[Freeciv-Dev] [bug #17108] Traderoutes Generator - Request

2010-11-18 Thread pepeto
Update of bug #17108 (project freeciv): Priority: 5 - Normal => 1 - Later ___ Follow-up Comment #1: Not for 2.3 at least (to near). I plan to stop my participation int the project at the 2.3.1 re

[Freeciv-Dev] [task #7231] S2_3 translatable string freeze

2010-11-18 Thread pepeto
Update of task #7231 (project freeciv): Depends on: => bugs #17102 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #17102] settler units lose red border and cannot build cities

2010-11-18 Thread pepeto
Update of bug #17102 (project freeciv): Status: Invalid => None Assigned to: syntron => pepeto Open/Closed: Closed => Open Planned Release:

[Freeciv-Dev] [bug #17107] nations.ruleset parsing issues on startup

2010-11-18 Thread pepeto
Update of bug #17107 (project freeciv): Status:None => Duplicate Assigned to:None => pepeto Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #17108] Traderoutes Generator - Request

2010-11-18 Thread Alberto Bonsanto
URL: Summary: Traderoutes Generator - Request Project: Freeciv Submitted by: master Submitted on: Thursday 11/18/2010 at 22:43 Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #17105] Global warming ineffective?

2010-11-18 Thread HanduMan
Follow-up Comment #3, bug #17105 (project freeciv): Oops! Copy-paste-bug in my example. The name of the second one should be "Pollu_Pop_Pct". Sorry. ___ Reply to this item at: __

[Freeciv-Dev] [bug #17105] Global warming ineffective?

2010-11-18 Thread HanduMan
Follow-up Comment #2, bug #17105 (project freeciv): To boost up pollution you could try adding something like this in effects.ruleset: [effect_pollution_boost_prod] name= "Pollu_Prod_Pct" value = 250 [effect_pollution_boost_pop] name= "Pollu_Prod_Pct" value = 250 Then play a few

[Freeciv-Dev] [bug #17105] Global warming ineffective?

2010-11-18 Thread Daniel Markstedt
Follow-up Comment #1, bug #17105 (project freeciv): Ok, upon closer look it seems the number of swamp terrain has actually grown. For some reason I was expecting the polar caps to melt and the sea level to rise. ;) ___ Reply to this item

[Freeciv-Dev] [bug #17107] nations.ruleset parsing issues on startup

2010-11-18 Thread anonymous
Follow-up Comment #1, bug #17107 (project freeciv): duh! sorry, forgot to mentioned the version affected: freeciv 2.2.3., and the distro is archlinux. ___ Reply to this item at:

[Freeciv-Dev] [bug #17102] settler units lose red border and cannot build cities

2010-11-18 Thread Mathew
Follow-up Comment #4, bug #17102 (project freeciv): Well I feel silly! That Papuan border colour is really hard to see. Perhaps the red city border could be replaced with something else (instead of dissappearing) - maybe highlight the border of the country you are over - make it red/blinking?

[Freeciv-Dev] [bug #17107] nations.ruleset parsing issues on startup

2010-11-18 Thread anonymous
URL: Summary: nations.ruleset parsing issues on startup Project: Freeciv Submitted by: None Submitted on: Thursday 11/18/2010 at 20:43 CET Category: bootstrap Severity: 3 - Nor

[Freeciv-Dev] [bug #17105] Global warming ineffective?

2010-11-18 Thread Daniel Markstedt
URL: Summary: Global warming ineffective? Project: Freeciv Submitted by: dmarks Submitted on: Friday 11/19/2010 at 04:36 Category: None Severity: 3 - Normal Pri

[Freeciv-Dev] [bug #16639] fix assert in dbv_isset() at server exit

2010-11-18 Thread Daniel Markstedt
Update of bug #16639 (project freeciv): Status: Fixed => None Open/Closed: Closed => Open ___ Follow-up Comment #5: 1)Load savegame in

