On Thu, 24 Jun 2004, Miguel Mendez wrote:

 Hi,

 [Enemy Territory run attempt]
  ...loading libGL.so.1: QGL_Init: dlopen libGL.so.1 failed: libGL.so.1:
  cannot open shared object file: No such file or directory
  failed
  - CL_Shutdown -
  RE_Shutdown( 1 )
  ---
  - CL_Shutdown -
  ---
  Sys_Error: GLimp_Init() - could not load OpenGL subsystem

  I know some X stuff have gone south due to my clumsy fingers, but
  libGL.so.1 *is* present. I did a 'ls /usr/X11R6/lib/libGL.so.1' and it
  was there. It even was present at /usr/compat/linux/lib/libGL.so.1
  when I checked.

  Any ideas on how to debug this problem? I there some other missing
  stuff that can cause this?

 Ok, first, Enemy Territory is a Linux binary, and needs Linux libs, so
 make sure all the needed Linux libs are there (libGL et al).

 Now, I seem to remember that I had to specify the opengl library once to
 get it to work (sorry, I don't have ET installed right now).

 et should be a shell script that sets some variables and loads de real
 thing. Now there's a parameter you can give to the real exe (something
 like -r) to specify the full path for the opengl library. Try setting it
 to /usr/compat/linux/libGL.so.1 and see if it finds it.

I have the Linux compatibility stuff installed, no problem there. When I
installed the nvidia drivers, as suggested by another poster, it started
working like it should. Now it works fine.

Thanks for the idea of looking at the er shell script! I hadn't thought
about that. It might come in handy if more problems arise, or something
isn't workign at its best later on.

Thanks!

/andreas

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mail: [EMAIL PROTECTED]
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Re: Enemy Territory

2003-11-10 Thread Karel J. Bosschaart
On Sun, Nov 09, 2003 at 10:55:38PM +0100, Robin Schoonover wrote:
 On Sun, 9 Nov 2003 16:40:30 -0500, Anish Mistry [EMAIL PROTECTED]
 wrote:
  
  This is what I have installed, and Enemy Territory runs fine for me.
 Are
  you sure you have glx loaded in your XF86Config file?  I'm using a
  Geforce2MX 400 with the nvidia driver.
  
 
 On a slightly related note, I've been trying to run some of the linux
 loki
 demos under FreeBSD.  All work (plus heretic II, which has software
 rendering), except the ones labeled 3d Acceleration.  The ones labeled
 3d Acceleration tend to crash X.
 
 One thing I've noticed is when X is started it displays:
 (EE) NVIDIA(0): Failed to load GLX
 
 It appears to be finding the GLX stuff, but when it tries to load it, it
 can't.  If it helps any, I have a 'GeForce4 MX 440 with AGP8X'.

Games are running fine for me with the Nvidia driver and a GeForce4 Ti4200,
on a -stable system. Below is a list I made some time ago with the games
I can run successfully, with some notes. 'pcm' denotes the native FreeBSD
sound driver, 'OSS' the (commercial) driver by Opensound. I have plans to 
make a website with this info as well as install notes and a forum for 
asking questions; I don't know though if there is a lot of need for this. 
Some time ago, the forum at swissgeeks closed down soon due to lack of 
interest. Personally, I'd like some chit-chat about gaming on FreeBSD :-).

Karel.



2003-09-09 Linux games on FreeBSD

Hardware: Athlon 1.4 GHz, Asus A7M266, 512 MB RAM, GeForce4 Ti 4200 128MB, onboa
rd sound CMI8738.
OS  : FreeBSD 4.x (currently 4.9-PRERELEASE)


GameVersion   pcm  OSSremarks

America's Army  1.7.0 (*) yes  yes
Descent 3   1.4   (*) yes  yes
Duke Nukem 3D Atomic Edition  yes  yesfeels slowish.
Heretic II  1.06a yes  yesversion on CD
  fails with sig11, 
updates fixed it.
Quake 3 Arena   1.32b yes  no

