Follow-up Comment #6, patch #1807 (project freeciv):
This seems to be caused by echo not supporting -n. Even if that's not your
current problem, it would cause problems for some users. So I'm committing
attached fix immediately as compile fix.
(file #9737)
URL:
http://gna.org/bugs/?16383
Summary: Should RiverNative units be able to move diagonally
/ cross-continent, as currently?
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 08/08/10 at 10:08
Category: None
Update of bug #16326 (project freeciv):
Assigned to: syntron = pepeto
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Update of bug #16325 (project freeciv):
Assigned to: syntron = pepeto
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Follow-up Comment #1, bug #16382 (project freeciv):
Unfortunately, increasing the number of players or the size of the map
increase the lag, which is already very huge. Mainly, the server is delayed
by the AI. The client makes very numerous useless actions (like doing 10
times the same action
Update of bug #16003 (project freeciv):
Status: In Progress = Ready For Test
Planned Release:2.2.2, 2.3.0 = 2.2.2, 2.2.3, 2.3.0
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Follow-up Comment #10:
I have made a big
Update of bug #16318 (project freeciv):
Category:None = general
Status:None = Ready For Test
Assigned to:None = pepeto
Planned Release:
Update of bug #16308 (project freeciv):
Status:None = Confirmed
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Follow-up Comment #1:
I confirm this is buggy. However, I am out of idea about how we could fix
that.
Update of bug #16288 (project freeciv):
Status:None = Need Info
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Follow-up Comment #1:
Does this only affect the id.po file?
Update of bug #16164 (project freeciv):
Priority: 5 - Normal = 3 - Low
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Follow-up Comment #1:
'ai' is a better category for your report. I think it should be possible to
change this.
Update of bug #16178 (project freeciv):
Status:None = Need Info
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Follow-up Comment #4:
Are you sure the tiles you cannot enter with your trireme are not deep
ocean type when you
Update of bug #16263 (project freeciv):
Assigned to:None = pepeto
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Follow-up Comment #1, bug #16255 (project freeciv):
Did you test 2.2.2. Does the new interface fix your problem?
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URL:
http://gna.org/bugs/?16384
Summary: Ruleset version and Scenario Game
Project: Freeciv
Submitted by: gorb
Submitted on: Sunday 08/08/2010 at 12:18
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?16385
Summary: Consider changing how base ownership works to avoid
problems with buoys
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 08/08/10 at 13:22
Category: None
Follow-up Comment #1, bug #16384 (project freeciv):
As the scenario contains a map that claim ruleset infos (the definitions of
the terrain types and ressources), then it's impossible to overload with
another ruleset, because it could be non-compatible with the original one. I
am afraid your
Follow-up Comment #2, patch #1804 (project freeciv):
Actually this patch does not fully satisfy needs of autoexplorers, but I
leave that to another ticket.
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Update of patch #1804 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #1821 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #16215 (project freeciv):
Category:None = client
Severity: 3 - Normal = 2 - Minor
Priority: 1 - Later = 3 - Low
Status:
URL:
http://gna.org/patch/?1826
Summary: Store advisors related city data separately from ai
data
Project: Freeciv
Submitted by: cazfi
Submitted on: Sunday 08/08/2010 at 16:23
Category: ai
Priority: 5 -
Update of patch #1826 (project freeciv):
Depends on: = patch #1825
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Update of patch #1825 (project freeciv):
Status:None = Ready For Test
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URL:
http://gna.org/bugs/?16386
Summary: Setting 'aifill' produce an error message
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 08.08.2010 à 13:34
Category: general
Severity: 2 - Minor
Update of bug #16375 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?1827
Summary: README.distributions
Project: Freeciv
Submitted by: cazfi
Submitted on: Sunday 08/08/2010 at 17:23
Category: docs
Priority: 5 - Normal
Status:
Follow-up Comment #8, patch #1807 (project freeciv):
Thanks Marko. Configure is working again on my machine as of r17680.
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Update of patch #1440 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1441 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1442 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?1828
Summary: Improved Mexican ruleset
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Sunday 08/08/2010 at 18:25
Category: rulesets
Priority: 4
Status:
URL:
http://gna.org/patch/?1829
Summary: Improved Soviet ruleset
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Sunday 08/08/2010 at 18:29
Category: rulesets
Priority: 4
Status:
Follow-up Comment #2, patch #1442 (project freeciv):
A typo in this change prevents trunk from building.
Patch attached. Since this is a build failure, I'm committing it immediately.
(file #9746)
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Additional Item Attachment:
File
URL:
http://gna.org/bugs/?16387
Summary: attacker can abuse 'go to' to stop pillager
Project: Freeciv
Submitted by: kernigh
Submitted on: Sunday 08/08/2010 at 20:32
Category: None
Severity: 2 - Minor
Follow-up Comment #2, bug #16164 (project freeciv):
I've since 'cleaned house' and deleted old stuff. I think i've got some
suitable opponents now, so i'll try and generate something.
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