[Freeciv-Dev] [bug #17816] 1: City size 4, citizen count 5 for Nassau

2016-01-23 Thread Jacob Nevins
Follow-up Comment #11, bug #17816 (project freeciv): Bug #24194 should have fixed this, judging by comment 5 in that ticket? ___ Reply to this item at: ___

[Freeciv-Dev] [patch #6827] Update hexemplio unitextras from ampliohexbig-2.5.10

2016-01-23 Thread Marko Lindqvist
Update of patch #6827 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6749] savegame3.c city field types

2016-01-23 Thread Marko Lindqvist
Update of patch #6749 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #24328] A number of text buffers have insufficient size

2016-01-23 Thread Marko Lindqvist
Update of bug #24328 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24298] Freeciv crashes when attempting to view a city using the amplio2 tileset after Machine Tools are discovered

2016-01-23 Thread Marko Lindqvist
Follow-up Comment #6, bug #24298 (project freeciv): It's possible that some gfx files are corrupted (checking md5sums could be a good idea), or that wrong version of the file is found somewhere from the FREECIV_DATA_PATH. ___ Reply to this

[Freeciv-Dev] [bug #24298] Freeciv crashes when attempting to view a city using the amplio2 tileset after Machine Tools are discovered

2016-01-23 Thread Jacob Nevins
Follow-up Comment #7, bug #24298 (project freeciv): On reflection, I think I'd expect a corrupted graphics file to cause a crash when the tileset is loaded into memory, rather than this late? The warnings about inh2o.ogg and foot3.ogg suggest something might be screwy about the installation

[Freeciv-Dev] [patch #6571] Move some goto turn graphics fallbacks to tilesets

2016-01-23 Thread Marko Lindqvist
Update of patch #6571 (project freeciv): Depends on: => patch #6846 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #6845] Lua methods to navigate unit transport stack

2016-01-23 Thread Jacob Nevins
Additional Item Attachment, patch #6845 (project freeciv): File name: transport.lua Size:0 KB ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #2911] Improvements to tutorial scenario

2016-01-23 Thread Jacob Nevins
Update of patch #2911 (project freeciv): Status: In Progress => Ready For Test Planned Release: => 2.5.3, 2.6.0, 3.0.0 Depends on: => patch #6845

[Freeciv-Dev] [bug #24341] Cleanup map retry loop for seed_setting

2016-01-23 Thread Jacob Nevins
URL: Summary: Cleanup map retry loop for seed_setting Project: Freeciv Submitted by: jtn Submitted on: Sat 23 Jan 2016 03:17:30 PM UTC Category: None Severity: 2 - Minor

[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers ("oil wells")?

2016-01-23 Thread Marko Lindqvist
Follow-up Comment #8, patch #5915 (project freeciv): - Updated against svn (file #26430, file #26431) ___ Additional Item Attachment: File name: Civ2civ3OilWell.patch Size:11 KB File name: Civ2civ3OilWell-S2_6.patch Size:11

[Freeciv-Dev] [patch #6834] Documentation part of installer_msys2/Makefile to doc/README.msys2

2016-01-23 Thread Marko Lindqvist
Update of patch #6834 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #17816] 1: City size 4, citizen count 5 for Nassau

2016-01-23 Thread Marko Lindqvist
Update of bug #17816 (project freeciv): Category:None => general Status:None => Duplicate Assigned to:None => cazfi Open/Closed:

[Freeciv-Dev] [patch #6845] Lua methods to navigate unit transport stack

2016-01-23 Thread Jacob Nevins
URL: Summary: Lua methods to navigate unit transport stack Project: Freeciv Submitted by: jtn Submitted on: Sat 23 Jan 2016 05:19:51 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [task #7814] S2_6 datafile format freeze

2016-01-23 Thread Jacob Nevins
Update of task #7814 (project freeciv): Depends on: => patch #6845 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-23 Thread Marko Lindqvist
Follow-up Comment #8, bug #24319 (project freeciv): One should also note that if 'seed' (gameseed) setting is 0, new seed gets generated every time scenario is edited. The documentary seed in the savegame is latest of these (but that's probably also the most useful value, it tells what seed

[Freeciv-Dev] [patch #6571] Move some goto turn graphics fallbacks to tilesets

2016-01-23 Thread Marko Lindqvist
Follow-up Comment #3, patch #6571 (project freeciv): patch #6846, dropping alt tag support from the binary and providing primary tags in supplied tilesets instead, is first step to resolve this. That is already almost good enough for d3f (supplied tilesets can be updated later to contain

[Freeciv-Dev] [bug #24340] Fixed random seeds in pre-2.3 scenarios no longer honoured

