[Freeciv-Dev] [bug #20040] Scenarios (including tutorial) set citymindist=0

2012-08-11 Thread Jacob Nevins
Update of bug #20040 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] Follow tags (was: [patch #3462] Separate metaserver version tag for Windows installer builds)

2012-08-11 Thread Jacob Nevins
Marko Lindqvist writes:
 I have added branch specific S2_4 and S2_5 tags to metaserver side, but I
 don't plan to using them in any builds we do - they are just an option for
 those people who make their own builds and want to follow specific branch (so
 that if 2.5.0 is released before 2.4.3, 2.4.2 user will get notification about
 2.4.3)

Perhaps the 2.4 *betas* should use the S2_4 follow tag? -- that way they
get informed of new betas / RCs / stable releases.

RCs and stable 2.4 releases would revert back to the stable tag.

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[Freeciv-Dev] [bug #20005] Compile time decided database.lua location Windows installations

2012-08-11 Thread Jacob Nevins
Update of bug #20005 (project freeciv):

  Status:None = Ready For Test 

___

Follow-up Comment #7:

I think we should commit this patch for 2.4.0-beta1 (i.e. now).

Christian's tested it and it makes things better on Windows. Windows builds
are only really built under controlled conditions anyway (i.e. basically only
by Christian and Marko).

Looking at the patch, it has little scope to break other builds, as once the
top-level Makefile is generated there should be no change.

I've tested it on Unix (going as far as making a mock release tarball and
building/installing from that), successfully.

Patch doesn't apply cleanly to S2_4 but the conflicts are trivial. Attached
the git auto-merged version for S2_4.

If no-one else commits it first, I will commit this before building beta1.

(file #16370)
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File name: S2_4-WinConfPath.patch Size:1 KB


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[Freeciv-Dev] [bug #20043] On trunk, transforming any tile bordering lake turns lake to ocean

2012-08-11 Thread Jacob Nevins
Update of bug #20043 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20050] Supplied earth-80x50-v3 scenario cannot be loaded in 2.3.x, has warnings

2012-08-11 Thread Jacob Nevins
Update of bug #20050 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = jtn

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File name: trunk-S2_4-earth-80x50-v3-format.patch Size:5 KB
File name: S2_3-earth-80x50-v3-format.patch Size:5 KB


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[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1

2012-08-11 Thread Jacob Nevins
Follow-up Comment #12, task #7599 (project freeciv):

I do think we should commit this installer patch for beta1 (and bug #20005, as
I've said there). Out-of-the-box authentication on Windows is one of the
headline features in 2.4, and the patch can only break Windows installer
builds, of which we don't have a big history of testing to overturn, and it
has been tested.

If no-one else gets there soon (hours), I'll commit file #16290 (blindly)
before building the tarball.

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[Freeciv-Dev] [bug #20053] e_disaster not listed in stdsounds.soundspec

2012-08-11 Thread Jacob Nevins
URL:
  http://gna.org/bugs/?20053

 Summary: e_disaster not listed in stdsounds.soundspec
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat Aug 11 16:09:35 2012
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
  Status: In Progress
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.5.0

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Details:

Cf bug #19389. No functional effect, but this is the reference for soundset
authors.




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[Freeciv-Dev] [bug #20053] e_disaster not listed in stdsounds.soundspec

2012-08-11 Thread Jacob Nevins
Update of bug #20053 (project freeciv):

  Status: In Progress = Ready For Test 

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File name: trunk-e_disaster-stdsounds.patch Size:1 KB


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[Freeciv-Dev] [patch #3498] Enable SQLite3 support in Windows package

2012-08-11 Thread Jacob Nevins
URL:
  http://gna.org/patch/?3498

 Summary: Enable SQLite3 support in Windows package
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat Aug 11 16:14:49 2012
Category: bootstrap
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0-beta1,2.5.0

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Details:

Ticket created retrospectively to cover cproc's patch for $SUBJECT in task
#7599 -- file #16290.




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[Freeciv-Dev] [bug #20054] Rivers as terrain in supplied tilesets?

2012-08-11 Thread Jacob Nevins
URL:
  http://gna.org/bugs/?20054

 Summary: Rivers as terrain in supplied tilesets?
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat Aug 11 20:11:38 2012
Category: art
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Need Info
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

freim (Hogne) on IRC was asking why our tilesets have both river-as-special
and river-as-terrain definitions, and whether new tilesets need both.

