[Freeciv-Dev] [bug #16071] Default savegame prefix should include 'freeciv'

2010-07-10 Thread Matthias Pfafferodt
Update of bug #16071 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16071] Default savegame prefix should include 'freeciv'

2010-07-10 Thread Matthias Pfafferodt
Update of bug #16071 (project freeciv): Planned Release: 2.3.0 = 2.2.2, 2.3.0 ___ Follow-up Comment #6: ups; I did also apply this to S2_2. If this is not wanted please revert the patch

[Freeciv-Dev] [patch #1734] use width of the overview to determine the number of units to display

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1734 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed Planned Release:2.2.2, 2.3.0 = 2.3.0

[Freeciv-Dev] [bug #16224] fix loading of settings at game start

2010-07-10 Thread Matthias Pfafferodt
Update of bug #16224 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16228] no error message if loading locked settings from savegame

2010-07-10 Thread Matthias Pfafferodt
Update of bug #16228 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1726] update server setting type boolean

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1726 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1720] generalize definition of the map size

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1720 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1541] new savegame format

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1541 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1735] use specenum.h for SSET_*

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1735 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1733] increase maximal map size

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1733 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1728] [players] save only needed data

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1728 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1630] [players] cleanup struct player

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1630 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1730] [players] use bv_player for gives_shared_vision and really_gives_vision

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1730 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1731] [players] increase number of players

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1731 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1629] cleanup struct unit

2010-07-10 Thread Matthias Pfafferodt
Update of patch #1629 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1638] [Metaticket] cleanup of structs

2010-07-10 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1638 (project freeciv): keeping this open for more cleanups from warclient ... ___ Reply to this item at: http://gna.org/patch/?1638 ___ Nachricht geschickt

[Freeciv-Dev] [bug #16234] fix pplayer-server.private_map

2010-07-10 Thread Matthias Pfafferodt
Update of bug #16234 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] Please test trunk!

2010-07-10 Thread Matthias Pfafferodt
Hello all developers of freeciv, today I submitted some big changes to trunk: * increase map size to 128.000 (max linear size 512) * increase max number of players to 28 * new savegame format (use 'set saveversion -1' to get a savegame in the old format). A script to test the new format can be

Re: [Freeciv-Dev] Please test trunk!

2010-07-10 Thread Matthias Pfafferodt
Am Saturday 10 July 2010 13:10:28 schrieb Matthias Pfafferodt: Hello all developers of freeciv, today I submitted some big changes to trunk: * increase map size to 128.000 (max linear size 512) * increase max number of players to 28 should be 128! * new savegame format (use 'set

Re: [Freeciv-Dev] Please test trunk!

2010-07-10 Thread Andreas Røsdal
Good work, Matthias. I like these improvements very much, and can give trunk a test. Andreas Hello all developers of freeciv, today I submitted some big changes to trunk: * increase map size to 128.000 (max linear size 512) * increase max number of players to 28 * new savegame format

[Freeciv-Dev] [bug #16245] Every government is allowed at start

2010-07-10 Thread anonymous
URL: http://gna.org/bugs/?16245 Summary: Every government is allowed at start Project: Freeciv Submitted by: None Submitted on: Суббота 10.07.2010 at 15:50 CEST Category: rulesets Severity: 4 - Important

[Freeciv-Dev] [bug #16245] Every government is allowed at start

2010-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #16245 (project freeciv): I see this too on trunk (r17548) but not S2_2. Hmm. Along with bug #16222, I wonder if this is evidence for widespread breakage of the effects system? ___ Reply to this item at:

[Freeciv-Dev] [bug #16246] Can't change production in a city

2010-07-10 Thread Lavrentij P Berija
URL: http://gna.org/bugs/?16246 Summary: Can't change production in a city Project: Freeciv Submitted by: heilkitty Submitted on: Суббота 10.07.2010 at 14:19 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #16246] Can't change production in a city

