[Freeciv-Dev] [bug #18756] deep wish: stacked units verification

2011-10-02 Thread J. M. Gorbach
Follow-up Comment #5, bug #18756 (project freeciv): Merging units? I.e. Regiment or Brigade composed of 5 units with a color or symbol? ___ Reply to this item at: http://gna.org/bugs/?18756

[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-10-02 Thread Michal Mazurek
URL: http://gna.org/bugs/?18773 Summary: statue of liberty hack Project: Freeciv Submitted by: akfaew Submitted on: Sun Oct 2 07:10:18 2011 Category: None Severity: 3 - Normal Priority: 5

[Freeciv-Dev] [bug #18756] deep wish: stacked units verification

2011-10-02 Thread DynV
Follow-up Comment #6, bug #18756 (project freeciv): Again this is my ultimate vision, it doesn't relate to the issue (bug), but if you understand the vision you can easily understand this issue. You add a group option then you add units to it and with a single click select all units of it

[Freeciv-Dev] [bug #18755] minimap has scroll when widgets NOT for small displays

2011-10-02 Thread DynV
Follow-up Comment #3, bug #18755 (project freeciv): I replied by email to freeciv-dev@gna.org to include the quote, as I didn't see a quote button on the web interface, but the email has been stuck in moderation for 2 days. or it should behave like a view-port (like interactive real world map

[Freeciv-Dev] [bug #18756] deep wish: stacked units verification

2011-10-02 Thread DynV
Follow-up Comment #7, bug #18756 (project freeciv): I suspect (strongly) that this issue apply to all clients so please change the category to reflect it (to client). ___ Reply to this item at: http://gna.org/bugs/?18756

[Freeciv-Dev] [bug #18756] deep wish: stacked units verification

2011-10-02 Thread DynV
Follow-up Comment #8, bug #18756 (project freeciv): oops! and Operating System to Any. I wish I knew the commands to change the flags of the issues I created. ___ Reply to this item at: http://gna.org/bugs/?18756

[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit

2011-10-02 Thread DynV
URL: http://gna.org/bugs/?18775 Summary: city distance in Goto/Airlift Unit Project: Freeciv Submitted by: dynv Submitted on: Sun 02 Oct 2011 11:16:47 AM GMT Category: client Severity: 1 - Wish

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-02 Thread Michal Mazurek
URL: http://gna.org/bugs/?18776 Summary: /remove perhaps faulty Project: Freeciv Submitted by: akfaew Submitted on: Sun Oct 2 13:07:04 2011 Category: None Severity: 3 - Normal Priority: 5

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-02 Thread Michal Mazurek
Follow-up Comment #1, bug #18776 (project freeciv): I managed to recreate the crash. Again I removed the players. ... remove 15 players ... /remove alex pancho 2: Removing player Alex Pancho. Removed player Alex Pancho from the game. /save test Game saved as

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-02 Thread Michal Mazurek
Follow-up Comment #2, bug #18776 (project freeciv): After loading test.sav.gz: 1: Player shuffle 22 used two times 1: Failure loading savegame! The savegame cannot be loaded. Complete log: [15:17:ttyp9][longturn@spock:~/server/ltex2.3:11]$ sh ltex2.3.sh test.sav.gz

[Freeciv-Dev] [bug #18770] Please add an option for combat animation time adjustment

2011-10-02 Thread Jacob Nevins
Update of bug #18770 (project freeciv): Category: general = client Severity: 3 - Normal = 1 - Wish Status:None = Ready For Test Assigned to:

[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-10-02 Thread Jacob Nevins
Follow-up Comment #1, bug #18773 (project freeciv): Fun exploit. I propose a fix: you can switch govt not more often than once every 2 turns. Why 2 turns specifically? Did you choose it so that disorder in their cities have a chance to cause a revolution under Democracy? (Not that they care

[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit

2011-10-02 Thread Jacob Nevins
Follow-up Comment #1, bug #18775 (project freeciv): Why do you want to order by distance? The answer affects the implementation. There are several distances to consider; as the crow flies, or as the selected unit moves (and it may be different for different units -- e.g., if you have a ship and

[Freeciv-Dev] [bug #18756] deep wish: stacked units verification

2011-10-02 Thread Jacob Nevins
Update of bug #18756 (project freeciv): Category: client-gtk-2.0 = client Operating System: Microsoft Windows = Any ___ Reply to this item at:

[Freeciv-Dev] [bug #18754] Unit context menu too responsive

2011-10-02 Thread Jacob Nevins
Update of bug #18754 (project freeciv): Severity: 2 - Minor = 3 - Normal ___ Reply to this item at: http://gna.org/bugs/?18754 ___ Message sent

[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit

2011-10-02 Thread DynV
Follow-up Comment #2, bug #18775 (project freeciv): Up to now in similar games, I've mostly used Goto for damaged units to get back to the closest (mine/allied) city, mostly when I'm attacking into enemy territory ; the exception to this would be when defending (thus in mine/allied territory)

Re: [Freeciv-Dev] Editing bugs in Gna

2011-10-02 Thread dynvec
I appreciate the effort of addressing my issues with the bug tracker. On 02/10/2011 5:28 PM, Jacob Nevins wrote: In bug #18755, DynV writes: I replied by email to freeciv-dev@gna.org to include the quote, as I didn't see a quote button on the web interface, but the email has been stuck in

[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit

2011-10-02 Thread Jacob Nevins
Follow-up Comment #3, bug #18775 (project freeciv): There's a Return to Nearest City function (Shift+G); dunno if that does exactly what you want. ___ Reply to this item at: http://gna.org/bugs/?18775

[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit

2011-10-02 Thread DynV
Follow-up Comment #4, bug #18775 (project freeciv): I suppose it does. I was just suggesting that feature (distance in Goto/Airlift Unit window) as other spawn of the game has it. It,s always nice to see the paths to the nearest cities, not just limiting oneself to 1 (closest).

[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-10-02 Thread David Lowe
Follow-up Comment #2, bug #18773 (project freeciv): An alternative possibility: the Statue of Liberty could do away with Anarchy, but revolution could be prevented for the length of time that they would have been in Anarchy. That sounds good to me.