Follow-up Comment #1, bug #14353 (project freeciv):
I was thinking the same thing. I can think of two way for this:
1) More elaborate goto handling in the client.
One can alraedy connect railroads, which involves adding road and then rail
as needed along the path. I also hacked into my client
Follow-up Comment #1, bug #14091 (project freeciv):
Some thoughts on this.
1) Often I need group of the same type of unit to do something. Like build a
defensive wall in front of the enemy, attack a city or build rails/irrigate a
path/area.
It would be nice if one could restrict the next
Follow-up Comment #2, bug #14089 (project freeciv):
This is just about the last stanca of the previous comment.
From years ago I remember that there where 2 ways to connect:
ctrl-r - connect considering costs
ctrl-shift-r - connect in a direct path
When building a road between 2 cities
Follow-up Comment #3, bug #14055 (project freeciv):
Hi,
are you sure that holds for farmland? I know a city square is implicitly
irrigated but in my memory I have the notion that farmland needs to be
explicitly added even to the city square itself.
MfG
Goswin von Brederlow goswin-v-b at
Follow-up Comment #4, bug #14055 (project freeciv):
From ruleset default/effects.ruleset:
[effect_supermarket]
name= Output_Per_Tile
value = 50
reqs=
{ type, name, range
Special, Farmland, Local
Building, Supermarket, City
OutputType, Food, Local
}
nreqs =
Update of patch #1325 (project freeciv):
Assigned to:None = pepeto
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Reply to this item at:
http://gna.org/patch/?1325
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Message
Update of bug #14432 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Reply to this item at:
Update of bug #14036 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Reply to this item at:
Update of bug #14305 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Reply to this item at:
Update of patch #1320 (project freeciv):
Status:None = Done
Open/Closed:Open = Closed
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Update of bug #14448 (project freeciv):
Status:None = Confirmed
Assigned to:None = pepeto
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Follow-up Comment #1:
This happens to all
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