[Freeciv-Dev] [bug #18993] Bug in swiss.ruleset?

2011-11-16 Thread Michal Mazurek
Follow-up Comment #2, bug #18993 (project freeciv): Huh, I didn't know that. Anyway, I created a list of nations: http://longturn.org/nations/ and it seems every nation except the Swiss have the same name in the ruleset as is the filename of the flag.

[Freeciv-Dev] [bug #18653] Upper case first letter of player name

2011-11-16 Thread Michal Mazurek
Follow-up Comment #5, bug #18653 (project freeciv): I really feel strongly that the current behaviour is bad, and should be reverted. A new reason is: I dump statistics to a database. The database does not have a user 'Akfaew', but 'akfaew'. I can use nickname, which remains 'akfaew', but won't

[Freeciv-Dev] [bug #19005] calloc can overflow

2011-11-16 Thread Michal Mazurek
URL: http://gna.org/bugs/?19005 Summary: calloc can overflow Project: Freeciv Submitted by: akfaew Submitted on: Wed Nov 16 08:54:10 2011 Category: None Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-16 Thread Michal Mazurek
Follow-up Comment #21, bug #18776 (project freeciv): It does not crash. And i tested it without your previous patches, the ones with vision - while they might have fixed something they were not the cause of my segfaults. Still, could you help me understand: 1u (p - l * 8), which really means

[Freeciv-Dev] [bug #18758] status popup in the way of path

2011-11-16 Thread Michal Mazurek
Follow-up Comment #1, bug #18758 (project freeciv): I agree, this sometimes is an annoyance, and I also scroll the map in such ways as to display the popup on the other side of the cursor. A slight transparency would be nice, if GTK supports it. Or perhaps display the info on the left, below

[Freeciv-Dev] [bug #18742] Turn change resets event cache?

2011-11-16 Thread Michal Mazurek
Follow-up Comment #2, bug #18742 (project freeciv): Sorry, I forgot to answer to this - I really though I did. Thank you Jacob, indeed my ec_ options were the problem. I set: set ec_turns=9 set ec_max_size=1000 set ec_chat=enabled set ec_info=enabled Why are these values not the default?

[Freeciv-Dev] Donate to FreeCiv

2011-11-16 Thread Peter Ross
Hi there, My name is Peter Ross and I am writing from Flattr, the micro-payments system. I was getting in touch as I noticed that you have a Flattr account but it is registered to a site with an expired URL. Would you be interested in putting a link to your Flattr account on the donate page of

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-16 Thread Michal Mazurek
Follow-up Comment #22, bug #18776 (project freeciv): I removed half the players in LTeX (idlers). The memory usage dropped by about half. I saved the game then restarted the server, and a turn was made - everything is ok. ___ Reply to

[Freeciv-Dev] [bug #19006] Add a lua_blacklist setting

2011-11-16 Thread Michal Mazurek
URL: http://gna.org/bugs/?19006 Summary: Add a lua_blacklist setting Project: Freeciv Submitted by: akfaew Submitted on: Wed Nov 16 18:43:29 2011 Category: None Severity: 3 - Normal

Re: [Freeciv-Dev] Moving Longturn patches to Lua

2011-11-16 Thread Michal Mazurek
On Tue, Nov 15, 2011 at 09:48:07PM +0100, Matthias Pfafferodt wrote: The hardest part is the transmission of the veteran ruleset definitions (IMHO). Speaking of veterans, while looking at freecivs png files i noticed there are four more veteran levels graphics. Did freeciv use to have 8

[Freeciv-Dev] [patch #3056] Requirement vector for roads

2011-11-16 Thread Marko Lindqvist
Update of patch #3056 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/patch/?3056 ___ Message sent

[Freeciv-Dev] [bug #19005] calloc can overflow

2011-11-16 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #19005 (project freeciv): I'm not familiar with the memory management but you should also add the checks in line 1384 1385 to the patch. Else it will not help at all ... ___ Reply to this item at:

[Freeciv-Dev] [bug #19007] fix known map in savegame2

2011-11-16 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?19007 Summary: fix known map in savegame2 Project: Freeciv Submitted by: syntron Submitted on: Mi 16 Nov 2011 21:39:30 CET Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-16 Thread Matthias Pfafferodt
Follow-up Comment #23, bug #18776 (project freeciv): I removed half the players in LTeX (idlers). The memory usage dropped by about half. I saved the game then restarted the server, and a turn was made - everything is ok. So the last patch fixed it? If this is the case, should both patches be

[Freeciv-Dev] Diplomatic ZOC

2011-11-16 Thread Michal Mazurek
With longturns 3x movement it's hard to defend against spies. Would changes to the client be required if spies had diplomatic ZOC, that would only affect other spies? -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] [bug #18742] Turn change resets event cache?

