Hi again all Freeciv developers!
I would be very interested in some new ideas, suggestions and feedback
about the current state of Freeciv-web. So if you could give the game a
try on http://play.freeciv.org/ and report your impressions, that would
be great, so that I know what to focus on
Follow-up Comment #1, bug #21972 (project freeciv):
This is interesting.
How do you get such stats? Is the most used hash tables are the unit and city
tables?
Do you know from where pf_jumbo_map_iterate() is called most?
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Follow-up Comment #5, patch #4388 (project freeciv):
I noticed that REQ_RANGE_WORLD is still handled separately from
REQ_RANGE_ALLIANCE, REQ_RANGE_TEAM in some is_xxx_in_range()
functions despite being supported by players_in_same_range().
Is that intentional?
On a quick look, I think most
Update of bug #21177 (project freeciv):
Status:None = Ready For Test
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http://gna.org/bugs/?21177
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Missatge
Update of bug #20081 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Update of bug #19964 (project freeciv):
Status:None = In Progress
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Follow-up Comment #1:
What about this
(file #20580)
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Update of bug #21881 (project freeciv):
Status:None = In Progress
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Follow-up Comment #2:
1) I'm OK with changing the Manchu flag
2) Not as sure about the Arab flag. The in-game Arab
Update of patch #3327 (project freeciv):
Status:None = Ready For Test
Assigned to:None = mixcoatl
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Update of patch #3328 (project freeciv):
Status:None = Ready For Test
Assigned to:None = mixcoatl
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Update of patch #3329 (project freeciv):
Status:None = Ready For Test
Assigned to:None = mixcoatl
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Update of patch #3317 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #21972 (project freeciv):
Status: In Progress = Ready For Test
Planned Release: = 2.4.3, 2.5.0, 2.6.0
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Follow-up Comment #2:
I still plan to do
Update of patch #3318 (project freeciv):
Status: In Progress = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?4670
Summary: extra_index() as macro
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 27 Apr 2014 12:01:07 AM EEST
Category: general
Priority: 5 - Normal
Update of patch #4666 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #21901 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4642 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?4671
Summary: Move limits on what terrain a spy action can be done
from to action enablers
Project: Freeciv
Submitted by: sveinung
Submitted on: Sat 26 Apr 2014 10:24:40 PM UTC
Category: None
Follow-up Comment #4, bug #21913 (project freeciv):
Well, I was trying to do more. I've attached better patches for this for
S2_4, S2_5, and trunk, which address the most obvious problems with
find_beachhead(). I was trying to do something with reverse_pathfinding
(broken WIP also attached) for
Update of bug #21061 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, patch #4671 (project freeciv):
I'm uncomfortable with the philosophy behind this patch, because it encodes
what actions can be done by action+terrain, rather than basing it on unit
nativity, which either forces all action-enabled units to have similar
nativity or requires
URL:
http://gna.org/patch/?4672
Summary: Use refuel base cache in pathfinding
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 27 Apr 2014 03:44:19 AM EEST
Category: general
Priority: 5 - Normal
Update of patch #4563 (project freeciv):
Status:Done = Ready For Test
Open/Closed: Closed = Open
Planned Release:2.5.0, 2.6.0 = 2.4.3, 2.5.0, 2.6.0
I've been poking around at it on a Chromebook recently, and I can't say
it's been a very positive experience, especially for somebody new to the
game. I need to open it on another platform and compare to see if there are
bugs or if what I'm seeing is expected. I'm a front end developer, so I
It occurred to me after I was writing this message that the slowness is
likely because of the lack of GPU support on most Chromebooks. I'll check
it out on another platform on my other (faster) machine.
However, I am seeing some weirdness in the HTML UI, specifically the tabs
and the Freeciv logo
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