Follow-up Comment #5, bug #20413 (project freeciv):
At this point I wouldn't rule compiler bug out. It gives the
warnings only when it has refactored code heavily (optimization
level 3) itself first.
But this is not proof of compiler bug either. It can be simply that code
rearrangement makes
URL:
http://gna.org/bugs/?20443
Summary: fc_utf8_validate_rep_len(): end might be used
uninitialized
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 19 Jan 2013 11:27:39 AM EET
Category: general
URL:
http://gna.org/bugs/?20444
Summary: implicit declaration of function 'stricoll'
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 19 Jan 2013 11:50:30 AM EET
Category: general
Severity: 3 -
URL:
http://gna.org/patch/?3603
Summary: CodingStyle: Do not initialize variables with
nonsensical values
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 19 Jan 2013 12:15:22 PM EET
Category: docs
Update of bug #19821 (project freeciv):
Depends on: = bugs #20221
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Update of bug #19821 (project freeciv):
Depends on: = bugs #20301
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Update of bug #19821 (project freeciv):
Depends on: = bugs #20442
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URL:
http://gna.org/bugs/?20445
Summary: server crash
Project: Freeciv
Submitted by: None
Submitted on: Sat 19 Jan 2013 01:10:06 PM UTC
Category: general
Severity: 4 - Important
Priority: 5
Follow-up Comment #5, bug #20109 (project freeciv):
Repeating what I wrote in bug #20095 (since I forgot where I wrote it):
I can't imagine too-old-readline is the issue; this feature was added in
readline 4.3, released in 2002.
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Follow-up Comment #4, bug #18084 (project freeciv):
Certainly patch #3346 addresses most of the concerns here (for 2.4.x
onwards):
* When --ranklog is used, score determines winner in the absence of a victory
condition.
* The text declaring the game a draw in this case is gone.
However, issues
Follow-up Comment #5, bug #18084 (project freeciv):
(Oh, and the help for /endgame still claims to End the game immediately in a
draw.)
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Update of bug #16976 (project freeciv):
Planned Release: = 2.4.0,2.5.0
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Update of bug #19871 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
Operating System:None = Any
Planned Release:
Follow-up Comment #9, bug #19900 (project freeciv):
So, I think:
* Something like file #16434 has since been applied to S2_4/trunk in patch
#3558
* Something like file #16435 has since been applied to trunk only under patch
#3469 (4/60, r21935
Follow-up Comment #10, bug #19900 (project freeciv):
On that note: while it seem ORANGE was never implemented, what
was its purpose at what should have been its range (simply out
of curiosity) ?
I've wondered that too.
It looks like, prior to r3896
Follow-up Comment #5, bug #20063 (project freeciv):
If someone fixes this bug, please remember also to dissable the
tech upkeep in the modpack civ2civ3, else the upkeep is going to
be 100 times greater than it was designed.
I've just done this in the version available from
Update of bug #20055 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #2, bug #19845 (project freeciv):
- Correctly use saveformat version, not game version used in saving
- Guard against all the places where road map is loaded, not just one
(file #16975)
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Follow-up Comment #6, bug #20063 (project freeciv):
I'd thank if you could disable the tech upkeep in both versions of the modpack
(2.3 and 2.4).
The current LT31 game is using civ2-3 rules. I was waiting for some more
feedback to create a new patch for v2.3.3 (or 2.3.4).
Then I'd like to test
On Wed, 2013-01-16 at 17:57 +0100, Marko Lindqvist wrote:
URL:
http://gna.org/patch/?3596
Summary: Network packet type field to 16 bit value in HACKING
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 16 Jan 2013 06:57:28 PM
On 20 January 2013 07:30, Gilles J. Seguin se...@videotron.ca wrote:
the game has already the design flaw,
that all communications(packets sent/receive)
is 95% in the + or - 5 secondes of end of turn
when you are in the final stage of the game.
You still have not told me which kind of
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