[Freeciv-Dev] (PR#39698) 'classic' terrain for 2.1.99

2007-09-11 Thread Christian Prochaska
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39698 [dmarks - Mo 10. Sep 2007, 23:22:15]: The latest error message (with attached files) I'm getting is: 1: Missing errno mapping for Winsock error #10093. Please report this message at http://bugs.freeciv.org/. (This is on

Re: [Freeciv-Dev] Freeciv web client

2007-09-11 Thread Christian Prochaska
Unfortunately the data directory is missing from the Freeciv snapshot in your archive and with a copy from trunk revision {2007-08-18} (date from api_gen.h) the client prints 2: Client does not support overhead view tilesets. 2: Using default tileset instead. and then crashes: (gdb) bt full #0

Re: [Freeciv-Dev] (PR#7294) Proposal: Reducing the bribe-power of Diplomats

2007-09-11 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=7294 On Tue, 11 Sep 2007, Daniel Markstedt wrote: Interesting idea. This would certainly improve a complex and bug-prone part of the game. :) But with the him losing all his 'peaceful' functions, would the label diplomat really be

Re: [Freeciv-Dev] Freeciv web client

2007-09-11 Thread Andreas Røsdal
I think that I should write some documentation about how to setup and run the web client, because currently that takes a lot of effort. Each web-browser session gets its own civclient process. The civclient process is launched from the Java application server (Resin), and at the moment the

Re: [Freeciv-Dev] (PR#39698) 'classic' terrain for 2.1.99

2007-09-11 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39698 It may be possible to use the trunk (2.1.99) editor for 2.1, but it's not practical. The 2.1 files are two years older and incompatible. Sadly, some powers that be decided not to include the editor in 2.1.

[Freeciv-Dev] (PR#39690) Remove embassy concept

2007-09-11 Thread Christian Prochaska
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39690 [per - Mo 10. Sep 2007, 16:30:58]: On Sat, 8 Sep 2007, Per I. Mathisen wrote: This experimental and mostly untested patch removes the embassy concept from the game. I am surprised by the lack of comments on this ticket. If

Re: [Freeciv-Dev] (PR#39690) Remove embassy concept

2007-09-11 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39690 On 9/11/07, Christian Prochaska [EMAIL PROTECTED] wrote: How about creating the S2_2 branch before committing this patch and possible others that change gameplay concepts even more? As I remember from the discussion about Civworld for

[Freeciv-Dev] (PR#39699) Diplomacy patch: Remove duplicate cease-fire message

2007-09-11 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39699 When meeting for the first time, the AI gives you two, different messages to offer you a cease-fire. This patch fixes the issue. - Per Index: ai/advdiplomacy.c === ---

Re: [Freeciv-Dev] (PR#39699) Diplomacy patch: Remove duplicate cease-fire message

2007-09-11 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39699 Patch without the noise. - Per Index: ai/advdiplomacy.c === --- ai/advdiplomacy.c (revision 13566) +++ ai/advdiplomacy.c (working copy) @@ -804,10 +786,14 @@

[Freeciv-Dev] (PR#39700) Diplomacy patch: AI should not ask for help against enemies we have not yet met

2007-09-11 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39700 See lengthy $SUBJECT. Patch attached. - Per Carpe noctem Index: ai/advdiplomacy.c === --- ai/advdiplomacy.c (revision 13566) +++ ai/advdiplomacy.c (working copy) @@

[Freeciv-Dev] (PR#39690) Remove embassy concept

2007-09-11 Thread Christian Prochaska
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39690 [per - Di 11. Sep 2007, 15:25:05]: On 9/11/07, Christian Prochaska [EMAIL PROTECTED] wrote: How about creating the S2_2 branch before committing this patch and possible others that change gameplay concepts even more? As I