URL:
  <http://gna.org/bugs/?17740>

                 Summary: migration disbands city
                 Project: Freeciv
            Submitted by: bvanevery
            Submitted on: Tue 15 Feb 2011 05:46:11 AM GMT
                Category: rulesets
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 2.3.0-beta3
         Discussion Lock: Any
        Operating System: Microsoft Windows
         Planned Release: 

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Details:

I'm playing beta3 with the experimental ruleset.  I have a size 2 city that's
building a settler.  I have not activated the "disband if build settler at
size 1" option.  When the settler is built, the city drops to size 1.  Then
people migrate to my nearby capital, disbanding the city.  I don't think this
behavior should be allowed.  Outpost cities extend the boundary of the empire,
allow observation of trespassers, use resources that are not currently
available to a larger nearby city, may have a coastal outlet where a larger
nearby city has none, may produce a stream of settlers at a usefully
productive rate, and may have a barracks or a city wall.  Just disbanding my
cities willy nilly is really irritating.  I think it is reasonable for
migration to reduce a city's population to 1, but no more.



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File Attachments:


-------------------------------------------------------
Date: Tue 15 Feb 2011 05:46:11 AM GMT  Name: losesetter.sav.gz  Size: 38kB  
By: bvanevery

<http://gna.org/bugs/download.php?file_id=12458>

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Reply to this item at:

  <http://gna.org/bugs/?17740>

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