URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859
Daniel Markstedt wrote:
You're right - this is a regression between 2.1.0-rc1 and 2.1.0.
Is this release 2.1.0? Or current source?
What client? I looked at all the S2_1 commits between Oct 17 and Oct 27,
and all I see are gui-sdl
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
- It ignores if unit hasn't its full moves left. For example, if your
unit already did some move this turn, it check as your unit didn't make
this moves.
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859
On 11/13/07, William Allen Simpson [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859
Daniel Markstedt wrote:
You're right - this is a regression between 2.1.0-rc1 and 2.1.0.
Is this release
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
I'm using MacOS 10.3.9, standard iso Amplio (shouldn't make a difference),
and standard GTK2 (shouldn't make a difference).
We are talking about a fighter to the S of the continent, in the middle
of the ocean. It has moves (7)7.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39861
On 11/13/07, William Allen Simpson [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39861
Daniel Markstedt wrote:
We get this question a lot so I suggest making a FAQ entry for it.
If we get the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
Pepeto _ wrote:
- It ignores if unit hasn't its full moves left. For example, if your
unit already did some move this turn, it check as your unit didn't make
this moves.
Amazingly, you are actually correct. I tried moving the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39861
Daniel Markstedt wrote:
- GTK fullscreen: OFF (to make PR#12119 less aggrevating)
It seems to be off here, I always have to click the green plus for
fullscreen. You don't?
- Server setting 'aitoggle' OFF (workaround for PR#22082)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
[wsimpson - Mar. Nov. 13 10:51:44 2007]:
Pepeto _ wrote:
- It ignores if unit hasn't its full moves left. For example, if
your
unit already did some move this turn, it check as your unit didn't
make
this moves.
Amazingly,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
On 11/13/07, William Allen Simpson [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
I'm using MacOS 10.3.9, standard iso Amplio (shouldn't make a difference),
and standard GTK2 (shouldn't make a
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
Forgot to mention, I also discovered that you could locate unseen units
in the field by using goto to detect attack points. So, I added some
checking to stop the cheat.
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Freeciv-dev
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
Very better. But still some problems:
- You still cannot reach P1, and waypoints don't help me. Anyway, I
don't think they should be needed to use air goto. For a land unit, you
don't need to define a new way point for every turn, why
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852
[pepeto - Mar. Nov. 13 15:14:19 2007]:
- You cannot move on all tiles you should be able to move to. For
example, you cannot choose your path when the unit has only the half of
its moves.
Actually, it's when you are in a
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39855
[EMAIL PROTECTED] - Di 13. Nov 2007, 07:05:50]:
Daniel Markstedt wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39855
We ought to have a windows gtk package with embedded ggz client. Was
told
on #ggz that the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39611
Christian Prochaska wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39611
[jordi - So 28. Okt 2007, 23:47:27]:
[chrisk - Vie. Ago. 24 13:36:50 2007]:
configure doesn't look for ggzlib in the standard path:
On plain
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39857
[guest - Mon Nov 12 11:30:43 2007]:
If the diplomat in the city attempts to subvert the barbarian legion
with a bribe of 100 gold the game will crash.
#0 0x0812f8b2 in diplomat_bribe_yes_callback (pWidget=0x93ee968)
at
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859
wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859
The sliders to set the values (gold, happy, etc.) do not work in the
governor menu of the cities. It is possible to use the presets but you
are not able to set the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39855
Christian Prochaska wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39855
[EMAIL PROTECTED] - Di 13. Nov 2007, 07:05:50]:
Daniel Markstedt wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39855
We ought to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859
On Nov 14, 2007 8:43 AM, Jason Dorje Short [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859
wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39859
The sliders to set the values
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39863
I'm having major problems with a 2.1.0 install on Windows 2000 [Version
5.00.2195].
When I start the client, I can sometimes complete a couple of turns, But
the client pegs my CPU out at 100% and then the machine hangs until I
kill it
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