2016-01-23 Thread Jacob Nevins
Update of bug #24340 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-old-savegame-seeds.patch Size:1 KB File name:

[Freeciv-Dev] [bug #24341] Cleanup map retry loop for seed_setting

2016-01-23 Thread Jacob Nevins
Update of bug #24341 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-mapseed-retry.patch Size:1 KB

[Freeciv-Dev] [bug #24340] Fixed random seeds in pre-2.3 scenarios no longer honoured

2016-01-23 Thread Jacob Nevins
URL: Summary: Fixed random seeds in pre-2.3 scenarios no longer honoured Project: Freeciv Submitted by: jtn Submitted on: Sat 23 Jan 2016 03:14:18 PM UTC Category: None

[Freeciv-Dev] [bug #24298] Freeciv crashes when attempting to view a city using the amplio2 tileset after Machine Tools are discovered

2016-01-23 Thread Jacob Nevins
Follow-up Comment #5, bug #24298 (project freeciv): > I've already attached a save file from before the crash So you did, sorry. > it was the discovery of Machine Tools that brings about the > crashes, so there may be an issue rendering the sprite for > Artillery. [...] > I found the simplest

[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-23 Thread Jacob Nevins
Follow-up Comment #7, bug #24319 (project freeciv): Ah, this seems like a better solution. > Are the random seeds the only settings that change their value > automatically from what they are set to? xsize and ysize are other examples. > Is there something we want & can to do for S2_5? I can't

[Freeciv-Dev] [patch #6845] Lua methods to navigate unit transport stack

2016-01-23 Thread Jacob Nevins
Update of patch #6845 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-lua-unit-transport.patch Size:3 KB

[Freeciv-Dev] [bug #24332] read() / write() lengths considered signed values in xz-compression handling

2016-01-23 Thread Marko Lindqvist
Update of bug #24332 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6846] Move alt path sprite handling from tilespec.c to tilesets

2016-01-23 Thread Marko Lindqvist
URL: Summary: Move alt path sprite handling from tilespec.c to tilesets Project: Freeciv Submitted by: cazfi Submitted on: Sat 23 Jan 2016 10:16:14 PM EET Category: client

[Freeciv-Dev] [patch #6571] Move some goto turn graphics fallbacks to tilesets

2016-01-23 Thread Jacob Nevins
Update of patch #6571 (project freeciv): Depends on: => patch #5681 ___ Follow-up Comment #4: Patch #5681 provides replacement art for all supplied tilesets, which will allow us to get rid

[Freeciv-Dev] [patch #5681] Client goto turn number art

2016-01-23 Thread Jacob Nevins
Additional Item Attachment, patch #5681 (project freeciv): File name: isophex-terrain1.png Size:72 KB File name: isotrident-terrain1.pngSize:67 KB File name: trident-tiles.png Size:131 KB ___ Reply to this

[Freeciv-Dev] [patch #5681] Client goto turn number art

2016-01-23 Thread Jacob Nevins
Additional Item Attachment, patch #5681 (project freeciv): File name: amplio2-terrain1.png Size:264 KB File name: amplio-terrain1.pngSize:135 KB File name: hex2t-tiles.pngSize:60 KB File name: hexemplio-terrain1.png Size:184 KB

[Freeciv-Dev] [patch #5681] Client goto turn number art

2016-01-23 Thread Jacob Nevins
Follow-up Comment #4, patch #5681 (project freeciv): All tilesets covered: * amplio2 => cimpletoon * amplio * trident * isotrident * hex2t * isophex * hexemplio => alio, toonhex ___ Reply to this item at:

[Freeciv-Dev] [bug #24342] Goto sprites "path.*" should not be drawn fogged

2016-01-23 Thread Jacob Nevins
URL: Summary: Goto sprites "path.*" should not be drawn fogged Project: Freeciv Submitted by: jtn Submitted on: Sat 23 Jan 2016 11:46:56 PM UTC Category: client Severity: 3 -

[Freeciv-Dev] [patch #5681] Client goto turn number art

2016-01-23 Thread Jacob Nevins
Update of patch #5681 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn ___ Follow-up Comment #3: Since nothing

[Freeciv-Dev] [patch #6847] Must upgrade to something

2016-01-23 Thread Sveinung Kvilhaugsvik
URL: Summary: Must upgrade to something Project: Freeciv Submitted by: sveinung Submitted on: Sat 23 Jan 2016 08:33:10 PM UTC Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #24342] Goto sprites "path.*" should not be drawn fogged

2016-01-23 Thread Jacob Nevins
Update of bug #24342 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-goto-sprites-no-fog.patch Size:0 KB