Rune1.07  lag(1)   yes
Serious Sam, The First Encounter1.05 (beta3)  yes  yes
Sin Demo1.10  yes  no Fullscreen wit
h Nvidia driver flashes, windowed OK.
Soldier of Fortune  1.06j lag(2)   yes
Unreal I  yes using UT engin
e, changed ALAudio to Generic (3)

Unreal I: Return to Na Pali   yes using UT engin
e, changed ALAudio to Generic
Unreal Tournament   4.36  yes  no
Unreal Tournament 2003  2225  yes  yesused to have s
ound lag with pcm?
Urban Terror (Q3 Total Conversion)  beta 3.0  yes  no main menu some
times garbled.
RTCW Single Player Demo 1.1b  yes  no

RTCW: Enemy Territory   2.55  yes  no


* update available
1 process rune-bin in pcmsyn after exit
2 exit screen stays with process sof-bin in pcmsyn.
3 Exits when entering 'Dark Arena' level. Workaround: unreal --nosound
  ( Unsupported rate: 18918 )

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Re: Enemy Territory

2003-11-10 Thread Robin Schoonover
On Mon, 10 Nov 2003 10:11:30 +0100, Karel J. Bosschaart
[EMAIL PROTECTED] wrote:
 On Sun, Nov 09, 2003 at 10:55:38PM +0100, Robin Schoonover wrote:
  
  On a slightly related note, I've been trying to run some of the linux
  loki demos under FreeBSD.  All work (plus heretic II, which has
  software rendering), except the ones labeled 3d Acceleration.  The
  ones labeled 3d Acceleration tend to crash X.
  
  One thing I've noticed is when X is started it displays:
  (EE) NVIDIA(0): Failed to load GLX
  
  It appears to be finding the GLX stuff, but when it tries to load it,
  it can't.  If it helps any, I have a 'GeForce4 MX 440 with AGP8X'.
 
 Games are running fine for me with the Nvidia driver and a GeForce4
 Ti4200, on a -stable system. Below is a list I made some time ago with
 the games I can run successfully, with some notes. 'pcm' denotes the
 native FreeBSD sound driver, 'OSS' the (commercial) driver by Opensound.
 I have plans to make a website with this info as well as install notes
 and a forum for asking questions; I don't know though if there is a lot
 of need for this. Some time ago, the forum at swissgeeks closed down soon
 due to lack of interest. Personally, I'd like some chit-chat about gaming
 on FreeBSD :-).
 

I haven't been much of a gamer since a virus wiped the windows box I was
using a couple years ago, and that kinda turned me away from windows.  Then
I used FreeBSD on an old (formerly dos) machine, and there wasn't really
any hard drive space for anything, including games.

Now that I have a reasonably new computer (running FreeBSD of course), I
decided to try a few games.  It didn't take me long to find the loki demo
stuff.

 
 2003-09-09 Linux games on FreeBSD
 
 Hardware: Athlon 1.4 GHz, Asus A7M266, 512 MB RAM, GeForce4 Ti 4200
 128MB, onboa rd sound CMI8738.
 OS  : FreeBSD 4.x (currently 4.9-PRERELEASE)

Here is where we are really different.  I'm running 5.1 (and this means I
won't be saddened if things don't work, since I knew things like this might
happened when I installed it).  I have an Athlon 2 GHz, 512 MB ram,
GeForce4 MX 440 with AGP8X, and for sound, I have 'CMI9739'.

[snip list]

Nice list of games...I should look into a few of those.  And just
because, here is my list (even ones that don't work):
Game  Works   Sound  Remarks
Descent 3 (demo)  no (crashes X)
Heretic II (demo) yes ew Must use software
 rendering
Heros of M and M III (demo)   yes yes
Kohan: IS (demo)  yes yes
Myth II: Soulblighter (demo)  no (crashes)
Railroad Tychoon II (demo)yes yes
Simcity 3000 unlimited (demo) no (crashes)
SM's Alpha Centauri (demo)yes ?  
SM's Alien Crossfire (demo)   no
UT2003 (demo) no I should try playing  
 this again
Soldier of Fortune (deno) no (crashes)


Bizarre, Alien Crossfire seems to have written over Alpha Centauri, so I
can't really test the sound for Alpha Centauri until I deinstall Alien
Crossfire and reinstall Alpha Centauri.  Soldier of Fortune, Myth II:
Soulblighter and Descent 3 all require 3d accel...