[Freeciv-Dev] [bug #16639] fix assert in dbv_isset() at server exit

2010-11-18 Thread Daniel Markstedt
Additional Item Attachment, bug #16639 (project freeciv): File name: freeciv-T0288-Y01826-auto.sav.bz2 Size:73 KB ___ Reply to this item at: ___ Message sent v

[Freeciv-Dev] [bug #16639] fix assert in dbv_isset() at server exit

2010-11-18 Thread Daniel Markstedt
Follow-up Comment #4, bug #16639 (project freeciv): This was printed to the terminal just before the asserts below started appearing: (freeciv-gtk2:24984): GLib-GObject-WARNING **: /build/buildd/glib2.0-2.24.1/gobject/gsignal.c:3079: signal name `depressed' is invalid for instance `0x10a2dde8'

[Freeciv-Dev] [bug #17100] Unconnected border "islands"

2010-11-18 Thread Daniel Markstedt
Follow-up Comment #4, bug #17100 (project freeciv): Game was started with one human player attached to the Saxons. After a few turns I aitoggled the Saxons, turned on a timeout, and became global observer. ___ Reply to this item at:

[Freeciv-Dev] [bug #17102] settler units lose red border and cannot build cities

2010-11-18 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #17102 (project freeciv): > Maybe an error message should be raised about it... Would it be possible to add a layer similar to the Show workers of a city ('Shift-Alt-Right click'). This overlay would easily indicate the territorium of a nation. Usefull to keep track th

[Freeciv-Dev] [task #7240] Write a 2.2 and 2.3 tileset guide

2010-11-18 Thread pepeto
Follow-up Comment #10, task #7240 (project freeciv): I think nation files can be considered as a part of the rulesets. ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [bug #17102] settler units lose red border and cannot build cities

2010-11-18 Thread Matthias Pfafferodt
Update of bug #17102 (project freeciv): Status:None => Invalid Assigned to:None => syntron Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #17102] settler units lose red border and cannot build cities

2010-11-18 Thread pepeto
Follow-up Comment #1, bug #17102 (project freeciv): You cannot build a city on foreigner borders. Maybe an error message should be raised about it... ___ Reply to this item at:

[Freeciv-Dev] [bug #17079] Help text wrong, I think

2010-11-18 Thread pepeto
Update of bug #17079 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16639] fix assert in dbv_isset() at server exit

2010-11-18 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #16639 (project freeciv): Do you have a savegame before the assert was printed? Or a debug output? ___ Reply to this item at: ___ Nach

[Freeciv-Dev] [bug #17065] Server boolean options cannot be correctly set

2010-11-18 Thread pepeto
Follow-up Comment #5, bug #17065 (project freeciv): New fix attached, also affect desired options. (file #11266) ___ Additional Item Attachment: File name: trunk_S2_3_server_option_bool2.diff Size:1 KB _

[Freeciv-Dev] [task #7240] Write a 2.2 and 2.3 tileset guide

2010-11-18 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20101118-trunk-add-README.tilesets-and-update-other-READMEs.patch Size:2 KB ___ Reply to this item at: <http://gna.org/task/?7

[Freeciv-Dev] [bug #17102] settler units lose red border and cannot build cities

2010-11-18 Thread Mathew
URL: Summary: settler units lose red border and cannot build cities Project: Freeciv Submitted by: frak Submitted on: Thursday 11/18/10 at 10:00 Category: client Severity: 4 -

[Freeciv-Dev] [bug #17042] in look_for_charge() [aiunit.c::851]: assertion '0 < def' failed

2010-11-18 Thread pepeto
Follow-up Comment #4, bug #17042 (project freeciv): New fix attached, with correct check. (file #11262) ___ Additional Item Attachment: File name: trunk_S2_3_look_for_charge2.diff Size:0 KB _

[Freeciv-Dev] [bug #17100] Unconnected border "islands"

2010-11-18 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #17100 (project freeciv): This seems to be connected to the 'known' state of the tiles. If you enter the edit mode, add some explorer in the known territorium of the Danish and go into the unknown area they will be marked as Danish. How did you start this game? It is no