Follow-up Comment #7, bug #20595 (project freeciv):
My problem is already solved. I figured to use lua, applied command:
code/lua cmd edit.climate_change(edit.NUCLEAR_WINTER,1000)/code
(I have small map)
Which produced probably far better results than generator would have produced.
It would be
Follow-up Comment #4, bug #20595 (project freeciv):
There should be way to ignore the server couldn't allocate starting
positions., or least enter editor mode and ask player to manually place
starting points. Because player may be trying to create harsh conditions map.
Right now, it's impossible
Follow-up Comment #5, bug #20595 (project freeciv):
Suggested solution:
Instead of searching for places with desirability of X, search for most
desirable locations.
Another solution:
Reverse the system. Instead of finding suitable starting place, make one.
---
Instead of telling
Follow-up Comment #6, bug #20595 (project freeciv):
For the case of wanting to build harsh condition maps, exposing
min_goodies_per_player from create_start_positions() as a configurable might
provide some reduction in the frequency of this error. This won't really help
with the too-cold
Follow-up Comment #3, bug #20595 (project freeciv):
The requested map is too cold to allocate starting postions.
Try setting the temperature to a value greater than 14.
Unfortunately, trying to anticipate all the ways in which generator settings
could lead to failure to allocate starting
Follow-up Comment #2, bug #20595 (project freeciv):
Yes, such settings don't make much sense, when you come to think about it, but
perhaps a more verbose error message would do in this case? Something like
The requested map is too cold to allocate starting postions. Try setting the
temperature to
URL:
http://gna.org/bugs/?20595
Summary: Errow while setting temperature below 14 with
temperate map
Project: Freeciv
Submitted by: hubkow
Submitted on: Wed 06 Mar 2013 04:29:56 PM CET
Category: general
Follow-up Comment #1, bug #20595 (project freeciv):
This is definitely suboptimal behavior, but what exactly you would expect?
Should it create suitable starting places despite you explicitly requesting
that all map is too cold, or should it just use unsuitable locations as
starting place?