Follow-up Comment #2, bug #18993 (project freeciv):
Huh, I didn't know that. Anyway, I created a list of nations:
http://longturn.org/nations/ and it seems every nation except the Swiss have
the same name in the ruleset as is the filename of the flag.
Follow-up Comment #5, bug #18653 (project freeciv):
I really feel strongly that the current behaviour is bad, and should be
reverted. A new reason is: I dump statistics to a database. The database does
not have a user 'Akfaew', but 'akfaew'. I can use nickname, which remains
'akfaew', but won't
URL:
http://gna.org/bugs/?19005
Summary: calloc can overflow
Project: Freeciv
Submitted by: akfaew
Submitted on: Wed Nov 16 08:54:10 2011
Category: None
Severity: 3 - Normal
Priority: 5 -
Follow-up Comment #21, bug #18776 (project freeciv):
It does not crash. And i tested it without your previous patches, the ones
with vision - while they might have fixed something they were not the cause of
my segfaults.
Still, could you help me understand: 1u (p - l * 8), which really means
Follow-up Comment #1, bug #18758 (project freeciv):
I agree, this sometimes is an annoyance, and I also scroll the map in such
ways as to display the popup on the other side of the cursor. A slight
transparency would be nice, if GTK supports it.
Or perhaps display the info on the left, below
Follow-up Comment #2, bug #18742 (project freeciv):
Sorry, I forgot to answer to this - I really though I did.
Thank you Jacob, indeed my ec_ options were the problem.
I set:
set ec_turns=9
set ec_max_size=1000
set ec_chat=enabled
set ec_info=enabled
Why are these values not the default?
Hi there,
My name is Peter Ross and I am writing from Flattr, the micro-payments system.
I was getting in touch as I noticed that you have a Flattr account but it is
registered to a site with an expired URL. Would you be interested in putting a
link to your Flattr account on the donate page of
Follow-up Comment #22, bug #18776 (project freeciv):
I removed half the players in LTeX (idlers). The memory usage dropped by
about half. I saved the game then restarted the server, and a turn was made -
everything is ok.
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URL:
http://gna.org/bugs/?19006
Summary: Add a lua_blacklist setting
Project: Freeciv
Submitted by: akfaew
Submitted on: Wed Nov 16 18:43:29 2011
Category: None
Severity: 3 - Normal
On Tue, Nov 15, 2011 at 09:48:07PM +0100, Matthias Pfafferodt wrote:
The hardest part is the
transmission of the veteran ruleset definitions (IMHO).
Speaking of veterans, while looking at freecivs png files i noticed
there are four more veteran levels graphics. Did freeciv use to have 8
Update of patch #3056 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #1, bug #19005 (project freeciv):
I'm not familiar with the memory management but you should also add the
checks in line 1384 1385 to the patch. Else it will not help at all ...
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URL:
http://gna.org/bugs/?19007
Summary: fix known map in savegame2
Project: Freeciv
Submitted by: syntron
Submitted on: Mi 16 Nov 2011 21:39:30 CET
Category: general
Severity: 3 - Normal
Follow-up Comment #23, bug #18776 (project freeciv):
I removed half the players in LTeX (idlers). The memory usage
dropped by about half. I saved the game then restarted the
server, and a turn was made - everything is ok.
So the last patch fixed it? If this is the case, should both patches be
With longturns 3x movement it's hard to defend against spies. Would
changes to the client be required if spies had diplomatic ZOC, that
would only affect other spies?
--
Michal Mazurek
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Follow-up Comment #3, bug #18742 (project freeciv):
Why are these values limited to 9 and 1000? Sometimes i browse
thru the event cache to determine when my enemy is most likely
to log in.
As this are arbitrary values something had to be defined at the time the
corresponding patches were
Follow-up Comment #2, bug #19005 (project freeciv):
fc_real_malloc will handle that, it calls sanity_check_size. Calloc only
cares about overflow. The SIZE_MAX part is redundant I think, it is equivalent
to SIZE_MAX nmemb * size. It can be important on some strange platforms, but
on both Intel
URL:
http://gna.org/patch/?3058
Summary: optimise time needed to creating a savegame
Project: Freeciv
Submitted by: syntron
Submitted on: Mi 16 Nov 2011 22:28:24 CET
Category: general
Priority: 3 - Low
Am Dienstag, 15. November 2011, 23:55:42 schrieb Michal Mazurek:
My sparc64 502mhz is taking 4 minutes now to /save a game. I tried poor
mans optimization and inlined a couple of functions. I tested it on a
8x3400mhz intel i7. The test .serv was loading the game, and saving it
10 times. I
Am Mittwoch, 16. November 2011, 19:47:45 schrieb Michal Mazurek:
On Tue, Nov 15, 2011 at 09:48:07PM +0100, Matthias Pfafferodt wrote:
The hardest part is the
transmission of the veteran ruleset definitions (IMHO).
Speaking of veterans, while looking at freecivs png files i noticed
there
Am Dienstag, 15. November 2011, 22:24:29 schrieb Marko Lindqvist:
On 15 November 2011 22:48, Matthias Pfafferodt
matthias.pfaffer...@mapfa.de wrote:
If you plan to continue to support S2_3, I think it would be easier to
rebase all longturn patches to S2_4 and do one patch which changes the
Follow-up Comment #24, bug #18776 (project freeciv):
[bit] = p - floor(p/32) * 8
which limits it to values between 0 and 31.
Does it? p - player index in 0..127. let p = 127.
p - floor(p/32) * 8 = 127 - 3 * 8 = 103.
I run just this part in a test c program. This is really weird.
#include
Follow-up Comment #2, bug #18975 (project freeciv):
Confirm that trunk r20575 with this patch quits quieter than without, thanks.
(Didn't try S2_4.)
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Follow-up Comment #39, bug #18835 (project freeciv):
Can't break it now; thanks.
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Follow-up Comment #25, bug #18776 (project freeciv):
Why isn't that 1 just shifted by p % 32?
I do not know! I did take the code from the old version, (tried to)
understand it and used it in savegame2.c - and it did work! As you say, this
seems to be at least strange ...
Update of bug #18872 (project freeciv):
Category:None = bootstrap
Status:None = In Progress
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Follow-up Comment #9:
Somewhat related to
Follow-up Comment #40, bug #18835 (project freeciv):
Can't break it now; thanks.
OK; this will be commited as soon as 2.3.1 is released
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Follow-up Comment #9, bug #18481 (project freeciv):
Could you report lua compile problem directly to lua project
also? Is that problem somehow solved in system lua of your OS
(assuming it ships with one)?
Has anybody been in contact with lua folks? This really should be fixed in
upstream and
URL:
http://gna.org/bugs/?19008
Summary: Compiler flag löegality checking ignores existing
flags
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 17 Nov 2011 01:39:39 AM EET
Category: bootstrap
Update of bug #19008 (project freeciv):
Summary: Compiler flag löegality checking ignores existing
flags = Compiler flag legality checking ignores existing flags
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Update of patch #3042 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?19009
Summary: gtk3-client does not show what city is building
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 17 Nov 2011 03:20:43 AM EET
Category: client-gtk-3.0
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