[Freeciv-Dev] [bug #14315] Unneccessary popups when civil disorder gets fixed by governer

2009-09-13 Thread anonymous
URL: Summary: Unneccessary popups when civil disorder gets fixed by governer Project: Freeciv Submitted by: None Submitted on: Monday 09/14/2009 at 04:04 CEST Category: client-gtk-2.0

[Freeciv-Dev] [bug #14314] Server segfaults when loading a game

2009-09-13 Thread anonymous
URL: Summary: Server segfaults when loading a game Project: Freeciv Submitted by: None Submitted on: Monday 09/14/2009 at 02:31 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #14313] Wish: continued exploration over known territory

2009-09-13 Thread Ann
URL: Summary: Wish: continued exploration over known territory Project: Freeciv Submitted by: kudra Submitted on: Monday 09/14/2009 at 00:13 Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #14308] remove string format code for server messages

2009-09-13 Thread pepeto
Follow-up Comment #3, bug #14308 (project freeciv): > Is there a way to not use two buffers? I don't think so... ___ Reply to this item at: ___ Message posté

[Freeciv-Dev] [bug #14137] Ruleset string issues batch from Sini

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #14137 (project freeciv): I created a patch to update most of the reported points. This changes the rulesets and the translations have to be updated. reported by Sini Ruohomaa on the freeciv-i18n list. (file #6696) _

[Freeciv-Dev] [patch #1235] variable city radii

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1235 (project freeciv): patch #1233 is now included in patch #1224 ___ Reply to this item at: ___ Nachricht geschickt von/durch Gna

[Freeciv-Dev] [patch #1233] [fix] missing change to the default lua script

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1233 (project freeciv): it belongs into the patch #1224; I have updated this patch so this one can be closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1224] implement the city radius as variable save in the city struct

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1224 (project freeciv): add change from patch #1233 into this patch as the change belongs here (file #6695) ___ Additional Item Attachment: File name: 0001-implement-the-city-radius-as-variable-save-in-the-cit

[Freeciv-Dev] [patch #1301] settings patch series

2009-09-13 Thread Matthias Pfafferodt
URL: Summary: settings patch series Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 22:58 Category: general Priority: 3 - Low Statu

[Freeciv-Dev] [patch #1284] update reset command

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1284 (project freeciv): rebased version of the patch * does _not_ need S_S_SAVEGAME anymore (file #6693) ___ Additional Item Attachment: File name: 0013-update-reset-command.diff Size:13 KB

[Freeciv-Dev] [patch #1300] add 'show locked' command

2009-09-13 Thread Matthias Pfafferodt
URL: Summary: add 'show locked' command Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 22:54 Category: general Priority: 3 - Low S

[Freeciv-Dev] [patch #1299] .lock only allowed if the settings is defined for the ruleset

2009-09-13 Thread Matthias Pfafferodt
URL: Summary: .lock only allowed if the settings is defined for the ruleset Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 22:52 Category: general P

[Freeciv-Dev] [patch #1298] Documentation of the setting changes in the ruleset

2009-09-13 Thread Matthias Pfafferodt
URL: Summary: Documentation of the setting changes in the ruleset Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 22:51 Category: docs Priority: 3 -

[Freeciv-Dev] [patch #1198] show changed game settings after reset and rulesetdir

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1198 (project freeciv): rebased version of the patch: show changed game settings after reset and rulesetdir (file #6689) ___ Additional Item Attachment: File name: 0009-show-changed-game-settings-after-reset-

[Freeciv-Dev] [patch #1200] game settings can be locked by the ruleset

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1200 (project freeciv): rebased version of the patch: game settings can be locked by the ruleset (file #6688) ___ Additional Item Attachment: File name: 0008-game-settings-can-be-locked-by-the-ruleset.diff Si

[Freeciv-Dev] [patch #1197] save game settings in game.ruleset

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1197 (project freeciv): this is a duplicate of bug #13873 ___ Reply to this item at: ___ Nachricht geschickt von/durch Gna! http:

[Freeciv-Dev] [bug #13873] [patch 07/07] load game settings from ruleset file

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #13873 (project freeciv): rebased version of the patch: save game settings in game.ruleset * rulesetdir will first do a reset and after that load the new ruleset * reset will restore settings from the ruleset (file #6687) _

[Freeciv-Dev] [bug #13872] [patch 06/07] move sset_is_to_client() to settings.c

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #13872 (project freeciv): rebased version of the patch: move sset_is_to_client() to settings.c * rename it to setting_is_to_client() * remove 'static' flag (file #6686) ___ Additional Item Attachment: File name

[Freeciv-Dev] [bug #13871] [patch 05/07] add settting action callback function

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #13871 (project freeciv): rebased version of the patch: add settting action callback function (file #6685) ___ Additional Item Attachment: File name: 0005-add-settting-action-callback-function.diff Size:38 KB

[Freeciv-Dev] [bug #13870] [patch 04/07] extra functions to check and update settings

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #13870 (project freeciv): rebased version of the patch: extra functions to check and update settings * create the functions - static set_command_parse_arg() in stdinhand.c - setting_check() in settings.c - setting_update() in setings.c * cleanup of set_command()

[Freeciv-Dev] [bug #13869] [patch 03/07] simplify validation functions

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #13869 (project freeciv): rebased version of the patch: simplify validation functions - use union bisval - use pointer in the callback functions (file #6683) ___ Additional Item Attachment: File name: 0003-simp

[Freeciv-Dev] [bug #13868] [patch 02/07] use an union in the struct setting

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #13868 (project freeciv): rebased version of the patch: use an union in the struct setting * change the wrapper functions * protect the union by asserts (file #6682) ___ Additional Item Attachment: File name: 0

