[Freeciv-Dev] [bug #14230] add new server state S_S_SAVEGAME to prevent changing of the ruleset after a savegame was loaded

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #14230 (project freeciv): it is even easier (and shorter) - the variable game.info.is_new_game defines if the game was started once upon a time. This reduces the patch to a oneliner ... I will send some fallout of the first try as extra tickets. (file #6664)

[Freeciv-Dev] [bug #14304] add comments to explain the server states

2009-09-13 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?14304 Summary: add comments to explain the server states Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 14:53 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #14306] save all settings in the savegame

2009-09-13 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?14306 Summary: save all settings in the savegame Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 14:53 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #14308] remove string format code for server messages

2009-09-13 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?14308 Summary: remove string format code for server messages Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 17:55 Category: general Severity: 2 -

[Freeciv-Dev] [patch #1296] restructure basic notify functions

2009-09-13 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1296 Summary: restructure basic notify functions Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 18:09 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1280] add offline events

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1280 (project freeciv): complete rewrite of the offline events code; in the first patches I did only applied the patches by book to mainline. This patch includes the chat messages as well as other cleanups of the code. It depends on patch #1296. add offline events

[Freeciv-Dev] [patch #1281] add server setting for the number of turns offline events are saved

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1281 (project freeciv): rewrite of the server settings part of the offline event patch (patch #1280) add server setting for offline events * offlineturns: the number of turns offline events are saved * offlineevents: the number of offline events saved *

[Freeciv-Dev] [patch #1285] add offline chat

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1285 (project freeciv): the server option offlinechat is included in patch #1281 ___ Reply to this item at: http://gna.org/patch/?1285 ___ Nachricht geschickt

[Freeciv-Dev] [patch #1297] ignore command

2009-09-13 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1297 Summary: ignore command Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 18:17 Category: general Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #1297] ignore command

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1297 (project freeciv): this patch is based on patch #1280 but could be applied separately (only small changes needed) ___ Reply to this item at: http://gna.org/patch/?1297

Re: [Freeciv-Dev] Towards 2.2

2009-09-13 Thread Matthias Pfafferodt
Am Thursday 10 September 2009 15:42:56 schrieb Marko Lindqvist: 2009/9/5 Marko Lindqvist cazf...@gmail.com: Ruleset format freeze: Do we need to make any changes to ruleset format before 2.2 is released? Let me know of any such patches or plans. Ruleset format freeze means that people can

[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #13465 (project freeciv): add updated version of the patch which uses game.info.is_new_game; also include a version for S2_1 (file #6675, file #6676) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #1266] add option to restrict the use of road and rails for enemies

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1266 (project freeciv): It seems that you are saving value to savegame as game.restrictinfra, but trying to load value game.info.restrictinfra. Have you tested this? I updated the patch. I test if the effect is working; normally this does not include a save/reload

[Freeciv-Dev] [bug #14308] remove string format code for server messages

2009-09-13 Thread pepeto
Follow-up Comment #1, bug #14308 (project freeciv): This is my mistake... How about to put that featured_text_to_plain_text() call directly in conn_write() to prevent all this kind of problems? ___ Reply to this item at:

[Freeciv-Dev] [patch #1296] restructure basic notify functions

2009-09-13 Thread pepeto
Follow-up Comment #1, patch #1296 (project freeciv): It looks a good patch. But I noticed an error in notify_conn_packet(): if one connection is not allowed to receive the tile coordinates, then the coordinates in the packets are set to -1 (which is right), but then, if the next connection of

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #11, patch #1252 (project freeciv): updated patch attached changes: * set RS_MAX_UPGRADE_VETERAN_LOSS to MAX_VET_LEVELS (= 10) * adapted civ1/civ2 ruleset (file #6678) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #14308] remove string format code for server messages

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #14308 (project freeciv): This is my mistake... How about to put that featured_text_to_plain_text() call directly in conn_write() to prevent all this kind of problems? OK, I updated the patch. Is there a way to _not_ use two buffers? (file #6679)

[Freeciv-Dev] [patch #1199] free allocated memory (settings patch series)

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1199 (project freeciv): I have update the entire settings patch series and also rebased it to the current trunk. This changes of this patch are included there they is needed. ___ Reply to this item at:

[Freeciv-Dev] [bug #14311] no way to reset the server if a savegmae was loaded

2009-09-13 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?14311 Summary: no way to reset the server if a savegmae was loaded Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 22:34 Category: general Severity: 2

[Freeciv-Dev] [bug #13867] [patch 01/07] get game settings via wrapper functions

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #13867 (project freeciv): rebased version of the patch: get game settings via wrapper functions * cleanup naming: - definition: struct setting {}; - data: struct setting settings[]; - pointer: struct setting *pset; - functions: setting_*() * remove 'extern'

