[Freeciv-Dev] [patch #1807] Update AC_INIT and AM_INIT_AUTOMAKE to new form

2010-08-08 Thread Marko Lindqvist
Follow-up Comment #6, patch #1807 (project freeciv): This seems to be caused by echo not supporting -n. Even if that's not your current problem, it would cause problems for some users. So I'm committing attached fix immediately as compile fix. (file #9737)

[Freeciv-Dev] [bug #16383] Should RiverNative units be able to move diagonally / cross-continent, as currently?

2010-08-08 Thread Jacob Nevins
URL: http://gna.org/bugs/?16383 Summary: Should RiverNative units be able to move diagonally / cross-continent, as currently? Project: Freeciv Submitted by: jtn Submitted on: Sunday 08/08/10 at 10:08 Category: None

[Freeciv-Dev] [bug #16326] fix compiler warning for non-debugging builds in packet.c

2010-08-08 Thread pepeto
Update of bug #16326 (project freeciv): Assigned to: syntron = pepeto ___ Reply to this item at: http://gna.org/bugs/?16326 ___ Message posté

[Freeciv-Dev] [bug #16325] fix compiler warning for non-debugging builds in city.c

2010-08-08 Thread pepeto
Update of bug #16325 (project freeciv): Assigned to: syntron = pepeto ___ Reply to this item at: http://gna.org/bugs/?16325 ___ Message posté

[Freeciv-Dev] [bug #16382] Breakage: First unit move in new turn lags

2010-08-08 Thread pepeto
Follow-up Comment #1, bug #16382 (project freeciv): Unfortunately, increasing the number of players or the size of the map increase the lag, which is already very huge. Mainly, the server is delayed by the AI. The client makes very numerous useless actions (like doing 10 times the same action

[Freeciv-Dev] [bug #16003] trunk client crashes on connect to 2.2.0 server

2010-08-08 Thread pepeto
Update of bug #16003 (project freeciv): Status: In Progress = Ready For Test Planned Release:2.2.2, 2.3.0 = 2.2.2, 2.2.3, 2.3.0 ___ Follow-up Comment #10: I have made a big

[Freeciv-Dev] [bug #16318] strict aliasing and warnings

2010-08-08 Thread pepeto
Update of bug #16318 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = pepeto Planned Release:

[Freeciv-Dev] [bug #16308] Great Wall protects wrong units

2010-08-08 Thread pepeto
Update of bug #16308 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: I confirm this is buggy. However, I am out of idea about how we could fix that.

[Freeciv-Dev] [bug #16288] poedit doesn't like freeciv.pot

2010-08-08 Thread pepeto
Update of bug #16288 (project freeciv): Status:None = Need Info ___ Follow-up Comment #1: Does this only affect the id.po file?

[Freeciv-Dev] [bug #16164] Aircraft commit suicide if 'autoattack' is set

2010-08-08 Thread pepeto
Update of bug #16164 (project freeciv): Priority: 5 - Normal = 3 - Low ___ Follow-up Comment #1: 'ai' is a better category for your report. I think it should be possible to change this.

[Freeciv-Dev] [bug #16178] go-to doesn't function properly for triremes (all sea units?)

2010-08-08 Thread pepeto
Update of bug #16178 (project freeciv): Status:None = Need Info ___ Follow-up Comment #4: Are you sure the tiles you cannot enter with your trireme are not deep ocean type when you

[Freeciv-Dev] [bug #16263] Scrolled overview map for large maps

2010-08-08 Thread pepeto
Update of bug #16263 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16263 ___ Message posté

[Freeciv-Dev] [bug #16255] Full-Screen Troubles

2010-08-08 Thread pepeto
Follow-up Comment #1, bug #16255 (project freeciv): Did you test 2.2.2. Does the new interface fix your problem? ___ Reply to this item at: http://gna.org/bugs/?16255 ___ Message posté

[Freeciv-Dev] [bug #16384] Ruleset version and Scenario Game

2010-08-08 Thread J. M. Gorbach
URL: http://gna.org/bugs/?16384 Summary: Ruleset version and Scenario Game Project: Freeciv Submitted by: gorb Submitted on: Sunday 08/08/2010 at 12:18 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-08-08 Thread Jacob Nevins
URL: http://gna.org/bugs/?16385 Summary: Consider changing how base ownership works to avoid problems with buoys Project: Freeciv Submitted by: jtn Submitted on: Sunday 08/08/10 at 13:22 Category: None

[Freeciv-Dev] [bug #16384] Ruleset version and Scenario Game

2010-08-08 Thread pepeto
Follow-up Comment #1, bug #16384 (project freeciv): As the scenario contains a map that claim ruleset infos (the definitions of the terrain types and ressources), then it's impossible to overload with another ruleset, because it could be non-compatible with the original one. I am afraid your

