[Freeciv-Dev] [bug #16903] Inconsistently singular/plural unit names cause improper grammar

2010-10-20 Thread Jacob Nevins
Update of bug #16903 (project freeciv): Summary:Improper Grammar = Inconsistently singular/plural unit names cause improper grammar ___ Follow-up Comment #1: I know what you mean. However, renaming units is not

[Freeciv-Dev] Questions about code/translations

2010-10-20 Thread Pepeto
Hello, we are currently working on two translation problems in Freeciv. We need some info to decide how to fix them. The first one is about doing string lists, like foo or bar or foo, bar, and *baz. Please, if your language as some particularity compared to English, post a comment to

[Freeciv-Dev] [bug #16880] Context menu: Take AI player fails

2010-10-20 Thread pepeto
Update of bug #16880 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.3.0

[Freeciv-Dev] [patch #2019] [mapimg] map image support for the client

2010-10-20 Thread Matthias Pfafferodt
Update of patch #2019 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #18: cleanup patch: * remove changes to shared.(ch); they are included in bug #16887 (file

[Freeciv-Dev] [bug #16887] generate a full path from a given relative path

2010-10-20 Thread Matthias Pfafferodt
#10845) ___ Additional Item Attachment: File name: 20101020-trunk-generate-a-full-path-from-a-given-relative-path.patch Size:7 KB ___ Reply to this item at: http://gna.org/bugs/?16887

[Freeciv-Dev] [patch #2076] Crazy caravan patch

2010-10-20 Thread anonymous
URL: http://gna.org/patch/?2076 Summary: Crazy caravan patch Project: Freeciv Submitted by: None Submitted on: Wednesday 10/20/2010 at 13:28 CEST Category: client-gtk-2.0 Priority: 3 - Low

[Freeciv-Dev] [bug #16887] generate a full path from a given relative path

2010-10-20 Thread pepeto
Follow-up Comment #7, bug #16887 (project freeciv): Maybe, I haven't be clear enough. As current_dir() is a part of the public interface, it must work in any environment. If it is used in Windows, it will probably produce an error. #ifdef must be added inside this function. get_current_dir()

[Freeciv-Dev] [bug #16886] Show trade routes in progress

2010-10-20 Thread pepeto
Update of bug #16886 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #4: Moved to patch

[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2010-10-20 Thread Matthias Pfafferodt
Follow-up Comment #22, patch #1391 (project freeciv): updated all-in-one patch (does anybody uses this?) (file #10847) ___ Additional Item Attachment: File name: mapimg-20101020.diff.bz2 Size:68 KB

[Freeciv-Dev] [bug #16887] generate a full path from a given relative path

2010-10-20 Thread Matthias Pfafferodt
Update of bug #16887 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #8: Maybe, I haven't be clear enough. As current_dir() is a part of the public interface, it must

[Freeciv-Dev] [bug #16887] generate a full path from a given relative path

2010-10-20 Thread pepeto
Follow-up Comment #9, bug #16887 (project freeciv): Thus, it should return NULL for all other operating systems. Is this OK: Yes. Note that the definition of init should be pushed inside the conditional block to avoid compilation warnings. This function is used for fileinfolist_infix()

[Freeciv-Dev] [bug #16863] faster goto

2010-10-20 Thread Goswin von Brederlow
Follow-up Comment #4, bug #16863 (project freeciv): If I had to solve this I would first build a list of unique units from the selection. Units that have different tiles, movement points, capabilities, ... Then goto needs to be compute only for those units. This could be still improved by only

[Freeciv-Dev] [bug #16896] Indonesian ordinal numbers

2010-10-20 Thread anonymous
Follow-up Comment #4, bug #16896 (project freeciv): Got to love the user interface on this one. X-) Repost from the /file/ comments: For Finnish, I think literal endings would be %d:s even if yksi (1) becomes ensimmäinen (1st) rather than yhdes which is what the :s indicates. We get around the

