Update of bug #20886 (project freeciv):
Status: In Progress = None
Assigned to: jtn = None
Planned Release: 2.3.5,2.4.1,2.5.0,2.6.0 =
Follow-up Comment #10, bug #20886 (project freeciv):
There's also the question if whatever limitations we implement should apply
to beginning of the building, finishing of the building, or both.
I see that tech loss and terrain change (caused by climate change) will check
if unit activities can
Follow-up Comment #8, bug #20886 (project freeciv):
Attached patch is 100% rule set based. It is primarily intended as a
contribution to the discussion.
* Transfer of ownership to border owner isn't addressed. (It may be possible
to create an effect or requirement vector on the extra to trigger
Follow-up Comment #9, bug #20886 (project freeciv):
There's also the question if whatever limitations we implement should apply to
beginning of the building, finishing of the building, or both. That is: what
if diplomatic relation between players change while building is in progress?
Update of bug #20886 (project freeciv):
Planned Release: 2.3.5,2.4.0,2.5.0,2.6.0 = 2.3.5,2.4.1,2.5.0,2.6.0
___
Follow-up Comment #7:
Then again, maybe building the fortress should be always
allowed, but the change is made to
Follow-up Comment #5, bug #20886 (project freeciv):
how do you prevent (without killing the builder) peaceful player from
building the base
Even allied countries do not *completely* trust the military units of others.
This is typically handled with a SOFA [Status Of Forces Agreement] treaty,
Follow-up Comment #3, bug #20886 (project freeciv):
As a longturn player I dislike this new change. In longturn we already have a
pre-fortress base that prevents the sudden building of a fortress in enemy
territory. It gives time for the territory owner to destroy the construction
before a
Follow-up Comment #4, bug #20886 (project freeciv):
- One should be able to build fortress at least when in war. It's not uncommon
for me to build fortress as beachhead to enemy island (preferably to spot
enemy cannot see even if it's within borders) for no-stack-death especially.
Then I can ship
Update of bug #20886 (project freeciv):
Status:None = In Progress
Assigned to:None = jtn
Operating System:None = Any
Planned Release:
URL:
http://gna.org/bugs/?20886
Summary: Fortresses can be used to take over territory within
peaceful neighbour's city radius
Project: Freeciv
Submitted by: jtn
Submitted on: Tue Jun 11 09:41:17 2013
Category: None
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