[Freeciv-Dev] [bug #17436] .freeciv directory not read

2011-01-08 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17436

 Summary: .freeciv directory not read
 Project: Freeciv
Submitted by: alocritani
Submitted on: sab 08 gen 2011 09:09:13 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3beta1
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

with default ./configure  make  make install
ruleset defined in home/.freeciv are not read at startup: the ruleset
doesn't appear in the ruleset list.
If the client is started inside .freeciv directory then the ruleset is
present in the list




___

Reply to this item at:

  http://gna.org/bugs/?17436

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2277] [c++ gui] Generate C++ compatible specenum_gen.h

2011-01-08 Thread Marko Lindqvist

Update of patch #2277 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?2277

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17436] .freeciv directory not read

2011-01-08 Thread Marko Lindqvist

Follow-up Comment #1, bug #17436 (project freeciv):

Rulesets compatible with Freeciv 2.3 should reside in subdirectory
home/.freeciv/2.3/

Does that work?

___

Reply to this item at:

  http://gna.org/bugs/?17436

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1819] Default ai as loadable module

2011-01-08 Thread Marko Lindqvist

Follow-up Comment #13, patch #1819 (project freeciv):

We've got quite a long discussion here, but if I read it correctly there is
said nothing against implementing module interface for AI per se. So this
patch can be committed? If you disagree, say so in 24h.

___

Reply to this item at:

  http://gna.org/patch/?1819

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17436] .freeciv directory not read

2011-01-08 Thread Angelo Locritani

Follow-up Comment #2, bug #17436 (project freeciv):

tried but not working: still not present in ruleset list

___

Reply to this item at:

  http://gna.org/bugs/?17436

___
  Messaggio inviato con/da Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17436] .freeciv directory not read

2011-01-08 Thread Marko Lindqvist

Follow-up Comment #3, bug #17436 (project freeciv):

Sorry, I forgot. 2.3.0-beta1 had subdirectory defined incorrectly. I have
fixed it since. For 2.3.0-beta1 directory was still home/.freeciv/dev/ as
in development version. Could you test also this, and sorry for not
remembering that in the first place.

___

Reply to this item at:

  http://gna.org/bugs/?17436

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2284] Configure check for Qt

2011-01-08 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?2284

 Summary: Configure check for Qt
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 08 Jan 2011 11:47:09 AM EET
Category: None
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

This patch implements very quick and dirty configure check for Qt-client.
It's goal really is just to make it possible to develop Qt-client at all
(setting CXXFLAGS and LIBS correctly in at least my system) and not checking
all possible Qt installations out there. We can always improve, or even
replace, it later.



___

File Attachments:


---
Date: Sat 08 Jan 2011 11:47:09 AM EET  Name: QtConfigure.diff  Size: 2kB  
By: cazfi

http://gna.org/patch/download.php?file_id=11731

___

Reply to this item at:

  http://gna.org/patch/?2284

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2284] Configure check for Qt

2011-01-08 Thread Marko Lindqvist

Update of patch #2284 (project freeciv):

  Depends on: = patch #2283


___

Reply to this item at:

  http://gna.org/patch/?2284

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2285] Stub AI module

2011-01-08 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?2285

 Summary: Stub AI module
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 08 Jan 2011 11:51:56 AM EET
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

This patch adds stub AI module. It's built only as module. If AI modules are
not enabled, it's not built at all. Main purpose for this module is to test
module system, and having several simultaneous ai_types. It's not usable only
now when these parts are actively developet, but even when system is just
maintained. So it makes sense to have it committed to svn as part of official
Freeciv tree instead of being just used by me.



___

File Attachments:


---
Date: Sat 08 Jan 2011 11:51:56 AM EET  Name: StubAi.diff  Size: 2kB   By:
cazfi

http://gna.org/patch/download.php?file_id=11732

___

Reply to this item at:

  http://gna.org/patch/?2285

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2285] Stub AI module

2011-01-08 Thread Marko Lindqvist

Update of patch #2285 (project freeciv):

  Depends on: = patch #1819


___

Reply to this item at:

  http://gna.org/patch/?2285

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2284] Configure check for Qt

2011-01-08 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #2284 (project freeciv):

Have a look at http://ac-archive.sourceforge.net/ac-archive/bnv_have_qt.html
for a qt autoconf macro

___

Reply to this item at:

  http://gna.org/patch/?2284

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] Coding projects free to take

2011-01-08 Thread Marko Lindqvist
I'm making preparatory work for some quite big tasks. Fact is, that as
I now have kids and sometimes quite demanding job, I cannot spend so
much time hacking Freeciv as ten years ago. So you are very welcome to
take over these actual projects. I'd rather just limit my
participation to these setup steps and to supporting main developer.
By these setup steps I just make it possible for others to actually
develop the main project. If someone has been looking for coding
project, but doesn't really know what to start on, you may consider
these.