[Freeciv-Dev] [bug #16863] faster goto

2010-10-20 Thread pepeto
Follow-up Comment #5, bug #16863 (project freeciv): If I had to solve this I would first build a list of unique units from the selection. Units that have different tiles, movement points, capabilities, ... Then goto needs to be compute only for those units. This the idea yes (code:

[Freeciv-Dev] [patch #2076] Crazy caravan patch

2010-10-20 Thread Goswin von Brederlow
Follow-up Comment #2, patch #2076 (project freeciv): Could this be extended to show the homecity of any unit? ___ Reply to this item at: http://gna.org/patch/?2076 ___ Message sent via/by

[Freeciv-Dev] [patch #2064] Utility: format natural language list from strvec

2010-10-20 Thread anonymous
Follow-up Comment #1, patch #2064 (project freeciv): The final binding string for longer-than-two lists should be , or rather than or if (and only if) you plan on including the comma in the original generation string. That is, if you plan to do foo, bar, or baz rather than foo, bar or baz in

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2010-10-20 Thread Goswin von Brederlow
URL: http://gna.org/bugs/?16905 Summary: Goto and do XXX for caravans Project: Freeciv Submitted by: mrvn Submitted on: Wednesday 10/20/2010 at 14:37 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #16863] faster goto

2010-10-20 Thread Goswin von Brederlow
Follow-up Comment #6, bug #16863 (project freeciv): This could be still improved by only using the fastest and slowest unit with comparable capabilities on each tile. I am not sure to understand this sentence, but I doubt this is a good idea. Say you have a warrior A (1/3 movement points),

[Freeciv-Dev] [bug #16863] faster goto

2010-10-20 Thread pepeto
Follow-up Comment #7, bug #16863 (project freeciv): Say you have a warrior A (1/3 movement points), a warrior B (3/3 movement points) and a horsemen (6/3 movement points) on a single tile. Then you only need to compute the goto for the warrior A (to get the maximum number of turns) and

[Freeciv-Dev] [bug #16887] generate a full path from a given relative path

2010-10-20 Thread Matthias Pfafferodt
Update of bug #16887 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #10: Thus, it should return NULL for all other operating systems. Is this OK: Yes. Note that

[Freeciv-Dev] [patch #2019] [mapimg] map image support for the client

2010-10-20 Thread Matthias Pfafferodt
Follow-up Comment #19, patch #2019 (project freeciv): update due to changes in bug #16887 (file #10849) ___ Additional Item Attachment: File name: 20101020.1-09-trunk--mapimg-map-image-support-for-the-client.patch Size:51 KB

[Freeciv-Dev] [bug #16904] Minimap has vertical scrollbar even on large main window

2010-10-20 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #16904 (project freeciv): I did just now test it (1280x1024): size 30: no scrollbars size 120: scrollbars size 50: scrollbars size 40: scrollbars size 35: no scrollbars (... not continued ...) So the scrollbar is added somewhere between map size 35 and 40. Perhaps

[Freeciv-Dev] [bug #16907] Short cut keys for main menu and the main menu bar are not working.

2010-10-20 Thread anonymous
URL: http://gna.org/bugs/?16907 Summary: Short cut keys for main menu and the main menu bar are not working. Project: Freeciv Submitted by: None Submitted on: Wednesday 10/20/2010 at 21:20 CEST Category: client-gtk-2.0

[Freeciv-Dev] [bug #16907] Short cut keys for main menu and the main menu bar are not working.

2010-10-20 Thread HanduMan
Follow-up Comment #1, bug #16907 (project freeciv): The shortcut keys are supposed to be combined with the 'Alt' key as in all (Windows) applications. ___ Reply to this item at: http://gna.org/bugs/?16907

[Freeciv-Dev] [bug #16909] Wish : Attack own units.

