[Freeciv-Dev] [bug #17436] .freeciv directory not read
URL: http://gna.org/bugs/?17436 Summary: .freeciv directory not read Project: Freeciv Submitted by: alocritani Submitted on: sab 08 gen 2011 09:09:13 GMT Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3beta1 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: with default ./configure make make install ruleset defined in home/.freeciv are not read at startup: the ruleset doesn't appear in the ruleset list. If the client is started inside .freeciv directory then the ruleset is present in the list ___ Reply to this item at: http://gna.org/bugs/?17436 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2277] [c++ gui] Generate C++ compatible specenum_gen.h
Update of patch #2277 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2277 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17436] .freeciv directory not read
Follow-up Comment #1, bug #17436 (project freeciv): Rulesets compatible with Freeciv 2.3 should reside in subdirectory home/.freeciv/2.3/ Does that work? ___ Reply to this item at: http://gna.org/bugs/?17436 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1819] Default ai as loadable module
Follow-up Comment #13, patch #1819 (project freeciv): We've got quite a long discussion here, but if I read it correctly there is said nothing against implementing module interface for AI per se. So this patch can be committed? If you disagree, say so in 24h. ___ Reply to this item at: http://gna.org/patch/?1819 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17436] .freeciv directory not read
Follow-up Comment #2, bug #17436 (project freeciv): tried but not working: still not present in ruleset list ___ Reply to this item at: http://gna.org/bugs/?17436 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17436] .freeciv directory not read
Follow-up Comment #3, bug #17436 (project freeciv): Sorry, I forgot. 2.3.0-beta1 had subdirectory defined incorrectly. I have fixed it since. For 2.3.0-beta1 directory was still home/.freeciv/dev/ as in development version. Could you test also this, and sorry for not remembering that in the first place. ___ Reply to this item at: http://gna.org/bugs/?17436 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2284] Configure check for Qt
URL: http://gna.org/patch/?2284 Summary: Configure check for Qt Project: Freeciv Submitted by: cazfi Submitted on: Sat 08 Jan 2011 11:47:09 AM EET Category: None Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: This patch implements very quick and dirty configure check for Qt-client. It's goal really is just to make it possible to develop Qt-client at all (setting CXXFLAGS and LIBS correctly in at least my system) and not checking all possible Qt installations out there. We can always improve, or even replace, it later. ___ File Attachments: --- Date: Sat 08 Jan 2011 11:47:09 AM EET Name: QtConfigure.diff Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=11731 ___ Reply to this item at: http://gna.org/patch/?2284 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2284] Configure check for Qt
Update of patch #2284 (project freeciv): Depends on: = patch #2283 ___ Reply to this item at: http://gna.org/patch/?2284 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2285] Stub AI module
URL: http://gna.org/patch/?2285 Summary: Stub AI module Project: Freeciv Submitted by: cazfi Submitted on: Sat 08 Jan 2011 11:51:56 AM EET Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: This patch adds stub AI module. It's built only as module. If AI modules are not enabled, it's not built at all. Main purpose for this module is to test module system, and having several simultaneous ai_types. It's not usable only now when these parts are actively developet, but even when system is just maintained. So it makes sense to have it committed to svn as part of official Freeciv tree instead of being just used by me. ___ File Attachments: --- Date: Sat 08 Jan 2011 11:51:56 AM EET Name: StubAi.diff Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=11732 ___ Reply to this item at: http://gna.org/patch/?2285 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2285] Stub AI module
Update of patch #2285 (project freeciv): Depends on: = patch #1819 ___ Reply to this item at: http://gna.org/patch/?2285 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2284] Configure check for Qt
Follow-up Comment #1, patch #2284 (project freeciv): Have a look at http://ac-archive.sourceforge.net/ac-archive/bnv_have_qt.html for a qt autoconf macro ___ Reply to this item at: http://gna.org/patch/?2284 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Coding projects free to take