2010-07-10 Thread Matthias Pfafferodt
___ Follow-up Comment #1: this seems to be my error (see patch #1647); I did miss two '!' in ./server/cityhand.c:handle_city_change() (file #9474) ___ Additional Item Attachment: File name: 20100710-05-trunk

[Freeciv-Dev] [bug #16246] Can't change production in a city

2010-07-10 Thread Lavrentij P Berija
Follow-up Comment #2, bug #16246 (project freeciv): Works for me. ___ Reply to this item at: http://gna.org/bugs/?16246 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #16246] Can't change production in a city

2010-07-10 Thread Matthias Pfafferodt
Update of bug #16246 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #4: fast applying the

[Freeciv-Dev] [bug #16245] Every government is allowed at start

2010-07-10 Thread Matthias Pfafferodt
___ Follow-up Comment #2: that's all due to the specenum patches. I did use strcmp instead of fc_strcasecmp which ignores the case ... (file #9475) ___ Additional Item Attachment: File name: 20100710-06-trunk

[Freeciv-Dev] [bug #16222] [trunk] PostModern city style always used

2010-07-10 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #16222 (project freeciv): could you please check if the patch for bug #16245 fixes also this? ___ Reply to this item at: http://gna.org/bugs/?16222 ___ Nachricht

[Freeciv-Dev] [bug #16222] [trunk] PostModern city style always used

2010-07-10 Thread Matthias Pfafferodt
Update of bug #16222 (project freeciv): Assigned to:None = syntron ___ Reply to this item at: http://gna.org/bugs/?16222 ___ Nachricht

[Freeciv-Dev] [bug #16245] Every government is allowed at start

2010-07-10 Thread Lavrentij P Berija
Follow-up Comment #3, bug #16245 (project freeciv): As far as I can see, it works (and city style too). ___ Reply to this item at: http://gna.org/bugs/?16245 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #16222] [trunk] PostModern city style always used

2010-07-10 Thread Matthias Pfafferodt
Update of bug #16222 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #2: see comment by

[Freeciv-Dev] [bug #16248] GTK Combo popup menu - hardcoded colors

2010-07-10 Thread anonymous
URL: http://gna.org/bugs/?16248 Summary: GTK Combo popup menu - hardcoded colors Project: Freeciv Submitted by: None Submitted on: Saturday 07/10/2010 at 22:19 CEST Category: client-gtk-2.0 Severity: 3 -

[Freeciv-Dev] [bug #16249] Can't build trunk with -Werror: format not a string literal and no format arguments

2010-07-10 Thread Jacob Nevins
URL: http://gna.org/bugs/?16249 Summary: Can't build trunk with -Werror: format not a string literal and no format arguments Project: Freeciv Submitted by: jtn Submitted on: Saturday 07/10/10 at 22:50 Category: None

[Freeciv-Dev] [bug #16249] Can't build trunk with -Werror: format not a string literal and no format arguments

2010-07-10 Thread Matthias Pfafferodt
if the attached patch fixes this? I do a debug build (--enable-debug=checks) but get no error(s) ... (file #9476) ___ Additional Item Attachment: File name: 20100710-11-trunk-fix-savegame2.c.patch Size:18 KB

[Freeciv-Dev] [patch #1739] [players] use pointers for players

2010-07-10 Thread Matthias Pfafferodt
name: 20100710-01-trunk-use-pointers-for-players.patch Size:89 KB ___ Reply to this item at: http://gna.org/patch/?1739 ___ Nachricht geschickt von/durch Gna! http://gna.org

[Freeciv-Dev] [bug #16249] Can't build trunk with -Werror: format not a string literal and no format arguments

2010-07-10 Thread Jacob Nevins
Follow-up Comment #2, bug #16249 (project freeciv): Back now... The method seems to work, but there are some remaining instances. Attached patch works for me. (Perhaps a newish-GCC thing?) (file #9478) ___ Additional Item Attachment:

