Update of bug #15709 (project freeciv):
Status:None = Ready For Test
Assigned to:None = syntron
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Update of patch #1570 (project freeciv):
Status:None = Ready For Test
Assigned to:None = syntron
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Update of patch #1565 (project freeciv):
Status:None = Ready For Test
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http://gna.org/patch/?1565
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Update of patch #1544 (project freeciv):
Status:None = Ready For Test
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)
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Additional Item Attachment:
File name: 20100402-trunk-add-a-player-to-a-running-game.diff Size:12 KB
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Update of patch #1230 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #10:
As you didn't change anything linked with network, only removing a unused
type definition,
Update of patch #1479 (project freeciv):
Status:None = Ready For Test
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Update of bug #15739 (project freeciv):
Status:None = Ready For Test
Assigned to:None = syntron
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Follow-up Comment #2, patch #1574 (project freeciv):
Found the first bug. The no player has no knowledge about the map. So the
unit placed by the editor results in error messages like:
1: build_tile_data() tile (40,32) has no terrain!
Follow-up Comment #24, bug #15377 (project freeciv):
Here it is.
These functions are wrappers for the libc character class functions, without
any locale-dependent behavior.
The character functions work as documented for ASCII. Bytes outside of the
ASCII set will not be reported to belong to
Follow-up Comment #12, bug #15741 (project freeciv):
I still have no idea how to actually reproduce this or tell if the patch
fixes it. It's up to you to verify and commit it.
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Update of bug #14205 (project freeciv):
Assigned to:None = jdorje
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http://gna.org/bugs/?14205
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Update of patch #1262 (project freeciv):
Status:None = Ready For Test
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Update of patch #1263 (project freeciv):
Status:None = Ready For Test
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http://gna.org/patch/?1263
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Update of patch #1264 (project freeciv):
Status:None = Ready For Test
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and S2_2; in S2_2 no user visible changes
(file #8777, file #8778)
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Additional Item Attachment:
File name: 20100402-S2_2-Fix-misspellings-of-lose-or-loser-in-S2_2.diff
Size:4 KB
File name: 20100402-trunk-Fix-misspellings-of-lose-or-loser
Update of bug #15760 (project freeciv):
Category:None = general
Status:None = Ready For Test
Assigned to:None = syntron
Planned Release:
URL:
http://gna.org/bugs/?15776
Summary: Tech Items not sorted when localized
Project: Freeciv
Submitted by: jorneg
Submitted on: viernes 02/04/10 at 21:44
Category: client-gtk-2.0
Severity: 2 - Minor
Follow-up Comment #13, bug #15741 (project freeciv):
I still have no idea how to actually reproduce this or tell if
the patch fixes it. It's up to you to verify and commit it.
As I said:
It crashes when trying changing the production of a city when
having at least 7 global worklists
Update of bug #15755 (project freeciv):
Category:None = art
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Update of bug #15760 (project freeciv):
Planned Release: 2.3.0 = 2.2.1, 2.3.0
Summary: Citizens can migrate to a city with insufficient
food even with mgr_foodneeded set? = Citizens can migrate to a city with
insufficient food even with
URL:
http://gna.org/bugs/?15777
Summary: Amplio unit sprites overstepping grid boundaries
Project: Freeciv
Submitted by: jtn
Submitted on: Saturday 04/03/10 at 02:37
Category: art
Severity: 2 - Minor
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