[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-14 Thread Brandon J. Van Every
Follow-up Comment #1, bug #17740 (project freeciv): And it's doubly annoying when a few turns later, those migrating citizens die of plague in an overpopulated city. What exactly were they migrating for? Better opportunities for finger rot?

[Freeciv-Dev] Fwd: 9PM FREECIV SERVER UP

2011-02-14 Thread Stephen Legate
Hi. As you can see from the below conversation, connecting Freeciv players across the net is not as easy and obvious as RTFMing would have one believe. We get a lot of "operation completed successfully"s, but no launched clients. Are we missing a simple piece? I've left my server running and ac

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-14 Thread Brandon J. Van Every
URL: Summary: migration disbands city Project: Freeciv Submitted by: bvanevery Submitted on: Tue 15 Feb 2011 05:46:11 AM GMT Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #17732] GTK client displays slanted map

2011-02-14 Thread Brandon J. Van Every
Follow-up Comment #3, bug #17732 (project freeciv): The defaults on Windows 2.3.0-beta3 are Isometric, not Hexagonal, and Amplio2. The diagonal square outline appears, as well as the NW to SE orientation. The defaults on Windows 2.2.4 are a numerical Map Topology Index of "5" and a plain Amplio

[Freeciv-Dev] [task #7246] Publish Amplio for 2.3 as stand-alone package

2011-02-14 Thread Marko Lindqvist
Follow-up Comment #1, task #7246 (project freeciv): Should be made available via freeciv-modpack. ___ Reply to this item at: ___ Message sent via/by Gna! http:

[Freeciv-Dev] [task #7334] Make copy of gtk2-client as base for gtk3-client development

2011-02-14 Thread Marko Lindqvist
Update of task #7334 (project freeciv): Depends on: => patch #2535 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [task #7334] Make copy of gtk2-client as base for gtk3-client development

2011-02-14 Thread Marko Lindqvist
Update of task #7334 (project freeciv): Depends on: => patch #2534 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [task #7334] Make copy of gtk2-client as base for gtk3-client development

2011-02-14 Thread Marko Lindqvist
Update of task #7334 (project freeciv): Depends on: => patch #2533 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [task #7334] Make copy of gtk2-client as base for gtk3-client development

2011-02-14 Thread Marko Lindqvist
URL: Summary: Make copy of gtk2-client as base for gtk3-client development Project: Freeciv Submitted by: cazfi Submitted on: Tue 15 Feb 2011 03:52:48 AM EET Should Start On: Tue 15 Feb 2011 12:00:00

[Freeciv-Dev] [patch #2535] Do not use deprecated gtk_menu_item_remove_submenu()

2011-02-14 Thread Marko Lindqvist
Update of patch #2535 (project freeciv): Depends on: => patch #2530 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2535] Do not use deprecated gtk_menu_item_remove_submenu()

2011-02-14 Thread Marko Lindqvist
URL: Summary: Do not use deprecated gtk_menu_item_remove_submenu() Project: Freeciv Submitted by: cazfi Submitted on: Tue 15 Feb 2011 03:45:12 AM EET Category: client-gtk-2.0 P

[Freeciv-Dev] [patch #2534] Do not use deprecated gtk_pixmap_new()

2011-02-14 Thread Marko Lindqvist
Update of patch #2534 (project freeciv): Depends on: => patch #2530 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2534] Do not use deprecated gtk_pixmap_new()

2011-02-14 Thread Marko Lindqvist
URL: Summary: Do not use deprecated gtk_pixmap_new() Project: Freeciv Submitted by: cazfi Submitted on: Tue 15 Feb 2011 03:31:25 AM EET Category: client-gtk-2.0 Priority: 5 - N

[Freeciv-Dev] [patch #2533] Do not use deprecated GtkTooltips

2011-02-14 Thread Marko Lindqvist
Update of patch #2533 (project freeciv): Depends on: => patch #2530 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2533] Do not use deprecated GtkTooltips

2011-02-14 Thread Marko Lindqvist
URL: Summary: Do not use deprecated GtkTooltips Project: Freeciv Submitted by: cazfi Submitted on: Tue 15 Feb 2011 02:17:00 AM EET Category: client-gtk-2.0 Priority: 5 - Normal

[Freeciv-Dev] [bug #17737] killunhomed server option is unusable

2011-02-14 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #17737 (project freeciv): > Version 2.3 introduces new server option 'killunhomed' which is > practically unusable. That is because all starter units are > 'homeless' and the game prevents them to be 'homed'. So they > will eventually die when the hitpoints run off and t

[Freeciv-Dev] [bug #17705] helpdata text for EFT_FORCE_CONTENT should have singular/plural

2011-02-14 Thread Jacob Nevins
Update of bug #17705 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed Release: => 2.2.4,2.3.0-beta3

[Freeciv-Dev] [bug #17700] auto_arrange_workers() memory leak

2011-02-14 Thread Marko Lindqvist
Update of bug #17700 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #2523] savegame2: remove compat_load/save_020300() functions

2011-02-14 Thread Jacob Nevins
Update of patch #2523 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17737] killunhomed server option is unusable

2011-02-14 Thread Jacob Nevins
Follow-up Comment #1, bug #17737 (project freeciv): I feared such a thing -- I recalled that the UI prevents you from accidentally rehoming homeless units (which you never want to do, without "killunhomed") -- but I hadn't confirmed it. What is the motivation behind the "killunhomed" setting? It

[Freeciv-Dev] [patch #2502] Function headers to files in manual/

2011-02-14 Thread Marko Lindqvist
Update of patch #2502 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #17737] killunhomed server option is unusable

2011-02-14 Thread HanduMan
URL: Summary: killunhomed server option is unusable Project: Freeciv Submitted by: handuman Submitted on: Mon Feb 14 21:16:52 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #17732] GTK client displays slanted map