[Freeciv-Dev] [patch #1804] Move advisor movement code from ai to advisors

2010-08-08 Thread Marko Lindqvist
Follow-up Comment #2, patch #1804 (project freeciv): Actually this patch does not fully satisfy needs of autoexplorers, but I leave that to another ticket. ___ Reply to this item at: http://gna.org/patch/?1804

[Freeciv-Dev] [patch #1804] Move advisor movement code from ai to advisors

2010-08-08 Thread Marko Lindqvist
Update of patch #1804 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1821] Change TRUNK datasubdir to be dev

2010-08-08 Thread Marko Lindqvist
Update of patch #1821 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16215] Received VOTE_SUBMIT(149) from observer

2010-08-08 Thread pepeto
Update of bug #16215 (project freeciv): Category:None = client Severity: 3 - Normal = 2 - Minor Priority: 1 - Later = 3 - Low Status:

[Freeciv-Dev] [patch #1826] Store advisors related city data separately from ai data

2010-08-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?1826 Summary: Store advisors related city data separately from ai data Project: Freeciv Submitted by: cazfi Submitted on: Sunday 08/08/2010 at 16:23 Category: ai Priority: 5 -

[Freeciv-Dev] [patch #1826] Store advisors related city data separately from ai data

2010-08-08 Thread Marko Lindqvist
Update of patch #1826 (project freeciv): Depends on: = patch #1825 ___ Reply to this item at: http://gna.org/patch/?1826 ___ Message sent

[Freeciv-Dev] [patch #1825] AI City interface improvements

2010-08-08 Thread Marko Lindqvist
Update of patch #1825 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1825 ___ Message sent

[Freeciv-Dev] [bug #16386] Setting 'aifill' produce an error message

2010-08-08 Thread pepeto
URL: http://gna.org/bugs/?16386 Summary: Setting 'aifill' produce an error message Project: Freeciv Submitted by: pepeto Submitted on: dimanche 08.08.2010 à 13:34 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #16375] Buoy created inside national borders has no vision effect until save/load

2010-08-08 Thread Jacob Nevins
Update of bug #16375 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1827] README.distributions

2010-08-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?1827 Summary: README.distributions Project: Freeciv Submitted by: cazfi Submitted on: Sunday 08/08/2010 at 17:23 Category: docs Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #1807] Update AC_INIT and AM_INIT_AUTOMAKE to new form

2010-08-08 Thread Daniel Markstedt
Follow-up Comment #8, patch #1807 (project freeciv): Thanks Marko. Configure is working again on my machine as of r17680. ___ Reply to this item at: http://gna.org/patch/?1807 ___ Message

[Freeciv-Dev] [patch #1440] Anishinaabe nation

2010-08-08 Thread J.M. Maalderink
Update of patch #1440 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1441] Holy Roman Empire

2010-08-08 Thread J.M. Maalderink
Update of patch #1441 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1442] South Vietnamese nation

2010-08-08 Thread J.M. Maalderink
Update of patch #1442 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1828] Improved Mexican ruleset

2010-08-08 Thread J.M. Maalderink
URL: http://gna.org/patch/?1828 Summary: Improved Mexican ruleset Project: Freeciv Submitted by: mixcoatl Submitted on: Sunday 08/08/2010 at 18:25 Category: rulesets Priority: 4 Status:

[Freeciv-Dev] [patch #1829] Improved Soviet ruleset

2010-08-08 Thread J.M. Maalderink
URL: http://gna.org/patch/?1829 Summary: Improved Soviet ruleset Project: Freeciv Submitted by: mixcoatl Submitted on: Sunday 08/08/2010 at 18:29 Category: rulesets Priority: 4 Status:

[Freeciv-Dev] [patch #1442] South Vietnamese nation

2010-08-08 Thread Jacob Nevins
Follow-up Comment #2, patch #1442 (project freeciv): A typo in this change prevents trunk from building. Patch attached. Since this is a build failure, I'm committing it immediately. (file #9746) ___ Additional Item Attachment: File

[Freeciv-Dev] [bug #16387] attacker can abuse 'go to' to stop pillager

2010-08-08 Thread George Koehler
URL: http://gna.org/bugs/?16387 Summary: attacker can abuse 'go to' to stop pillager Project: Freeciv Submitted by: kernigh Submitted on: Sunday 08/08/2010 at 20:32 Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #16164] Aircraft commit suicide if 'autoattack' is set

2010-08-08 Thread David Lowe
Follow-up Comment #2, bug #16164 (project freeciv): I've since 'cleaned house' and deleted old stuff. I think i've got some suitable opponents now, so i'll try and generate something. ___ Reply to this item at: