[Freeciv-Dev] [patch #5213] Qt-client: Added goto dialog

2014-09-12 Thread mir3x
Update of patch #5213 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5215] Qt-client: Updated units report

2014-09-12 Thread mir3x
Update of patch #5215 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5216] Qt-client: locale fix in chat widget

2014-09-12 Thread mir3x
Update of patch #5216 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22610] Can no longer nuke current tile

2014-09-12 Thread Jacob Nevins
Follow-up Comment #1, bug #22610 (project freeciv): ...or maybe caused by patch #5191? (Haven't tested) ___ Reply to this item at: http://gna.org/bugs/?22610 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #22610] Can no longer nuke current tile

2014-09-12 Thread Jacob Nevins
Follow-up Comment #2, bug #22610 (project freeciv): I've confirmed that patch #5191 causes this bug; with the previous revision (S2_4 r26338) it's possible to nuke in place (including your own city, if you're so inclined). ___ Reply to

[Freeciv-Dev] [bug #22315] QT client refers to CMA rather than city governor

2014-09-12 Thread mir3x
Update of bug #22315 (project freeciv): Open/Closed:Open = Closed ___ Follow-up Comment #2: Rest was fixed in patch #5208 ___

[Freeciv-Dev] [bug #22610] Can no longer nuke current tile

2014-09-12 Thread pepeto
Update of bug #22610 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?22610 ___ Message posté

[Freeciv-Dev] [patch #5201] pf_reverse_map() improvements

2014-09-12 Thread pepeto
Update of patch #5201 (project freeciv): Status: Need Info = Ready For Test ___ Follow-up Comment #4: I think you're basically reverting an improvement made some time ago. Unless something else

[Freeciv-Dev] [bug #22567] AI does not build/buy defenders as enemy approaches

2014-09-12 Thread pepeto
Follow-up Comment #23, bug #22567 (project freeciv): Old pathfinding code used to consider effects of veterancy and bonuses (including tile and player specific requirements) to the attacker speed. New code just assigns unit type's base move_rate. This is not right. Old pathfinding code for

[Freeciv-Dev] [bug #22610] Can no longer nuke current tile

2014-09-12 Thread pepeto
Update of bug #22610 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #3: My apologies. Fix attached. (file #22158)

[Freeciv-Dev] [bug #22604] The Qt client overwrites server provided target unit in the unit action selection dialog

2014-09-12 Thread Sveinung Kvilhaugsvik
Update of bug #22604 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left0

2014-09-12 Thread pepeto
Update of bug #22571 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5211] Gtk clients: unit action selection dialog: wait for follow up questions.

2014-09-12 Thread Sveinung Kvilhaugsvik
Update of patch #5211 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5194] transport_from_tile() - unit_could_load_at(), unit_can_load() and transporter_for_unit_at()

2014-09-12 Thread pepeto
Update of patch #5194 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5214] SDL clients: Merge diplomat_dialog.c and caravan_dialog.c to action_dialog.c

2014-09-12 Thread Sveinung Kvilhaugsvik
Update of patch #5214 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22578] Client goto uses erroneous 'transported_by_initially' with waypoints

2014-09-12 Thread pepeto
Update of bug #22578 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22567] AI does not build/buy defenders as enemy approaches

2014-09-12 Thread pepeto
Follow-up Comment #24, bug #22567 (project freeciv): Umh, what else there was in patch #4970 and patch #4971 to explain this? Or do you think it's dormant issue that pf changes activate? I don't know. I have posted the reverse map (new version) at patch #5201. If it really fixes the

[Freeciv-Dev] [bug #22607] Nothing is written on every page in help browser in Japanese locale

2014-09-12 Thread anonymous
Follow-up Comment #5, bug #22607 (project freeciv): Thank you for your cooperation. In Options / Local client / Font, what have you got selected for Help Text? Does changing it make a difference? I have also tried some fonts, but nothing changed. Maybe there is no relationship between the type

[Freeciv-Dev] [bug #22582] net_lookup_getaddrinfo() memory leak

2014-09-12 Thread pepeto
Update of bug #22582 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5212] Gtk clients: Merge diplomat_dialog.c and caravan_dialog.c to action_dialog.c

2014-09-12 Thread Sveinung Kvilhaugsvik
Update of patch #5212 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22583] luascript_func_add_valist() memory leak

2014-09-12 Thread pepeto
Update of bug #22583 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21038] Can't enter text with some CJK input methods = replace gtk+ DLLs with version 2.24.10

2014-09-12 Thread taka
Follow-up Comment #17, bug #21038 (project freeciv): The bug has mainly three troubles: 1) Texts disappear https://bugzilla.gnome.org/show_bug.cgi?id=668239 (main report) 2) Not activity GtkSpinButton https://bugzilla.gnome.org/show_bug.cgi?id=674334 (sub report) 3) Can not input any texts

[Freeciv-Dev] [bug #22586] Unit types memory leak

2014-09-12 Thread pepeto
Update of bug #22586 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22587] Server player private map memory leak

2014-09-12 Thread pepeto
Update of bug #22587 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22588] show_ruleset_info() memory leak

2014-09-12 Thread pepeto
Update of bug #22588 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22589] Player colors memory leak

2014-09-12 Thread pepeto
Follow-up Comment #1, bug #22589 (project freeciv): A bit more verbose version. (file #22161) ___ Additional Item Attachment: File name: playercolor2.patch Size:0 KB

[Freeciv-Dev] [patch #5173] Replace tech_cost_style magic values by enumerators/strings

2014-09-12 Thread pepeto
Update of patch #5173 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?5173 ___ Message posté

[Freeciv-Dev] [patch #5174] Replace tech_leakage magic values by enumerators/strings

2014-09-12 Thread pepeto
Update of patch #5174 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?5174 ___ Message posté

[Freeciv-Dev] [patch #5175] Replace gold_upkeep_style magic values by enumerators/strings

2014-09-12 Thread pepeto
Update of patch #5175 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?5175 ___ Message posté

[Freeciv-Dev] [patch #5183] Update HACKING documentation about topology and map coordinates

2014-09-12 Thread pepeto
Update of patch #5183 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?5183 ___ Message posté

[Freeciv-Dev] [bug #22605] Infinite loop in fair_do_geometry

2014-09-12 Thread pepeto
Update of bug #22605 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = pepeto Operating System:

[Freeciv-Dev] [bug #22584] dai_units_ruleset_init() memory leak

2014-09-12 Thread pepeto
Update of bug #22584 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = pepeto Release: trunk = trunk, S2_5 Planned Release:

[Freeciv-Dev] [bug #22590] Various memory leak when loading a ruleset

2014-09-12 Thread pepeto
Update of bug #22590 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = pepeto Release: trunk = trunk, S2_5 Planned Release:

[Freeciv-Dev] [bug #22585] Player handicaps memory leak

2014-09-12 Thread pepeto
Update of bug #22585 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = pepeto Planned Release: = 2.6.0

[Freeciv-Dev] [bug #22612] SDL clients don't move on in the action queue after Keep moving

2014-09-12 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22612 Summary: SDL clients don't move on in the action queue after Keep moving Project: Freeciv Submitted by: sveinung Submitted on: Fri 12 Sep 2014 03:52:19 PM UTC Category: client-sdl2

[Freeciv-Dev] [patch #5224] Xaw client: Create action_dialog.c containing diplomat and caravan dialog

2014-09-12 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5224 Summary: Xaw client: Create action_dialog.c containing diplomat and caravan dialog Project: Freeciv Submitted by: sveinung Submitted on: Fri 12 Sep 2014 03:56:36 PM UTC Category: client-xaw

[Freeciv-Dev] [patch #5225] Centralize checking that an action probability represents a possible value.

2014-09-12 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5225 Summary: Centralize checking that an action probability represents a possible value. Project: Freeciv Submitted by: sveinung Submitted on: Fri 12 Sep 2014 05:40:45 PM UTC Category: None

[Freeciv-Dev] [bug #22567] AI does not build/buy defenders as enemy approaches

2014-09-12 Thread Marko Lindqvist
Follow-up Comment #25, bug #22567 (project freeciv): I have rebuilt an autogame with reverted patch #4970 and patch #4971. Attaching autosave at turn 800 shows that barbarians nearly invaded all the world. There's several problems in AI vs barbarians equation, but reverting those patches

[Freeciv-Dev] [bug #22573] AI prefers coinage in early game

2014-09-12 Thread pepeto
Follow-up Comment #2, bug #22573 (project freeciv): Erratum: it was civ2civ3 ruleset. ___ Reply to this item at: http://gna.org/bugs/?22573 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #22608] Gtk buttons no longer localised on Windows

2014-09-12 Thread Christian Prochaska
Follow-up Comment #1, bug #22608 (project freeciv): The GTK+ 2 version is still the same (2.24.10), but the other GTK+-related libraries have been upgraded with the GTK+ 3 bundle. I could reproduce the problem with Freeciv 2.3.5 after replacing the GLib DLL with the newer version. Interestingly,

[Freeciv-Dev] [bug #22614] in player_number() [common/player.c::730]: assertion '((void *)0) != pplayer' failed.

2014-09-12 Thread pepeto
URL: http://gna.org/bugs/?22614 Summary: in player_number() [common/player.c::730]: assertion '((void *)0) != pplayer' failed. Project: Freeciv Submitted by: pepeto Submitted on: sam. 13 sept. 2014 01:20:36 CEST Category:

[Freeciv-Dev] [bug #22615] in team_members() [common/team.c::453]: assertion '((void *)0) != pteam' failed.

2014-09-12 Thread pepeto
URL: http://gna.org/bugs/?22615 Summary: in team_members() [common/team.c::453]: assertion '((void *)0) != pteam' failed. Project: Freeciv Submitted by: pepeto Submitted on: sam. 13 sept. 2014 01:42:16 CEST Category: None

[Freeciv-Dev] [bug #22567] AI does not build/buy defenders as enemy approaches

2014-09-12 Thread pepeto
Follow-up Comment #26, bug #22567 (project freeciv): I have observed: * The AI doesn't make units for attacking other players (with or without reverting) ; * The AI doesn't make units for defense (with or without reverting) ; * The AI sometimes (but not always) defend against barbarians with

[Freeciv-Dev] [bug #22567] AI does not build/buy defenders as enemy approaches

2014-09-12 Thread pepeto
Follow-up Comment #27, bug #22567 (project freeciv): Tested with revision 25715 shows the AI to build units for attacking and for defending. So the cause is probably something in revision(s) 25715. ___ Reply to this item at:

[Freeciv-Dev] [bug #22608] Gtk buttons no longer localised on Windows

2014-09-12 Thread Marko Lindqvist
Follow-up Comment #2, bug #22608 (project freeciv): We had similar bug for gtk3-client after the modpack installer changes in Win installer package creation, caused by the fact that gtk3 translations file was not part of the package (the regexp to match what translation files to include was