[Freeciv-Dev] [patch #3204] Save road vectors

2012-04-18 Thread Marko Lindqvist
Follow-up Comment #2, patch #3204 (project freeciv): This produces unwanted warning messages when loading old savegames (ones without separate roads information). While these are not nice, comment above LOAD_MAP_CHAR() states that this behavior in situation like this is intentional and not to be

[Freeciv-Dev] [patch #3204] Save road vectors

2012-04-18 Thread Marko Lindqvist
Update of patch #3204 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3264] AttackNonNative unit class flag

2012-04-18 Thread Marko Lindqvist
URL: http://gna.org/patch/?3264 Summary: AttackNonNative unit class flag Project: Freeciv Submitted by: cazfi Submitted on: Thu 19 Apr 2012 02:06:04 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3265] get_infrastructure_text() to get roads from vector, not compat specials

2012-04-18 Thread Marko Lindqvist
URL: http://gna.org/patch/?3265 Summary: get_infrastructure_text() to get roads from vector, not compat specials Project: Freeciv Submitted by: cazfi Submitted on: Thu 19 Apr 2012 02:22:27 AM EEST Category: general

[Freeciv-Dev] [patch #3262] Connect with transform

2012-04-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #3262 (project freeciv): I just wonder if this would be useful or even intuitive to use. After all transfrom result depends on terrain, so when you connect with transform you are not turning all tiles along your route to the same terrain, but just to something else

[Freeciv-Dev] [patch #3261] Show pollution on minimap

2012-04-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #3261 (project freeciv): You should handle S_FALLOUT too. Not sure if it should have distinct color from normal pollution or not. ___ Reply to this item at: http://gna.org/patch/?3261

[Freeciv-Dev] [patch #3260] Show only airports in goto dialog

2012-04-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #3260 (project freeciv): Why you want to insist that city must have *building* like Airport? Checking if city has positive EFT_AIRLIFT value instead of checking if it has building providing such effect would make code simpler and it would also list cities where effect

[Freeciv-Dev] [patch #3266] effect name - type

2012-04-18 Thread Marko Lindqvist
URL: http://gna.org/patch/?3266 Summary: effect name - type Project: Freeciv Submitted by: cazfi Submitted on: Thu 19 Apr 2012 03:23:22 AM EEST Category: general Priority: 5 - Normal

Re: [Freeciv-Dev] [patch #3262] Connect with transform

2012-04-18 Thread Bernd Jendrissek
On Thu, Apr 19, 2012 at 1:43 AM, Marko Lindqvist no-reply.invalid-addr...@gna.org wrote:  I just wonder if this would be useful or even intuitive to use. Oh it's very useful to me (terraforming 29ktile torus map poles) and it seems to work quite well in practice. Calling it connect with is

[Freeciv-Dev] Fullmoon build results

2012-04-18 Thread fullmoon
This is build report automatically generated by FullMoon Ilmarinen (0.4.50.1) Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from TRUNK. Component svn, Host build.cazfi.net, Phase Source update(1): Succeeded Component autogen.sh, Host build.cazfi.net, Phase Other