[Freeciv-Dev] [bug #17931] Air units auto healted in case of auto return to base
URL: http://gna.org/bugs/?17931 Summary: Air units auto healted in case of auto return to base Project: Freeciv Submitted by: alocritani Submitted on: mer 23 mar 2011 07:22:18 GMT Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: If an air unit doesn't move during its turn it gains 10% of max hp even if immediatly after its turn it return automatically to a base/city for refuel. ___ Reply to this item at: http://gna.org/bugs/?17931 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17932] Editor: wrong values for movement point for units with fuel
URL: http://gna.org/bugs/?17932 Summary: Editor: wrong values for movement point for units with fuel Project: Freeciv Submitted by: alocritani Submitted on: mer 23 mar 2011 07:22:55 GMT Category: editor Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: Units with fuel property (for examples missiles or aircrafts) always show moviment point X/Y in editor where Y is 3 times the movement points a unit can use in a turn (ie: 12 for stealth bomber -- x/36, 16 for AWACS -- x/48, etc) regardless of the fuel. ___ Reply to this item at: http://gna.org/bugs/?17932 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2466] South Sudanese nation
Update of patch #2466 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2466 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2467] Guinean nation
Update of patch #2467 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2467 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17934] Multiple Transports - Choice
URL: http://gna.org/bugs/?17934 Summary: Multiple Transports - Choice Project: Freeciv Submitted by: doctorjlowe Submitted on: Wed 23 Mar 2011 02:36:17 PM GMT Category: client Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: If more than one transport is present when a unit is given the Load command, it will load into some [random?] transport. Please give the user a palette to choose from of available transports. It would be particularly beneficial if the user could see details of the individual transports such as free movement points and which units it is already carrying. ___ Reply to this item at: http://gna.org/bugs/?17934 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2468] Beninese nation
Update of patch #2468 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2468 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17859] typo in settings' window
Additional Item Attachment, bug #17859 (project freeciv): File name: fogofwar_typo.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?17859 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2469] Jordanian nation
Update of patch #2469 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2469 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17927] TRANS comments
Update of bug #17927 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17927 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17936] Buttons on Economy report don't work
URL: http://gna.org/bugs/?17936 Summary: Buttons on Economy report don't work Project: Freeciv Submitted by: jtn Submitted on: Wed Mar 23 21:36:48 2011 Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: jtn Originator Email: Open/Closed: Open Release: 2.3.0-beta3 Discussion Lock: Any Operating System: Any Planned Release: 2.3.0,2.4.0 ___ Details: The buttons on the Gtk client Economy report are never sensitive. There are a couple of bugs causing this. I think they probably crept in with bug #16698. (There is a remaining and longstanding issue, that I don't think the Sell Obsolete button is currently useful, but to fix that I think I'll need to change strings, so that's a separate bug.) ___ Reply to this item at: http://gna.org/bugs/?17936 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17936] Buttons on Economy report don't work
Update of bug #17936 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_3-gtk-economy-buttons.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?17936 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17937] Sell Obsolete button in Economy report can never be used?
URL: http://gna.org/bugs/?17937 Summary: Sell Obsolete button in Economy report can never be used? Project: Freeciv Submitted by: jtn Submitted on: Wed Mar 23 21:58:02 2011 Category: client Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.5,2.3.0-beta3 Discussion Lock: Any Operating System: Any Planned Release: 2.3.0,2.4.0 ___ Details: The Economy (gold) report in various clients has a Sell Obsolete button, which, if you were ever to press it, would sell all buildings of a given type which are redundant (in the sense clarified by bug #17731), for instance Power Plants in cities with Hydro Plants (sell_all_improvements(_, TRUE, _, _)). Unfortunately, in the clients, sensitivity of this button is gated on improvement_obsolete(), which is different -- it has the narrower meaning of a building obsoleted by a tech (e.g., Barracks after Gunpowder). Since obsolete buildings are always automatically sold as soon as they become obsolete, I don't think this Sell Obsolete button can ever become sensitive. I think the button should be renamed to Sell Redundant (to avoid confusion with the technical meaning of Obsolete). It should probably be sensitive for buildings where at least one is redundant, and bring up a confirmation saying exactly how many it's going to sell. (Also the obsolete checkbox in the Gtk Economy report should be renamed redundant, and probably show Gtk's indeterminate state for buildings some of which are not redundant.) ___ Reply to this item at: http://gna.org/bugs/?17937 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17936] Buttons on Economy report don't work
Follow-up Comment #1, bug #17936 (project freeciv): (Sell Obsolete issue is bug #17937.) ___ Reply to this item at: http://gna.org/bugs/?17936 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports
Follow-up Comment #4, patch #2270 (project freeciv): I've played with this and been meaning to post some constructive comments for some time, but haven't got round to marshalling them, so for now I'll just say: good show, unit selection has been a weak point of Freeciv. Hopefully I'll get to post my detailed comments at some point. For anyone else wanting to play with this: the latest all-in-one patch doesn't apply to current trunk; the last version I've successfully applied it to is r19263. (You might also want the fix for bug #17677 to get a usable system.) ___ Reply to this item at: http://gna.org/patch/?2270 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17934] Multiple Transports - Choice
