Re: [Freeciv-Dev] (PR#39859) Sliders in governor menu do not work

2007-11-13 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859 Daniel Markstedt wrote: You're right - this is a regression between 2.1.0-rc1 and 2.1.0. Is this release 2.1.0? Or current source? What client? I looked at all the S2_1 commits between Oct 17 and Oct 27, and all I see are gui-sdl

[Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-13 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 - It ignores if unit hasn't its full moves left. For example, if your unit already did some move this turn, it check as your unit didn't make this moves. ___ Freeciv-dev mailing list

Re: [Freeciv-Dev] (PR#39859) Sliders in governor menu do not work

2007-11-13 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859 On 11/13/07, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859 Daniel Markstedt wrote: You're right - this is a regression between 2.1.0-rc1 and 2.1.0. Is this release

Re: [Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-13 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 I'm using MacOS 10.3.9, standard iso Amplio (shouldn't make a difference), and standard GTK2 (shouldn't make a difference). We are talking about a fighter to the S of the continent, in the middle of the ocean. It has moves (7)7.

Re: [Freeciv-Dev] (PR#39861) scrollbar on side and top doesnt work

2007-11-13 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39861 On 11/13/07, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39861 Daniel Markstedt wrote: We get this question a lot so I suggest making a FAQ entry for it. If we get the

Re: [Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-13 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 Pepeto _ wrote: - It ignores if unit hasn't its full moves left. For example, if your unit already did some move this turn, it check as your unit didn't make this moves. Amazingly, you are actually correct. I tried moving the

Re: [Freeciv-Dev] (PR#39861) scrollbar on side and top doesnt work

2007-11-13 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39861 Daniel Markstedt wrote: - GTK fullscreen: OFF (to make PR#12119 less aggrevating) It seems to be off here, I always have to click the green plus for fullscreen. You don't? - Server setting 'aitoggle' OFF (workaround for PR#22082)

[Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-13 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 [wsimpson - Mar. Nov. 13 10:51:44 2007]: Pepeto _ wrote: - It ignores if unit hasn't its full moves left. For example, if your unit already did some move this turn, it check as your unit didn't make this moves. Amazingly,

Re: [Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-13 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 On 11/13/07, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 I'm using MacOS 10.3.9, standard iso Amplio (shouldn't make a difference), and standard GTK2 (shouldn't make a

Re: [Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-13 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 Forgot to mention, I also discovered that you could locate unseen units in the field by using goto to detect attack points. So, I added some checking to stop the cheat. ___ Freeciv-dev

[Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-13 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 Very better. But still some problems: - You still cannot reach P1, and waypoints don't help me. Anyway, I don't think they should be needed to use air goto. For a land unit, you don't need to define a new way point for every turn, why

[Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-13 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 [pepeto - Mar. Nov. 13 15:14:19 2007]: - You cannot move on all tiles you should be able to move to. For example, you cannot choose your path when the unit has only the half of its moves. Actually, it's when you are in a

[Freeciv-Dev] (PR#39855) windows package and ggz client

2007-11-13 Thread Christian Prochaska
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39855 [EMAIL PROTECTED] - Di 13. Nov 2007, 07:05:50]: Daniel Markstedt wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39855 We ought to have a windows gtk package with embedded ggz client. Was told on #ggz that the

Re: [Freeciv-Dev] (PR#39611) BETA6 cannot find libggz

2007-11-13 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39611 Christian Prochaska wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39611 [jordi - So 28. Okt 2007, 23:47:27]: [chrisk - Vie. Ago. 24 13:36:50 2007]: configure doesn't look for ggzlib in the standard path: On plain

[Freeciv-Dev] (PR#39857) attempt to bribe barbarian causes crash

2007-11-13 Thread Jason Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39857 [guest - Mon Nov 12 11:30:43 2007]: If the diplomat in the city attempts to subvert the barbarian legion with a bribe of 100 gold the game will crash. #0 0x0812f8b2 in diplomat_bribe_yes_callback (pWidget=0x93ee968) at

Re: [Freeciv-Dev] (PR#39859) Sliders in governor menu do not work

2007-11-13 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859 wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859 The sliders to set the values (gold, happy, etc.) do not work in the governor menu of the cities. It is possible to use the presets but you are not able to set the

Re: [Freeciv-Dev] (PR#39855) windows package and ggz client

2007-11-13 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39855 Christian Prochaska wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39855 [EMAIL PROTECTED] - Di 13. Nov 2007, 07:05:50]: Daniel Markstedt wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39855 We ought to

Re: [Freeciv-Dev] (PR#39859) Sliders in governor menu do not work

2007-11-13 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859 On Nov 14, 2007 8:43 AM, Jason Dorje Short [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859 wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859 The sliders to set the values

[Freeciv-Dev] (PR#39863) Client hangs my machine

2007-11-13 Thread
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39863 I'm having major problems with a 2.1.0 install on Windows 2000 [Version 5.00.2195]. When I start the client, I can sometimes complete a couple of turns, But the client pegs my CPU out at 100% and then the machine hangs until I kill it