[Freeciv-Dev] [bug #19009] gtk3-client does not show what city is building

2011-11-17 Thread anonymous
Follow-up Comment #1, bug #19009 (project freeciv): I suspect it has something to do with theming - I've been toying with gtk3 brand of theming and while I did get decent results on some of the widgets, for some reason I couldn't get i.e. entries and buttons working. On a semi-related note: I

Re: [Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-17 Thread Marko Lindqvist
On 15 November 2011 16:39, Michal Mazurek no-reply.invalid-addr...@gna.org wrote: This part is really perplexing: +verbose+   2782             known[l * MAP_INDEX_SIZE + tile_index(ptile)]   2783               |= (1u (p - l * 8)); -verbose- Suppose there is a player with index 60. p = 60,

Re: [Freeciv-Dev] Moving Longturn patches to Lua

2011-11-17 Thread Michal Mazurek
On Wed, Nov 16, 2011 at 10:38:15PM +0100, Matthias Pfafferodt wrote: Am Mittwoch, 16. November 2011, 19:47:45 schrieb Michal Mazurek: On Tue, Nov 15, 2011 at 09:48:07PM +0100, Matthias Pfafferodt wrote: The hardest part is the transmission of the veteran ruleset definitions (IMHO).

[Freeciv-Dev] [bug #19012] bumb event cache size

2011-11-17 Thread Michal Mazurek
URL: http://gna.org/bugs/?19012 Summary: bumb event cache size Project: Freeciv Submitted by: akfaew Submitted on: Thu Nov 17 15:54:25 2011 Category: None Severity: 3 - Normal Priority: 5

[Freeciv-Dev] [patch #3050] Do not ditribute unusable gtk3-client theme

2011-11-17 Thread Marko Lindqvist
Update of patch #3050 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3044] Get nation specific trait value directly from nation

2011-11-17 Thread Marko Lindqvist
Update of patch #3044 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19001] Client crash when planning goto for immobile unit

2011-11-17 Thread Marko Lindqvist
Update of bug #19001 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3054] Tile road functions

2011-11-17 Thread Marko Lindqvist
Update of patch #3054 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3048] tai: Request queue from player thread to main thread

2011-11-17 Thread Marko Lindqvist
Update of patch #3048 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-17 Thread Matthias Pfafferodt
Update of bug #18835 (project freeciv): Severity:1 - Wish = 3 - Normal Planned Release: 2.4.0, 2.3.2? = 2.4.0, 2.3.2 ___ Follow-up Comment #41: updated patch

[Freeciv-Dev] [patch #2978] AI diplomats stack next to an enemy city

2011-11-17 Thread Matthias Pfafferodt
Update of patch #2978 (project freeciv): Planned Release: = 2.3.2,2.4.0,2.5.0 Summary: AI diplomats doesn't dodge enemy units and stack next to an enemy city = AI diplomats stack next to an enemy city

[Freeciv-Dev] [bug #19014] AI diplomats doesn't dodge enemy units

2011-11-17 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #19014 (project freeciv): patch by Jordi Negrevernis i Font jorneg (see patch #2978) ___ Reply to this item at: http://gna.org/bugs/?19014 ___ Nachricht geschickt

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-17 Thread Marko Lindqvist
Follow-up Comment #42, bug #18835 (project freeciv): Can these patches be applied to gtk3 I would have tested if it compiles, but patch doesn't even apply to (S2_4) gtk3-client. ___ Reply to this item at: http://gna.org/bugs/?18835

[Freeciv-Dev] [bug #19015] tile_init() doesn't initialize bases vector

2011-11-17 Thread Marko Lindqvist
URL: http://gna.org/bugs/?19015 Summary: tile_init() doesn't initialize bases vector Project: Freeciv Submitted by: cazfi Submitted on: Fri 18 Nov 2011 12:31:13 AM EET Category: general Severity: 3 -

[Freeciv-Dev] [bug #19008] Compiler flag legality checking ignores existing flags

2011-11-17 Thread Marko Lindqvist
Update of bug #19008 (project freeciv): Planned Release: 2.2.8, 2.3.1, 2.4.0, 2.5.0 = 2.2.8, 2.3.2, 2.4.0, 2.5.0 ___ Reply to this item at: http://gna.org/bugs/?19008 ___ Message

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-17 Thread Matthias Pfafferodt
Follow-up Comment #26, bug #18776 (project freeciv): by Marko Lindqvist: I think someone has mixed number of bits and hex values at some point. While we read 8 hex values to known[], here we handle it as bits already, so that 8 should be 32 (p is always 0 to 31 bigger than l*32) I think that

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-17 Thread Matthias Pfafferodt
Follow-up Comment #43, bug #18835 (project freeciv): version for gtk3 (it does apply; not compile tested) - only patch 1 had to be changed (gtk2 = gtk3 in strings) (file #14575, file #14576, file #14577) ___ Additional Item Attachment:

[Freeciv-Dev] [bug #19004] Messages generated at LOG_NORMAL when using optional network capabilities

2011-11-17 Thread Jacob Nevins
Update of bug #19004 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19009] gtk3-client does not show what city is building

2011-11-17 Thread anonymous
Follow-up Comment #2, bug #19009 (project freeciv): I think I won't have much time for this topic, but I'm attaching what I've already done. This is under the assumption, that old theme is still installed for gtk-3.0 client (that is, with r20580 reverted). gtk.css goes into the same place

[Freeciv-Dev] [bug #19016] unit dialog spits out assertions with cimpletoon tilespec

2011-11-17 Thread anonymous
URL: http://gna.org/bugs/?19016 Summary: unit dialog spits out assertions with cimpletoon tilespec Project: Freeciv Submitted by: None Submitted on: Fri 18 Nov 2011 02:01:59 AM UTC Category: rulesets

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-17 Thread Michal Mazurek
Follow-up Comment #27, bug #18776 (project freeciv): p = player_index(pplayer); l = player_index(pplayer) / 32; (p - l * 32) Can't we just use modulo here? Won't this break existing save games? If i saved using the '8' code, I cannot load using the '32' code. Well, at least if

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-17 Thread Michal Mazurek
Follow-up Comment #28, bug #18776 (project freeciv): What does this code save anyway? Map tiles without fog of war? Can't this be recreated after /load? ___ Reply to this item at: http://gna.org/bugs/?18776