[Freeciv-Dev] [bug #13867] [patch 01/07] get game settings via wrapper functions

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #13867 (project freeciv): rebased version of the patch: get game settings via wrapper functions * cleanup naming: - definition: struct setting {}; - data: struct setting settings[]; - pointer: struct setting *pset; - functions: setting_*() * remove 'extern' fla

[Freeciv-Dev] [bug #14311] no way to reset the server if a savegmae was loaded

2009-09-13 Thread Matthias Pfafferodt
URL: Summary: no way to reset the server if a savegmae was loaded Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 22:34 Category: general Severity: 2

[Freeciv-Dev] [patch #1199] free allocated memory (settings patch series)

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1199 (project freeciv): I have update the entire settings patch series and also rebased it to the current trunk. This changes of this patch are included there they is needed. ___ Reply to this item at:

[Freeciv-Dev] [patch #1296] restructure basic notify functions

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1296 (project freeciv): updated patch; I included the proposed changes: * create a new struct packet_chat_msg and set the coordinates for each connection * code cleanup (file #6680) ___ Additional Item Attachm

[Freeciv-Dev] [bug #14308] remove string format code for server messages

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #14308 (project freeciv): > This is my mistake... How about to put that > featured_text_to_plain_text() call directly in conn_write() to > prevent all this kind of problems? OK, I updated the patch. Is there a way to _not_ use two buffers? (file #6679)

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #11, patch #1252 (project freeciv): updated patch attached changes: * set RS_MAX_UPGRADE_VETERAN_LOSS to MAX_VET_LEVELS (= 10) * adapted civ1/civ2 ruleset (file #6678) ___ Additional Item Attachment: File name: 0001-c

[Freeciv-Dev] [patch #1296] restructure basic notify functions

2009-09-13 Thread pepeto
Follow-up Comment #1, patch #1296 (project freeciv): It looks a good patch. But I noticed an error in notify_conn_packet(): if one connection is not allowed to receive the tile coordinates, then the coordinates in the packets are set to -1 (which is right), but then, if the next connection of th

[Freeciv-Dev] [bug #14308] remove string format code for server messages

2009-09-13 Thread pepeto
Follow-up Comment #1, bug #14308 (project freeciv): This is my mistake... How about to put that featured_text_to_plain_text() call directly in conn_write() to prevent all this kind of problems? ___ Reply to this item at:

[Freeciv-Dev] [patch #1266] add option to restrict the use of road and rails for enemies

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1266 (project freeciv): > It seems that you are saving value to savegame as "game.restrictinfra", but trying to load value "game.info.restrictinfra". Have you tested this? I updated the patch. I test if the effect is working; normally this does not include a save/re

[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #13465 (project freeciv): add updated version of the patch which uses game.info.is_new_game; also include a version for S2_1 (file #6675, file #6676) ___ Additional Item Attachment: File name: 0001-add-clientset-

Re: [Freeciv-Dev] Towards 2.2

2009-09-13 Thread Matthias Pfafferodt
Am Thursday 10 September 2009 15:42:56 schrieb Marko Lindqvist: > 2009/9/5 Marko Lindqvist : > > Ruleset format freeze: > > Do we need to make any changes to ruleset format before 2.2 is > > released? Let me know of any such patches or plans. Ruleset format > > freeze means that people can start ma

[Freeciv-Dev] [patch #1297] ignore command

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1297 (project freeciv): this patch is based on patch #1280 but could be applied separately (only small changes needed) ___ Reply to this item at: ___

[Freeciv-Dev] [patch #1297] ignore command

2009-09-13 Thread Matthias Pfafferodt
URL: Summary: ignore command Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 18:17 Category: general Priority: 5 - Normal Status: N

[Freeciv-Dev] [patch #1285] add offline chat

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1285 (project freeciv): the server option offlinechat is included in patch #1281 ___ Reply to this item at: ___ Nachricht geschickt

[Freeciv-Dev] [patch #1281] add server setting for the number of turns offline events are saved

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1281 (project freeciv): rewrite of the server settings part of the offline event patch (patch #1280) add server setting for offline events * offlineturns: the number of turns offline events are saved * offlineevents: the number of offline events saved * offlinechat:

[Freeciv-Dev] [patch #1280] add offline events

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1280 (project freeciv): complete rewrite of the offline events code; in the first patches I did only applied the patches by book to mainline. This patch includes the chat messages as well as other cleanups of the code. It depends on patch #1296. add offline events *

[Freeciv-Dev] [patch #1296] restructure basic notify functions

2009-09-13 Thread Matthias Pfafferodt
URL: Summary: restructure basic notify functions Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 18:09 Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #14308] remove string format code for server messages

2009-09-13 Thread Matthias Pfafferodt
URL: Summary: remove string format code for server messages Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 17:55 Category: general Severity: 2 - Min

[Freeciv-Dev] [bug #14306] save all settings in the savegame

2009-09-13 Thread Matthias Pfafferodt
URL: Summary: save all settings in the savegame Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 14:53 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #14305] consider S_S_OVER as savegame server state

2009-09-13 Thread Matthias Pfafferodt
URL: Summary: consider S_S_OVER as savegame server state Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 14:53 Category: general Severity: 1 - Wish

[Freeciv-Dev] [bug #14304] add comments to explain the server states

2009-09-13 Thread Matthias Pfafferodt
URL: Summary: add comments to explain the server states Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 14:53 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #14230] add new server state S_S_SAVEGAME to prevent changing of the ruleset after a savegame was loaded

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #14230 (project freeciv): it is even easier (and shorter) - the variable game.info.is_new_game defines if the game was started once upon a time. This reduces the patch to a oneliner ... I will send some fallout of the first try as extra tickets. (file #6664) __