Update of patch #1807 (project freeciv):
Open/Closed:Open = Closed
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Update of patch #1806 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #1814 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #1817 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #1827 (project freeciv):
Status: Ready For Test = In Progress
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Update of patch #1827 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #1:
* Added some actual content
It would be great if someone with more fluent English would
Follow-up Comment #2, bug #16387 (project freeciv):
As far as I know, the result of a such situation is random. It depends of the
random order of the player for that turn. If the pillager player plays first,
then the pillage will be completed, else not.
Follow-up Comment #8, bug #16264 (project freeciv):
Forgot to attach the patch...
(file #9751)
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Additional Item Attachment:
File name: trunk_smooth_int_map_in_scale.diff Size:2 KB
Update of bug #16326 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Update of bug #16325 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Update of patch #1822 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #16379 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16374 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Planned Release: = 2.3.0
URL:
http://gna.org/patch/?1830
Summary: Capability string for modpack download control file
Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/09/2010 at 11:49
Category: None
Priority: 5 -
Update of bug #16355 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #5, bug #16339 (project freeciv):
I again forgot to attach the patch...
(file #9753)
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Additional Item Attachment:
File name: trunk_S2_2_allied_chat_button.diff Size:0 KB
Update of bug #16329 (project freeciv):
Category:None = general
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Planned Release:
Update of bug #16311 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16265 (project freeciv):
Category:None = general
Status:None = Confirmed
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Follow-up Comment #2:
It is not a server
URL:
http://gna.org/patch/?1831
Summary: Unit related AI Interface cleanup
Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/09/2010 at 12:19
Category: ai
Priority: 5 - Normal
Update of bug #16331 (project freeciv):
Status:None = Ready For Test
Assigned to: syntron = pepeto
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Follow-up Comment #1:
Loading the France
Update of patch #1831 (project freeciv):
Depends on: = patch #1826
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Update of bug #16331 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16336 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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URL:
http://gna.org/patch/?1832
Summary: Threaded downloader
Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/09/2010 at 13:00
Category: None
Priority: 5 - Normal
Status:
URL:
http://gna.org/bugs/?16389
Summary: in player_diplstate_get() [player.c::266]:
assertion 'plr2 != ((void *)0)' failed
Project: Freeciv
Submitted by: pepeto
Submitted on: lundi 09.08.2010 à 10:06
Category: client
Update of bug #16389 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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Follow-up Comment #1:
Fix attached.
Follow-up Comment #1, bug #16250 (project freeciv):
I don't understand at all how it works, neither how it is supposed to work.
Actually, the deep sprite looks to have no effect, as well as the ocean
one. The graphics for ocean is supposed to be coast and the one for deep
ocean floor. Those
Follow-up Comment #1, bug #16251 (project freeciv):
Checked rulesets default, civ1, civ2 and experimental: only lake, coast
and floor are used.
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Update of bug #16180 (project freeciv):
Status:None = Works For Me
Assigned to:None = pepeto
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?1833
Summary: Better download control file format
Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/09/2010 at 16:31
Category: None
Priority: 5 - Normal
Update of patch #1833 (project freeciv):
Depends on: = patch #1830
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Follow-up Comment #1, patch #1830 (project freeciv):
* Do not free secfile before logging access capability informatiuon from it
when control file is incompatible
(file #9759)
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Additional Item Attachment:
File name:
URL:
http://gna.org/patch/?1834
Summary: Define number of ai types as FC_AI_LAST
Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/09/2010 at 16:50
Category: ai
Priority: 5 - Normal
Follow-up Comment #1, patch #1834 (project freeciv):
* Also adjust ai_type_iterate() macro
(file #9761)
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Additional Item Attachment:
File name: FcAiLast_1834-2.diff Size:1 KB
Follow-up Comment #1, patch #1818 (project freeciv):
* Updated against changes in patch stack
(file #9762)
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Additional Item Attachment:
File name: DefaultAiGetSelf_1818-2.diff Size:1 KB
Update of patch #1818 (project freeciv):
Depends on: = patch #1825
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http://gna.org/patch/?1818
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Update of bug #16248 (project freeciv):
Status:None = Wont Fix
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of bug #16063 (project freeciv):
Status: Need Info = Ready For Test
Assigned to:None = pepeto
Planned Release: = 2.2.3, 2.3.0
Update of bug #16082 (project freeciv):
Status:None = Need Info
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Follow-up Comment #6:
Did you tried the local option, Arrange widgets for small displays (in the
Interface notebook)?
Update of bug #16255 (project freeciv):
Status:None = Need Info
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Reply to this item at:
http://gna.org/bugs/?16255
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Message posté
Update of bug #16063 (project freeciv):
Category: client = client-gtk-2.0
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http://gna.org/bugs/?16063
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Message posté
Follow-up Comment #3, bug #16265 (project freeciv):
See also bug #14882.
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Reply to this item at:
http://gna.org/bugs/?16265
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Message posté via/par Gna!
http://gna.org/
Follow-up Comment #2, bug #14882 (project freeciv):
See also bug #16265.
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http://gna.org/bugs/?14882
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http://gna.org/
Update of bug #15021 (project freeciv):
Category:None = client
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Follow-up Comment #2:
Did you tried the local option, Arrange widgets for small displays (in the
Interface notebook)?
Update of bug #15193 (project freeciv):
Severity: 4 - Important = 1 - Wish
Priority: 5 - Normal = 1 - Later
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Follow-up Comment #4:
Did you test
URL:
http://gna.org/patch/?1835
Summary: Attach data for each ai type to city structure
Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/09/2010 at 19:34
Category: ai
Priority: 5 - Normal
Update of patch #1835 (project freeciv):
Depends on: = patch #1831
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Follow-up Comment #8, patch #1350 (project freeciv):
I made some minor corrections to the Tatars, I will commit those soon. The
other nations need some more work.
Also I'm not really sure about including the Paulistas. São Paolo has never
been an independent nation, nor are the Paulistas
Follow-up Comment #2, bug #16248 (project freeciv):
If i understand it correctly, the bug pepeto referenced was patched in GTK v
2.10. Surely we could raise our minimum to that, which is already four years
old...
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Follow-up Comment #3, bug #16387 (project freeciv):
I expected the pillaging to complete before the pillager dies. I might have
confusion about the 'goto' command: because the turn change refills the
movement points of the attacker, I expected the attacker to move _after_ the
turn change.
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