[Freeciv-Dev] [bug #17931] Air units auto healted in case of auto return to base

2011-03-23 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17931

 Summary: Air units auto healted in case of auto return to
base
 Project: Freeciv
Submitted by: alocritani
Submitted on: mer 23 mar 2011 07:22:18 GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

If an air unit doesn't move during its turn it gains 10% of max hp even if
immediatly after its turn it return automatically to a base/city for
refuel.





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[Freeciv-Dev] [bug #17932] Editor: wrong values for movement point for units with fuel

2011-03-23 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17932

 Summary: Editor: wrong values for movement point for units
with fuel
 Project: Freeciv
Submitted by: alocritani
Submitted on: mer 23 mar 2011 07:22:55 GMT
Category: editor
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Units with fuel property (for examples missiles or aircrafts) always show
moviment point X/Y in editor where Y is 3 times the movement points a unit
can use in a turn (ie: 12 for stealth bomber -- x/36, 16 for AWACS -- x/48,
etc) regardless of the fuel.





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[Freeciv-Dev] [patch #2466] South Sudanese nation

2011-03-23 Thread J.M. Maalderink

Update of patch #2466 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2467] Guinean nation

2011-03-23 Thread J.M. Maalderink

Update of patch #2467 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17934] Multiple Transports - Choice

2011-03-23 Thread David Lowe

URL:
  http://gna.org/bugs/?17934

 Summary: Multiple Transports - Choice
 Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Wed 23 Mar 2011 02:36:17 PM GMT
Category: client
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

If more than one transport is present when a unit is given the Load command,
it will load into some [random?] transport.  Please give the user a palette to
choose from of available transports.  It would be particularly beneficial if
the user could see details of the individual transports such as free movement
points and which units it is already carrying.




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[Freeciv-Dev] [patch #2468] Beninese nation

2011-03-23 Thread J.M. Maalderink

Update of patch #2468 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17859] typo in settings' window

2011-03-23 Thread David Lowe

Additional Item Attachment, bug #17859 (project freeciv):

File name: fogofwar_typo.diff Size:0 KB


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[Freeciv-Dev] [patch #2469] Jordanian nation

2011-03-23 Thread J.M. Maalderink

Update of patch #2469 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17927] TRANS comments

2011-03-23 Thread Jacob Nevins

Update of bug #17927 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17936] Buttons on Economy report don't work

2011-03-23 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?17936

 Summary: Buttons on Economy report don't work
 Project: Freeciv
Submitted by: jtn
Submitted on: Wed Mar 23 21:36:48 2011
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0-beta3
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.3.0,2.4.0

___

Details:

The buttons on the Gtk client Economy report are never sensitive. There are a
couple of bugs causing this. I think they probably crept in with bug #16698.

(There is a remaining and longstanding issue, that I don't think the Sell
Obsolete button is currently useful, but to fix that I think I'll need to
change strings, so that's a separate bug.)




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[Freeciv-Dev] [bug #17936] Buttons on Economy report don't work

2011-03-23 Thread Jacob Nevins

Update of bug #17936 (project freeciv):

  Status: In Progress = Ready For Test 

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Additional Item Attachment:

File name: trunk-S2_3-gtk-economy-buttons.diff Size:1 KB


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[Freeciv-Dev] [bug #17937] Sell Obsolete button in Economy report can never be used?

2011-03-23 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?17937

 Summary: Sell Obsolete button in Economy report can never
be used?
 Project: Freeciv
Submitted by: jtn
Submitted on: Wed Mar 23 21:58:02 2011
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.5,2.3.0-beta3
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.3.0,2.4.0

___

Details:

The Economy (gold) report in various clients has a Sell Obsolete button,
which, if you were ever to press it, would sell all buildings of a given type
which are redundant (in the sense clarified by bug #17731), for instance Power
Plants in cities with Hydro Plants (sell_all_improvements(_, TRUE, _, _)).

Unfortunately, in the clients, sensitivity of this button is gated on
improvement_obsolete(), which is different -- it has the narrower meaning of a
building obsoleted by a tech (e.g., Barracks after Gunpowder).

Since obsolete buildings are always automatically sold as soon as they become
obsolete, I don't think this Sell Obsolete button can ever become
sensitive.

I think the button should be renamed to Sell Redundant (to avoid confusion
with the technical meaning of Obsolete). It should probably be sensitive for
buildings where at least one is redundant, and bring up a confirmation saying
exactly how many it's going to sell. (Also the obsolete checkbox in the Gtk
Economy report should be renamed redundant, and probably show Gtk's
indeterminate state for buildings some of which are not redundant.)




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[Freeciv-Dev] [bug #17936] Buttons on Economy report don't work

2011-03-23 Thread Jacob Nevins

Follow-up Comment #1, bug #17936 (project freeciv):

(Sell Obsolete issue is bug #17937.)

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[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports

2011-03-23 Thread Jacob Nevins

Follow-up Comment #4, patch #2270 (project freeciv):

I've played with this and been meaning to post some constructive comments for
some time, but haven't got round to marshalling them, so for now I'll just
say: good show, unit selection has been a weak point of Freeciv.

Hopefully I'll get to post my detailed comments at some point.

For anyone else wanting to play with this: the latest all-in-one patch
doesn't apply to current trunk; the last version I've successfully applied it
to is r19263. (You might also want the fix for bug #17677 to get a usable
system.)

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[Freeciv-Dev] [bug #17934] Multiple Transports - Choice

2011-03-23 Thread Jacob Nevins

Follow-up Comment #1, bug #17934 (project freeciv):

Have a look at Matthias Pfafferodt's work in progress in patch #2270. I don't
know if it specifically addresses this annoyance, but any fix would need to
coordinate with what he's doing.

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[Freeciv-Dev] [bug #17932] Editor: wrong values for movement point for units with fuel

2011-03-23 Thread Jacob Nevins

Follow-up Comment #1, bug #17932 (project freeciv):

Reproduced, although it's not just units with fuel for me, it's all units. X
is a factor of 3 out too.

This'll be not scaling by SINGLE_MOVE in objbind_get_allowed_value_span() or
thereabouts.

However, we want to be able to set fractional movements points in the editor,
which is going to be annoying to deal with, as the editor controls currently
deal only in integers (and thirds are painful to represent).

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[Freeciv-Dev] [bug #17916] Small screen: impossible to edit game settings in window before starting game

2011-03-23 Thread Jacob Nevins

Update of bug #17916 (project freeciv):

 Summary: Impossible to edit game settings in window before
starting game = Small screen: impossible to edit game settings in window
before starting game


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[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases

2011-03-23 Thread Jacob Nevins

Follow-up Comment #1, bug #17911 (project freeciv):

In the default ruleset, only Fortresses have an HP_Regen effect; airbases do
not. I assume this is deliberate.

Are you suggesting that this rule should be changed, or are you saying that
if you change the ruleset to try to give Airbases an HP_Regen effect, it
doesn't work properly?

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[Freeciv-Dev] [bug #17906] Gold upkeep icon covers unhappiness upkeep icon

2011-03-23 Thread Jacob Nevins

Update of bug #17906 (project freeciv):

Category:None = art

___

Follow-up Comment #1:

Hm. I suspect the same issue affects other tilesets.
Presumably this only shows up with the experimental ruleset at the moment,
with its Shield2Gold effect?

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[Freeciv-Dev] [bug #17905] Undocumented free happiness upkeep under republic

2011-03-23 Thread Jacob Nevins

Update of bug #17905 (project freeciv):

 Summary: Free happyness upkeep under republic =
Undocumented free happiness upkeep under republic

___

Follow-up Comment #1:

Huh. I never knew that. It's there back to at least 2.1.x.