I'm making preparatory work for some quite big tasks. Fact is, that as I now have kids and sometimes quite demanding job, I cannot spend so much time hacking Freeciv as ten years ago. So you are very welcome to take over these actual projects. I'd rather just limit my participation to these setup steps and to supporting main developer. By these setup steps I just make it possible for others to actually develop the main project. If someone has been looking for coding project, but doesn't really know what to start on, you may consider these. 1) Almost as long as I have been involved with Freeciv (since 1997), it's been said that current AI should be rewritten from scratch. Quite frequently people pop up to discuss it, but always they find out that current AI is rooted too deep in the server code to be easily replaced. I have been working to separate AI from rest of the server, so others could write new AI. Currently I'm implementing interfaces for AI(s) to be separately loadable modules. This would mean that new AI could be completely separate project not even compiled as part of Freeciv. So, soon (Freeciv-2.4) it should be much easier to write completely new AI from scratch than before. 2) As Freeciv is written in C, and Qt is C++ library, and because of how client code is arranged, it has not been possible to write Qt client for Freeciv. Now I have worked on this, up to point where I have stub client with Qt window opening. Mixing Freeciv code and Qt still requires some work., but Qt-client main developer vacancy is soon open. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1819] Default ai as loadable module
Follow-up Comment #14, patch #1819 (project freeciv): I'm not against the module interface but I would like to have it! That said, the discussion is mainly about the direcory structure, there the files are placed ... As this means that development of 2.4.0 starts, I will also commit some of the waiting patches. ___ Reply to this item at: http://gna.org/patch/?1819 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1819] Default ai as loadable module
Follow-up Comment #16, patch #1819 (project freeciv): That said, the discussion is mainly about the direcory structure, there the files are placed Let's open another ticket about arranging directory structure. ___ Reply to this item at: http://gna.org/patch/?1819 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2286] AI module directory structure
URL: http://gna.org/patch/?2286 Summary: AI module directory structure Project: Freeciv Submitted by: cazfi Submitted on: Sat 08 Jan 2011 01:39:22 PM EET Category: ai Priority: 5 - Normal Status: None Privacy: Public Assigned to: cazfi Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: Following discussion on patch #1819, ai directory structure should be adjusted. It should be remembered that there could be separate AI module projects not part of Freeciv source tree at all. Here we, of course, discuss only those modules (if there ever is more than one) that live in official Freeciv project. If there ever is only one real AI module in our tree, current situation (all code in ai/) would suffice. For more modules, and maybe cleaner even for one module situation, there could be module specific subdirectories under AI. At first phase all code that belongs to loadable module should go to its subdirectory, and code for library linked to server should remain in ai/ root. In my opinion goal should be that there is no code in ai/ root, i.e, no AI specific code linked to server. There is already server/advisors directory for code that can help all players. As code reorganization continues, current code from ai/ root should be moved to default ai module specific subdirectory, i.e, to loadable module. Anyway, as I think we agree on first step, I can prepare patch for that. ___ Reply to this item at: http://gna.org/patch/?2286 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1846] Threads
Follow-up Comment #3, patch #1846 (project freeciv): Considering time constraints, I'm probably not going to take advantage of threads in Freeciv code in immediate future. Nevertheless, here is initial fc_thread class implementation. It's just wrapper for phtread. This was used years ago in a proof-of-concept threaded AI patch. I don't consider any other parts of that patch usable any more. Even if I have no immediate plans for taking advantage of this thread class, I would like to commit it to Freeciv tree in early phase of 2.4 cycle. It would already get compilation exposure and we would have time to figure out what kind of alternative underlining implementations to support and what kind of configure checks we have to add based on those encountered compilation problems. (file #11733) ___ Additional Item Attachment: File name: FcThread.diff Size:4 KB ___ Reply to this item at: http://gna.org/patch/?1846 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1846] Threads
Follow-up Comment #4, patch #1846 (project freeciv): - Added basic configure check for pthreads existence. fc_thread class is not compiled at all if pthreads are not available. (file #11734) ___ Additional Item Attachment: File name: FcThread_1846-2.diff Size:5 KB ___ Reply to this item at: http://gna.org/patch/?1846 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17438] gtk2 client shows garbage on the minimap
