[Freeciv-Dev] [patch #1807] Update AC_INIT and AM_INIT_AUTOMAKE to new form

2010-08-09 Thread Marko Lindqvist
Update of patch #1807 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1807 ___ Message sent

[Freeciv-Dev] [patch #1806] Move ai/aiexplorer.[ch] as server/advisors/autoexplorer.[ch]

2010-08-09 Thread Marko Lindqvist
Update of patch #1806 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1814] Combine srv sublibs to main lib

2010-08-09 Thread Marko Lindqvist
Update of patch #1814 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1817] Convert more cases to use CALL_PLR_AI_FUNC

2010-08-09 Thread Marko Lindqvist
Update of patch #1817 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1827] README.distributions

2010-08-09 Thread Marko Lindqvist
Update of patch #1827 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/patch/?1827 ___ Message sent

[Freeciv-Dev] [patch #1827] README.distributions

2010-08-09 Thread Marko Lindqvist
Update of patch #1827 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: * Added some actual content It would be great if someone with more fluent English would

[Freeciv-Dev] [bug #16387] attacker can abuse 'go to' to stop pillager

2010-08-09 Thread pepeto
Follow-up Comment #2, bug #16387 (project freeciv): As far as I know, the result of a such situation is random. It depends of the random order of the player for that turn. If the pillager player plays first, then the pillage will be completed, else not.

[Freeciv-Dev] [bug #16264] Segmentation fault in map generation

2010-08-09 Thread pepeto
Follow-up Comment #8, bug #16264 (project freeciv): Forgot to attach the patch... (file #9751) ___ Additional Item Attachment: File name: trunk_smooth_int_map_in_scale.diff Size:2 KB

[Freeciv-Dev] [bug #16326] fix compiler warning for non-debugging builds in packet.c

2010-08-09 Thread pepeto
Update of bug #16326 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16325] fix compiler warning for non-debugging builds in city.c

2010-08-09 Thread pepeto
Update of bug #16325 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1822] Modpack installer utility

2010-08-09 Thread Marko Lindqvist
Update of patch #1822 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16379] Detaching troubles

2010-08-09 Thread pepeto
Update of bug #16379 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16374] Typos in

2010-08-09 Thread pepeto
Update of bug #16374 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Planned Release: = 2.3.0

[Freeciv-Dev] [patch #1830] Capability string for modpack download control file

2010-08-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?1830 Summary: Capability string for modpack download control file Project: Freeciv Submitted by: cazfi Submitted on: Monday 08/09/2010 at 11:49 Category: None Priority: 5 -

[Freeciv-Dev] [bug #16355] civ doesn't work with supplied scenarios

2010-08-09 Thread pepeto
Update of bug #16355 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16339] The Allies Only button

2010-08-09 Thread pepeto
Follow-up Comment #5, bug #16339 (project freeciv): I again forgot to attach the patch... (file #9753) ___ Additional Item Attachment: File name: trunk_S2_2_allied_chat_button.diff Size:0 KB

[Freeciv-Dev] [bug #16329] Problem loading France Scenario

2010-08-09 Thread pepeto
Update of bug #16329 (project freeciv): Category:None = general Status: Ready For Test = Fixed Open/Closed:Open = Closed Planned Release:

[Freeciv-Dev] [bug #16311] ./civ -a fails to prompt for password

2010-08-09 Thread pepeto
Update of bug #16311 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16265] Losing connection to server often with large maps

2010-08-09 Thread pepeto
Update of bug #16265 (project freeciv): Category:None = general Status:None = Confirmed ___ Follow-up Comment #2: It is not a server

[Freeciv-Dev] [patch #1831] Unit related AI Interface cleanup

2010-08-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?1831 Summary: Unit related AI Interface cleanup Project: Freeciv Submitted by: cazfi Submitted on: Monday 08/09/2010 at 12:19 Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #16331] fix sanitycheck.c:check_fow()

2010-08-09 Thread pepeto
Update of bug #16331 (project freeciv): Status:None = Ready For Test Assigned to: syntron = pepeto ___ Follow-up Comment #1: Loading the France

