Follow-up Comment #1, bug #19009 (project freeciv):
I suspect it has something to do with theming - I've been toying with gtk3
brand of theming and while I did get decent results on some of the widgets,
for some reason I couldn't get i.e. entries and buttons working.
On a semi-related note: I
On 15 November 2011 16:39, Michal Mazurek
no-reply.invalid-addr...@gna.org wrote:
This part is really perplexing:
+verbose+
2782 known[l * MAP_INDEX_SIZE + tile_index(ptile)]
2783 |= (1u (p - l * 8));
-verbose-
Suppose there is a player with index 60. p = 60,
On Wed, Nov 16, 2011 at 10:38:15PM +0100, Matthias Pfafferodt wrote:
Am Mittwoch, 16. November 2011, 19:47:45 schrieb Michal Mazurek:
On Tue, Nov 15, 2011 at 09:48:07PM +0100, Matthias Pfafferodt wrote:
The hardest part is the
transmission of the veteran ruleset definitions (IMHO).
URL:
http://gna.org/bugs/?19012
Summary: bumb event cache size
Project: Freeciv
Submitted by: akfaew
Submitted on: Thu Nov 17 15:54:25 2011
Category: None
Severity: 3 - Normal
Priority: 5
Update of patch #3050 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3044 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #19001 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3054 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3048 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #18835 (project freeciv):
Severity:1 - Wish = 3 - Normal
Planned Release: 2.4.0, 2.3.2? = 2.4.0, 2.3.2
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Follow-up Comment #41:
updated patch
Update of patch #2978 (project freeciv):
Planned Release: = 2.3.2,2.4.0,2.5.0
Summary: AI diplomats doesn't dodge enemy units and stack
next to an enemy city = AI diplomats stack next to an enemy city
Follow-up Comment #1, bug #19014 (project freeciv):
patch by Jordi Negrevernis i Font jorneg (see patch #2978)
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Nachricht geschickt
Follow-up Comment #42, bug #18835 (project freeciv):
Can these patches be applied to gtk3
I would have tested if it compiles, but patch doesn't even apply to (S2_4)
gtk3-client.
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URL:
http://gna.org/bugs/?19015
Summary: tile_init() doesn't initialize bases vector
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 18 Nov 2011 12:31:13 AM EET
Category: general
Severity: 3 -
Update of bug #19008 (project freeciv):
Planned Release: 2.2.8, 2.3.1, 2.4.0, 2.5.0 = 2.2.8, 2.3.2, 2.4.0,
2.5.0
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Message
Follow-up Comment #26, bug #18776 (project freeciv):
by Marko Lindqvist:
I think someone has mixed number of bits and hex values at some
point. While we read 8 hex values to known[], here we handle it
as bits already, so that 8 should be 32 (p is always 0 to 31
bigger than l*32)
I think that
Follow-up Comment #43, bug #18835 (project freeciv):
version for gtk3 (it does apply; not compile tested)
- only patch 1 had to be changed (gtk2 = gtk3 in strings)
(file #14575, file #14576, file #14577)
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Additional Item Attachment:
Update of bug #19004 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #2, bug #19009 (project freeciv):
I think I won't have much time for this topic, but I'm attaching what I've
already done.
This is under the assumption, that old theme is still installed for gtk-3.0
client (that is, with r20580 reverted).
gtk.css goes into the same place
URL:
http://gna.org/bugs/?19016
Summary: unit dialog spits out assertions with cimpletoon
tilespec
Project: Freeciv
Submitted by: None
Submitted on: Fri 18 Nov 2011 02:01:59 AM UTC
Category: rulesets
Follow-up Comment #27, bug #18776 (project freeciv):
p = player_index(pplayer);
l = player_index(pplayer) / 32;
(p - l * 32)
Can't we just use modulo here?
Won't this break existing save games? If i saved using the '8' code, I cannot
load using the '32' code. Well, at least if
Follow-up Comment #28, bug #18776 (project freeciv):
What does this code save anyway? Map tiles without fog of war? Can't this be
recreated after /load?
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