Follow-up Comment #27, bug #18776 (project freeciv):

        p = player_index(pplayer);
        l = player_index(pplayer) / 32;
(p - l * 32)

Can't we just use modulo here?

Won't this break existing save games? If i saved using the '8' code, I cannot
load using the '32' code. Well, at least if i have a player index > 31. Then
again, the save game is botched anyway, player 32 overwrites player 24.

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