On Wed, Nov 16, 2011 at 10:38:15PM +0100, Matthias Pfafferodt wrote:
> Am Mittwoch, 16. November 2011, 19:47:45 schrieb Michal Mazurek:
> > On Tue, Nov 15, 2011 at 09:48:07PM +0100, Matthias Pfafferodt wrote:
> > > The hardest part is the
> > > transmission of the veteran ruleset definitions (IMHO).
> > 
> > Speaking of veterans, while looking at freecivs png files i noticed
> > there are four more veteran levels graphics. Did freeciv use to have 8
> > veteran levels?
> 
> Freeciv 2.3 supports up to 10 veteran levels but only 4 are used; in 2.4 this 
> will be increased to 20 levels which can be different for different units. 
> See 
> the experimental ruleset for an example (settlers).

This is great! Here are the values I think I'll use for LTeX:

veteran_names = _("green"), _("veteran 1"), _("veteran 2"), _("veteran 3"), 
_("hardened 1"), _("hardened 2"), _("hardened 3"), _("elite 1 "), _("elite 2"), 
_("elite 3")
veteran_raise_chance = 50, 45, 40, 35, 30, 25, 20, 15, 10, 0
veteran_power_fact = 100, 150, 175, 200, 225, 250, 275, 300, 325, 350
veteran_work_raise_chance = 12, 9, 9, 9, 7, 7, 7, 5, 5, 5
veteran_move_bonus = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9


-- 
Michal Mazurek

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