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[Freeciv-Dev] [bug #17873] cannot assign hotkey for goto command

2011-03-23 Thread Jacob Nevins

Follow-up Comment #1, bug #17873 (project freeciv):

I'm not sure what you mean here; changing hotkeys is not a feature I'm aware
of, and I can't get Backspace to do anything special in my Gtk client. Can you
explain the exact steps to reproduce this?

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[Freeciv-Dev] [bug #17860] S2_3 open city taken by enemy crashes the client

2011-03-23 Thread Jacob Nevins

Update of bug #17860 (project freeciv):

 Planned Release: = 2.3.0  

___

Follow-up Comment #1:

Sounds bad.
Do you have a savegame?
Can you remember what svn revision you were synced to when you saw this? Was
it the latest as of 7 March?

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[Freeciv-Dev] [bug #17824] tilespec.c assertion failed

2011-03-23 Thread Jacob Nevins

Update of bug #17824 (project freeciv):

 Planned Release: = 2.4.0  


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[Freeciv-Dev] [bug #17924] Restrict transport load/unload to locations with appropriate facilities

2011-03-23 Thread Jacob Nevins

Update of bug #17924 (project freeciv):

 Summary:  Load/Unload facilities = Restrict transport
load/unload to locations with appropriate facilities


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[Freeciv-Dev] [bug #17925] Restrict paradrop to only be possible from cities with airport

2011-03-23 Thread Jacob Nevins

Update of bug #17925 (project freeciv):

 Summary: paradrop only from cities with airport = Restrict
paradrop to only be possible from cities with airport


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[Freeciv-Dev] [bug #17919] Spurious migration lines in Government help

2011-03-23 Thread Jacob Nevins

Update of bug #17919 (project freeciv):

Category:None = client 
Severity:  3 - Normal = 2 - Minor  
  Status:None = Ready For Test 
 Assigned to:None = jtn
 Planned Release: = 2.3.0,2.4.0
 Summary: Help text for migration in Government help =
Spurious migration lines in Government help

___

Follow-up Comment #1:

I don't see it exactly as you do. Have you tweaked the ruleset at all?
However, I do see both Increases and Decreases in
Anarchy/Monarchy/Despotism.
I've found a bug that will cause spurious extra migration messages to appear
after [Foo] losses will increase (-/quickly/slowly) with distance from
capital. (generally these will be Increases). I'll assume that's what
you're seeing.

(file #12698)
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Additional Item Attachment:

File name: trunk-S2_3-gov-help-spurious-migration.diff Size:0 KB


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[Freeciv-Dev] [patch #2485] Karen nation

2011-03-23 Thread J.M. Maalderink

Update of patch #2485 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2490] Jaffna nation

2011-03-23 Thread J.M. Maalderink

Update of patch #2490 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17937] Sell Obsolete button in Economy report can never be used?

2011-03-23 Thread David Lowe

Follow-up Comment #1, bug #17937 (project freeciv):

I think the button should be renamed to Sell Redundant (to avoid confusion
with the technical meaning of Obsolete).

I'm not sure there is a benefit in having two separate buttons to sell the
given type of building.  Why not just have a single Sell button that is
always effective and is backed up by a Are you sure? type requester?

FWIW, i frequently want to sell buildings that are otherwise effective and
the Sell All doesn't help me.  For instance, once Gunpowder is being
researched i would like to sell off Barracks and do without for a few turns. 
Selecting Barracks in the Economy tab and clicking Sell All doesn't seem to
accomplish anything in this case?

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[Freeciv-Dev] [patch #2494] Kuna nation

2011-03-23 Thread J.M. Maalderink

Update of patch #2494 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [patch #2495] Thuringian nation

2011-03-23 Thread J.M. Maalderink

Update of patch #2495 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [patch #2492] New Iraqi flag

2011-03-23 Thread J.M. Maalderink

Update of patch #2492 (project freeciv):

  Status: In Progress = Ready For Test 

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Additional Item Attachment:

File name: arab_flag_colors.diff  Size:22 KB


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