-- 
Robin Schoonover (aka End)
#  This space intentionally has nothing but text explaining why this
#  space has nothing but text explaining that this space would otherwise
#  have been left blank, and would otherwise have been left blank.
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Re: Enemy Territory

2003-11-10 Thread Karel J. Bosschaart
On Mon, Nov 10, 2003 at 10:21:34AM -0700, Robin Schoonover wrote:
 On Mon, 10 Nov 2003 10:11:30 +0100, Karel J. Bosschaart
 [EMAIL PROTECTED] wrote:
  On Sun, Nov 09, 2003 at 10:55:38PM +0100, Robin Schoonover wrote:
   
   On a slightly related note, I've been trying to run some of the linux
   loki demos under FreeBSD.  All work (plus heretic II, which has
   software rendering), except the ones labeled 3d Acceleration.  The
   ones labeled 3d Acceleration tend to crash X.
   
   One thing I've noticed is when X is started it displays:
   (EE) NVIDIA(0): Failed to load GLX

This is a serious problem that should be fixed if you want to use
3d-acceleration. My log (on 5.1-current) shows

(II) LoadModule: glx
(II) Loading /usr/X11R6/lib/modules/extensions/libglx.so
(II) Module glx: vendor=NVIDIA Corporation
compiled for 4.0.2, module version = 1.0.4365
Module class: XFree86 Server Extension
ABI class: XFree86 Server Extension, version 0.1
(II) Loading extension GLX
(II) LoadModule: nvidia

   It appears to be finding the GLX stuff, but when it tries to load it,
   it can't.  If it helps any, I have a 'GeForce4 MX 440 with AGP8X'.

Sorry, I don't know why it is not loading :-(. If you have the line
'Load dri' in your XF86Config, comment it out. It is not needed and
might cause trouble. I suppose you have the kernel module nvidia.ko
loaded? 
You can test direct rendering by typing 'glxinfo'. It should show 
(among a lot of other stuff): direct rendering: Yes.
To see the performance, try 'glxgears'. My machine is doing ~3900 FPS
on -stable (using nvidia agp), ~2800 FPS on -current (using FreeBSD agp,
nvidia agp does not work on this machine under -current). I guess the
debugging stuff in -current might cause some slowdown. Also getting
lot of stuff on the console like this:
exclusive sleep mutex dev.mtx_api r = 0 (0xc4abb98c) locked @ 
/usr/ports/x11/nvidia-driver/work/NVIDIA-FreeBSD-x86-1.0-4365/src/nvidia_subr.c:753

 I haven't been much of a gamer since a virus wiped the windows box I was
 using a couple years ago, and that kinda turned me away from windows.  Then
 I used FreeBSD on an old (formerly dos) machine, and there wasn't really
 any hard drive space for anything, including games.
 
 Now that I have a reasonably new computer (running FreeBSD of course), I
 decided to try a few games.  It didn't take me long to find the loki demo
 stuff.

Have a look at http://www.icculus.org . It's the most extensive list
of Linux games I know off, including useful links.

  Hardware: Athlon 1.4 GHz, Asus A7M266, 512 MB RAM, GeForce4 Ti 4200
  128MB, onboa rd sound CMI8738.
  OS  : FreeBSD 4.x (currently 4.9-PRERELEASE)
 
 Here is where we are really different.  I'm running 5.1 (and this means I
 won't be saddened if things don't work, since I knew things like this might
 happened when I installed it).  I have an Athlon 2 GHz, 512 MB ram,
 GeForce4 MX 440 with AGP8X, and for sound, I have 'CMI9739'.