For instance, Amplio2 has the following river-related stuff:


data/amplio2/terrain1.spec:
 2,  0, t.l0.grassland1
 2,  0, t.l0.t_river1
...
 11, 4, ts.grassland_resources, ts.river_resources

data/amplio2/water.spec:
; Rivers (as special type), and whether north, south, east, west 
; also has river or is ocean:

 2,  0, tx.s_river_n0e0s0w0
 2,  1, tx.s_river_n0e0s0w1
 2,  2, tx.s_river_n0e0s1w0
 2,  3, tx.s_river_n0e0s1w1
 2,  4, tx.s_river_n0e1s0w0
 2,  5, tx.s_river_n0e1s0w1
 2,  6, tx.s_river_n0e1s1w0
 2,  7, tx.s_river_n0e1s1w1
 3,  0, tx.s_river_n1e0s0w0
 3,  1, tx.s_river_n1e0s0w1
 3,  2, tx.s_river_n1e0s1w0
 3,  3, tx.s_river_n1e0s1w1
 3,  4, tx.s_river_n1e1s0w0
 3,  5, tx.s_river_n1e1s0w1
 3,  6, tx.s_river_n1e1s1w0
 3,  7, tx.s_river_n1e1s1w1

; Rivers as overlay

 2,  0, t.t_river_n0e0s0w0
 2,  1, t.t_river_n0e0s0w1
 2,  2, t.t_river_n0e0s1w0
 2,  3, t.t_river_n0e0s1w1
 2,  4, t.t_river_n0e1s0w0
 2,  5, t.t_river_n0e1s0w1
 2,  6, t.t_river_n0e1s1w0
 2,  7, t.t_river_n0e1s1w1
 3,  0, t.t_river_n1e0s0w0
 3,  1, t.t_river_n1e0s0w1
 3,  2, t.t_river_n1e0s1w0
 3,  3, t.t_river_n1e0s1w1
 3,  4, t.t_river_n1e1s0w0
 3,  5, t.t_river_n1e1s0w1
 3,  6, t.t_river_n1e1s1w0
 3,  7, t.t_river_n1e1s1w1

;river outlets

 4,  0, tx.river_outlet_n
 4,  1, tx.river_outlet_e
 4,  2, tx.river_outlet_s
 4,  3, tx.river_outlet_w


I find the tileset code hard to follow, but with our default ruleset, as far
as I can tell, only s_river_* and tx_river_outlet_* are read (experimentally
this is the case). I can't see code that would read any of the rest, absent a
terrain type called river.

Does anyone remember why the others are there? Are they some ancient backward
compatibility thing that can now go? Or is there some modpack out there that
treats river as a terrain type, or something? Can anyone remember the
history?

Given the lack of documentation, it would make tileset authors' life easier if
extraneous fluff could be omitted from the examples we provide.




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[Freeciv-Dev] [bug #20054] Rivers as terrain in supplied tilesets?

2012-08-11 Thread Marko Lindqvist
Follow-up Comment #1, bug #20054 (project freeciv):

It was for civ1 compatibility, but I think we dropped the code support for
that long ago.

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[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Jacob Nevins
URL:
  http://gna.org/patch/?3499

 Summary: Temporarily change S2_4's followtag to 'S2_4' for
betas
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat Aug 11 20:35:11 2012
Category: None
Priority: 9 - Immediate
  Status: In Progress
 Privacy: Public
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0-beta1

___

Details:

As I suggested earlier on freeciv-dev
http://mail.gna.org/public/freeciv-dev/2012-08/msg00325.html, I think the
2.4 beta source releases should have a followtag of S2_4 rather than
stable.

Reason is that that means beta users will hear if a new beta / RC / stable
release of 2.4.x is out during the (expected lengthy) beta testing period.
Otherwise they see nothing from the metaserver until 2.4.0 goes gold.

When we get to release candidates I think we should change back to stable,
probably. That does mean RC1 user doesn't find out about RC2, but since it's a
release candidate it should probably be representative of release.

