[Freeciv-Dev] [bug #18993] Naming of flag files and ruleset definitions inconsistent in Swiss nationset

2012-08-16 Thread Daniel Markstedt
Update of bug #18993 (project freeciv): Summary: Bug in swiss.ruleset? = Naming of flag files and ruleset definitions inconsistent in Swiss nationset ___ Reply to this item at: http://gna.org/bugs/?18993

[Freeciv-Dev] [patch #3503] Traditional Chinese (zh_TW) localization

2012-08-16 Thread Daniel Markstedt
URL: http://gna.org/patch/?3503 Summary: Traditional Chinese (zh_TW) localization Project: Freeciv Submitted by: dmarks Submitted on: Thu 16 Aug 2012 05:46:27 AM PDT Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #20062] Possible bug in ai_manage_taxes (aihand.c)

2012-08-16 Thread David Fernandez
Follow-up Comment #4, bug #20062 (project freeciv): I finally catched a savegame with default rules where the AI loses a building due to low funds, while keeping the taxes to 70% science. To recreate: 1- beta1 v2.4 with default rules, load savegame and start (Apaches) 3- /aitoggle 4- /set

Re: [Freeciv-Dev] [bug #20062] Possible bug in ai_manage_taxes (aihand.c)

2012-08-16 Thread Marko Lindqvist
On 16 August 2012 21:03, David Fernandez no-reply.invalid-addr...@gna.org wrote: at least until I can compile the code with debug enabled. I can't get into actual issues just now, but quick note about making debug build even if compiler gives warnings (and without editing the sources to

[Freeciv-Dev] [bug #20069] Scorelog: Trying to remove undefined player

2012-08-16 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20069 Summary: Scorelog: Trying to remove undefined player Project: Freeciv Submitted by: cazfi Submitted on: Thu 16 Aug 2012 09:44:36 PM EEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #20070] read_timer_seconds() returns huge values on Windows (crosser-build)

2012-08-16 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20070 Summary: read_timer_seconds() returns huge values on Windows (crosser-build) Project: Freeciv Submitted by: cazfi Submitted on: Thu 16 Aug 2012 09:52:10 PM EEST Category: None

[Freeciv-Dev] [bug #20062] Possible bug in ai_manage_taxes (aihand.c)

2012-08-16 Thread Marko Lindqvist
Follow-up Comment #5, bug #20062 (project freeciv): I was watching this game in AI mode, and several turns before this one the AI starts to lose money and it keeps the taxes to 70% (max under monarchy) instead of switching to 70% gold, as the aihand.c file is supposed to be designed. One

[Freeciv-Dev] [bug #19904] Unit displayed as loaded, but transport doesn't show it as passenger (or carry it)

2012-08-16 Thread Marko Lindqvist
Follow-up Comment #3, bug #19904 (project freeciv): I've seen this quite regularly, but not reproducible cases. It seems that unit unloading method does not matter - I've seen it with units simply moving out of boat, ships Shift+T unloading in cities, unloading at coast. Maybe related thing is

[Freeciv-Dev] [bug #19904] Unit displayed as loaded, but transport doesn't show it as passenger (or carry it)

2012-08-16 Thread Marko Lindqvist
Follow-up Comment #4, bug #19904 (project freeciv): So, server side nowadays stores unit's transporter as pointer, but client still uses separate transporter id field! I wonder how well common code copes. Attached is added sanity checking for server side (but I'm quite sure this is client side

[Freeciv-Dev] [patch #3504] On new unit creation client copies transported_by info to same place it reads it

2012-08-16 Thread Marko Lindqvist
URL: http://gna.org/patch/?3504 Summary: On new unit creation client copies transported_by info to same place it reads it Project: Freeciv Submitted by: cazfi Submitted on: Fri 17 Aug 2012 04:06:03 AM EEST Category: None

[Freeciv-Dev] [bug #20062] Possible bug in ai_manage_taxes (aihand.c)

2012-08-16 Thread David Fernandez
Follow-up Comment #6, bug #20062 (project freeciv): Good point, then my fix may not be an improvement. But the code still looks buggy to me and should be fixed one way or the other. Currently, in the same situation (with no tech upkeep), the AI could act different if tech_upkeep_style == 1