[Freeciv-Dev] [patch #1831] Unit related AI Interface cleanup

2010-08-09 Thread Marko Lindqvist
Update of patch #1831 (project freeciv): Depends on: = patch #1826 ___ Reply to this item at: http://gna.org/patch/?1831 ___ Message sent

[Freeciv-Dev] [bug #16331] fix sanitycheck.c:check_fow()

2010-08-09 Thread pepeto
Update of bug #16331 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16336] Setting 'mapsize' documentation

2010-08-09 Thread pepeto
Update of bug #16336 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Reply to this item at:

[Freeciv-Dev] [patch #1832] Threaded downloader

2010-08-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?1832 Summary: Threaded downloader Project: Freeciv Submitted by: cazfi Submitted on: Monday 08/09/2010 at 13:00 Category: None Priority: 5 - Normal Status:

[Freeciv-Dev] [bug #16389] in player_diplstate_get() [player.c::266]: assertion 'plr2 != ((void *)0)' failed

2010-08-09 Thread pepeto
URL: http://gna.org/bugs/?16389 Summary: in player_diplstate_get() [player.c::266]: assertion 'plr2 != ((void *)0)' failed Project: Freeciv Submitted by: pepeto Submitted on: lundi 09.08.2010 à 10:06 Category: client

[Freeciv-Dev] [bug #16389] in player_diplstate_get() [player.c::266]: assertion 'plr2 != ((void *)0)' failed

2010-08-09 Thread pepeto
Update of bug #16389 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #1: Fix attached.

[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset

2010-08-09 Thread pepeto
Follow-up Comment #1, bug #16250 (project freeciv): I don't understand at all how it works, neither how it is supposed to work. Actually, the deep sprite looks to have no effect, as well as the ocean one. The graphics for ocean is supposed to be coast and the one for deep ocean floor. Those

[Freeciv-Dev] [bug #16251] Superfluous ocean sprites defined in tilesets

2010-08-09 Thread pepeto
Follow-up Comment #1, bug #16251 (project freeciv): Checked rulesets default, civ1, civ2 and experimental: only lake, coast and floor are used. ___ Reply to this item at: http://gna.org/bugs/?16251

[Freeciv-Dev] [bug #16180] freeciv-server and freeciv-client man pages may congtain encoding errors

2010-08-09 Thread pepeto
Update of bug #16180 (project freeciv): Status:None = Works For Me Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1833] Better download control file format

2010-08-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?1833 Summary: Better download control file format Project: Freeciv Submitted by: cazfi Submitted on: Monday 08/09/2010 at 16:31 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #1833] Better download control file format

2010-08-09 Thread Marko Lindqvist
Update of patch #1833 (project freeciv): Depends on: = patch #1830 ___ Reply to this item at: http://gna.org/patch/?1833 ___ Message sent

[Freeciv-Dev] [patch #1830] Capability string for modpack download control file

2010-08-09 Thread Marko Lindqvist
Follow-up Comment #1, patch #1830 (project freeciv): * Do not free secfile before logging access capability informatiuon from it when control file is incompatible (file #9759) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #1834] Define number of ai types as FC_AI_LAST

2010-08-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?1834 Summary: Define number of ai types as FC_AI_LAST Project: Freeciv Submitted by: cazfi Submitted on: Monday 08/09/2010 at 16:50 Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #1834] Define number of ai types as FC_AI_LAST

2010-08-09 Thread Marko Lindqvist
Follow-up Comment #1, patch #1834 (project freeciv): * Also adjust ai_type_iterate() macro (file #9761) ___ Additional Item Attachment: File name: FcAiLast_1834-2.diff Size:1 KB

[Freeciv-Dev] [patch #1818] default_ai_get_self()

2010-08-09 Thread Marko Lindqvist
Follow-up Comment #1, patch #1818 (project freeciv): * Updated against changes in patch stack (file #9762) ___ Additional Item Attachment: File name: DefaultAiGetSelf_1818-2.diff Size:1 KB

[Freeciv-Dev] [patch #1818] default_ai_get_self()