URL: http://gna.org/bugs/?17438 Summary: gtk2 client shows garbage on the minimap Project: Freeciv Submitted by: jorneg Submitted on: sáb 08 ene 2011 21:13:52 GMT Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: In S2_3, the gtk2-client does show garbage on the minimap when you move the map in the overview tab. This is with 2.3.0 beta 1. ___ File Attachments: --- Date: sáb 08 ene 2011 21:13:52 GMT Name: Pantallazo.png Size: 1019kB By: jorneg http://gna.org/bugs/download.php?file_id=11735 ___ Reply to this item at: http://gna.org/bugs/?17438 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1846] Threads
Follow-up Comment #5, patch #1846 (project freeciv): - If compiling pthreads implementation - Link against pthread library - Compile with -pthread flag (file #11736) ___ Additional Item Attachment: File name: FcThread_1846-3.diff Size:5 KB ___ Reply to this item at: http://gna.org/patch/?1846 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2286] AI module directory structure
Follow-up Comment #1, patch #2286 (project freeciv): For more modules, and maybe cleaner even for one module situation, there could be module specific subdirectories under AI. At first phase all code that belongs to loadable module should go to its subdirectory, and code for library linked to server should remain in ai/ root. In my opinion goal should be that there is no code in ai/ root, i.e, no AI specific code linked to server. There is already server/advisors directory for code that can help all players. As code reorganization continues, current code from ai/ root should be moved to default ai module specific subdirectory, i.e, to loadable module. I think that is a good idea! Without loadable modules, the default AI is build as a lib using the files in ./ai. Else the modules are build (one of them is the default ai) using special files in the corresponding subdirectory (i.e. ./ai/ai-default, ./ai/ai-stub or ./ai/ai-lua). ___ Reply to this item at: http://gna.org/patch/?2286 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1819] Default ai as loadable module
Follow-up Comment #17, patch #1819 (project freeciv): Has there been some misunderstanding? Reason for branching (S2_3) is that TRUNK would be free for post-2.3 development. You are free to start committing patches for next version as soon as branching has taken place. I wanted to focus more on S2_3 but this did lead to a lot of patches waiting ... Starting tomorrow or on monday I will comit some of them. ___ Reply to this item at: http://gna.org/patch/?1819 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17427] fix experimental ruleset
Update of bug #17427 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17427 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1795] save AI type in the savegame
Update of patch #1795 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1795 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1784] [ai header] city ai data (savegame.c + savegame2.c)
Update of patch #1784 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1784 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2162] [ai header] ai unit data (savegame.c + savegame2.c)
Update of patch #2162 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2162 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2163] [ai header] move CHECK_UNIT into unit.h
Update of patch #2163 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2163 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2165] [ai header] diplhand.c
Update of patch #2165 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2165 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2169] [ai header] srv_main.c
Update of patch #2169 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2169 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2170] [ai header] advdata.h
Update of patch #2170 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2170 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2173] [ai header] infracache.c
Update of patch #2173 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2173 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1781] [ai header] ruleset.c
Update of patch #1781 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1781 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1674] Albanian nation
Follow-up Comment #2, patch #1674 (project freeciv): The dictator's name should be Enver, not Envër. ___ Reply to this item at: http://gna.org/patch/?1674 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17382] removed unused code in savegame2.c
Update of bug #17382 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17382 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2258] use specenum for enum unit_move_type
Update of patch #2258 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2258 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2260] use specenum for enum base_gui_type and enum base_flag_id
Update of patch #2260 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2260 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2259] use specenum for enum gui_type