Anyone still using 2.4.0-betaX when 2.5.0 comes out will not hear of 2.5.0.
But hopefully no-one will still be using 2.4.x betas then, as 2.4.x stable
will certainly have been out for some time.

I want to make beta1 tonight, for which I need to commit this patch now.
Unfortunately that's much less than the usual consultation period. I hope I am
forgiven ;)




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[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Marko Lindqvist
Update of patch #3499 (project freeciv):

  Status:  Ready For Test = In Progress

___

Follow-up Comment #1:

 I want to make beta1 tonight, for which I need to commit this
 patch now. Unfortunately that's much less than the usual
 consultation period.

Quick answer: Don't commit.

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[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Jacob Nevins
Update of patch #3499 (project freeciv):

Priority:   9 - Immediate = 5 - Normal 
  Status: In Progress = Need Info  
 Planned Release: 2.4.0-beta1 =

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Follow-up Comment #2:

 Quick answer: Don't commit.
Acknowledged.

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[Freeciv-Dev] [bug #20054] Rivers as terrain in supplied tilesets?

2012-08-11 Thread Marko Lindqvist
Follow-up Comment #2, bug #20054 (project freeciv):

And the history goes that we first had rivers as terrain, then added option to
have it as special, and finally dropped original river as terrain option.

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[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Jacob Nevins
Update of patch #3499 (project freeciv):

  Status: In Progress = Ready For Test 

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[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Marko Lindqvist
Follow-up Comment #3, patch #3499 (project freeciv):

False alarm. Too bad I failed to see your earlier mail, so had not time to
check things before.

 Anyone still using 2.4.0-betaX when 2.5.0 comes out will not
 hear of 2.5.0.

They will still get notification about latest 2.4 release, though, so they
*do* know that they should be update.

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[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Jacob Nevins
Follow-up Comment #4, patch #3499 (project freeciv):

Sorry for the last-minute panic... so you are OK with committing this for
beta1 after all?

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[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Marko Lindqvist
Follow-up Comment #5, patch #3499 (project freeciv):

 so you are OK with committing this for beta1 after all?

Yes.

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[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Jacob Nevins
Update of patch #3499 (project freeciv):

Priority:  5 - Normal = 9 - Immediate  
  Status:   Need Info = Ready For Test 
 Planned Release: = 2.4.0-beta1


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[Freeciv-Dev] [bug #20055] trunk, trident: assertion 't-sprites.roads[index].even[1 i] != NULL' failed.

2012-08-11 Thread Jacob Nevins
URL:
  http://gna.org/bugs/?20055

 Summary: trunk, trident: assertion
't-sprites.roads[index].even[1  i] != NULL' failed.
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat Aug 11 21:46:01 2012
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Confirmed
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk r21783
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 2.5.0

___

Details:

Reported by freim (Hogne) on IRC, confirmed by me:

Starting trunk (r21783) client with trident tileset gives assertion errors:


1: in fill_basic_road_sprite_array() [tilespec.c::5618]: assertion
't-sprites.roads[index].even[1  i] != NULL' failed.
1: in fill_basic_road_sprite_array() [tilespec.c::5618]: assertion
't-sprites.roads[index].even[1  i] != NULL' failed.
1: in fill_basic_road_sprite_array() [tilespec.c::5618]: assertion
't-sprites.roads[index].even[1  i] != NULL' failed.
1: in fill_basic_road_sprite_array() [tilespec.c::5618]: assertion
't-sprites.roads[index].even[1  i] != NULL' failed.


Backtrace with -F (from me):


#0  0x7f610cf197bb in raise (sig=value optimised out)
at ../nptl/sysdeps/unix/sysv/linux/pt-raise.c:42
No locals.
#1  0x005d80dc in fc_assert_fail (file=0x60d8c7 tilespec.c, 
function=0x60ecf0 fill_basic_road_sprite_array, line=5618, 
assertion=value optimised out, message=0x6492f2 nologmsg:%s)
at log.c:520
level = LOG_FATAL
#2  0x00496bc1 in fill_basic_road_sprite_array (t=0x29614f0, 
sprs=0x7fff8c4ee920, proad=value optimised out) at tilespec.c:5618
index = value optimised out
i = value optimised out
roadstyle = value optimised out
__FUNCTION__ = fill_basic_road_sprite_array
#3  0x004cca00 in create_road_pixbuf (proad=0x9ae8a0) at
editgui.c:714
sprs = {{foggable = false, sprite = 0x3a71160, offset_x = 0, 
offset_y = 0}, {foggable = false, sprite = 0x36ffd00, 
offset_x = 0, offset_y = 0}, {foggable = false, 
sprite = 0x36ffe00, offset_x = 0, offset_y = 0}, {
foggable = false, sprite = 0x3aa4dc0, offset_x = 0, offset_y = 0},