2010-08-09 Thread Marko Lindqvist
Update of patch #1818 (project freeciv): Depends on: = patch #1825 ___ Reply to this item at: http://gna.org/patch/?1818 ___ Message sent

[Freeciv-Dev] [bug #16248] GTK Combo popup menu - hardcoded colors

2010-08-09 Thread pepeto
Update of bug #16248 (project freeciv): Status:None = Wont Fix Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16063] unplayable at 1024x600 resolution

2010-08-09 Thread pepeto
Update of bug #16063 (project freeciv): Status: Need Info = Ready For Test Assigned to:None = pepeto Planned Release: = 2.2.3, 2.3.0

[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-08-09 Thread pepeto
Update of bug #16082 (project freeciv): Status:None = Need Info ___ Follow-up Comment #6: Did you tried the local option, Arrange widgets for small displays (in the Interface notebook)?

[Freeciv-Dev] [bug #16255] Full-Screen Troubles

2010-08-09 Thread pepeto
Update of bug #16255 (project freeciv): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?16255 ___ Message posté

[Freeciv-Dev] [bug #16063] unplayable at 1024x600 resolution

2010-08-09 Thread pepeto
Update of bug #16063 (project freeciv): Category: client = client-gtk-2.0 ___ Reply to this item at: http://gna.org/bugs/?16063 ___ Message posté

[Freeciv-Dev] [bug #16265] Losing connection to server often with large maps

2010-08-09 Thread pepeto
Follow-up Comment #3, bug #16265 (project freeciv): See also bug #14882. ___ Reply to this item at: http://gna.org/bugs/?16265 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #14882] Crash after turn done

2010-08-09 Thread pepeto
Follow-up Comment #2, bug #14882 (project freeciv): See also bug #16265. ___ Reply to this item at: http://gna.org/bugs/?14882 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #15021] unable to resize the window to fit my screen

2010-08-09 Thread pepeto
Update of bug #15021 (project freeciv): Category:None = client ___ Follow-up Comment #2: Did you tried the local option, Arrange widgets for small displays (in the Interface notebook)?

[Freeciv-Dev] [bug #15193] Wish: GTK+ client to fit on 480px-tall screens

2010-08-09 Thread pepeto
Update of bug #15193 (project freeciv): Severity: 4 - Important = 1 - Wish Priority: 5 - Normal = 1 - Later ___ Follow-up Comment #4: Did you test

[Freeciv-Dev] [patch #1835] Attach data for each ai type to city structure

2010-08-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?1835 Summary: Attach data for each ai type to city structure Project: Freeciv Submitted by: cazfi Submitted on: Monday 08/09/2010 at 19:34 Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #1835] Attach data for each ai type to city structure

2010-08-09 Thread Marko Lindqvist
Update of patch #1835 (project freeciv): Depends on: = patch #1831 ___ Reply to this item at: http://gna.org/patch/?1835 ___ Message sent

[Freeciv-Dev] [patch #1350] Nations: Mordvin, Chechen, Tatar, Bashkir, Abkhaz, Ossetian, Paulista

2010-08-09 Thread J.M. Maalderink
Follow-up Comment #8, patch #1350 (project freeciv): I made some minor corrections to the Tatars, I will commit those soon. The other nations need some more work. Also I'm not really sure about including the Paulistas. São Paolo has never been an independent nation, nor are the Paulistas

[Freeciv-Dev] [bug #16248] GTK Combo popup menu - hardcoded colors

2010-08-09 Thread David Lowe
Follow-up Comment #2, bug #16248 (project freeciv): If i understand it correctly, the bug pepeto referenced was patched in GTK v 2.10. Surely we could raise our minimum to that, which is already four years old... ___ Reply to this item

[Freeciv-Dev] [bug #16387] attacker can abuse 'go to' to stop pillager

2010-08-09 Thread George Koehler
Follow-up Comment #3, bug #16387 (project freeciv): I expected the pillaging to complete before the pillager dies. I might have confusion about the 'goto' command: because the turn change refills the movement points of the attacker, I expected the attacker to move _after_ the turn change.