Update of patch #2259 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2259 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17439] S2_3
URL: http://gna.org/bugs/?17439 Summary: S2_3 Project: Freeciv Submitted by: jorneg Submitted on: dom 09 ene 2011 00:45:40 GMT Category: client-gtk-2.0 Severity: 5 - Blocker Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: jor...@ubuntu:~/freeciv/S2_3/freeciv-2.3$ ./civ -a Unable to find client executable: freeciv Searching for freeciv clients ... ... using ./client/freeciv-gtk2 Running ./client/freeciv-gtk2 2: No está presente un controlador real de audio. 2: Se prosigue con el sonido desactivado. 2: Para el soporte de sonido, instala SDL_mixer 2: http://www.libsdl.org/projects/SDL_mixer/index.html 1: in nation_index() [nation.c::483]: assertion '((void *)0) != pnation' failed. 1: Por favor, informa de este mensaje a http://gna.org/projects/freeciv/ Fallo de segmentación jor...@ubuntu:~/freeciv/S2_3/freeciv-2.3$ - Segmentation Fault... On the server console there a lot of ... 1: in genlist_remove() [genlist.c::358]: assertion '((void *)0) != pgenlist' failed. Until that a new AI player is created... El jugador 'Karađorđe Petrović' ahora juega según la dificultad 'Difícil'. Partida salvada en el fichero freeciv-T0087-Y-0325-auto.sav.gz 2: Se ha cortado la conexión: jorneg de localhost (conexión con retraso) (jugador Jordi el Gran). I don't attach the savegame because i can't reproduce... ___ Reply to this item at: http://gna.org/bugs/?17439 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2287] Vedic nation
URL: http://gna.org/patch/?2287 Summary: Vedic nation Project: Freeciv Submitted by: dmarks Submitted on: Sat 08 Jan 2011 04:57:12 PM PST Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Vedic (ancient Indic) nation. Cities from Maha Janapadas (late Iron Age) era; leaders up until Maurya era. Flag based on PD image - http://commons.wikimedia.org/wiki/File:Om.svg - with colors from the flag of the Republic of India. Small adjustment to Indian nation. ___ File Attachments: --- Date: Sat 08 Jan 2011 04:57:12 PM PST Name: vedic.svg Size: 6kB By: dmarks http://gna.org/patch/download.php?file_id=11737 --- Date: Sat 08 Jan 2011 04:57:12 PM PST Name: indian.ruleset.diff Size: 585B By: dmarks http://gna.org/patch/download.php?file_id=11738 --- Date: Sat 08 Jan 2011 04:57:12 PM PST Name: vedic.ruleset Size: 1kB By: dmarks http://gna.org/patch/download.php?file_id=11739 ___ Reply to this item at: http://gna.org/patch/?2287 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Coding projects free to take
On 8 Jan, 2011, at 4:27 AM, Marko Lindqvist wrote: 2) As Freeciv is written in C, and Qt is C++ library, and because of how client code is arranged, it has not been possible to write Qt client for Freeciv. Now I have worked on this, up to point where I have stub client with Qt window opening. Mixing Freeciv code and Qt still requires some work., but Qt-client main developer vacancy is soon open. My class in C++ begins soon. I will see what i can accomplish here, even though i'm a rank amateur. Sent from my MacBookPro Accept that some days you're the pigeon, and some days you're the statue. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2288] Commandline option to load AI modules
URL: http://gna.org/patch/?2288 Summary: Commandline option to load AI modules Project: Freeciv Submitted by: cazfi Submitted on: Sun 09 Jan 2011 06:27:22 AM EET Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: There is many alternatives how AI module loading should be controlled. I'm not completely satisfied with any of them. For the early development phase at least, I opted to commandline parameter. That's most secure (only the person starting the server can load modules) and has no initialization problems of modules appearing after initial server start. ___ File Attachments: --- Date: Sun 09 Jan 2011 06:27:22 AM EET Name: LoadAIModule.diff Size: 5kB By: cazfi http://gna.org/patch/download.php?file_id=11740 ___ Reply to this item at: http://gna.org/patch/?2288 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17436] .freeciv directory not read
Update of bug #17436 (project freeciv): Status:None = Invalid Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17436 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2283] Initial patch for QT-client development
Update of patch #2283 (project freeciv): Category:None = client-qt ___ Reply to this item at: http://gna.org/patch/?2283 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2284] Configure check for Qt
Update of patch #2284 (project freeciv): Category:None = bootstrap ___ Reply to this item at: http://gna.org/patch/?2284 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2279] [c++ gui] extern C declaration for utility and common headers
Update of patch #2279 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2279 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev