Follow-up Comment #8, bug #14230 (project freeciv):
it is even easier (and shorter) - the variable game.info.is_new_game defines
if the game was started once upon a time. This reduces the patch to a
oneliner ...
I will send some fallout of the first try as extra tickets.
(file #6664)
URL:
http://gna.org/bugs/?14304
Summary: add comments to explain the server states
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 13.09.2009 um 14:53
Category: general
Severity: 2 - Minor
URL:
http://gna.org/bugs/?14306
Summary: save all settings in the savegame
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 13.09.2009 um 14:53
Category: general
Severity: 2 - Minor
URL:
http://gna.org/bugs/?14308
Summary: remove string format code for server messages
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 13.09.2009 um 17:55
Category: general
Severity: 2 -
URL:
http://gna.org/patch/?1296
Summary: restructure basic notify functions
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 13.09.2009 um 18:09
Category: general
Priority: 5 - Normal
Follow-up Comment #5, patch #1280 (project freeciv):
complete rewrite of the offline events code; in the first patches I did only
applied the patches by book to mainline. This patch includes the chat
messages as well as other cleanups of the code. It depends on patch #1296.
add offline events
Follow-up Comment #3, patch #1281 (project freeciv):
rewrite of the server settings part of the offline event patch (patch #1280)
add server setting for offline events
* offlineturns: the number of turns offline events are saved
* offlineevents: the number of offline events saved
*
Follow-up Comment #4, patch #1285 (project freeciv):
the server option offlinechat is included in patch #1281
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Nachricht geschickt
URL:
http://gna.org/patch/?1297
Summary: ignore command
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 13.09.2009 um 18:17
Category: general
Priority: 5 - Normal
Status:
Follow-up Comment #1, patch #1297 (project freeciv):
this patch is based on patch #1280 but could be applied separately (only
small changes needed)
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Am Thursday 10 September 2009 15:42:56 schrieb Marko Lindqvist:
2009/9/5 Marko Lindqvist cazf...@gmail.com:
Ruleset format freeze:
Do we need to make any changes to ruleset format before 2.2 is
released? Let me know of any such patches or plans. Ruleset format
freeze means that people can
Follow-up Comment #3, bug #13465 (project freeciv):
add updated version of the patch which uses game.info.is_new_game; also
include a version for S2_1
(file #6675, file #6676)
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Follow-up Comment #4, patch #1266 (project freeciv):
It seems that you are saving value to savegame as game.restrictinfra, but
trying to load value game.info.restrictinfra. Have you tested this?
I updated the patch. I test if the effect is working; normally this does not
include a save/reload
Follow-up Comment #1, bug #14308 (project freeciv):
This is my mistake... How about to put that featured_text_to_plain_text()
call directly in conn_write() to prevent all this kind of problems?
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Follow-up Comment #1, patch #1296 (project freeciv):
It looks a good patch. But I noticed an error in notify_conn_packet(): if
one connection is not allowed to receive the tile coordinates, then the
coordinates in the packets are set to -1 (which is right), but then, if the
next connection of
Follow-up Comment #11, patch #1252 (project freeciv):
updated patch attached
changes:
* set RS_MAX_UPGRADE_VETERAN_LOSS to MAX_VET_LEVELS (= 10)
* adapted civ1/civ2 ruleset
(file #6678)
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Follow-up Comment #2, bug #14308 (project freeciv):
This is my mistake... How about to put that
featured_text_to_plain_text() call directly in conn_write() to
prevent all this kind of problems?
OK, I updated the patch. Is there a way to _not_ use two buffers?
(file #6679)
Follow-up Comment #2, patch #1199 (project freeciv):
I have update the entire settings patch series and also rebased it to the
current trunk. This changes of this patch are included there they is needed.
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URL:
http://gna.org/bugs/?14311
Summary: no way to reset the server if a savegmae was loaded
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 13.09.2009 um 22:34
Category: general
Severity: 2
Follow-up Comment #8, bug #13867 (project freeciv):
rebased version of the patch:
get game settings via wrapper functions
* cleanup naming:
- definition: struct setting {};
- data: struct setting settings[];
- pointer: struct setting *pset;
- functions: setting_*()
* remove 'extern'
Follow-up Comment #1, bug #13868 (project freeciv):
rebased version of the patch:
use an union in the struct setting
* change the wrapper functions
* protect the union by asserts
(file #6682)
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Follow-up Comment #2, bug #13869 (project freeciv):
rebased version of the patch:
simplify validation functions
- use union bisval
- use pointer in the callback functions
(file #6683)
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Follow-up Comment #1, bug #13871 (project freeciv):
rebased version of the patch:
add settting action callback function
(file #6685)
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File name: 0005-add-settting-action-callback-function.diff Size:38 KB
Follow-up Comment #2, bug #13872 (project freeciv):
rebased version of the patch:
move sset_is_to_client() to settings.c
* rename it to setting_is_to_client()
* remove 'static' flag
(file #6686)
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Follow-up Comment #3, patch #1197 (project freeciv):
this is a duplicate of bug #13873
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Follow-up Comment #1, patch #1200 (project freeciv):
rebased version of the patch:
game settings can be locked by the ruleset
(file #6688)
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File name: 0008-game-settings-can-be-locked-by-the-ruleset.diff
URL:
http://gna.org/patch/?1299
Summary: setting.lock only allowed if the settings is
defined for the ruleset
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 13.09.2009 um 22:52
Category: general
URL:
http://gna.org/patch/?1300
Summary: add 'show locked' command
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 13.09.2009 um 22:54
Category: general
Priority: 3 - Low
Follow-up Comment #2, patch #1284 (project freeciv):
rebased version of the patch
* does _not_ need S_S_SAVEGAME anymore
(file #6693)
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File name: 0013-update-reset-command.diff Size:13 KB
URL:
http://gna.org/patch/?1301
Summary: settings patch series
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 13.09.2009 um 22:58
Category: general
Priority: 3 - Low
Follow-up Comment #1, patch #1224 (project freeciv):
add change from patch #1233 into this patch as the change belongs here
(file #6695)
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Follow-up Comment #2, patch #1233 (project freeciv):
it belongs into the patch #1224; I have updated this patch so this one can be
closed
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http://gna.org/patch/?1233
Follow-up Comment #2, patch #1235 (project freeciv):
patch #1233 is now included in patch #1224
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Follow-up Comment #1, bug #14137 (project freeciv):
I created a patch to update most of the reported points. This changes the
rulesets and the translations have to be updated.
reported by Sini Ruohomaa sini.ruoho...@cs.helsinki.fi on the freeciv-i18n
list.
(file #6696)
Follow-up Comment #3, bug #14308 (project freeciv):
Is there a way to not use two buffers?
I don't think so...
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Message posté
URL:
http://gna.org/bugs/?14313
Summary: Wish: continued exploration over known territory
Project: Freeciv
Submitted by: kudra
Submitted on: Monday 09/14/2009 at 00:13
Category: None
Severity: 1 - Wish
URL:
http://gna.org/bugs/?14314
Summary: Server segfaults when loading a game
Project: Freeciv
Submitted by: None
Submitted on: Monday 09/14/2009 at 02:31 CEST
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?14315
Summary: Unneccessary popups when civil disorder gets fixed
by governer
Project: Freeciv
Submitted by: None
Submitted on: Monday 09/14/2009 at 04:04 CEST
Category: client-gtk-2.0
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