Once you succeed in running direct rendering, I expect games will also
run in -current. I have a dual-boot setup with -stable and -current and
shared my games partition. I didn't try them all in -current, but I
succeeded running Quake3 and UT2003, although UT2003 feels considerably 
slower than in -stable. I plan to do the same test on -current with
all my games installed but don't know when :-/.
I don't know what performance one should expect with a MX card, I bought
a Ti version since these are faster for gaming.

 [snip list]
 
 Bizarre, Alien Crossfire seems to have written over Alpha Centauri, so I
 can't really test the sound for Alpha Centauri until I deinstall Alien
 Crossfire and reinstall Alpha Centauri.  Soldier of Fortune, Myth II:
 Soulblighter and Descent 3 all require 3d accel...

Reason I included sound info is that for a long time there were these
sound lags which I worked around by purchasing OSS. However, OSS does not 
work for mmap'ed sound (Quake3 and all derivatives such as ET) so I
ended up switching between the two. Currently, only two of the games
(Rune and SoF) require OSS, so I'm mostly running pcm again. 
For the records, mmap'ed sound was also broken in FreeBSD for quite a 
while, around 4.2 IIRC.

Generally, I'm happy with gaming performance in FreeBSD but I'm more
of an occasional gamer than hardcore, and consider it a nice challenge
to run them on FreeBSD ;-). It *does* add quite some instability,
unfortunately, due to the beta-nature of the nvidia-drivers, but my
experience is that once a game is started up it rarely crashes. I
haven't checked out DRI for a long time (since replacing my Matrox 
G400 by Geforce4 about one year ago).

Don't forget to check out the nvidia-driver FAQ:
http://www.soulwax.net/nvidia/faq.shtml

Hm, Can't find info about __GL_SINGLE_THREADED=1 there (maybe 
overlooking), but anyway you need to set it for most (if not all) 
Linux games to run succesfully.

Good luck,
Karel.
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Re: Enemy Territory

2003-11-10 Thread Robin Schoonover
On Mon, 10 Nov 2003 20:00:56 +0100, Karel J. Bosschaart
[EMAIL PROTECTED] wrote:
 On Mon, Nov 10, 2003 at 10:21:34AM -0700, Robin Schoonover wrote:
  On Mon, 10 Nov 2003 10:11:30 +0100, Karel J. Bosschaart
  [EMAIL PROTECTED] wrote:
   On Sun, Nov 09, 2003 at 10:55:38PM +0100, Robin Schoonover wrote:

On a slightly related note, I've been trying to run some of the
linux loki demos under FreeBSD.  All work (plus heretic II, which
has software rendering), except the ones labeled 3d Acceleration.
The ones labeled 3d Acceleration tend to crash X.

One thing I've noticed is when X is started it displays:
(EE) NVIDIA(0): Failed to load GLX
 
 This is a serious problem that should be fixed if you want to use
 3d-acceleration. My log (on 5.1-current) shows
 
 (II) LoadModule: glx
 (II) Loading /usr/X11R6/lib/modules/extensions/libglx.so
 (II) Module glx: vendor=NVIDIA Corporation
 compiled for 4.0.2, module version = 1.0.4365
 Module class: XFree86 Server Extension
 ABI class: XFree86 Server Extension, version 0.1
 (II) Loading extension GLX
 (II) LoadModule: nvidia
 
It appears to be finding the GLX stuff, but when it tries to load
it, it can't.  If it helps any, I have a 'GeForce4 MX 440 with
AGP8X'.
 
 Sorry, I don't know why it is not loading :-(. If you have the line
 'Load dri' in your XF86Config, comment it out. It is not needed and
 might cause trouble. I suppose you have the kernel module nvidia.ko
 loaded? 

Yes to both.

 You can test direct rendering by typing 'glxinfo'. It should show 
 (among a lot of other stuff): direct rendering: Yes.

Nope, so naturally glxgears ran poorly. 

 Have a look at http://www.icculus.org . It's the most extensive list
 of Linux games I know off, including useful links.

cool.

 
 Don't forget to check out the nvidia-driver FAQ:
 http://www.soulwax.net/nvidia/faq.shtml
 

I checked there again...and didn't directly help.

So then I tried running tuxracer, which really wants DRI, but can run
anyway.  No DRI (as we know), but why?  The nvidia stuff is installed,
...isn't it?

Or maybe it was only partially installed (and some of the opengl libs
weren't).  That doesn't make sense... So I reinstalled the nvidia-driver
from ports, and tried running tuxracer again.  Doh!  Crashed X.  Of course,
GLX isn't loaded, so it gets confused, so I'll just have to restart
Xand I get this message:

(II) [GLX]: Initializing GLX extension

Well, that looks promising.  Fire up Descent 3 andWow.  Descent 3 is a
lot different from the first one.  So much higher resolution...

Well, thanks for the help.  (although this may be a bad thing..how will I
get -anything- real done??)

-- 
Robin Schoonover (aka End)
#
# The windmills are winning.
#
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Re: Enemy Territory

2003-11-10 Thread Karel J. Bosschaart
On Mon, Nov 10, 2003 at 12:29:30PM -0700, Robin Schoonover wrote:
 
 Or maybe it was only partially installed (and some of the opengl libs
 weren't).  That doesn't make sense... So I reinstalled the nvidia-driver
 from ports, and tried running tuxracer again.  Doh!  Crashed X.  Of course,
 GLX isn't loaded, so it gets confused, so I'll just have to restart
 Xand I get this message:
 
 (II) [GLX]: Initializing GLX extension
 
 Well, that looks promising.  Fire up Descent 3 andWow.  Descent 3 is a
 lot different from the first one.  So much higher resolution...
 
 Well, thanks for the help.  (although this may be a bad thing..how will I
 get -anything- real done??)

Maybe you did a portupgrade or reinstall of XFree86-Server? This will
overwrite some files installed by the nvidia driver. I'm always
reinstalling nvidia-driver after upgrading XFree86-Server/libraries
just to be sure. It's also necessary to reinstall the nvidia driver
after upgrading FreeBSD. 
I prefer to reboot the machine after any nvidia-driver reinstall to 
be entirely sure that I have the newest kernel module loaded. Yes, 
that's ugly, but I got a bit reluctant on kldunload/kldload'ing this 
sort of critical things. My home desktop doesn't have a large uptime 
anyway as I'm turning it off if I don't need it.

Karel.
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Re: Enemy Territory

2003-11-10 Thread Robin Schoonover
On Mon, 10 Nov 2003 21:01:24 +0100, Karel J. Bosschaart
[EMAIL PROTECTED] wrote:
 On Mon, Nov 10, 2003 at 12:29:30PM -0700, Robin Schoonover wrote:
  
  Or maybe it was only partially installed (and some of the opengl libs
  weren't).  That doesn't make sense... So I reinstalled the
  nvidia-driver from ports, and tried running tuxracer again.  Doh! 
  Crashed X.  Of course, GLX isn't loaded, so it gets confused, so I'll
  just have to restart Xand I get this message:
  
  (II) [GLX]: Initializing GLX extension
  
  Well, that looks promising.  Fire up Descent 3 andWow.  Descent 3
  is a lot different from the first one.  So much higher resolution...
  
  Well, thanks for the help.  (although this may be a bad thing..how will
  I get -anything- real done??)
 
 Maybe you did a portupgrade or reinstall of XFree86-Server? This will
 overwrite some files installed by the nvidia driver. I'm always
 reinstalling nvidia-driver after upgrading XFree86-Server/libraries
 just to be sure. It's also necessary to reinstall the nvidia driver
 after upgrading FreeBSD. 

I just realized that was exactly what happened.  (I already had been
remembering to reinstall nvidia-driver after updating FreeBSD, but forgot
about XFree86)

 I prefer to reboot the machine after any nvidia-driver reinstall to 
 be entirely sure that I have the newest kernel module loaded. Yes, 
 that's ugly, but I got a bit reluctant on kldunload/kldload'ing this 
 sort of critical things. My home desktop doesn't have a large uptime 
 anyway as I'm turning it off if I don't need it.

