URL: http://bugs.freeciv.org/Ticket/Display.html?id=39698
[dmarks - Mo 10. Sep 2007, 23:22:15]:
The latest error message (with attached files) I'm getting is:
1: Missing errno mapping for Winsock error #10093. Please report this
message at http://bugs.freeciv.org/.
(This is on
Unfortunately the data directory is missing from the Freeciv snapshot
in your archive and with a copy from trunk revision {2007-08-18} (date
from api_gen.h) the client prints
2: Client does not support overhead view tilesets.
2: Using default tileset instead.
and then crashes:
(gdb) bt full
#0
URL: http://bugs.freeciv.org/Ticket/Display.html?id=7294
On Tue, 11 Sep 2007, Daniel Markstedt wrote:
Interesting idea. This would certainly improve a complex and bug-prone
part of the game.
:)
But with the him losing all his 'peaceful' functions, would the label
diplomat really be
I think that I should write some documentation about how to setup and run
the web client, because currently that takes a lot of effort. Each
web-browser session gets its own civclient process. The civclient
process is launched from the Java application server (Resin), and at the
moment the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39698
It may be possible to use the trunk (2.1.99) editor for 2.1, but it's not
practical. The 2.1 files are two years older and incompatible. Sadly,
some powers that be decided not to include the editor in 2.1.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39690
[per - Mo 10. Sep 2007, 16:30:58]:
On Sat, 8 Sep 2007, Per I. Mathisen wrote:
This experimental and mostly untested patch removes the embassy concept
from the game.
I am surprised by the lack of comments on this ticket. If
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39690
On 9/11/07, Christian Prochaska [EMAIL PROTECTED] wrote:
How about creating the S2_2 branch before committing this patch and
possible others that change gameplay concepts even more? As I remember
from the discussion about Civworld for
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39699
When meeting for the first time, the AI gives you two, different messages
to offer you a cease-fire. This patch fixes the issue.
- Per
Index: ai/advdiplomacy.c
===
---
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39699
Patch without the noise.
- Per
Index: ai/advdiplomacy.c
===
--- ai/advdiplomacy.c (revision 13566)
+++ ai/advdiplomacy.c (working copy)
@@ -804,10 +786,14 @@
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39700
See lengthy $SUBJECT. Patch attached.
- Per
Carpe noctem
Index: ai/advdiplomacy.c
===
--- ai/advdiplomacy.c (revision 13566)
+++ ai/advdiplomacy.c (working copy)
@@
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39690
[per - Di 11. Sep 2007, 15:25:05]:
On 9/11/07, Christian Prochaska [EMAIL PROTECTED] wrote:
How about creating the S2_2 branch before committing this patch and
possible others that change gameplay concepts even more? As I
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