[Freeciv-Dev] [bug #13868] [patch 02/07] use an union in the struct setting

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #13868 (project freeciv): rebased version of the patch: use an union in the struct setting * change the wrapper functions * protect the union by asserts (file #6682) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #13869] [patch 03/07] simplify validation functions

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #13869 (project freeciv): rebased version of the patch: simplify validation functions - use union bisval - use pointer in the callback functions (file #6683) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #13871] [patch 05/07] add settting action callback function

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #13871 (project freeciv): rebased version of the patch: add settting action callback function (file #6685) ___ Additional Item Attachment: File name: 0005-add-settting-action-callback-function.diff Size:38 KB

[Freeciv-Dev] [bug #13872] [patch 06/07] move sset_is_to_client() to settings.c

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #13872 (project freeciv): rebased version of the patch: move sset_is_to_client() to settings.c * rename it to setting_is_to_client() * remove 'static' flag (file #6686) ___ Additional Item Attachment: File

[Freeciv-Dev] [patch #1197] save game settings in game.ruleset

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1197 (project freeciv): this is a duplicate of bug #13873 ___ Reply to this item at: http://gna.org/patch/?1197 ___ Nachricht geschickt von/durch Gna!

[Freeciv-Dev] [patch #1200] game settings can be locked by the ruleset

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1200 (project freeciv): rebased version of the patch: game settings can be locked by the ruleset (file #6688) ___ Additional Item Attachment: File name: 0008-game-settings-can-be-locked-by-the-ruleset.diff

[Freeciv-Dev] [patch #1299] setting.lock only allowed if the settings is defined for the ruleset

2009-09-13 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1299 Summary: setting.lock only allowed if the settings is defined for the ruleset Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 22:52 Category: general

[Freeciv-Dev] [patch #1300] add 'show locked' command

2009-09-13 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1300 Summary: add 'show locked' command Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 22:54 Category: general Priority: 3 - Low

[Freeciv-Dev] [patch #1284] update reset command

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1284 (project freeciv): rebased version of the patch * does _not_ need S_S_SAVEGAME anymore (file #6693) ___ Additional Item Attachment: File name: 0013-update-reset-command.diff Size:13 KB

[Freeciv-Dev] [patch #1301] settings patch series

2009-09-13 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1301 Summary: settings patch series Project: Freeciv Submitted by: syntron Submitted on: Sonntag 13.09.2009 um 22:58 Category: general Priority: 3 - Low

[Freeciv-Dev] [patch #1224] implement the city radius as variable save in the city struct

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1224 (project freeciv): add change from patch #1233 into this patch as the change belongs here (file #6695) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #1233] [fix] missing change to the default lua script

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1233 (project freeciv): it belongs into the patch #1224; I have updated this patch so this one can be closed ___ Reply to this item at: http://gna.org/patch/?1233

[Freeciv-Dev] [patch #1235] variable city radii

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1235 (project freeciv): patch #1233 is now included in patch #1224 ___ Reply to this item at: http://gna.org/patch/?1235 ___ Nachricht geschickt von/durch Gna!

[Freeciv-Dev] [bug #14137] Ruleset string issues batch from Sini

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #14137 (project freeciv): I created a patch to update most of the reported points. This changes the rulesets and the translations have to be updated. reported by Sini Ruohomaa sini.ruoho...@cs.helsinki.fi on the freeciv-i18n list. (file #6696)

[Freeciv-Dev] [bug #14308] remove string format code for server messages

2009-09-13 Thread pepeto
Follow-up Comment #3, bug #14308 (project freeciv): Is there a way to not use two buffers? I don't think so... ___ Reply to this item at: http://gna.org/bugs/?14308 ___ Message posté

[Freeciv-Dev] [bug #14313] Wish: continued exploration over known territory

2009-09-13 Thread Ann
URL: http://gna.org/bugs/?14313 Summary: Wish: continued exploration over known territory Project: Freeciv Submitted by: kudra Submitted on: Monday 09/14/2009 at 00:13 Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #14314] Server segfaults when loading a game

2009-09-13 Thread anonymous
URL: http://gna.org/bugs/?14314 Summary: Server segfaults when loading a game Project: Freeciv Submitted by: None Submitted on: Monday 09/14/2009 at 02:31 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #14315] Unneccessary popups when civil disorder gets fixed by governer

2009-09-13 Thread anonymous
URL: http://gna.org/bugs/?14315 Summary: Unneccessary popups when civil disorder gets fixed by governer Project: Freeciv Submitted by: None Submitted on: Monday 09/14/2009 at 04:04 CEST Category: client-gtk-2.0