[Freeciv-Dev] Freeciv-Web ideas, suggestions and feedback

2014-04-26 Thread Andreas Røsdal
Hi again all Freeciv developers! I would be very interested in some new ideas, suggestions and feedback about the current state of Freeciv-web. So if you could give the game a try on http://play.freeciv.org/ and report your impressions, that would be great, so that I know what to focus on

[Freeciv-Dev] [bug #21972] genhash_bucket_lookup() taking 12% of the time

2014-04-26 Thread pepeto
Follow-up Comment #1, bug #21972 (project freeciv): This is interesting. How do you get such stats? Is the most used hash tables are the unit and city tables? Do you know from where pf_jumbo_map_iterate() is called most? ___ Reply to

[Freeciv-Dev] [patch #4388] Requirement range Team

2014-04-26 Thread Jacob Nevins
Follow-up Comment #5, patch #4388 (project freeciv): I noticed that REQ_RANGE_WORLD is still handled separately from REQ_RANGE_ALLIANCE, REQ_RANGE_TEAM in some is_xxx_in_range() functions despite being supported by players_in_same_range(). Is that intentional? On a quick look, I think most

[Freeciv-Dev] [bug #21177] Mapuche ruleset improved and fixed

2014-04-26 Thread J.M. Maalderink
Update of bug #21177 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?21177 ___ Missatge

[Freeciv-Dev] [bug #20081] Redundant cities in han.ruleset

2014-04-26 Thread J.M. Maalderink
Update of bug #20081 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19964] Slightly inaccurate description of Italian nation

2014-04-26 Thread J.M. Maalderink
Update of bug #19964 (project freeciv): Status:None = In Progress ___ Follow-up Comment #1: What about this (file #20580) ___

[Freeciv-Dev] [bug #21881] Wrong flags

2014-04-26 Thread J.M. Maalderink
Update of bug #21881 (project freeciv): Status:None = In Progress ___ Follow-up Comment #2: 1) I'm OK with changing the Manchu flag 2) Not as sure about the Arab flag. The in-game Arab

[Freeciv-Dev] [patch #3327] Ranian nation

2014-04-26 Thread J.M. Maalderink
Update of patch #3327 (project freeciv): Status:None = Ready For Test Assigned to:None = mixcoatl ___ Reply to this item at:

[Freeciv-Dev] [patch #3328] Cimmerian nation

2014-04-26 Thread J.M. Maalderink
Update of patch #3328 (project freeciv): Status:None = Ready For Test Assigned to:None = mixcoatl ___ Reply to this item at:

[Freeciv-Dev] [patch #3329] Lusitanian nation

2014-04-26 Thread J.M. Maalderink
Update of patch #3329 (project freeciv): Status:None = Ready For Test Assigned to:None = mixcoatl ___ Reply to this item at:

[Freeciv-Dev] [patch #3317] Italian Greek nation

2014-04-26 Thread J.M. Maalderink
Update of patch #3317 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21972] genhash_bucket_lookup() taking 12% of the time

2014-04-26 Thread Marko Lindqvist
Update of bug #21972 (project freeciv): Status: In Progress = Ready For Test Planned Release: = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #2: I still plan to do

[Freeciv-Dev] [patch #3318] Lycian nation

2014-04-26 Thread J.M. Maalderink
Update of patch #3318 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4670] extra_index() as macro

2014-04-26 Thread Marko Lindqvist
URL: http://gna.org/patch/?4670 Summary: extra_index() as macro Project: Freeciv Submitted by: cazfi Submitted on: Sun 27 Apr 2014 12:01:07 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4666] Qt client: Change the way spy action probabilities are displayed.

2014-04-26 Thread Sveinung Kvilhaugsvik
Update of patch #4666 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21901] Segmentation fault in style_of_nation in Freeciv-web

2014-04-26 Thread Marko Lindqvist
Update of bug #21901 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4642] civ2civ3: happyborders disabled

2014-04-26 Thread Marko Lindqvist
Update of patch #4642 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4671] Move limits on what terrain a spy action can be done from to action enablers

2014-04-26 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4671 Summary: Move limits on what terrain a spy action can be done from to action enablers Project: Freeciv Submitted by: sveinung Submitted on: Sat 26 Apr 2014 10:24:40 PM UTC Category: None

[Freeciv-Dev] [bug #21913] find_beachhead() doesn't work properly

2014-04-26 Thread Emmet Hikory
Follow-up Comment #4, bug #21913 (project freeciv): Well, I was trying to do more. I've attached better patches for this for S2_4, S2_5, and trunk, which address the most obvious problems with find_beachhead(). I was trying to do something with reverse_pathfinding (broken WIP also attached) for

[Freeciv-Dev] [bug #21061] Base City as border sources on same tile

2014-04-26 Thread Marko Lindqvist
Update of bug #21061 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4671] Move limits on what terrain a spy action can be done from to action enablers

2014-04-26 Thread Emmet Hikory
Follow-up Comment #1, patch #4671 (project freeciv): I'm uncomfortable with the philosophy behind this patch, because it encodes what actions can be done by action+terrain, rather than basing it on unit nativity, which either forces all action-enabled units to have similar nativity or requires

[Freeciv-Dev] [patch #4672] Use refuel base cache in pathfinding

2014-04-26 Thread Marko Lindqvist
URL: http://gna.org/patch/?4672 Summary: Use refuel base cache in pathfinding Project: Freeciv Submitted by: cazfi Submitted on: Sun 27 Apr 2014 03:44:19 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4563] Unit class refuel bases cache

2014-04-26 Thread Marko Lindqvist
Update of patch #4563 (project freeciv): Status:Done = Ready For Test Open/Closed: Closed = Open Planned Release:2.5.0, 2.6.0 = 2.4.3, 2.5.0, 2.6.0

[Freeciv-Dev] Freeciv-Web ideas, suggestions and feedback

2014-04-26 Thread Daniel Ellis
I've been poking around at it on a Chromebook recently, and I can't say it's been a very positive experience, especially for somebody new to the game. I need to open it on another platform and compare to see if there are bugs or if what I'm seeing is expected. I'm a front end developer, so I

Re: [Freeciv-Dev] Freeciv-Web ideas, suggestions and feedback

2014-04-26 Thread Daniel Ellis
It occurred to me after I was writing this message that the slowness is likely because of the lack of GPU support on most Chromebooks. I'll check it out on another platform on my other (faster) machine. However, I am seeing some weirdness in the HTML UI, specifically the tabs and the Freeciv logo