Follow-up Comment #21, bug #18776 (project freeciv):

It does not crash. And i tested it without your previous patches, the ones
with vision - while they might have fixed something they were not the cause of
my segfaults.

Still, could you help me understand: 1u << (p - l * 8), which really means 
1u << (p - p / 4), which is of course 1u << (0.75 * p). For 126 players, you
cannot shift 1 by 94 bits left!

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