Follow-up Comment #1, bug #17934 (project freeciv): Have a look at Matthias Pfafferodt's work in progress in patch #2270. I don't know if it specifically addresses this annoyance, but any fix would need to coordinate with what he's doing. ___ Reply to this item at: http://gna.org/bugs/?17934 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17932] Editor: wrong values for movement point for units with fuel
Follow-up Comment #1, bug #17932 (project freeciv): Reproduced, although it's not just units with fuel for me, it's all units. X is a factor of 3 out too. This'll be not scaling by SINGLE_MOVE in objbind_get_allowed_value_span() or thereabouts. However, we want to be able to set fractional movements points in the editor, which is going to be annoying to deal with, as the editor controls currently deal only in integers (and thirds are painful to represent). ___ Reply to this item at: http://gna.org/bugs/?17932 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17916] Small screen: impossible to edit game settings in window before starting game
Update of bug #17916 (project freeciv): Summary: Impossible to edit game settings in window before starting game = Small screen: impossible to edit game settings in window before starting game ___ Reply to this item at: http://gna.org/bugs/?17916 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases
Follow-up Comment #1, bug #17911 (project freeciv): In the default ruleset, only Fortresses have an HP_Regen effect; airbases do not. I assume this is deliberate. Are you suggesting that this rule should be changed, or are you saying that if you change the ruleset to try to give Airbases an HP_Regen effect, it doesn't work properly? ___ Reply to this item at: http://gna.org/bugs/?17911 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17906] Gold upkeep icon covers unhappiness upkeep icon
Update of bug #17906 (project freeciv): Category:None = art ___ Follow-up Comment #1: Hm. I suspect the same issue affects other tilesets. Presumably this only shows up with the experimental ruleset at the moment, with its Shield2Gold effect? ___ Reply to this item at: http://gna.org/bugs/?17906 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17905] Undocumented free happiness upkeep under republic
Update of bug #17905 (project freeciv): Summary: Free happyness upkeep under republic = Undocumented free happiness upkeep under republic ___ Follow-up Comment #1: Huh. I never knew that. It's there back to at least 2.1.x. ___ Reply to this item at: http://gna.org/bugs/?17905 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17873] cannot assign hotkey for goto command
Follow-up Comment #1, bug #17873 (project freeciv): I'm not sure what you mean here; changing hotkeys is not a feature I'm aware of, and I can't get Backspace to do anything special in my Gtk client. Can you explain the exact steps to reproduce this? ___ Reply to this item at: http://gna.org/bugs/?17873 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17860] S2_3 open city taken by enemy crashes the client
Update of bug #17860 (project freeciv): Planned Release: = 2.3.0 ___ Follow-up Comment #1: Sounds bad. Do you have a savegame? Can you remember what svn revision you were synced to when you saw this? Was it the latest as of 7 March? ___ Reply to this item at: http://gna.org/bugs/?17860 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17824] tilespec.c assertion failed
Update of bug #17824 (project freeciv): Planned Release: = 2.4.0 ___ Reply to this item at: http://gna.org/bugs/?17824 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17924] Restrict transport load/unload to locations with appropriate facilities
Update of bug #17924 (project freeciv): Summary: Load/Unload facilities = Restrict transport load/unload to locations with appropriate facilities ___ Reply to this item at: http://gna.org/bugs/?17924 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17925] Restrict paradrop to only be possible from cities with airport
Update of bug #17925 (project freeciv): Summary: paradrop only from cities with airport = Restrict paradrop to only be possible from cities with airport ___ Reply to this item at: http://gna.org/bugs/?17925 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17919] Spurious migration lines in Government help
Update of bug #17919 (project freeciv): Category:None = client Severity: 3 - Normal = 2 - Minor Status:None = Ready For Test Assigned to:None = jtn Planned Release: = 2.3.0,2.4.0 Summary: Help text for migration in Government help = Spurious migration lines in Government help ___ Follow-up Comment #1: I don't see it exactly as you do. Have you tweaked the ruleset at all? However, I do see both Increases and Decreases in Anarchy/Monarchy/Despotism. I've found a bug that will cause spurious extra migration messages to appear after [Foo] losses will increase (-/quickly/slowly) with distance from capital. (generally these will be Increases). I'll assume that's what you're seeing. (file #12698) ___ Additional Item Attachment: File name: trunk-S2_3-gov-help-spurious-migration.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?17919 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2485] Karen nation
Update of patch #2485 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2485 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2490] Jaffna nation
Update of patch #2490 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2490 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17937] Sell Obsolete button in Economy report can never be used?
Follow-up Comment #1, bug #17937 (project freeciv): I think the button should be renamed to Sell Redundant (to avoid confusion with the technical meaning of Obsolete). I'm not sure there is a benefit in having two separate buttons to sell the given type of building. Why not just have a single Sell button that is always effective and is backed up by a Are you sure? type requester? FWIW, i frequently want to sell buildings that are otherwise effective and the Sell All doesn't help me. For instance, once Gunpowder is being researched i would like to sell off Barracks and do without for a few turns. Selecting Barracks in the Economy tab and clicking Sell All doesn't seem to accomplish anything in this case? ___ Reply to this item at: http://gna.org/bugs/?17937 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2494] Kuna nation
Update of patch #2494 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2494 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2495] Thuringian nation
Update of patch #2495 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2495 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2492] New Iraqi flag
Update of patch #2492 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: arab_flag_colors.diff Size:22 KB ___ Reply to this item at: http://gna.org/patch/?2492 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev