Follow-up Comment #25, bug #22567 (project freeciv): > I have rebuilt an autogame with reverted patch #4970 and > patch #4971. Attaching autosave at turn 800 shows that > barbarians nearly invaded all the world.
There's several problems in AI vs barbarians equation, but reverting those patches makes AI to at least to attempt defending. I recommend testing as global observer to autogame with timeout 10-20 to see how AI does not get defenders even when barbarian unit is standing next to the city to conquer. Low 'onsetbarbs' helps. I've been using my own rulesets, which is almost identical to variant2 (available via modpack installer). I'll create an autogame to demonstrate this unless you can make one yourself sooner. As for my last night comments about patch #4970, I probably read the patch the wrong direction (reading the reverting patch -> what I thought was removed, was actually added) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22567> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev