Follow-up Comment #2, bug #22296 (project freeciv):
Support for rivers as separate terrain type was dropped long tile ago, but
there was some things not cleaned out until 2.5 (supplied tileset having
unused entries related to this)
I remember wondering why rivers provide no benefit at all in our
Update of bug #22287 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #4909 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #22062 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #4911 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #2, bug #22059 (project freeciv):
I think we don't expect the tech cost be multiplied by 2^nb_of_players when
passing year 1 in the civ1 and civ2 rulesets.
So attaching a new version of the patch:
* EFT_TECH_COST_FACTOR is taken in account proportionally to the number of
Update of bug #22296 (project freeciv):
Planned Release:2.5.0, 2.6.0 =
Summary: civ1 rivers lost their trade bonus? = civ1 rivers
should have trade bonus?
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Follow-up Comment
Update of patch #4889 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #4910 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?22299
Summary: Server allows to move to transport tile even if it
cannot load into
Project: Freeciv
Submitted by: pepeto
Submitted on: mer. 09 juil. 2014 15:13:03 CEST
Category: general
Follow-up Comment #1, bug #22292 (project freeciv):
I guess I chose Mausolos because it was Mausolo in spanish. Thanks for the
right traduction.
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Reply to this item at:
http://gna.org/bugs/?22292
Update of bug #22187 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #8:
I raised bug #22299
Follow-up Comment #19, patch #4830 (project freeciv):
1. SDL client compiles
2.
- New rules should be saved to ruleset in tools/ruledit/rulesave.c
Saved to this file should be ruleset?
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Update of bug #22267 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, patch #4916 (project freeciv):
- S2_5 version
(file #21333)
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Additional Item Attachment:
File name: SnapshotInstaller-S2_5.patch Size:0 KB
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Follow-up Comment #4, patch #4812 (project freeciv):
I keep thinking about this issue.
In my opinion, a desired behavior for air units should allow the usual tactics
that we saw in WW2. It should be possible:
1) to send Bombers alone to weaken enemy cities.
2) to lose Bombers against enemy
Update of patch #4864 (project freeciv):
Open/Closed:Open = Closed
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http://gna.org/patch/?4864
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Update of bug #22290 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #22274 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?22300
Summary: Terrain help paragraph breaks missing
Project: Freeciv
Submitted by: jtn
Submitted on: Wed 09 Jul 2014 21:58:54 BST
Category: docs
Severity: 2 - Minor
Update of bug #22291 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22300 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-S2_4-help-terrain-paras.patch Size:0 KB
Update of bug #22292 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #8, bug #21629 (project freeciv):
- Limit effect to shield waste - do not apply to corruption too
(file #21335)
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Additional Item Attachment:
File name: WastedPirates-2.patch Size:0 KB
URL:
http://gna.org/patch/?4920
Summary: C11 Static assert
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 10 Jul 2014 01:00:33 AM EEST
Category: bootstrap
Priority: 5 - Normal
Follow-up Comment #20, patch #4830 (project freeciv):
- I think these are mainly going to be related to governments, and you even
name the dialog currently as government modifiers. It would probably be
better to add them to governments.ruleset than to add completely new ruleset
file, especially
URL:
http://gna.org/patch/?4921
Summary: Consolidate calls in pf_tools.c
Project: Freeciv
Submitted by: persia
Submitted on: Thu 10 Jul 2014 08:05:42 AM JST
Category: ai
Priority: 5 - Normal
Follow-up Comment #2, patch #4916 (project freeciv):
- Fixed typo in autogen.sh execution
(file #21338, file #21339)
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Additional Item Attachment:
File name: SnapshotInstaller-2.patch Size:0 KB
File name:
Follow-up Comment #3, bug #22289 (project freeciv):
I saw this code a while ago, but I couldn't work out what it was trying to do,
so I wasn't sure that 3 was move_fragments.
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Reply to this item at:
http://gna.org/bugs/?22289
URL:
http://gna.org/patch/?4922
Summary: Everything research related to [research]
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 10 Jul 2014 03:08:30 AM EEST
Category: general
Priority: 5 - Normal
Update of patch #3405 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #5:
* If ruleset constructs allowing terrain-specific build times and/or bonuses
are used, they are
URL:
http://gna.org/patch/?4923
Summary: Tech effects cache
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 10 Jul 2014 03:28:19 AM EEST
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?4924
Summary: adv_want typedef
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 10 Jul 2014 04:05:55 AM EEST
Category: ai
Priority: 5 - Normal
Status:
URL:
http://gna.org/patch/?4925
Summary: Alien ruleset with single Makefile.am
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 10 Jul 2014 04:30:10 AM EEST
Category: bootstrap
Priority: 5 - Normal
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