[Freeciv-Dev] [bug #21718] Can't steal tech without embassy

2014-02-24 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, bug #21718 (project freeciv): Both patches are in the git patch format (so they should work with git am). I have a slight preference for alternative 2 since it avoids any regressions. Alternative 1 is there in case saving work when the Freeciv svn version is updated is more

[Freeciv-Dev] [patch #4540] Second pack of Oceanian unknowns nations: Marshall and Cook Islands

2014-02-24 Thread anonymous
URL: http://gna.org/patch/?4540 Summary: Second pack of Oceanian unknowns nations: Marshall and Cook Islands Project: Freeciv Submitted by: None Submitted on: lun 24 feb 2014 10:55:48 UTC Category: rulesets

[Freeciv-Dev] [patch #4541] third and last oceanian duet: Tuvalu and the Mariana Islands

2014-02-24 Thread anonymous
URL: http://gna.org/patch/?4541 Summary: third and last oceanian duet: Tuvalu and the Mariana Islands Project: Freeciv Submitted by: None Submitted on: lun 24 feb 2014 11:49:14 UTC Category: rulesets

[Freeciv-Dev] [patch #4528] Gtk clients: Show the probability that a spy action will be successful

2014-02-24 Thread Sveinung Kvilhaugsvik
Update of patch #4528 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4529] Add success probability for the spy action investigate city.

2014-02-24 Thread Sveinung Kvilhaugsvik
Update of patch #4529 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4539] Take into account if the target player has anything to steal

2014-02-24 Thread Marko Lindqvist
Follow-up Comment #1, patch #4539 (project freeciv): tech_can_be_taken() checks if game.info.tech_trade_allow_holes, but stealing a tech is not trading them. I don't know if you need to make allow_holes a parameter to generic tech_can_be_taken(), or do you need to rename it so that it's clear

[Freeciv-Dev] [patch #4539] Take into account if the target player has anything to steal

2014-02-24 Thread Marko Lindqvist
Follow-up Comment #2, patch #4539 (project freeciv): Do you have any ideas to improve handling of already-stolen-from-this-city -case? It's quite user-unfriendly that one just has to remember where he has already stolen a tech. Don't know if the current feature that one cannot know if some third

[Freeciv-Dev] [patch #4542] Music Style

2014-02-24 Thread Marko Lindqvist
URL: http://gna.org/patch/?4542 Summary: Music Style Project: Freeciv Submitted by: cazfi Submitted on: Mon 24 Feb 2014 07:42:24 PM EET Category: general Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #4539] Take into account if the target player has anything to steal

2014-02-24 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, patch #4539 (project freeciv): tech_can_be_taken() checks if game.info.tech_trade_allow_holes, but stealing a tech is not trading them. Thank you, Marko. New version renames tech_can_be_taken() to tech_can_be_stolen() and use game.info.tech_steal_allow_holes. If needed it

[Freeciv-Dev] [bug #21718] Can't steal tech without embassy

2014-02-24 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, bug #21718 (project freeciv): New version of alternative 2 that include the new version of patch #4539. (file #20180) ___ Additional Item Attachment: File name: 0001-Alternative-2.patch Size:17 KB

Re: [Freeciv-Dev] Freeciv Github test

2014-02-24 Thread Andreas Røsdal
I did a test-migration from svn to github here: https://github.com/freeciv/freeciv-test This was done using svn2git: https://github.com/nirvdrum/svn2git https://help.github.com/articles/importing-from-subversion Feel free to test it out. The actual migration process was quite quick and easy to

[Freeciv-Dev] Git (was: Freeciv-Web Project.)

2014-02-24 Thread Jacob Nevins
Andreas Røsdal writes: Also, what do you think of moving Freeciv development from svn to github.com/freeciv? For me, integration with the ticket tracker is the dealbreaker. It is still painful having lost our RT history; I'm not not willing to lose our history again (or linkage to the VCS)

[Freeciv-Dev] [bug #21409] Notradesize disabled trade shown as corruption

2014-02-24 Thread Jacob Nevins
Update of bug #21409 (project freeciv): Status:None = In Progress Assigned to:None = jtn ___ Follow-up Comment #4: Here's a proof of

Re: [Freeciv-Dev] Freeciv Github test

2014-02-24 Thread Chaitanya Sharma
Looks good to me. On Tue, Feb 25, 2014 at 1:35 AM, Andreas Røsdal andre...@pvv.ntnu.nowrote: I did a test-migration from svn to github here: https://github.com/freeciv/freeciv-test This was done using svn2git: https://github.com/nirvdrum/svn2git

[Freeciv-Dev] [bug #21668] Ferry stats not updated when unit changes type

2014-02-24 Thread Marko Lindqvist
Update of bug #21668 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system

2014-02-24 Thread Marko Lindqvist
Update of patch #4487 (project freeciv): Depends on: = patch #4542 ___ Reply to this item at: http://gna.org/patch/?4487 ___ Message sent

[Freeciv-Dev] [patch #4518] menu_music_enable_callback()

2014-02-24 Thread Marko Lindqvist
Update of patch #4518 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4520] Hard rule to prevent extra unambigiuous with terrain change

2014-02-24 Thread Marko Lindqvist
Update of patch #4520 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #1: Problem: This checks extra cause to determine if we're trying to build irrigation extra instead

[Freeciv-Dev] [patch #4539] Take into account if the target player has anything to steal

2014-02-24 Thread anonymous
Follow-up Comment #4, patch #4539 (project freeciv): Do you have any ideas to improve handling of already-stolen-from-this-city -case? Yes. - the defender should receive the same information as the attacker. Currently only the attacker is told you have already-stolen-from-this-city.

[Freeciv-Dev] [patch #4520] Hard rule to prevent extra unambigiuous with terrain change

2014-02-24 Thread Marko Lindqvist
Update of patch #4520 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #2: Make targeted fix to next_extra_for_tile() where the activity being planned is known instead.

[Freeciv-Dev] [patch #4534] Mood

2014-02-24 Thread Marko Lindqvist
Follow-up Comment #2, patch #4534 (project freeciv): http://forum.freeciv.org/f/viewtopic.php?f=14t=242#p1478 ___ Reply to this item at: http://gna.org/patch/?4534 ___ Message sent via/by

[Freeciv-Dev] [patch #4534] Mood

2014-02-24 Thread Marko Lindqvist
Follow-up Comment #3, patch #4534 (project freeciv): - Updated against svn (file #20183) ___ Additional Item Attachment: File name: Mood-2.patch Size:5 KB ___