2010-10-20 Thread anonymous
URL: http://gna.org/bugs/?16909 Summary: Wish : Attack own units. Project: Freeciv Submitted by: None Submitted on: Thursday 10/21/2010 at 01:22 CEST Category: general Severity: 1 - Wish

[Freeciv-Dev] [patch #2077] Add optional separate rule name for ruleset objects, allowing them to be renamed

2010-10-20 Thread Jacob Nevins
URL: http://gna.org/patch/?2077 Summary: Add optional separate rule name for ruleset objects, allowing them to be renamed Project: Freeciv Submitted by: jtn Submitted on: Thursday 10/21/10 at 01:47 Category: general

[Freeciv-Dev] [bug #16911] Suggestion: Increase the New Game menu size and adding leader gender and city-state information to player list.

2010-10-20 Thread anonymous
URL: http://gna.org/bugs/?16911 Summary: Suggestion: Increase the New Game menu size and adding leader gender and city-state information to player list. Project: Freeciv Submitted by: None Submitted on: Thursday 10/21/2010 at 02:48

[Freeciv-Dev] [bug #16912] Not wall popup

2010-10-20 Thread Alberto Bonsanto
URL: http://gna.org/bugs/?16912 Summary: Not wall popup Project: Freeciv Submitted by: master Submitted on: Thursday 10/21/2010 at 00:51 Category: client-gtk-2.0 Severity: 4 - Important

[Freeciv-Dev] [bug #16913] Bug: AI Skill Level differs from Scenario loaded AI on Player List

2010-10-20 Thread anonymous
URL: http://gna.org/bugs/?16913 Summary: Bug: AI Skill Level differs from Scenario loaded AI on Player List Project: Freeciv Submitted by: None Submitted on: Thursday 10/21/2010 at 02:55 CEST Category: None

[Freeciv-Dev] [bug #16914] suggestion

2010-10-20 Thread anonymous
URL: http://gna.org/bugs/?16914 Summary: suggestion Project: Freeciv Submitted by: None Submitted on: Thursday 10/21/2010 at 06:11 CEST Category: general Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [patch #2077] Add optional separate rule name for ruleset objects, allowing them to be renamed

2010-10-20 Thread pepeto
Follow-up Comment #1, patch #2077 (project freeciv): I haven't thought of a reason why the rule name needs to go over the network to the client yet; hopefully it can stay in the server. Otherwise it'll need packet formats changing, of course. Maybe for saving global worklists? And for saving

[Freeciv-Dev] [bug #16912] Not wall popup

2010-10-20 Thread pepeto
Update of bug #16912 (project freeciv): Status:None = Need Info ___ Follow-up Comment #1: This pop-up depends of your message settings. If you disabled pop-up for Message from server

[Freeciv-Dev] [bug #16909] Wish : Attack own units.

2010-10-20 Thread pepeto
Update of bug #16909 (project freeciv): Priority: 5 - Normal = 1 - Later ___ Reply to this item at: http://gna.org/bugs/?16909 ___ Message posté

[Freeciv-Dev] [bug #16907] Short cut keys for main menu and the main menu bar are not working.

2010-10-20 Thread pepeto
Update of bug #16907 (project freeciv): Status:None = Need Info ___ Follow-up Comment #2: As HanduMan said, you should combine the short keys with the 'Alt' modifier. Could you confirm

[Freeciv-Dev] [bug #16444] Changing the ruleset doesn't update the ruleset combo box

2010-10-20 Thread pepeto
Follow-up Comment #1, bug #16444 (project freeciv): See also bug #16913 for AI level combo. 'aifill' can be problematic too. ___ Reply to this item at: http://gna.org/bugs/?16444 ___

[Freeciv-Dev] [bug #16913] Bug: AI Skill Level differs from Scenario loaded AI on Player List

2010-10-20 Thread pepeto
Update of bug #16913 (project freeciv): Category:None = client-gtk-2.0 Priority: 5 - Normal = 1 - Later ___ Follow-up Comment #1: As for bug #16444,

[Freeciv-Dev] [bug #16914] suggestion

2010-10-20 Thread pepeto
Update of bug #16914 (project freeciv): Priority: 5 - Normal = 1 - Later ___ Follow-up Comment #1: That would be great, that's right. By the way, did you play the tutorial scenario?