[Freeciv-Dev] [bug #20886] Fortresses can be used to take over territory within peaceful neighbour's city radius

2014-01-25 Thread Jacob Nevins
Update of bug #20886 (project freeciv): Status: In Progress = None Assigned to: jtn = None Planned Release: 2.3.5,2.4.1,2.5.0,2.6.0 =

[Freeciv-Dev] [bug #20886] Fortresses can be used to take over territory within peaceful neighbour's city radius

2013-08-25 Thread Sveinung Kvilhaugsvik
Follow-up Comment #10, bug #20886 (project freeciv): There's also the question if whatever limitations we implement should apply to beginning of the building, finishing of the building, or both. I see that tech loss and terrain change (caused by climate change) will check if unit activities can

[Freeciv-Dev] [bug #20886] Fortresses can be used to take over territory within peaceful neighbour's city radius

2013-08-20 Thread Sveinung Kvilhaugsvik
Follow-up Comment #8, bug #20886 (project freeciv): Attached patch is 100% rule set based. It is primarily intended as a contribution to the discussion. * Transfer of ownership to border owner isn't addressed. (It may be possible to create an effect or requirement vector on the extra to trigger

[Freeciv-Dev] [bug #20886] Fortresses can be used to take over territory within peaceful neighbour's city radius

2013-08-20 Thread Marko Lindqvist
Follow-up Comment #9, bug #20886 (project freeciv): There's also the question if whatever limitations we implement should apply to beginning of the building, finishing of the building, or both. That is: what if diplomatic relation between players change while building is in progress?

[Freeciv-Dev] [bug #20886] Fortresses can be used to take over territory within peaceful neighbour's city radius

2013-08-04 Thread Marko Lindqvist
Update of bug #20886 (project freeciv): Planned Release: 2.3.5,2.4.0,2.5.0,2.6.0 = 2.3.5,2.4.1,2.5.0,2.6.0 ___ Follow-up Comment #7: Then again, maybe building the fortress should be always allowed, but the change is made to

[Freeciv-Dev] [bug #20886] Fortresses can be used to take over territory within peaceful neighbour's city radius

2013-07-17 Thread David Lowe
Follow-up Comment #5, bug #20886 (project freeciv): how do you prevent (without killing the builder) peaceful player from building the base Even allied countries do not *completely* trust the military units of others. This is typically handled with a SOFA [Status Of Forces Agreement] treaty,

[Freeciv-Dev] [bug #20886] Fortresses can be used to take over territory within peaceful neighbour's city radius

2013-07-11 Thread anonymous
Follow-up Comment #3, bug #20886 (project freeciv): As a longturn player I dislike this new change. In longturn we already have a pre-fortress base that prevents the sudden building of a fortress in enemy territory. It gives time for the territory owner to destroy the construction before a

[Freeciv-Dev] [bug #20886] Fortresses can be used to take over territory within peaceful neighbour's city radius

2013-07-11 Thread Marko Lindqvist
Follow-up Comment #4, bug #20886 (project freeciv): - One should be able to build fortress at least when in war. It's not uncommon for me to build fortress as beachhead to enemy island (preferably to spot enemy cannot see even if it's within borders) for no-stack-death especially. Then I can ship

[Freeciv-Dev] [bug #20886] Fortresses can be used to take over territory within peaceful neighbour's city radius

2013-07-09 Thread Jacob Nevins
Update of bug #20886 (project freeciv): Status:None = In Progress Assigned to:None = jtn Operating System:None = Any Planned Release:

[Freeciv-Dev] [bug #20886] Fortresses can be used to take over territory within peaceful neighbour's city radius

2013-06-11 Thread Jacob Nevins
URL: http://gna.org/bugs/?20886 Summary: Fortresses can be used to take over territory within peaceful neighbour's city radius Project: Freeciv Submitted by: jtn Submitted on: Tue Jun 11 09:41:17 2013 Category: None