[Freeciv-Dev] [bug #22296] civ1 rivers lost their trade bonus?

2014-07-09 Thread Marko Lindqvist
Follow-up Comment #2, bug #22296 (project freeciv): Support for rivers as separate terrain type was dropped long tile ago, but there was some things not cleaned out until 2.5 (supplied tileset having unused entries related to this) I remember wondering why rivers provide no benefit at all in our

[Freeciv-Dev] [bug #22287] Calculated advance costs written into ruleset

2014-07-09 Thread pepeto
Update of bug #22287 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4909] Remove advance_by_flag()

2014-07-09 Thread pepeto
Update of patch #4909 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22062] Cannot see the real cost of the technologies with some values of tech_leakage

2014-07-09 Thread pepeto
Update of bug #22062 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4911] Rename and move player_research_step()

2014-07-09 Thread pepeto
Update of patch #4911 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22059] tech_leakage doesn't handle team pooled research

2014-07-09 Thread pepeto
Follow-up Comment #2, bug #22059 (project freeciv): I think we don't expect the tech cost be multiplied by 2^nb_of_players when passing year 1 in the civ1 and civ2 rulesets. So attaching a new version of the patch: * EFT_TECH_COST_FACTOR is taken in account proportionally to the number of

[Freeciv-Dev] [bug #22296] civ1 rivers should have trade bonus?

2014-07-09 Thread Jacob Nevins
Update of bug #22296 (project freeciv): Planned Release:2.5.0, 2.6.0 = Summary: civ1 rivers lost their trade bonus? = civ1 rivers should have trade bonus? ___ Follow-up Comment

[Freeciv-Dev] [patch #4889] Pathfinding refactoring

2014-07-09 Thread pepeto
Update of patch #4889 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4910] pf_parameter with unit_type pointer

2014-07-09 Thread pepeto
Update of patch #4910 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22299] Server allows to move to transport tile even if it cannot load into

2014-07-09 Thread pepeto
URL: http://gna.org/bugs/?22299 Summary: Server allows to move to transport tile even if it cannot load into Project: Freeciv Submitted by: pepeto Submitted on: mer. 09 juil. 2014 15:13:03 CEST Category: general

[Freeciv-Dev] [bug #22292] civ2civ3: en_GB building names

2014-07-09 Thread David Fernandez
Follow-up Comment #1, bug #22292 (project freeciv): I guess I chose Mausolos because it was Mausolo in spanish. Thanks for the right traduction. ___ Reply to this item at: http://gna.org/bugs/?22292

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-09 Thread pepeto
Update of bug #22187 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #8: I raised bug #22299

[Freeciv-Dev] [patch #4830] Multipliers to effects

2014-07-09 Thread SÅ‚awomir Lach
Follow-up Comment #19, patch #4830 (project freeciv): 1. SDL client compiles 2. - New rules should be saved to ruleset in tools/ruledit/rulesave.c Saved to this file should be ruleset? ___ Reply to this item at:

[Freeciv-Dev] [bug #22267] Wrong modpack installer with sdl-client

2014-07-09 Thread Marko Lindqvist
Update of bug #22267 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4916] snapshot target for installer makefile

2014-07-09 Thread Marko Lindqvist
Follow-up Comment #1, patch #4916 (project freeciv): - S2_5 version (file #21333) ___ Additional Item Attachment: File name: SnapshotInstaller-S2_5.patch Size:0 KB ___ Reply to

[Freeciv-Dev] [patch #4812] civ2civ3: increased fuel of air units

2014-07-09 Thread David Fernandez
Follow-up Comment #4, patch #4812 (project freeciv): I keep thinking about this issue. In my opinion, a desired behavior for air units should allow the usual tactics that we saw in WW2. It should be possible: 1) to send Bombers alone to weaken enemy cities. 2) to lose Bombers against enemy

[Freeciv-Dev] [patch #4864] Distance-based calculation for meeting charges

2014-07-09 Thread Emmet Hikory
Update of patch #4864 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4864 ___ Message sent

[Freeciv-Dev] [bug #22290] Civ1 River has removed move_mode NoBonus

2014-07-09 Thread Marko Lindqvist
Update of bug #22290 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22274] Database backend 'random characters' not supported by database.lua

2014-07-09 Thread Marko Lindqvist
Update of bug #22274 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22300] Terrain help paragraph breaks missing

2014-07-09 Thread Jacob Nevins
URL: http://gna.org/bugs/?22300 Summary: Terrain help paragraph breaks missing Project: Freeciv Submitted by: jtn Submitted on: Wed 09 Jul 2014 21:58:54 BST Category: docs Severity: 2 - Minor

[Freeciv-Dev] [bug #22291] Unit convert time doesn't appear in help

2014-07-09 Thread Jacob Nevins
Update of bug #22291 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22300] Terrain help paragraph breaks missing

2014-07-09 Thread Jacob Nevins
Update of bug #22300 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-help-terrain-paras.patch Size:0 KB

[Freeciv-Dev] [bug #22292] civ2civ3: en_GB building names

2014-07-09 Thread Jacob Nevins
Update of bug #22292 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-07-09 Thread Marko Lindqvist
Follow-up Comment #8, bug #21629 (project freeciv): - Limit effect to shield waste - do not apply to corruption too (file #21335) ___ Additional Item Attachment: File name: WastedPirates-2.patch Size:0 KB

[Freeciv-Dev] [patch #4920] C11 Static assert

2014-07-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?4920 Summary: C11 Static assert Project: Freeciv Submitted by: cazfi Submitted on: Thu 10 Jul 2014 01:00:33 AM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #4830] Multipliers to effects

2014-07-09 Thread Marko Lindqvist
Follow-up Comment #20, patch #4830 (project freeciv): - I think these are mainly going to be related to governments, and you even name the dialog currently as government modifiers. It would probably be better to add them to governments.ruleset than to add completely new ruleset file, especially

[Freeciv-Dev] [patch #4921] Consolidate calls in pf_tools.c

2014-07-09 Thread Emmet Hikory
URL: http://gna.org/patch/?4921 Summary: Consolidate calls in pf_tools.c Project: Freeciv Submitted by: persia Submitted on: Thu 10 Jul 2014 08:05:42 AM JST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #4916] snapshot target for installer makefile

2014-07-09 Thread Marko Lindqvist
Follow-up Comment #2, patch #4916 (project freeciv): - Fixed typo in autogen.sh execution (file #21338, file #21339) ___ Additional Item Attachment: File name: SnapshotInstaller-2.patch Size:0 KB File name:

[Freeciv-Dev] [bug #22289] Autosettlers road speed bonus assumes fragments == 3

2014-07-09 Thread Jacob Nevins
Follow-up Comment #3, bug #22289 (project freeciv): I saw this code a while ago, but I couldn't work out what it was trying to do, so I wasn't sure that 3 was move_fragments. ___ Reply to this item at: http://gna.org/bugs/?22289

[Freeciv-Dev] [patch #4922] Everything research related to [research]

2014-07-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?4922 Summary: Everything research related to [research] Project: Freeciv Submitted by: cazfi Submitted on: Thu 10 Jul 2014 03:08:30 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3405] Help: update for generalised roads, bases, etc

2014-07-09 Thread Jacob Nevins
Update of patch #3405 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #5: * If ruleset constructs allowing terrain-specific build times and/or bonuses are used, they are

[Freeciv-Dev] [patch #4923] Tech effects cache

2014-07-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?4923 Summary: Tech effects cache Project: Freeciv Submitted by: cazfi Submitted on: Thu 10 Jul 2014 03:28:19 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4924] adv_want typedef

2014-07-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?4924 Summary: adv_want typedef Project: Freeciv Submitted by: cazfi Submitted on: Thu 10 Jul 2014 04:05:55 AM EEST Category: ai Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #4925] Alien ruleset with single Makefile.am

2014-07-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?4925 Summary: Alien ruleset with single Makefile.am Project: Freeciv Submitted by: cazfi Submitted on: Thu 10 Jul 2014 04:30:10 AM EEST Category: bootstrap Priority: 5 - Normal