[Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-14 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 [dmarks - Mer. Nov. 14 11:37:18 2007]: On 11/14/07, Pepeto _ [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 [pepeto - Mar. Nov. 13 15:14:19 2007]: - You cannot move on all tiles you

[Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-14 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 [dmarks - Mer. Nov. 14 11:37:18 2007]: - A unit with 2 turns of fuel (example AWACS or Bomber) always can move of it's half of it's moves, including when it's lost in the middle of the ocean. Then it dies. This is indeed a

[Freeciv-Dev] (PR#39865) goto into peaceful territory falsely labeled as possible

2007-11-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39865 S2_1 r13945: In this version you're not able to move onto a tile belonging to a peaceful player. Nevertheless, the goto code allows you to issue a goto onto such a tile. The result is that the goto is aborted when it reaches the border.

Re: [Freeciv-Dev] (PR#39859) [gui-sdl][regression] Sliders in governor menu do not work

2007-11-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859 On 11/14/07, Christian Prochaska [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859 [guest - Mo 12. Nov 2007, 12:26:51]: The sliders to set the values (gold, happy, etc.) do not work in the

[Freeciv-Dev] (PR#39864) helicopter goto overly cautious

2007-11-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39864 S2_1 r13945: The goto code doesn't work well with helicopters. You're only ever allowed to use half of its remaining moves when issuing goto onto an unsafe tile. This makes sense for f.e. missiles, but in the case of a helicopter, it

[Freeciv-Dev] handling of old bugs

2007-11-14 Thread Daniel Markstedt
We have a huge backlog of bug reports. To ease the clutter, I suggest we start resolving bugs for unsupported versions that aren't reproducible in 2.1 as resolved/fixed-in-current-version. Just one rule of thumb: before resolving it, grab a copy of an old version and make sure you can actually

[Freeciv-Dev] (PR#39864) helicopter goto overly cautious

2007-11-14 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39864 Am I allowed to give my mind? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#39864) helicopter goto overly cautious

2007-11-14 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39864 Remember, a week ago this code didn't work at all As with anything else, you can move helicopters in 1/2 increments anywhere you like with waypoints. That seems to fill your expectation. Daniel Markstedt wrote: ... Certainly out

Re: [Freeciv-Dev] (PR#39865) goto into peaceful territory falsely labeled as possible

2007-11-14 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39865 Too complicated and hard to know in advance. Are you going to have an alliance next turn? Is your alliance dissolved at the end of this turn? Goto stops all the time. That's what it's designed to do. At some point, this has to be a

[Freeciv-Dev] (PR#39858) middle click for terrain info on unexplored territory causes crash

2007-11-14 Thread Jason Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39858 [wsimpson - Wed Nov 14 11:28:11 2007]: In GTK2 for 2.1 -- just tested (again) -- the unknown tile does *not* popup the info box. That's the correct solution! It's a client problem This patch fixes text.c to give a better info

Re: [Freeciv-Dev] (PR#39858) middle click for terrain info on unexplored territory causes crash

2007-11-14 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39858 William Allen Simpson wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39858 Jason Short wrote: The error is IMO in tile.c which crashes if given a NULL terrain. Attached patch should fix it, probably for all branches

Re: [Freeciv-Dev] (PR#39858) middle click for terrain info on unexplored territory causes crash

2007-11-14 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39858 Jason Short wrote: This patch fixes text.c to give a better info text. Not popping up the window at all is also a solution but I see no problem with showing some descriptive unknown-tile text either. Perhaps, but not for 2.1 --

[Freeciv-Dev] (PR#39866) Tracking 2.1.1 release

2007-11-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39866 We've seen quite a few crashers as well as certain other long-standing issues resolved since 2.1.0, so I suggest we start thinking of a 2.1.1 release. Set any bugs you want to have fixed for this release as dependencies. ~Daniel

Re: [Freeciv-Dev] (PR#39858) middle click on unexplored territory causes SDL crash

2007-11-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39858 On 11/15/07, William Allen Simpson [EMAIL PROTECTED] wrote: [...] Furthermore, I've been told for many months not to add new translated strings to 2.1. [...] Adding/revising strings in stable branches is fine, as long as it is