Follow-up Comment #5, bug #18756 (project freeciv):
Merging units? I.e. Regiment or Brigade composed of 5 units with a color or
symbol?
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URL:
http://gna.org/bugs/?18773
Summary: statue of liberty hack
Project: Freeciv
Submitted by: akfaew
Submitted on: Sun Oct 2 07:10:18 2011
Category: None
Severity: 3 - Normal
Priority: 5
Follow-up Comment #6, bug #18756 (project freeciv):
Again this is my ultimate vision, it doesn't relate to the issue (bug), but
if you understand the vision you can easily understand this issue.
You add a group option then you add units to it and with a single click
select all units of it
Follow-up Comment #3, bug #18755 (project freeciv):
I replied by email to freeciv-dev@gna.org to include the quote, as I didn't
see a quote button on the web interface, but the email has been stuck in
moderation for 2 days.
or it should behave like a view-port (like interactive real
world map
Follow-up Comment #7, bug #18756 (project freeciv):
I suspect (strongly) that this issue apply to all clients so please change
the category to reflect it (to client).
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Follow-up Comment #8, bug #18756 (project freeciv):
oops! and Operating System to Any.
I wish I knew the commands to change the flags of the issues I created.
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URL:
http://gna.org/bugs/?18775
Summary: city distance in Goto/Airlift Unit
Project: Freeciv
Submitted by: dynv
Submitted on: Sun 02 Oct 2011 11:16:47 AM GMT
Category: client
Severity: 1 - Wish
URL:
http://gna.org/bugs/?18776
Summary: /remove perhaps faulty
Project: Freeciv
Submitted by: akfaew
Submitted on: Sun Oct 2 13:07:04 2011
Category: None
Severity: 3 - Normal
Priority: 5
Follow-up Comment #1, bug #18776 (project freeciv):
I managed to recreate the crash. Again I removed the players.
... remove 15 players ...
/remove alex pancho
2: Removing player Alex Pancho.
Removed player Alex Pancho from the game.
/save test
Game saved as
Follow-up Comment #2, bug #18776 (project freeciv):
After loading test.sav.gz:
1: Player shuffle 22 used two times
1: Failure loading savegame!
The savegame cannot be loaded.
Complete log:
[15:17:ttyp9][longturn@spock:~/server/ltex2.3:11]$ sh ltex2.3.sh test.sav.gz
Update of bug #18770 (project freeciv):
Category: general = client
Severity: 3 - Normal = 1 - Wish
Status:None = Ready For Test
Assigned to:
Follow-up Comment #1, bug #18773 (project freeciv):
Fun exploit.
I propose a fix: you can switch govt not more often than once
every 2 turns.
Why 2 turns specifically? Did you choose it so that disorder in their cities
have a chance to cause a revolution under Democracy? (Not that they care
Follow-up Comment #1, bug #18775 (project freeciv):
Why do you want to order by distance?
The answer affects the implementation. There are several distances to
consider; as the crow flies, or as the selected unit moves (and it may be
different for different units -- e.g., if you have a ship and
Update of bug #18756 (project freeciv):
Category: client-gtk-2.0 = client
Operating System: Microsoft Windows = Any
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Update of bug #18754 (project freeciv):
Severity: 2 - Minor = 3 - Normal
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Follow-up Comment #2, bug #18775 (project freeciv):
Up to now in similar games, I've mostly used Goto for damaged units to get
back to the closest (mine/allied) city, mostly when I'm attacking into enemy
territory ; the exception to this would be when defending (thus in mine/allied
territory)
I appreciate the effort of addressing my issues with the bug tracker.
On 02/10/2011 5:28 PM, Jacob Nevins wrote:
In bug #18755, DynV writes:
I replied by email to freeciv-dev@gna.org to include the quote, as I didn't
see a quote button on the web interface, but the email has been stuck in
Follow-up Comment #3, bug #18775 (project freeciv):
There's a Return to Nearest City function (Shift+G); dunno if that does
exactly what you want.
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Follow-up Comment #4, bug #18775 (project freeciv):
I suppose it does. I was just suggesting that feature (distance in
Goto/Airlift Unit window) as other spawn of the game has it. It,s always nice
to see the paths to the nearest cities, not just limiting oneself to 1
(closest).
Follow-up Comment #2, bug #18773 (project freeciv):
An alternative possibility: the Statue of Liberty could do away with
Anarchy, but revolution could be prevented for the length of time that they
would have been in Anarchy.
That sounds good to me.
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