2011-11-16 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #18742 (project freeciv): Why are these values limited to 9 and 1000? Sometimes i browse thru the event cache to determine when my enemy is most likely to log in. As this are arbitrary values something had to be defined at the time the corresponding patches were

[Freeciv-Dev] [bug #19005] calloc can overflow

2011-11-16 Thread Michal Mazurek
Follow-up Comment #2, bug #19005 (project freeciv): fc_real_malloc will handle that, it calls sanity_check_size. Calloc only cares about overflow. The SIZE_MAX part is redundant I think, it is equivalent to SIZE_MAX nmemb * size. It can be important on some strange platforms, but on both Intel

[Freeciv-Dev] [patch #3058] optimise time needed to creating a savegame

2011-11-16 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?3058 Summary: optimise time needed to creating a savegame Project: Freeciv Submitted by: syntron Submitted on: Mi 16 Nov 2011 22:28:24 CET Category: general Priority: 3 - Low

Re: [Freeciv-Dev] Optimizing /save (I failed)

2011-11-16 Thread Matthias Pfafferodt
Am Dienstag, 15. November 2011, 23:55:42 schrieb Michal Mazurek: My sparc64 502mhz is taking 4 minutes now to /save a game. I tried poor mans optimization and inlined a couple of functions. I tested it on a 8x3400mhz intel i7. The test .serv was loading the game, and saving it 10 times. I

Re: [Freeciv-Dev] Moving Longturn patches to Lua

2011-11-16 Thread Matthias Pfafferodt
Am Mittwoch, 16. November 2011, 19:47:45 schrieb Michal Mazurek: On Tue, Nov 15, 2011 at 09:48:07PM +0100, Matthias Pfafferodt wrote: The hardest part is the transmission of the veteran ruleset definitions (IMHO). Speaking of veterans, while looking at freecivs png files i noticed there

Re: [Freeciv-Dev] Moving Longturn patches to Lua

2011-11-16 Thread Matthias Pfafferodt
Am Dienstag, 15. November 2011, 22:24:29 schrieb Marko Lindqvist: On 15 November 2011 22:48, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: If you plan to continue to support S2_3, I think it would be easier to rebase all longturn patches to S2_4 and do one patch which changes the

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-16 Thread Michal Mazurek
Follow-up Comment #24, bug #18776 (project freeciv): [bit] = p - floor(p/32) * 8 which limits it to values between 0 and 31. Does it? p - player index in 0..127. let p = 127. p - floor(p/32) * 8 = 127 - 3 * 8 = 103. I run just this part in a test c program. This is really weird. #include

[Freeciv-Dev] [bug #18975] in unit_virtual_destroy() [unit.c::1732]: assertion '!unit_transported(punit)' failed.

2011-11-16 Thread Jacob Nevins
Follow-up Comment #2, bug #18975 (project freeciv): Confirm that trunk r20575 with this patch quits quieter than without, thanks. (Didn't try S2_4.) ___ Reply to this item at: http://gna.org/bugs/?18975

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-16 Thread Jacob Nevins
Follow-up Comment #39, bug #18835 (project freeciv): Can't break it now; thanks. ___ Reply to this item at: http://gna.org/bugs/?18835 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-16 Thread Matthias Pfafferodt
Follow-up Comment #25, bug #18776 (project freeciv): Why isn't that 1 just shifted by p % 32? I do not know! I did take the code from the old version, (tried to) understand it and used it in savegame2.c - and it did work! As you say, this seems to be at least strange ...

[Freeciv-Dev] [bug #18872] Freeciv gives warnings with clang toolchain

2011-11-16 Thread Marko Lindqvist
Update of bug #18872 (project freeciv): Category:None = bootstrap Status:None = In Progress ___ Follow-up Comment #9: Somewhat related to

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-16 Thread Matthias Pfafferodt
Follow-up Comment #40, bug #18835 (project freeciv): Can't break it now; thanks. OK; this will be commited as soon as 2.3.1 is released ___ Reply to this item at: http://gna.org/bugs/?18835

[Freeciv-Dev] [bug #18481] lua-5.1, ldebug.c compilation failure

2011-11-16 Thread Marko Lindqvist
Follow-up Comment #9, bug #18481 (project freeciv): Could you report lua compile problem directly to lua project also? Is that problem somehow solved in system lua of your OS (assuming it ships with one)? Has anybody been in contact with lua folks? This really should be fixed in upstream and

[Freeciv-Dev] [bug #19008] Compiler flag löegality checking ignores existing flags

2011-11-16 Thread Marko Lindqvist
URL: http://gna.org/bugs/?19008 Summary: Compiler flag löegality checking ignores existing flags Project: Freeciv Submitted by: cazfi Submitted on: Thu 17 Nov 2011 01:39:39 AM EET Category: bootstrap

[Freeciv-Dev] [bug #19008] Compiler flag legality checking ignores existing flags

2011-11-16 Thread Marko Lindqvist
Update of bug #19008 (project freeciv): Summary: Compiler flag löegality checking ignores existing flags = Compiler flag legality checking ignores existing flags ___ Reply to this item at: http://gna.org/bugs/?19008

[Freeciv-Dev] [patch #3042] Automatically select gtk3-client as one to build

2011-11-16 Thread Marko Lindqvist
Update of patch #3042 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19009] gtk3-client does not show what city is building

2011-11-16 Thread Marko Lindqvist
URL: http://gna.org/bugs/?19009 Summary: gtk3-client does not show what city is building Project: Freeciv Submitted by: cazfi Submitted on: Thu 17 Nov 2011 03:20:43 AM EET Category: client-gtk-3.0