[Freeciv-Dev] [patch #4933] reduce the number of calls to normalize_map_pos()

2014-07-20 Thread pepeto
Update of patch #4933 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22351] cast increases required alignment of target type (cast-align) warnings on ARM

2014-07-20 Thread Marko Lindqvist
Follow-up Comment #1, bug #22351 (project freeciv): Clang doesn't give warning about that paticular alignment problem in my system (x86_64 Debian Testing - while this system wouldn't suffer from the problem, clang should give alignment warnings about code portability). I don't see any recent

[Freeciv-Dev] [bug #22079] AI settler doesn't consider base defense bonus when picking city spot

2014-07-20 Thread pepeto
Update of bug #22079 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #6: Patches attached: *

[Freeciv-Dev] [bug #22341] Lua script calling has_base with nonexistent base type crashes freeciv

2014-07-20 Thread pepeto
Update of bug #22341 (project freeciv): Status: Confirmed = Ready For Test ___ Follow-up Comment #7: Fix attached to remove crashes and failed assertions. it seems like that would potentially

[Freeciv-Dev] [bug #22366] Rotating specialists does not work in gtk3-client

2014-07-20 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22366 Summary: Rotating specialists does not work in gtk3-client Project: Freeciv Submitted by: cazfi Submitted on: Sun 20 Jul 2014 06:04:40 PM EEST Category: client-gtk-3.0

[Freeciv-Dev] [bug #22366] Rotating specialists does not work in gtk3-client

2014-07-20 Thread Marko Lindqvist
Update of bug #22366 (project freeciv): Status: In Progress = Ready For Test Planned Release: = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #1: All branches

[Freeciv-Dev] [patch #4966] civ2civ3: maglev

2014-07-20 Thread David Fernandez
Follow-up Comment #2, patch #4966 (project freeciv): I'm also thinking that the movement of modern big land units is high enough with standard railroads, while infantry is the class that would need more this boost to movement. It might be better for gameplay to keep maglev native to non wheeled

[Freeciv-Dev] [patch #4946] Make alien empire size penalties less severe

2014-07-20 Thread Marko Lindqvist
Update of patch #4946 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4957] Fix sdl/2 client's graphics.c alignment warnings

2014-07-20 Thread Marko Lindqvist
Update of patch #4957 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4958] Low-hanging sed to $SED changes

2014-07-20 Thread Marko Lindqvist
Update of patch #4958 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi ___ Reply to this item at:

[Freeciv-Dev] [bug #22243] City with more than max trade routes can't change them

2014-07-20 Thread pepeto
Update of bug #22243 (project freeciv): Category:None = general Status:None = Ready For Test ___ Follow-up Comment #2: Attached patch

[Freeciv-Dev] [bug #22360] Citizen nationality failures when loading 2.4 savegame to S2_5/trunk

2014-07-20 Thread Marko Lindqvist
Follow-up Comment #4, bug #22360 (project freeciv): - Only silence the warning when there's no citizen information at all. Having them partially there certainly is an error. (file #21484) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #4948] Metropolis achievement

2014-07-20 Thread Marko Lindqvist
Update of patch #4948 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4965] civ2civ3: partisans linked to city nationality

2014-07-20 Thread Marko Lindqvist
Update of patch #4965 (project freeciv): Status:None = Ready For Test Planned Release: = 2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #4966] civ2civ3: maglev

2014-07-20 Thread Marko Lindqvist
Follow-up Comment #3, patch #4966 (project freeciv): In experimental rules, the maglev is native to Land, but not Big Land as the other roads. That was intentional. Narrative is as persia said, but the real reason was to have in *experimental* ruleset a setup where different units would use

[Freeciv-Dev] [patch #4967] civ2civ3: do not allow holes in tech tree

2014-07-20 Thread Marko Lindqvist
Update of patch #4967 (project freeciv): Status:None = Ready For Test Planned Release: = 2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #4968] Infracache to calculate value of extras, and not separately for roads and bases

2014-07-20 Thread Marko Lindqvist
URL: http://gna.org/patch/?4968 Summary: Infracache to calculate value of extras, and not separately for roads and bases Project: Freeciv Submitted by: cazfi Submitted on: Mon 21 Jul 2014 12:00:08 AM EEST Category: ai

[Freeciv-Dev] [bug #22369] can_unit_do_activity_targeted_at() fallback target assignment uses wrong tgt tile

2014-07-20 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22369 Summary: can_unit_do_activity_targeted_at() fallback target assignment uses wrong tgt tile Project: Freeciv Submitted by: cazfi Submitted on: Mon 21 Jul 2014 12:30:56 AM EEST Category:

[Freeciv-Dev] [patch #4835] Sdl2-client Coding Style corrections

2014-07-20 Thread Marko Lindqvist
Follow-up Comment #3, patch #4835 (project freeciv): - Next patch (to be committed after 36h) (file #21488) ___ Additional Item Attachment: File name: Sdl2CityDlgClean.patch.bz2 Size:6 KB

[Freeciv-Dev] [bug #22370] gui-sdl2 theme files reference gui-sdl theme files

2014-07-20 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22370 Summary: gui-sdl2 theme files reference gui-sdl theme files Project: Freeciv Submitted by: cazfi Submitted on: Mon 21 Jul 2014 02:17:23 AM EEST Category: client-sdl2

[Freeciv-Dev] [patch #4969] copy_surface() to copy content too

2014-07-20 Thread Marko Lindqvist
URL: http://gna.org/patch/?4969 Summary: copy_surface() to copy content too Project: Freeciv Submitted by: cazfi Submitted on: Mon 21 Jul 2014 03:12:04 AM EEST Category: client-sdl2 Priority: 5 - Normal

[Freeciv-Dev] [patch #4897] Autosettlers not to assume GlobalWarming and NuclearWinter flags

2014-07-20 Thread Marko Lindqvist
Update of patch #4897 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [task #7813] Windows packages for 2.5.0-beta1

2014-07-20 Thread Christian Prochaska
Update of task #7813 (project freeciv): Status:None = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4812] civ2civ3: increased fuel of air units

2014-07-20 Thread David Fernandez
Follow-up Comment #5, patch #4812 (project freeciv): New patch with some additional adjustments: - Increased fuel of all Air units by one. - All Air units lose 10% of HPs, like helicopters, when they end out of a city or airbase. - Increased range of Cruise Missiles to 16, so it is greater than

[Freeciv-Dev] [patch #4812] civ2civ3: increased fuel of air units

2014-07-20 Thread David Fernandez
Follow-up Comment #6, patch #4812 (project freeciv): The patch was made for rev25650, but I have been unable to test the new airlifting capability because the Airlift button is always disabled for me in this version, even with unmodded classic rules. I'll open a bug ticket if the problem

[Freeciv-Dev] [patch #4966] civ2civ3: maglev

2014-07-20 Thread David Fernandez
Follow-up Comment #4, patch #4966 (project freeciv): New patch to make maglev native only to Land and Small Land. Big land and Merchant would represent some heavy units and heavy goods not suitable for maglev. And I like it much more this way for gameplay reasons too. Patch for rev25650.