2011-02-14 Thread HanduMan
Follow-up Comment #2, bug #17732 (project freeciv): The diagonal square outline appears on the minimap because the map topology specified at the start of game is not compatible with currently selected tileset. More specificly, it's the 'Isometric' option that makes the difference. 2.3.0-beta3 is

[Freeciv-Dev] [bug #17604] Did not find a cm solution in 10000 iterations for x

2011-02-14 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #17604 (project freeciv): That's OK - but I think there should be a limit! ___ Reply to this item at: ___ Nachricht geschickt von/durc

[Freeciv-Dev] [bug #17255] limit loops in cm.c

2011-02-14 Thread Matthias Pfafferodt
Follow-up Comment #7, bug #17255 (project freeciv): Try playing a game with larger city radii. If you have such a city there the cm can't fullfill the food need, the cm loop will need more and more iterations (till I killed the server ...)

[Freeciv-Dev] [patch #2508] Disable automatic selection of Qt-client

2011-02-14 Thread Marko Lindqvist
Update of patch #2508 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #17255] limit loops in cm.c

2011-02-14 Thread Marko Lindqvist
Follow-up Comment #6, bug #17255 (project freeciv): > Further investigation should that the loop will not be broken if > the food supply is not enough When was such a bug introduced? It could not have existed long as I never saw any game to get stuck in infinite loop because of this, and negativ

Re: [Freeciv-Dev] gtk3 client

2011-02-14 Thread David Lowe
On 13 Feb, 2011, at 5:38 PM, Marko Lindqvist wrote: > Idea in that transition guide is that there will be gtk3 only > application in the end, requiring gtk 3.0.0 at least, i.e. , it has no > problem of not being backward compatible with *any* gtk2 version. > We can increase our minimum gtk2 versio

[Freeciv-Dev] [bug #17604] Did not find a cm solution in 10000 iterations for x

2011-02-14 Thread Marko Lindqvist
Follow-up Comment #2, bug #17604 (project freeciv): > For special cases (big city radii Error message appears constantly when running autogames for default ruleset. Not only does it pollute logs, but I suspect this limitation to severely harm AI. Attached patch increases limit to 25000. (file #

[Freeciv-Dev] [bug #17732] GTK client displays slanted map

2011-02-14 Thread David Lowe
Follow-up Comment #1, bug #17732 (project freeciv): Perhaps this is not an issue with the server, but the tileset? Try loading the Trident tileset and see if that doesn't give the behavior you desire. With the game started, select Game -> Options -> Local client, then Graphics -> Tileset.

[Freeciv-Dev] [patch #2484] Choose irrigation sprite ver 2

2011-02-14 Thread Andrzej
Follow-up Comment #4, patch #2484 (project freeciv): BTW: Mountain sprites don't have any default name. They use the 'mountains' terrain sprite (if specified) as base tile. ___ Reply to this item at: _

[Freeciv-Dev] [patch #2484] Choose irrigation sprite ver 2

2011-02-14 Thread Andrzej
Follow-up Comment #3, patch #2484 (project freeciv): New patch version. Removed usage of terrain "plains". Seems to be doing nothing. Allows use of phrase 'irrigation_sprite = "tx.s_some_sprite"' or 'irrigation_sprite = "tx.some_sprite"' in tilespec files. Default sprites are family of 'tx.s_

[Freeciv-Dev] [patch #2532] Samnite nation

2011-02-14 Thread Andrzej M. Gorzym
URL: Summary: Samnite nation Project: Freeciv Submitted by: artaxes Submitted on: Mon 14 Feb 2011 02:08:08 PM GMT Category: rulesets Priority: 5 - Normal Stat

[Freeciv-Dev] [bug #17670] Data phase not initialized for unleashed barbarians

2011-02-14 Thread Marko Lindqvist
Update of bug #17670 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #2493] Function headers to files in client/ main

2011-02-14 Thread Marko Lindqvist
Follow-up Comment #1, patch #2493 (project freeciv): - Updated against current svn (file #12450) ___ Additional Item Attachment: File name: FuncHdrsClient_2493-2.diff.bz2 Size:6 KB ___

[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size

2011-02-14 Thread Matthias Pfafferodt
Update of bug #17614 (project freeciv): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #4: closed as requeste

[Freeciv-Dev] [bug #17726] Experimental ruleset: Musketeers have Shield2Gold flag, but Riflemen do not

2011-02-14 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #17726 (project freeciv): I did change all units I use (or take into account). As it seems there are some units I don't consider ... I'm not sure where the cut should be made. Which soldiers (at that time frame) should get money and no goods? ___

[Freeciv-Dev] [bug #17672] "/set rare X", "/set situational X" etc crash server

2011-02-14 Thread Matthias Pfafferodt
Update of bug #17672 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16639] fix assert in dbv_isset() at server exit

2011-02-14 Thread Matthias Pfafferodt
Update of bug #16639 (project freeciv): Status: Need Info => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17684] Loading a savegame with rule locked displays an error

2011-02-14 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #17684 (project freeciv): updated patch; changes * keep check if the setting is changeable (file #12448, file #12449) ___ Additional Item Attachment: File name: 20110214-S2_3-fix-error-message-for-locked

[Freeciv-Dev] [bug #17728] assertion 'ai->phase_is_initialized' failed

2011-02-14 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #17728 (project freeciv): > This is probably newly introduced bug #17711. committed now; Thus there should be no more errors on game start ... ___ Reply to this item at: _

[Freeciv-Dev] [bug #17711] ai_auto_settler_init() causes immediate assert failure when server starts

2011-02-14 Thread Matthias Pfafferodt
Update of bug #17711 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at: