Follow-up Comment #2, patch #3452 (project freeciv):
Hmm, right, I thought I solved that.
Ok I added to that patch blocking signals while updating combo boxes and now
is solved.
(file #16244)
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URL:
http://gna.org/patch/?3460
Summary: Qt Revolution Menu - Confiramtion dialog
Project: Freeciv
Submitted by: mir3x
Submitted on: Mon 30 Jul 2012 10:12:39 AM CEST
Category: client-qt
Priority: 3 - Low
Update of patch #3444 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3461
Summary: Disallow establishing trade routes with zero % trade
income completely
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 30 Jul 2012 12:33:00 PM EEST
Category: general
Update of bug #19778 (project freeciv):
Category: client = None
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Update of bug #19997 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?3462
Summary: Separate metaserver version tag for Windows
installer builds
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 30 Jul 2012 03:08:50 PM EEST
Category: bootstrap
URL:
http://gna.org/patch/?3463
Summary: List language names in Win Installer po-file list
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 30 Jul 2012 03:25:20 PM EEST
Category: None
Priority: 5 -
Follow-up Comment #3, bug #19087 (project freeciv):
The most easiest part handled in patch #3463
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URL:
http://gna.org/bugs/?20005
Summary: Compile time decided database.lua location Windows
installations
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 30 Jul 2012 05:46:57 PM EEST
Category: None
URL:
http://gna.org/bugs/?20006
Summary: Server option -a help says -D required, but
omitting one is considered error
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 30 Jul 2012 06:16:04 PM EEST
Category: None
Update of bug #20006 (project freeciv):
Summary: Server option -a help says -D required, but
omitting one is considered error = Server option -a help says -D
required, but omitting one is not considered error
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URL:
http://gna.org/patch/?3464
Summary: Make it possible to use database.lua from srcdir in
--enable-debug builds
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 30 Jul 2012 06:52:48 PM EEST
Category: None
URL:
http://gna.org/bugs/?20007
Summary: script_fcdb_init() calls luascript_destroy(NULL)
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 30 Jul 2012 07:23:44 PM EEST
Category: general
Severity: 3 -
URL:
http://gna.org/patch/?3465
Summary: Add comments, quotation, for AC_DEFINEs
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 30 Jul 2012 08:42:16 PM EEST
Category: bootstrap
Priority: 5 - Normal
Update of patch #3450 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #10, patch #3432 (project freeciv):
Is it possible to have 'extended' civil war nations spawn in a core nations
game? If not then maybe it would be a good solution to add some non-core
nations as non-playable nations to the core set, giving every core nation at
least one related
Follow-up Comment #2, patch #3447 (project freeciv):
This patch (transitional state it produces) has some chicken-and-egg design
problems with territory claiming bases. Though the version I finally submitted
avoided (in a hackish way - code recurses more than it needs to, but changes
between
Follow-up Comment #7, patch #3449 (project freeciv):
Then we'll take all nations not in that union set out of
consideration, before assigning random nations, and remember
that criterion for in-game nation assignment too (e.g. civil
war).
So, by default (nobody choosing their nations) this
Follow-up Comment #8, patch #3449 (project freeciv):
Does it work similar to available nations limit in that civil
war just never happen when all nations are already in use?
No; for 2.4, with file #16237 applied, then the sixth civil war will cause the
restriction to be limited and a non-core
Update of patch #3455 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #3453 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?20008
Summary: Tileset priority not respected
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 31 Jul 2012 01:06:20 AM EEST
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #20008 (project freeciv):
1. First client gets list of possible default_tile_name values with
get_tileset_list() that does not care about priority at all - I assume it
returns them in alphabetical order.
2. First value from that list is assigned as initial
URL:
http://gna.org/task/?7606
Summary: Setup freeciv 2.4 files in modpack.freeciv.org
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 31 Jul 2012 01:38:55 AM EEST
Should Start On: Tue 31 Jul 2012 12:00:00 AM EEST
Update of task #7603 (project freeciv):
Depends on: = task #7606
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http://gna.org/task/?7603
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