  {foggable = 108, sprite = 0xe40, offset_x = 56093984, offset_y = 0},

  {foggable = 128, sprite = 0xe30, offset_x = 0, offset_y = 0}, {
foggable = false, sprite = 0x0, offset_x = 0, offset_y = 0}, {
foggable = false, sprite = 0x0, offset_x = 118773820, 
offset_y = 32609}, {foggable = false, sprite = 0x5ca7, 
offset_x = 181079720, offset_y = 32609}, {foggable = 96, 
sprite = 0x50, offset_x = 2, offset_y = 0}, {foggable = 32, 
sprite = 0x2, offset_x = 80, offset_y = 0}, {foggable = 10, 
sprite = 0x2a45a70, offset_x = 58391312, offset_y = 0}, {
foggable = 112, sprite = 0x7f610acb0e40, offset_x = 58391312, 
offset_y = 0}, {foggable = 16, sprite = 0x98, offset_x = 0, 
offset_y = 0}, {foggable = 228, sprite = 0x7f610a9ae7de, 
offset_x = 8, offset_y = 0}, {foggable = 112, sprite = 0x37eaf90,

offset_x = 44325488, offset_y = 0}, {foggable = 16, 
sprite = 0x2a45a70, offset_x = 58391312, offset_y = 0}, {
foggable = false, sprite = 0x98, offset_x = 0, offset_y = 0}, {
foggable = false, sprite = 0x0, offset_x = 0, offset_y = 0}, {
foggable = false, sprite = 0x0, offset_x = 118778204, 
offset_y = 32609}, {foggable = 112, sprite = 0x7fff8c4eeb68, 
offset_x = 58546432, offset_y = 0}, {foggable = 158, 
sprite = 0x2b47420, offset_x = 44534472, offset_y = 0}, {
foggable = false, sprite = 0x2a79560, offset_x = 3, offset_y = 0},

  {foggable = false, sprite = 0x35a58f0, offset_x = -1940984688, 
offset_y = 32767}, {foggable = 16, sprite = 0x7f610713ec04, 
offset_x = 45136960, offset_y = 0}, {foggable = 240, 
sprite = 0x8002, offset_x = 44537184, offset_y = 0}, {
foggable = false, sprite = 0x35a58f0, offset_x = 3, offset_y = 0},

  {foggable = 144, sprite = 0x0, offset_x = 118752607, 
offset_y = 32609}, {foggable = false, sprite = 0x2931a00, 
offset_x = 32770, offset_y = 0}, {foggable = 64, sprite = 0x0, 
offset_x = 118751436, offset_y = 32609}, {foggable = 2, 
sprite = 0x7f6108f1cf86, offset_x = 56206464, offset_y = 0}, {
foggable = 112, sprite = 0x8001, offset_x = 118814855, 
offset_y = 32609}, {foggable = 64, sprite = 0x2a795f0, 
offset_x = 45819968, offset_y = 0}, {foggable = false, 
sprite = 0x7f6106b20788, offset_x = 118834415, 

[Freeciv-Dev] [bug #20055] trunk, trident: assertion 't-sprites.roads[index].even[1 i] != NULL' failed.

2012-08-11 Thread Marko Lindqvist
Update of bug #20055 (project freeciv):

 Assigned to:None = cazfi  


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[Freeciv-Dev] [bug #20005] Compile time decided database.lua location Windows installations

2012-08-11 Thread Jacob Nevins
Update of bug #20005 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3498] Enable SQLite3 support in Windows package

2012-08-11 Thread Jacob Nevins
Update of patch #3498 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1

2012-08-11 Thread Jacob Nevins
Follow-up Comment #13, task #7599 (project freeciv):

cproc's patch applied under the auspices of patch #3498.

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[Freeciv-Dev] [patch #3499] Temporarily change S2_4's followtag to 'S2_4' for betas

2012-08-11 Thread Jacob Nevins
Update of patch #3499 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20041] citymindist=0 loaded verbatim from old savefiles

2012-08-11 Thread Jacob Nevins
Update of bug #20041 (project freeciv):

  Status:  Ready For Test = Fixed  


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[Freeciv-Dev] [bug #20055] trunk, trident: assertion 't-sprites.roads[index].even[1 i] != NULL' failed.

2012-08-11 Thread Marko Lindqvist
Follow-up Comment #1, bug #20055 (project freeciv):

The change that has triggered this is in how representative icon of road type
(which was one of the special types in earlier versions) for editor menu is
constructed. Earlier versions iterated over sprites until they found legal
one. 2.5 iterates over them all, and add all legal ones. This iteration goes
far over legal bounds (legal: 2^(dirs / 2), used: 2^dirs). The bug is in
principle in old code too, it would go over legal bounds if no legal sprite is
found, causing iteration to abort, before.

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[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1

2012-08-11 Thread Jacob Nevins
Update of task #7599 (project freeciv):

 Should Start On: Sun Aug 12 00:00:00 2012 = Sat Aug 11 00:00:00 2012

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Follow-up Comment #14:

.tar.bz2 is now up at download.gna.org
http://download.gna.org/freeciv/beta/freeciv-2.4.0-beta1.tar.bz2... all
yours :)

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[Freeciv-Dev] [patch #3490] Transform_Possible effect

2012-08-11 Thread Marko Lindqvist
Update of patch #3490 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] Freeciv 2.4.0 first beta source code released

2012-08-11 Thread Jacob Nevins
The first beta of Freeciv 2.4.0 is now available for download.

New features include citizen nationality, saving map images for action
replays, and easier authentication for servers. See more details at
http://www.freeciv.org/wiki/NEWS-2.4.0.

Source code is available from
http://www.freeciv.org/wiki/Download#Beta_2.4.
(Windows packages should follow shortly.)

In other news, the metaserver (meta.freeciv.org) was moved to new
hosting recently. If you operate a server that advertises on the
metaserver, please do /metaconnection down then /metaconnection up
to reconnect, otherwise clients will not be able to see you.

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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[Freeciv-Dev] [bug #20056] Spurious msgid ?vertag:

2012-08-11 Thread Jacob Nevins
URL:
  http://gna.org/bugs/?20056

 Summary: Spurious msgid ?vertag:
 Project: Freeciv
Submitted by: jtn
Submitted on: Sun Aug 12 01:43:22 2012
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
  Status: In Progress
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: 2.4.0-beta1
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.4.0,2.5.0

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Details:

As pointed out on -i18n, the current followtag translation arrangements (patch
#3475) cause freeciv.pot to have a spurious extra msgid ?vertag: that's
never used.

Attached patch fixes this, and also adds a log_verbose() message on the client
about the version information from the metaserver.




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[Freeciv-Dev] [bug #20056] Spurious msgid ?vertag:

2012-08-11 Thread Jacob Nevins
Update of bug #20056 (project freeciv):

  Status: In Progress = Ready For Test 

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Additional Item Attachment:

File name: trunk-S2_4-vertag-msgid.patch  Size:1 KB


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[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1

2012-08-11 Thread Jacob Nevins
Update of task #7599 (project freeciv):

  Depends on: = task #7603 


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[Freeciv-Dev] [task #7603] Tracking release 2.4.0-beta1

2012-08-11 Thread Jacob Nevins
Update of task #7603 (project freeciv):

  Status:None = Done   
Percent Complete:  0% = 100%   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #19846] Closing unit select dialog asserts

2012-08-11 Thread RafałMużyło
Follow-up Comment #3, bug #19846 (project freeciv):

Well, right now I've got the client nearly in pieces (mostly due to gridding -
nearly done now, just restoring the spacing and minor tweaks left), but it
seems my first comment was on the spot - due to the order of signals being
undefined, instead of 
fc_assert_ret(pdialog);
it should just be
if (!pdialog) return;

Though I might have broken something else (unrelated to the above fix), as
Select/Deselect seems to cease to work altogether.

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