Update of bug #22795 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22795 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #7:
Do not lose vision of hiding units (they are visible on
V_INVIS, not V_MAIN) which may be the
Update of bug #22795 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #8:
This would match current rules. But it wouldn't work correctly
if an unit has farer V_INVIS
Follow-up Comment #6, bug #22795 (project freeciv):
Just in case, because Pepeto wrote that the error message is
not (?) visible in 2.5.0-beta1
I didn't mean the error message is not visible at all. I meant that in the
particular case of the attached savegame, there was no error message.
Follow-up Comment #2, bug #22795 (project freeciv):
_Do you have a savegame for testing?_
Yes.
(file #22685)
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Additional Item Attachment:
File name: 2.4-test_v3.savSize:16 KB
Follow-up Comment #3, bug #22795 (project freeciv):
(Play as Sveinung, break up the alliance to Kurush II)
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http://gna.org/bugs/?22795
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Message sent via/by Gna!
Update of bug #22795 (project freeciv):
Category:None = general
Status: Need Info = Ready For Test
Operating System:None = Any
Planned Release:
Follow-up Comment #5, bug #22795 (project freeciv):
Just in case, because Pepeto wrote that the error message is not (?) visible
in 2.5.0-beta1:
Checking one of the ordinary Windows crash reports (RPT attached) I stumbled
over lots of unusual we don't know about this unit in the corresponding
Update of bug #22795 (project freeciv):
Assigned to:None = pepeto
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Message posté
URL:
http://gna.org/bugs/?22795
Summary: Server ask to remove unknown unit during alliance
break up
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 12 Oct 2014 02:24:57 PM UTC
Category: None
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