URL: <http://gna.org/bugs/?17740>
Summary: migration disbands city Project: Freeciv Submitted by: bvanevery Submitted on: Tue 15 Feb 2011 05:46:11 AM GMT Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.0-beta3 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: _______________________________________________________ Details: I'm playing beta3 with the experimental ruleset. I have a size 2 city that's building a settler. I have not activated the "disband if build settler at size 1" option. When the settler is built, the city drops to size 1. Then people migrate to my nearby capital, disbanding the city. I don't think this behavior should be allowed. Outpost cities extend the boundary of the empire, allow observation of trespassers, use resources that are not currently available to a larger nearby city, may have a coastal outlet where a larger nearby city has none, may produce a stream of settlers at a usefully productive rate, and may have a barracks or a city wall. Just disbanding my cities willy nilly is really irritating. I think it is reasonable for migration to reduce a city's population to 1, but no more. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Tue 15 Feb 2011 05:46:11 AM GMT Name: losesetter.sav.gz Size: 38kB By: bvanevery <http://gna.org/bugs/download.php?file_id=12458> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17740> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev