URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
[dmarks - Mer. Nov. 14 11:37:18 2007]:
On 11/14/07, Pepeto _ [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
[pepeto - Mar. Nov. 13 15:14:19 2007]:
- You cannot move on all tiles you
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
[dmarks - Mer. Nov. 14 11:37:18 2007]:
- A unit with 2 turns of fuel (example AWACS or Bomber) always can move
of it's half of it's moves, including when it's lost in the middle of
the ocean. Then it dies.
This is indeed a
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39865
S2_1 r13945:
In this version you're not able to move onto a tile belonging to a
peaceful player. Nevertheless, the goto code allows you to issue a
goto onto such a tile. The result is that the goto is aborted when it
reaches the border.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859
On 11/14/07, Christian Prochaska [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859
[guest - Mo 12. Nov 2007, 12:26:51]:
The sliders to set the values (gold, happy, etc.) do not work in the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39864
S2_1 r13945:
The goto code doesn't work well with helicopters. You're only ever
allowed to use half of its remaining moves when issuing goto onto an
unsafe tile. This makes sense for f.e. missiles, but in the case of a
helicopter, it
We have a huge backlog of bug reports. To ease the clutter, I suggest
we start resolving bugs for unsupported versions that aren't
reproducible in 2.1 as resolved/fixed-in-current-version.
Just one rule of thumb: before resolving it, grab a copy of an old
version and make sure you can actually
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39864
Am I allowed to give my mind?
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=39864
Remember, a week ago this code didn't work at all
As with anything else, you can move helicopters in 1/2 increments
anywhere you like with waypoints. That seems to fill your expectation.
Daniel Markstedt wrote:
... Certainly out
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39865
Too complicated and hard to know in advance. Are you going to have an
alliance next turn? Is your alliance dissolved at the end of this turn?
Goto stops all the time. That's what it's designed to do. At some point,
this has to be a
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39858
[wsimpson - Wed Nov 14 11:28:11 2007]:
In GTK2 for 2.1 -- just tested (again) -- the unknown tile does *not*
popup
the info box. That's the correct solution! It's a client problem
This patch fixes text.c to give a better info
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39858
William Allen Simpson wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39858
Jason Short wrote:
The error is IMO in tile.c which crashes if given a NULL terrain.
Attached patch should fix it, probably for all branches
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39858
Jason Short wrote:
This patch fixes text.c to give a better info text. Not popping up the
window at all is also a solution but I see no problem with showing some
descriptive unknown-tile text either.
Perhaps, but not for 2.1 --
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39866
We've seen quite a few crashers as well as certain other long-standing
issues resolved since 2.1.0, so I suggest we start thinking of a 2.1.1
release.
Set any bugs you want to have fixed for this release as dependencies.
~Daniel
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39858
On 11/15/07, William Allen Simpson [EMAIL PROTECTED] wrote:
[...]
Furthermore, I've been told for many months not to add new translated
strings to 2.1.
[...]
Adding/revising strings in stable branches is fine, as long as it is
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