[Freeciv-Dev] [bug #16222] [trunk] PostModern city style always used

2010-07-10 Thread Jacob Nevins
Follow-up Comment #3, bug #16222 (project freeciv): I confirm the fix for bug #16245 fixes this for me too. ___ Reply to this item at: http://gna.org/bugs/?16222 ___ Message sent via/by

[Freeciv-Dev] [bug #15786] freeciv 2.2 client crashes after accepting diplomacy aggreement

2010-07-10 Thread anonymous
Follow-up Comment #7, bug #15786 (project freeciv): can also confirm this issue and removing globalmenu resolves freeciv crash after meeting with diplomats of other nations. globalmenu version was latest ubuntu version at time of this posting from:

[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset

2010-07-10 Thread Daniel Markstedt
URL: http://gna.org/bugs/?16250 Summary: Deep ocean sprites won't work in Hex2t tileset Project: Freeciv Submitted by: dmarks Submitted on: Sunday 07/11/2010 at 09:36 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #15755] default tilesets missing deep ocean/lake graphics

2010-07-10 Thread Daniel Markstedt
Update of bug #15755 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #6: Reported as bug

[Freeciv-Dev] [bug #16251] Superfluous ocean sprites defined in tilesets

2010-07-10 Thread Daniel Markstedt
URL: http://gna.org/bugs/?16251 Summary: Superfluous ocean sprites defined in tilesets Project: Freeciv Submitted by: dmarks Submitted on: Sunday 07/11/2010 at 09:51 Category: rulesets Severity: 2 - Minor

[Freeciv-Dev] [bug #14205] Bug with utf-8

2010-07-10 Thread Daniel Markstedt
Update of bug #14205 (project freeciv): Planned Release: 2.2.2 = ___ Reply to this item at: http://gna.org/bugs/?14205 ___ Message sent

[Freeciv-Dev] [patch #1698] Dahomey

2010-07-10 Thread Daniel Markstedt
Follow-up Comment #1, patch #1698 (project freeciv): How do you think about this version? Reduced the layout to four heads and two swords plus the human figure. Any more than that and the rendered png flag ended up a gray blot. BTW, the heads are borrowed from the flag of Corsica, a PD image

Re: [Freeciv-Dev] Please test trunk!

2010-07-10 Thread Karl Goetz
On Sat, 10 Jul 2010 13:46:29 +0200 Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: Am Saturday 10 July 2010 13:10:28 schrieb Matthias Pfafferodt: Hello all developers of freeciv, today I submitted some big changes to trunk: * increase map size to 128.000 (max linear size 512)

[Freeciv-Dev] [patch #1740] updated swiss.ruleset

2010-07-10 Thread Daniel Markstedt
Update of patch #1740 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?1740 ___ Message sent

[Freeciv-Dev] [patch #1738] updated austrian.ruleset

2010-07-10 Thread Daniel Markstedt
Update of patch #1738 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?1738 ___ Message sent

[Freeciv-Dev] [patch #1736] updated italian.ruleset

2010-07-10 Thread Daniel Markstedt
Update of patch #1736 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?1736 ___ Message sent

[Freeciv-Dev] [patch #1719] Updated finnish.ruleset with new leaders

2010-07-10 Thread Daniel Markstedt
Update of patch #1719 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?1719 ___ Message sent

[Freeciv-Dev] [patch #1717] New Nation - MURCIANS

2010-07-10 Thread Daniel Markstedt
Update of patch #1717 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?1717 ___ Message sent

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-07-10 Thread Daniel Markstedt
Update of bug #16177 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/bugs/?16177 ___ Message sent

[Freeciv-Dev] [patch #1703] Nimíipuu (Nez P ercé)

2010-07-10 Thread Daniel Markstedt
Update of patch #1703 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?1703 ___ Message sent

[Freeciv-Dev] [bug #16129] Re-evaluate conflicting nations

2010-07-10 Thread Daniel Markstedt
Update of bug #16129 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/bugs/?16129 ___ Message sent