URL:
http://gna.org/bugs/?21346
Summary: Behaviour on saving without have_resources poorly
defined
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Dec 14 13:26:42 2013
Category: None
Severity: 3 -
Update of bug #21347 (project freeciv):
Depends on: = bugs #21346
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Reply to this item at:
http://gna.org/bugs/?21347
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URL:
http://gna.org/bugs/?21347
Summary: Ability to not save resources not exposed to
scenario editor
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Dec 14 13:27:03 2013
Category: None
Severity: 3 -
Follow-up Comment #1, bug #21346 (project freeciv):
(There's also a rivers_overlay wart in saving, but since it
I don't think server ever *saves* as rivers_overlay, it just loads (old)
scenarios where it's set.
What is missing here, is having savegame format support for such scenarios
with
URL:
http://gna.org/bugs/?21348
Summary: server/edithand.c:handle_scenario_info() looks
redundant
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Dec 14 15:48:30 2013
Category: None
Severity: 2 -
URL:
http://gna.org/bugs/?21349
Summary: Handicaps pointer rather than contents copied on
civil war = double free()
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Dec 14 16:03:50 2013
Category: ai
Update of bug #21349 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-handicaps-copy.patch Size:2 KB
Follow-up Comment #1, bug #21349 (project freeciv):
Why are handicaps copied there at all? Shouldn't it be function of ai
difficulty level? Given that difficulty level of the created player can be
different from original one, this even sounds like a bug.
Update of bug #21349 (project freeciv):
Status: Ready For Test = None
Assigned to: jtn = None
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Follow-up Comment #2:
Hm, I wasn't really
Follow-up Comment #3, bug #21349 (project freeciv):
Indeed, this wouldn't be appropriate if you wanted a different AI type for
civil-war players.
Not only if you want different AI type (actually that does not make
difference at the moment as handicap setting is not yet AI type dependant),
but
Update of bug #21268 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
Planned Release: = 2.5.0,2.6.0
Summary:
Follow-up Comment #3, bug #21268 (project freeciv):
(The label for this in the editor, Nation Start Positions, leaves a lot to
be desired; unfortunately it needs to be short. Should really dust off
pepeto's editor tooltips patch from bug #15580.)
Follow-up Comment #4, bug #21349 (project freeciv):
I have not tested, but I think it's as simple as leaving that
line out completely as call to set_ai_level_direct() a couple of
lines later should do the right thing
Looks plausible (but I haven't tested either)...
(and yes, actually it
URL:
http://gna.org/patch/?4337
Summary: Worker thread for freeciv-mp-qt
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 14 Dec 2013 11:44:47 PM EET
Category: module installer
Priority: 5 - Normal
Update of patch #4329 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
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