URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853
I put the new package at
http://aegipan.free.fr/freeciv/repository/Freeciv_2.1.9_RC1_OSX_SDL_UB.dmg
looks like ftp.freeciv.org is not responding anymore.
cheers
françois
Le 24 août 09 à 20:37, François Marlier a écrit :
URL: http
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853
I got a 2.1.9 SDL version running, just need to bundle it, will then
send it asap
cheers,
françois
Le 17 août 09 à 17:47, Ben a écrit :
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853
Hi Daniel,
I'd love to test
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40515
Leading space in a Posix path item without escaping maybe?
Le 3 oct. 08 à 22:19, Dennis d'Entremont a écrit :
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40515
This transaction appears to have no content
It's on my
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40497
Hello Alex,
Buildings and Wonder help are available through option(alt)-click in
city production on Mac. Not sure what is the correct key combinaison
on other platforms but it should be there.
Francois
Le 20 sept. 08 à 02:53,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40489
Maybe some of you have already seen these
http://labs.mozilla.com/2007/08/better-animations-in-firefox-3/
http://littlesvr.ca/apng/
apng extended libpng with backward compatibilty to allow animated png.
It's just a matter of patching
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40482
Hello,
a new OSX SDL version is available here :
ftp://ftp.freeciv.org//pub/freeciv/incoming/Freeciv_2.1.6_RC2_OSX_SDL_UB.dmg
I made an announcement in the forum.
Here are the fix/changes :
-Added correct CAPSTRINGs so network play
2008 12:11:47 schrieb François Marlier:
-As the SDL version of Freeciv was first aimed at small screen
devices, I'd felt free to relocate the Message widget in this new
version as well as making it auto resizing in between the minimap
widget and the unit info widget. This means, the first time
on these.
freeciv_sdl_message_widget_colors.patch
Description: Binary data
freeciv_sdl_message_widget.patch
Description: Binary data
inline: bg3.png
Le 7 sept. 08 à 13:24, Nicolas R. Wadhwani a écrit :
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40482
Am Sonntag, 7. September 2008 12:11:47 schrieb François Marlier
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40454
Hello,
may one of you be kind enough to point me to where and how (if there
is an how) to up the new OSX SDL port?
Localization is still broken but I'm working on it.
cheers,
Francois
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40443
Responding to myself...
Le 17 août 08 à 01:03, François Marlier a écrit :
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40443
Just a few things though, I have no clue how to define
NETWORK_CAPSTRING_MANDATORY
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40443
Hello,
I have a new OSX version in the hood ^^
You all done a marvelous job, a long list of hacks I had to perform
previously are now gone!
And guess what? File loading is working great!
2.1.6 looks like a great version!
Just a few
#define ENABLE_NLS 1 for
localization ?
TIA
Francois
Le 25 déc. 07 à 23:13, François Marlier a écrit :
-how localization is performed through gettext
http://freeciv.wikia.com/wiki/Localization
Thanks, I'll have a look at this ;)
___
Freeciv-dev
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986
Le 26 déc. 07 à 02:18, William Allen Simpson a écrit :
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986
François Marlier wrote:
Seems the /load command doesn't look in the same folder/directory
than the /save command
=fr_FR.UTF-8
LC_MESSAGES=fr_FR.UTF-8
LC_MONETARY=fr_FR.UTF-8
LC_NUMERIC=fr_FR.UTF-8
LC_TIME=fr_FR.UTF-8
LC_ALL=fr_FR.UTF-8
So something I can't identify is wrong.
I'll try with a gettext-runtime framework using Nathan's .mo files..
Le 26 déc. 07 à 11:57, François Marlier a écrit :
URL: http
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986
Le 25 déc. 07 à 22:54, William Allen Simpson a écrit :
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986
Francois Marlier wrote:
If someone could point me to docs about :
-the load routine and how it manages path to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39986
Hello list and merry Christmas to all !
I just uploaded a new version in incoming just in time to see the
release news for 2.1.2 oO
Anyway, load game is working (still not perfect, I need to find and
understand how to default load
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37063
I got a non tested working GNU readline framework (no need of fink or
darwin ports) that compile fine with freeciv if someone is interrested.
Let me know where to send it.
cheers
Francois
Le 24 sept. 07 à 10:22, Erik Johansson a
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39670
Looks just great Daniel !
The SDL windows and dialog panels are confined looking because they
were made to work on PDA and small screen devices (that's what I've
been told).
Le 5 sept. 07 à 09:56, Daniel Markstedt a écrit :
URL:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39428
Maybe you should make a diff with 2.1.0b4 I have no such bug on the
Cocoa SDL client.
Also check headers include order it made a huge difference for me..
Le 3 juil. 07 à 04:43, Daniel Markstedt a écrit :
URL:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39403
should be related to the untraditional approach of Apple gcc/cc
the -traditional-cpp or -no-cpp-precomp tell to use the not hacked
by Apple gcc version, hence using -no-cpp-precomp in CC should allow
you to use CPPFLAGS then...
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