I know the nvidia driver is the same. I didn't even have this machine
before the last update (July).  (But it might be a good idea anyway...)

-- 
Robin Schoonover (aka End)
#
# Instant ice: just add water and freeze.
#
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Re: Enemy Territory

2003-11-10 Thread Matthew Seaman
On Mon, Nov 10, 2003 at 12:29:30PM -0700, Robin Schoonover wrote:

 Or maybe it was only partially installed (and some of the opengl libs
 weren't).  That doesn't make sense... So I reinstalled the nvidia-driver
 from ports, and tried running tuxracer again.  Doh!  Crashed X.  Of course,
 GLX isn't loaded, so it gets confused, so I'll just have to restart
 Xand I get this message:

Did you update your XFree86-libraries port recently?  It will fight
with nvidia-driver for the ownership of at least the libGL.so.1 shlib:

% pkg_info -W /usr/X11R6/lib/libGL.so.1
pkg_info: both XFree86-libraries-4.3.0_6 and nvidia-driver-1.0.4365 claim to have 
installed /usr/X11R6/lib/libGL.so.1

Which is why re-installing nvidia-driver helps.

Cheers,

Matthew

-- 
Dr Matthew J Seaman MA, D.Phil.   26 The Paddocks
  Savill Way
PGP: http://www.infracaninophile.co.uk/pgpkey Marlow
Tel: +44 1628 476614  Bucks., SL7 1TH UK


pgp0.pgp
Description: PGP signature


Re: Enemy Territory

2003-11-10 Thread matti k
On Mon, 10 Nov 2003 21:06:01 +
Matthew Seaman [EMAIL PROTECTED] wrote:

 On Mon, Nov 10, 2003 at 12:29:30PM -0700, Robin Schoonover wrote:
 
  Or maybe it was only partially installed (and some of the opengl
  libs weren't).  That doesn't make sense... So I reinstalled the
  nvidia-driver from ports, and tried running tuxracer again.  Doh! 
  Crashed X.  Of course, GLX isn't loaded, so it gets confused, so
  I'll just have to restart Xand I get this message:
 
 Did you update your XFree86-libraries port recently?  It will fight
 with nvidia-driver for the ownership of at least the libGL.so.1
 shlib:
 
 % pkg_info -W /usr/X11R6/lib/libGL.so.1
 pkg_info: both XFree86-libraries-4.3.0_6 and
 nvidia-driver-1.0.4365 claim to have installed
 /usr/X11R6/lib/libGL.so.1
 
 Which is why re-installing nvidia-driver helps.

I frequently run ~/NVIDIA-FreeBSD-x86-1.0-4365/make setup (as root)
before rebooting and find this keeps the drivers in their place.


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Re: Enemy Territory

2003-11-09 Thread Andrea Venturoli
** Reply to note from Lee Harr [EMAIL PROTECTED] Sun, 09 Nov 2003 13:28:15 +


 I am tring to run Enemy Territory using linux emulation, and the program 
 fails telling my it can't find libGL.so.1.  I believe I need the linux 
 version of this library, but I don't know where to get it.  Any help would 
 be great.

I installed linux_mesa and that problem went away, but game does not start anyway, 
since it's having some problems with
glide (I don't have the message at hand right now).
I searched the newsgroups/mailing lists and someone already asked about that, but 
received no answer.

Keep me informed, please, if you get any further.

 bye
av.



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Re: Enemy Territory

2003-11-09 Thread Anish Mistry
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On Sunday 09 November 2003 02:53 am, James Jacobsen wrote:
 I am tring to run Enemy Territory using linux emulation, and the program  
 fails telling my it can't find libGL.so.1.  I believe I need the linux  
 version of this library, but I don't know where to get it.  Any help would  
 be great.
 
 --James
 
 ET 2.56 linux-i386 Sep 10 2003
 - FS_Startup -
 Current search path:
 /home/will/.etwolf/etmain
 /usr/home/et/enemy-territory/etmain/pak1.pk3 (10 files)
 /usr/home/et/enemy-territory/etmain/pak0.pk3 (3725 files)
 /usr/home/et/enemy-territory/etmain/mp_bin.pk3 (4 files)
 /usr/home/et/enemy-territory/etmain
 
 --
 3739 files in pk3 files
 execing default.cfg
 couldn't exec language.cfg
 couldn't exec autoexec.cfg
 Hunk_Clear: reset the hunk ok
 
 --- Input Initialization ---
 Joystick is not active.
 
 Bypassing CD checks
 - Client Initialization -
 - Initializing Renderer 
 ---
 - Client Initialization Complete -
 - R_Init -
 ...loading libGL.so.1: QGL_Init: dlopen libGL.so.1 failed: libGL.so.1:  
 cannot open shared object file: No such file or directory
 failed
 - CL_Shutdown -
 RE_Shutdown( 1 )
 ---
 - CL_Shutdown -
 ---
 Sys_Error: GLimp_Init() - could not load OpenGL subsystem
  
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linux-flashplugin-5.0r51 The official Macromedia Flash Player for Linux
linux-gtk-1.2_2 RPM of the Gtk lib
linux-png-1.0.14_2  RPM of the PNG lib
linux-realplayer-8.cs2_2 Linux RealPlayer 8.0 from RealNetworks
linux_base-7.1_2The base set of packages needed in Linux mode

This is what I have installed, and Enemy Territory runs fine for me.  Are you 
sure you have glx loaded in your XF86Config file?  I'm using a Geforce2MX 400 
with the nvidia driver.

- -- 
Anish Mistry
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Re: Enemy Territory

2003-11-09 Thread Robin Schoonover
On Sun, 9 Nov 2003 16:40:30 -0500, Anish Mistry [EMAIL PROTECTED] wrote:
 
 This is what I have installed, and Enemy Territory runs fine for me.  Are
 you sure you have glx loaded in your XF86Config file?  I'm using a
 Geforce2MX 400 with the nvidia driver.
 

On a slightly related note, I've been trying to run some of the linux loki
demos under FreeBSD.  All work (plus heretic II, which has software
rendering), except the ones labeled 3d Acceleration.  The ones labeled
3d Acceleration tend to crash X.

One thing I've noticed is when X is started it displays:
(EE) NVIDIA(0): Failed to load GLX

It appears to be finding the GLX stuff, but when it tries to load it, it
can't.  If it helps any, I have a 'GeForce4 MX 440 with AGP8X'.

-- 
Robin Schoonover (aka End)
# Over and over I find being redundant is key to success in the
# art of redundancy.
#-- Jay Armstrong
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Re: Enemy Territory

2003-11-09 Thread James Jacobsen
I installed linux_dri and that did the trick.  The game runs badly, I get  
horrible lag, but I think it my be the network.  My X server also has  
problems at resolution at 1024x768, it tends to freze up the whole system,  
well at least the terminals.  And when using dri, the X server can only be  
started once, if I close it and restart it agian it doesn't work  
correctly.  Rebooting it fixes it. I will try a local game with a friend  
later.  Thanks for the help.

--James

On 11/09/03 05:28:15, Lee Harr wrote:
I am tring to run Enemy Territory using linux emulation, and the  
program
fails telling my it can't find libGL.so.1.  I believe I need the linux
version of this library, but I don't know where to get it.  Any help  
would
be great.

# cat /usr/ports/graphics/linux_mesa3/pkg-plist
usr/X11R6/lib/libGL.so.%%GL_MAJOR_VER%%.%%GL_MINOR_VER%%.0
usr/X11R6/lib/libGL.so.%%GL_MAJOR_VER%%
usr/X11R6/lib/libGL.so
[...]
# cat /usr/ports/graphics/linux_glx/pkg-plist
lib/libGL.so
lib/libGL.so.1
[...]
# cat /usr/ports/graphics/linux_dri/pkg-plist
usr/X11R6/bin/gears
usr/X11R6/bin/glxinfo
usr/X11R6/lib/libGL.so.1
[...]
I am not sure which one is the one you want Maybe the pkg-descr
files will help you to decide.
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