1) Almost as long as I have been involved with Freeciv (since 1997),
it's been said that current AI should be rewritten from scratch. Quite
frequently people pop up to discuss it, but always they find out that
current AI is rooted too deep in the server code to be easily
replaced. I have been working to separate AI from rest of the server,
so others could write new AI. Currently I'm implementing interfaces
for AI(s) to be separately loadable modules. This would mean that new
AI could be completely separate project not even compiled as part of
Freeciv. So, soon (Freeciv-2.4) it should be much easier to write
completely new AI from scratch than before.

2) As Freeciv is written in C, and Qt is C++ library, and because of
how client code is arranged, it has not been possible to write Qt
client for Freeciv. Now I have worked on this, up to point where I
have stub client with Qt window opening. Mixing Freeciv code and Qt
still requires some work., but Qt-client main developer vacancy is
soon open.


 - ML

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1819] Default ai as loadable module

2011-01-08 Thread Matthias Pfafferodt

Follow-up Comment #14, patch #1819 (project freeciv):

I'm not against the module interface but I would like to have it! That said,
the discussion is mainly about the direcory structure, there the files are
placed ...

As this means that development of 2.4.0 starts, I will also commit some of
the waiting patches.

___

Reply to this item at:

  http://gna.org/patch/?1819

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1819] Default ai as loadable module

2011-01-08 Thread Marko Lindqvist

Follow-up Comment #16, patch #1819 (project freeciv):

 That said, the discussion is mainly about the direcory
 structure, there the files are placed

Let's open another ticket about arranging directory structure.

___

Reply to this item at:

  http://gna.org/patch/?1819

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2286] AI module directory structure

2011-01-08 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?2286

 Summary: AI module directory structure
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 08 Jan 2011 01:39:22 PM EET
Category: ai
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: cazfi
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

Following discussion on patch #1819, ai directory structure should be
adjusted.

It should be remembered that there could be separate AI module projects not
part of Freeciv source tree at all. Here we, of course, discuss only those
modules (if there ever is more than one) that live in official Freeciv
project.

If there ever is only one real AI module in our tree, current situation (all
code in ai/) would suffice.

For more modules, and maybe cleaner even for one module situation, there
could be module specific subdirectories under AI. At first phase all code that
belongs to loadable module should go to its subdirectory, and code for library
linked to server should remain in ai/ root.
In my opinion goal should be that there is no code in ai/ root, i.e, no AI
specific code linked to server. There is already server/advisors directory for
code that can help all players. As code reorganization continues, current code
from ai/ root should be moved to default ai module specific subdirectory, i.e,
to loadable module.

Anyway, as I think we agree on first step, I can prepare patch for that.




___

Reply to this item at:

  http://gna.org/patch/?2286

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1846] Threads

2011-01-08 Thread Marko Lindqvist

Follow-up Comment #3, patch #1846 (project freeciv):

Considering time constraints, I'm probably not going to take advantage of
threads in Freeciv code in immediate future. Nevertheless, here is initial
fc_thread class implementation. It's just wrapper for phtread. This was used
years ago in a proof-of-concept threaded AI patch. I don't consider any other
parts of that patch usable any more.

Even if I have no immediate plans for taking advantage of this thread class,
I would like to commit it to Freeciv tree in early phase of 2.4 cycle. It
would already get compilation exposure and we would have time to figure out
what kind of alternative underlining implementations to support and what kind
of configure checks we have to add based on those encountered compilation
problems.

(file #11733)
___

Additional Item Attachment:

File name: FcThread.diff  Size:4 KB


___

Reply to this item at:

  http://gna.org/patch/?1846

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1846] Threads

2011-01-08 Thread Marko Lindqvist

Follow-up Comment #4, patch #1846 (project freeciv):

- Added basic configure check for pthreads existence. fc_thread class is not
compiled at all if pthreads are not available.

(file #11734)
___

Additional Item Attachment:

File name: FcThread_1846-2.diff   Size:5 KB


___

Reply to this item at:

  http://gna.org/patch/?1846

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17438] gtk2 client shows garbage on the minimap

2011-01-08 Thread Jordi Negrevernis i Font

URL:
  http://gna.org/bugs/?17438

 Summary: gtk2 client shows garbage on the minimap
 Project: Freeciv
Submitted by: jorneg
Submitted on: sáb 08 ene 2011 21:13:52 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:


In S2_3, the gtk2-client does show garbage on the minimap when you move the
map in the overview tab.

This is with 2.3.0 beta 1.





___

File Attachments:


---
Date: sáb 08 ene 2011 21:13:52 GMT  Name: Pantallazo.png  Size: 1019kB   By:
jorneg

http://gna.org/bugs/download.php?file_id=11735

___

Reply to this item at:

  http://gna.org/bugs/?17438

___
  Mensaje enviado vía/por Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1846] Threads

2011-01-08 Thread Marko Lindqvist

Follow-up Comment #5, patch #1846 (project freeciv):

- If compiling pthreads implementation
   - Link against pthread library
   - Compile with -pthread flag
 

(file #11736)
___

Additional Item Attachment:

File name: FcThread_1846-3.diff   Size:5 KB


___

Reply to this item at:

  http://gna.org/patch/?1846

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2286] AI module directory structure

2011-01-08 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #2286 (project freeciv):

 For more modules, and maybe cleaner even for one module
 situation, there could be module specific subdirectories under
 AI. At first phase all code that belongs to loadable module
 should go to its subdirectory, and code for library linked to
 server should remain in ai/ root. 
 In my opinion goal should be that there is no code in ai/
 root, i.e, no AI specific code linked to server. There is
 already server/advisors directory for code that can help all
 players. As code reorganization continues, current code from
 ai/ root should be moved to default ai module specific
 subdirectory, i.e, to loadable module. 
I think that is a good idea! Without loadable modules, the default AI is
build as a lib using the files in ./ai. Else the modules are build (one of
them is the default ai) using special files in the corresponding subdirectory
(i.e. ./ai/ai-default, ./ai/ai-stub or ./ai/ai-lua).

___

Reply to this item at:

  http://gna.org/patch/?2286

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1819] Default ai as loadable module

2011-01-08 Thread Matthias Pfafferodt

Follow-up Comment #17, patch #1819 (project freeciv):

 Has there been some misunderstanding? Reason for branching
 (S2_3) is that TRUNK would be free for post-2.3 development. You
 are free to start committing patches for next version as soon as
 branching has taken place.
I wanted to focus more on S2_3 but this did lead to a lot of patches waiting
... Starting tomorrow or on monday I will comit some of them.


___

Reply to this item at:

  http://gna.org/patch/?1819

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17427] fix experimental ruleset

2011-01-08 Thread Matthias Pfafferodt

Update of bug #17427 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?17427

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1795] save AI type in the savegame

2011-01-08 Thread Matthias Pfafferodt

Update of patch #1795 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?1795

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1784] [ai header] city ai data (savegame.c + savegame2.c)

2011-01-08 Thread Matthias Pfafferodt

Update of patch #1784 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?1784

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2162] [ai header] ai unit data (savegame.c + savegame2.c)

2011-01-08 Thread Matthias Pfafferodt

Update of patch #2162 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?2162

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2163] [ai header] move CHECK_UNIT into unit.h

2011-01-08 Thread Matthias Pfafferodt

Update of patch #2163 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = syntron
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?2163

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2165] [ai header] diplhand.c

2011-01-08 Thread Matthias Pfafferodt

Update of patch #2165 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = syntron
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?2165

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2169] [ai header] srv_main.c

2011-01-08 Thread Matthias Pfafferodt

Update of patch #2169 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = syntron
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?2169

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2170] [ai header] advdata.h

2011-01-08 Thread Matthias Pfafferodt

Update of patch #2170 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = syntron
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?2170

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2173] [ai header] infracache.c

2011-01-08 Thread Matthias Pfafferodt

Update of patch #2173 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = syntron
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?2173

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1781] [ai header] ruleset.c

2011-01-08 Thread Matthias Pfafferodt

Update of patch #1781 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?1781

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1674] Albanian nation

2011-01-08 Thread Kenji Yamada

Follow-up Comment #2, patch #1674 (project freeciv):

The dictator's name should be Enver, not Envër.

___

Reply to this item at:

  http://gna.org/patch/?1674

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17382] removed unused code in savegame2.c

2011-01-08 Thread Matthias Pfafferodt

Update of bug #17382 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?17382

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2258] use specenum for enum unit_move_type

2011-01-08 Thread Matthias Pfafferodt

Update of patch #2258 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?2258

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2260] use specenum for enum base_gui_type and enum base_flag_id

2011-01-08 Thread Matthias Pfafferodt

Update of patch #2260 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?2260

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2259] use specenum for enum gui_type

2011-01-08 Thread Matthias Pfafferodt

Update of patch #2259 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?2259

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17439] S2_3

2011-01-08 Thread Jordi Negrevernis i Font

URL:
  http://gna.org/bugs/?17439

 Summary: S2_3 
 Project: Freeciv
Submitted by: jorneg
Submitted on: dom 09 ene 2011 00:45:40 GMT
Category: client-gtk-2.0
Severity: 5 - Blocker
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

jor...@ubuntu:~/freeciv/S2_3/freeciv-2.3$ ./civ -a
Unable to find client executable: freeciv
Searching for freeciv clients ...
... using ./client/freeciv-gtk2
Running ./client/freeciv-gtk2
2: No está presente un controlador real de audio.
2: Se prosigue con el sonido desactivado.
2: Para el soporte de sonido, instala SDL_mixer
2: http://www.libsdl.org/projects/SDL_mixer/index.html
1: in nation_index() [nation.c::483]: assertion '((void *)0) != pnation'
failed.
1: Por favor, informa de este mensaje a http://gna.org/projects/freeciv/
Fallo de segmentación
jor...@ubuntu:~/freeciv/S2_3/freeciv-2.3$ 

- Segmentation Fault...

On the server console there a lot of ...
1: in genlist_remove() [genlist.c::358]: assertion '((void *)0) != pgenlist'
failed.


Until that a new AI player is created...

 
El jugador 'Karađorđe Petrović' ahora juega según la dificultad
'Difícil'.
Partida salvada en el fichero freeciv-T0087-Y-0325-auto.sav.gz
 
2: Se ha cortado la conexión: jorneg de localhost (conexión con retraso)
(jugador Jordi el Gran).

I don't attach the savegame because i can't reproduce...





___

Reply to this item at:

  http://gna.org/bugs/?17439

___
  Mensaje enviado vía/por Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2287] Vedic nation

2011-01-08 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?2287

 Summary: Vedic nation
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sat 08 Jan 2011 04:57:12 PM PST
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Vedic (ancient Indic) nation. Cities from Maha Janapadas (late Iron Age) era;
leaders up until Maurya era.

Flag based on PD image - http://commons.wikimedia.org/wiki/File:Om.svg - with
colors from the flag of the Republic of India.

Small adjustment to Indian nation.



___

File Attachments:


---
Date: Sat 08 Jan 2011 04:57:12 PM PST  Name: vedic.svg  Size: 6kB   By:
dmarks

http://gna.org/patch/download.php?file_id=11737
---
Date: Sat 08 Jan 2011 04:57:12 PM PST  Name: indian.ruleset.diff  Size: 585B 
 By: dmarks

http://gna.org/patch/download.php?file_id=11738
---
Date: Sat 08 Jan 2011 04:57:12 PM PST  Name: vedic.ruleset  Size: 1kB   By:
dmarks

http://gna.org/patch/download.php?file_id=11739

___

Reply to this item at:

  http://gna.org/patch/?2287

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] Coding projects free to take

2011-01-08 Thread David Lowe
On 8 Jan, 2011, at 4:27 AM, Marko Lindqvist wrote:

 2) As Freeciv is written in C, and Qt is C++ library, and because of
 how client code is arranged, it has not been possible to write Qt
 client for Freeciv. Now I have worked on this, up to point where I
 have stub client with Qt window opening. Mixing Freeciv code and Qt
 still requires some work., but Qt-client main developer vacancy is
 soon open.

My class in C++ begins soon.  I will see what i can accomplish here, 
even though i'm a rank amateur.

Sent from my MacBookPro

Accept that some days you're the pigeon, and some days you're the statue.
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2288] Commandline option to load AI modules

2011-01-08 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?2288

 Summary: Commandline option to load AI modules
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 09 Jan 2011 06:27:22 AM EET
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

There is many alternatives how AI module loading should be controlled. I'm
not completely satisfied with any of them.

For the early development phase at least, I opted to commandline parameter.
That's most secure (only the person starting the server can load modules) and
has no initialization problems of modules appearing after initial server
start.




___

File Attachments:


---
Date: Sun 09 Jan 2011 06:27:22 AM EET  Name: LoadAIModule.diff  Size: 5kB  
By: cazfi

http://gna.org/patch/download.php?file_id=11740

___

Reply to this item at:

  http://gna.org/patch/?2288

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17436] .freeciv directory not read

2011-01-08 Thread Marko Lindqvist

Update of bug #17436 (project freeciv):

  Status:None = Invalid
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?17436

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2283] Initial patch for QT-client development

2011-01-08 Thread Marko Lindqvist

Update of patch #2283 (project freeciv):

Category:None = client-qt  


___

Reply to this item at:

  http://gna.org/patch/?2283

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2284] Configure check for Qt

2011-01-08 Thread Marko Lindqvist

Update of patch #2284 (project freeciv):

Category:None = bootstrap  


___

Reply to this item at:

  http://gna.org/patch/?2284

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2279] [c++ gui] extern C declaration for utility and common headers

2011-01-08 Thread Marko Lindqvist

Update of patch #2279 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?2279

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev