[Freeciv-Dev] [bug #20772] City dialog unit lists too short vertically if unpopulated, don't grow if a unit is added

2013-04-29 Thread RafałMużyło
Follow-up Comment #1, bug #20772 (project freeciv): > I think the rows should be of constant height regardless of whether they contain any units First of all, it seems these scrolled windows *can't* be of constant height, not with GTK_POLICY_AUTOMATIC, unless you want to query the theme for scrol

[Freeciv-Dev] [patch #3815] Provide information about unit class nativity in terrain help

2013-04-29 Thread Marko Lindqvist
Update of patch #3815 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3883] Mention removal of win32-client in S2_4 README.packaging

2013-04-29 Thread Marko Lindqvist
Update of patch #3883 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] Nativity fixes for pathfinding

2013-04-29 Thread Emmet Hikory
I've been working on nativity fixes for pathfinding, and am currently trying to consolidate the callbacks for get_MC(), but discovered a few questions I've been unable to answer from code inspection. Firstly, my candidate nativity-assumption-free get_MC() is: static int normal_move_unit(c

[Freeciv-Dev] [patch #3886] Refactoring tile_move_cost_ptrs()

2013-04-29 Thread Emmet Hikory
Follow-up Comment #1, patch #3886 (project freeciv): And I made a mistake in pf_fuel_map_adjust_cost(): the correct value is the MINIMUM value, not the MAXIMUM value. (file #17856) ___ Additional Item Attachment: File name: refactor-tile_m

[Freeciv-Dev] [patch #3887] Use UCF_MISSILE to identify missiles for pathfinding

2013-04-29 Thread Emmet Hikory
URL: Summary: Use UCF_MISSILE to identify missiles for pathfinding Project: Freeciv Submitted by: persia Submitted on: Mon 29 Apr 2013 07:29:48 PM JST Category: ai Priority: 5 -

[Freeciv-Dev] [bug #19542] Incorrect form of address in diplomatic dialog

2013-04-29 Thread Jacob Nevins
Follow-up Comment #3, bug #19542 (project freeciv): That would clearly be better than nothing, and would be trivial to add. ___ Reply to this item at: ___ Messag

[Freeciv-Dev] [bug #16383] Option to forbid RiverNative units moving diagonally / cross-continent

2013-04-29 Thread Emmet Hikory
Follow-up Comment #22, bug #16383 (project freeciv): While working on patch #3886, I realised this also needs adjustments for pathfinding, so that AI Triremes don't consider the river-path through the continent the best possible route only to become confused when unable to actually make a given mo

[Freeciv-Dev] [bug #20774] Loaded transport going out of sight not unloaded client end

2013-04-29 Thread Marko Lindqvist
Update of bug #20774 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Fix (file #17853) ___ Additional Item

[Freeciv-Dev] [bug #20774] Loaded transport going out of sight not unloaded client end

2013-04-29 Thread Marko Lindqvist
Update of bug #20774 (project freeciv): Status:None => In Progress Assigned to:None => cazfi ___ Reply to this item at:

[Freeciv-Dev] [bug #20722] [metaticket] S2_4 unit transport issues

2013-04-29 Thread Marko Lindqvist
Update of bug #20722 (project freeciv): Depends on: => bugs #20774 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #20727] Fogging problems when allied transport moves out of sight.

2013-04-29 Thread Marko Lindqvist
Update of bug #20727 (project freeciv): Category:None => general Status:None => Ready For Test Planned Release: => 2.4.0, 2.5.0, 2.6.0 __

[Freeciv-Dev] [bug #20774] Loaded transport going out of sight not unloaded client end

2013-04-29 Thread Marko Lindqvist
URL: Summary: Loaded transport going out of sight not unloaded client end Project: Freeciv Submitted by: cazfi Submitted on: Mon 29 Apr 2013 11:30:17 AM EEST Category: client Se

[Freeciv-Dev] [patch #3886] Refactoring tile_move_cost_ptrs()

2013-04-29 Thread Emmet Hikory
URL: Summary: Refactoring tile_move_cost_ptrs() Project: Freeciv Submitted by: persia Submitted on: Mon 29 Apr 2013 04:01:31 PM JST Category: general Priority: 5 - Normal